mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-20 03:25:49 +01:00
Merge branch 'master' of git://github.com/Baystation12/Baystation12
This commit is contained in:
@@ -1101,6 +1101,7 @@
|
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#include "code\WorkInProgress\Tastyfish\Eliza.dm"
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#include "code\WorkInProgress\Tastyfish\Eliza_Data.dm"
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#include "code\WorkInProgress\Tastyfish\livestock.dm"
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#include "code\WorkInProgress\Tastyfish\mainspipe.dm"
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#include "code\WorkInProgress\Tastyfish\paiLiza.dm"
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#include "code\WorkInProgress\Tastyfish\Parser.dm"
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#include "code\WorkInProgress\Tastyfish\wallmount_frame.dm"
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@@ -1004,6 +1004,93 @@ obj/machinery/atmospherics/pipe
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||||
level = 1
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||||
icon_state = "manifold4w-f"
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||||
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cap
|
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name = "pipe endcap"
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||||
desc = "An endcap for pipes"
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||||
icon = 'pipes.dmi'
|
||||
icon_state = "cap"
|
||||
level = 2
|
||||
|
||||
volume = 35
|
||||
|
||||
dir = SOUTH
|
||||
initialize_directions = SOUTH
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|
||||
var/obj/machinery/atmospherics/node
|
||||
|
||||
hide(var/i)
|
||||
if(level == 1 && istype(loc, /turf/simulated))
|
||||
invisibility = i ? 101 : 0
|
||||
update_icon()
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||||
|
||||
pipeline_expansion()
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return list(node)
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|
||||
process()
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||||
if(!parent)
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..()
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||||
else
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machines.Remove(src)
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||||
/*
|
||||
if(!node1)
|
||||
parent.mingle_with_turf(loc, 70)
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if(!nodealert)
|
||||
//world << "Missing node from [src] at [src.x],[src.y],[src.z]"
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nodealert = 1
|
||||
else if(!node2)
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parent.mingle_with_turf(loc, 70)
|
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if(!nodealert)
|
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//world << "Missing node from [src] at [src.x],[src.y],[src.z]"
|
||||
nodealert = 1
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||||
else if(!node3)
|
||||
parent.mingle_with_turf(loc, 70)
|
||||
if(!nodealert)
|
||||
//world << "Missing node from [src] at [src.x],[src.y],[src.z]"
|
||||
nodealert = 1
|
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else if (nodealert)
|
||||
nodealert = 0
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*/
|
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Del()
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if(node)
|
||||
node.disconnect(src)
|
||||
|
||||
..()
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disconnect(obj/machinery/atmospherics/reference)
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if(reference == node)
|
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if(istype(node, /obj/machinery/atmospherics/pipe))
|
||||
del(parent)
|
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node = null
|
||||
|
||||
update_icon()
|
||||
|
||||
..()
|
||||
|
||||
update_icon()
|
||||
overlays = new()
|
||||
|
||||
icon_state = "cap[invisibility ? "-f" : ""]"
|
||||
return
|
||||
|
||||
initialize()
|
||||
for(var/obj/machinery/atmospherics/target in get_step(src, dir))
|
||||
if(target.initialize_directions & get_dir(target,src))
|
||||
node = target
|
||||
break
|
||||
|
||||
var/turf/T = src.loc // hide if turf is not intact
|
||||
hide(T.intact)
|
||||
//update_icon()
|
||||
update_icon()
|
||||
|
||||
visible
|
||||
level = 2
|
||||
icon_state = "cap"
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||||
|
||||
hidden
|
||||
level = 1
|
||||
icon_state = "cap-f"
|
||||
|
||||
obj/machinery/atmospherics/pipe/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
|
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if (istype(src, /obj/machinery/atmospherics/pipe/tank))
|
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return ..()
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|
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@@ -0,0 +1,703 @@
|
||||
// internal pipe, don't actually place or use these
|
||||
obj/machinery/atmospherics/pipe/mains_component
|
||||
var/obj/machinery/atmospherics/mains_pipe/parent_pipe
|
||||
var/list/obj/machinery/atmospherics/pipe/mains_component/nodes = new()
|
||||
|
||||
New(loc)
|
||||
..(loc)
|
||||
parent_pipe = loc
|
||||
|
||||
check_pressure(pressure)
|
||||
var/datum/gas_mixture/environment = loc.loc.return_air()
|
||||
|
||||
var/pressure_difference = pressure - environment.return_pressure()
|
||||
|
||||
