Changes weapon knock downs to knockdowns (#18212)

This commit is contained in:
Qwertytoforty
2022-07-07 20:25:19 +01:00
committed by GitHub
parent d8cde4f3ab
commit 23ec577586
@@ -489,7 +489,7 @@ emp_act
if(prob(I.force))
visible_message("<span class='combat danger'>[src] has been knocked down!</span>", \
"<span class='combat userdanger'>[src] has been knocked down!</span>")
apply_effect(10 SECONDS, WEAKEN, armor)
KnockDown(10 SECONDS)
AdjustConfused(30 SECONDS)
if(prob(I.force + ((100 - health)/2)) && src != user && I.damtype == BRUTE)
SSticker.mode.remove_revolutionary(mind)
@@ -510,7 +510,7 @@ emp_act
if(stat == CONSCIOUS && I.force && prob(I.force + 10))
visible_message("<span class='combat danger'>[src] has been knocked down!</span>", \
"<span class='combat userdanger'>[src] has been knocked down!</span>")
apply_effect(10 SECONDS, WEAKEN, armor)
KnockDown(8 SECONDS)
if(bloody)
if(wear_suit)