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Changes weapon knock downs to knockdowns (#18212)
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@@ -489,7 +489,7 @@ emp_act
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if(prob(I.force))
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visible_message("<span class='combat danger'>[src] has been knocked down!</span>", \
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"<span class='combat userdanger'>[src] has been knocked down!</span>")
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apply_effect(10 SECONDS, WEAKEN, armor)
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KnockDown(10 SECONDS)
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AdjustConfused(30 SECONDS)
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if(prob(I.force + ((100 - health)/2)) && src != user && I.damtype == BRUTE)
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SSticker.mode.remove_revolutionary(mind)
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@@ -510,7 +510,7 @@ emp_act
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if(stat == CONSCIOUS && I.force && prob(I.force + 10))
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visible_message("<span class='combat danger'>[src] has been knocked down!</span>", \
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"<span class='combat userdanger'>[src] has been knocked down!</span>")
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apply_effect(10 SECONDS, WEAKEN, armor)
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KnockDown(8 SECONDS)
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if(bloody)
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if(wear_suit)
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