mirror of
https://github.com/ParadiseSS13/Paradise.git
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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@@ -12,7 +12,7 @@
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/obj/item/stack/medical/attack(mob/living/carbon/M, mob/user)
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if(!istype(M))
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to_chat(user, "<span class='danger'>The [src] cannot be applied to [M]!</span>")
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to_chat(user, "<span class='danger'>[src] cannot be applied to [M]!</span>")
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return 1
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if(!user.IsAdvancedToolUser())
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@@ -42,7 +42,7 @@
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else
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M.heal_organ_damage(heal_brute/2, heal_burn/2)
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user.visible_message("<span class='notice'>[M] has been applied with [src] by [user].</span>", \
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"<span class='notice'>You apply the [src] to [M].</span>")
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"<span class='notice'>You apply [src] to [M].</span>")
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use(1)
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M.updatehealth()
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@@ -88,7 +88,7 @@
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affecting.heal_damage(heal_brute, heal_burn)
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use(1)
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else
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to_chat(user, "<span class='notice'>The [affecting.name] is cut open, you'll need more than a bandage!</span>")
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to_chat(user, "<span class='notice'>[affecting] is cut open, you'll need more than a bandage!</span>")
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/obj/item/stack/medical/bruise_pack/advanced
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@@ -129,7 +129,7 @@
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affecting.heal_damage(heal_brute, heal_burn)
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use(1)
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else
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to_chat(user, "<span class='notice'>The [affecting.name] is cut open, you'll need more than some ointment!</span>")
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to_chat(user, "<span class='notice'>[affecting] is cut open, you'll need more than some ointment!</span>")
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/obj/item/stack/medical/ointment/advanced
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@@ -193,30 +193,30 @@
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to_chat(user, "<span class='notice'>You remove the splint from [M]'s [limb].</span>")
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return
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if(M != user)
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user.visible_message("<span class='notice'>[user] starts to apply the [src] to [M]'s [limb].</span>", \
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"<span class='notice'>You start to apply the [src] to [M]'s [limb].</span>", \
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user.visible_message("<span class='notice'>[user] starts to apply [src] to [M]'s [limb].</span>", \
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"<span class='notice'>You start to apply [src] to [M]'s [limb].</span>", \
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"<span class='notice'>You hear something being wrapped.</span>")
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else
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if((!user.hand && affecting.limb_name in list("r_arm", "r_hand")) || (user.hand && affecting.limb_name in list("l_arm", "l_hand")))
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to_chat(user, "<span class='danger'>You can't apply a splint to the arm you're using!</span>")
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return
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user.visible_message("<span class='notice'>[user] starts to apply the [src] to their [limb].</span>", \
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"<span class='notice'>You start to apply the [src] to your [limb].</span>", \
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user.visible_message("<span class='notice'>[user] starts to apply [src] to their [limb].</span>", \
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"<span class='notice'>You start to apply [src] to your [limb].</span>", \
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"<span class='notice'>You hear something being wrapped.</span>")
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if(do_after(user, 50, target = M))
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if(M != user)
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user.visible_message("<span class='notice'>[user] finishes applying the [src] to [M]'s [limb].</span>", \
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"<span class='notice'>You finish applying the [src] to [M]'s [limb].</span>", \
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user.visible_message("<span class='notice'>[user] finishes applying [src] to [M]'s [limb].</span>", \
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"<span class='notice'>You finish applying [src] to [M]'s [limb].</span>", \
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"<span class='notice'>You hear something being wrapped.</span>")
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else
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if(prob(25))
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user.visible_message("<span class='notice'>[user] successfully applies the [src] to their [limb].</span>", \
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"<span class='notice'>You successfully apply the [src] to your [limb].</span>", \
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user.visible_message("<span class='notice'>[user] successfully applies [src] to their [limb].</span>", \
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"<span class='notice'>You successfully apply [src] to your [limb].</span>", \
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"<span class='notice'>You hear something being wrapped.</span>")
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else
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user.visible_message("<span class='warning'>[user] fumbles the [src].</span>",
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"<span class='warning'>You fumble the [src].</span>",
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user.visible_message("<span class='warning'>[user] fumbles [src].</span>",
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"<span class='warning'>You fumble [src].</span>",
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"<span class='warning'>You hear something being wrapped.</span>")
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return
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affecting.status |= ORGAN_SPLINTED
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use(1)
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use(1)
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