if(pressure_difference > parent_pipe.maximum_pressure)
|
||||
mains_burst()
|
||||
|
||||
else if(pressure_difference > parent_pipe.fatigue_pressure)
|
||||
//TODO: leak to turf, doing pfshhhhh
|
||||
if(prob(5))
|
||||
mains_burst()
|
||||
|
||||
else return 1
|
||||
|
||||
pipeline_expansion()
|
||||
return nodes
|
||||
|
||||
disconnect(obj/machinery/atmospherics/reference)
|
||||
if(nodes.Find(reference))
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||||
nodes.Remove(reference)
|
||||
|
||||
proc/mains_burst()
|
||||
parent_pipe.burst()
|
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|
||||
obj/machinery/atmospherics/mains_pipe
|
||||
icon = 'mainspipe.dmi'
|
||||
layer = 2.4 //under wires with their 2.5
|
||||
|
||||
var/volume = 0
|
||||
var/force = 20
|
||||
|
||||
var/alert_pressure = 80*ONE_ATMOSPHERE
|
||||
|
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var/initialize_mains_directions = 0
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var/list/obj/machinery/atmospherics/mains_pipe/nodes = new()
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||||
var/obj/machinery/atmospherics/pipe/mains_component/supply
|
||||
var/obj/machinery/atmospherics/pipe/mains_component/scrubbers
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||||
var/obj/machinery/atmospherics/pipe/mains_component/aux
|
||||
|
||||
var/minimum_temperature_difference = 300
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||||
var/thermal_conductivity = 0 //WALL_HEAT_TRANSFER_COEFFICIENT No
|
||||
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||||
var/maximum_pressure = 70*ONE_ATMOSPHERE
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||||
var/fatigue_pressure = 55*ONE_ATMOSPHERE
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alert_pressure = 55*ONE_ATMOSPHERE
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New()
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..()
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||||
supply = new(src)
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supply.volume = volume
|
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supply.nodes.len = nodes.len
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scrubbers = new(src)
|
||||
scrubbers.volume = volume
|
||||
scrubbers.nodes.len = nodes.len
|
||||
aux = new(src)
|
||||
aux.volume = volume
|
||||
aux.nodes.len = nodes.len
|
||||
|
||||
hide(var/i)
|
||||
if(level == 1 && istype(loc, /turf/simulated))
|
||||
invisibility = i ? 101 : 0
|
||||
update_icon()
|
||||
|
||||
proc/burst()
|
||||
..()
|
||||
for(var/obj/machinery/atmospherics/pipe/mains_component/pipe in contents)
|
||||
burst()
|
||||
|
||||
proc/check_pressure(pressure)
|
||||
var/datum/gas_mixture/environment = loc.return_air()
|
||||
|
||||
var/pressure_difference = pressure - environment.return_pressure()
|
||||
|
||||
if(pressure_difference > maximum_pressure)
|
||||
burst()
|
||||
|
||||
else if(pressure_difference > fatigue_pressure)
|
||||
//TODO: leak to turf, doing pfshhhhh
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||||
if(prob(5))
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||||
burst()
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||||
|
||||
else return 1
|
||||
|
||||
disconnect()
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||||
..()
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||||
for(var/obj/machinery/atmospherics/pipe/mains_component/node in nodes)
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||||
node.disconnect()
|
||||
|
||||
Del()
|
||||
disconnect()
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||||
..()
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||||
|
||||
initialize()
|
||||
for(var/i = 1 to nodes.len)
|
||||
var/obj/machinery/atmospherics/mains_pipe/node = nodes[i]
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if(node)
|
||||
supply.nodes[i] = node.supply
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||||
scrubbers.nodes[i] = node.scrubbers
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||||
aux.nodes[i] = node.aux
|
||||
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obj/machinery/atmospherics/mains_pipe/simple
|
||||
name = "mains pipe"
|
||||
desc = "A one meter section of 3-line mains pipe"
|
||||
|
||||
dir = SOUTH
|
||||
initialize_mains_directions = SOUTH|NORTH
|
||||
|
||||
New()
|
||||
nodes.len = 2
|
||||
..()
|
||||
switch(dir)
|
||||
if(SOUTH || NORTH)
|
||||
initialize_mains_directions = SOUTH|NORTH
|
||||
if(EAST || WEST)
|
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initialize_mains_directions = EAST|WEST
|
||||
if(NORTHEAST)
|
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initialize_mains_directions = NORTH|EAST
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if(NORTHWEST)
|
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initialize_mains_directions = NORTH|WEST
|
||||
if(SOUTHEAST)
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||||
initialize_mains_directions = SOUTH|EAST
|
||||
if(SOUTHWEST)
|
||||
initialize_mains_directions = SOUTH|WEST
|
||||
|
||||
proc/normalize_dir()
|
||||
if(dir==3)
|
||||
dir = 1
|
||||
else if(dir==12)
|
||||
dir = 4
|
||||
|
||||
update_icon()
|
||||
if(nodes[1] && nodes[2])
|
||||
icon_state = "intact[invisibility ? "-f" : "" ]"
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||||
|
||||
//var/node1_direction = get_dir(src, node1)
|
||||
//var/node2_direction = get_dir(src, node2)
|
||||
|
||||
//dir = node1_direction|node2_direction
|
||||
|
||||
else
|
||||
if(!nodes[1]&&!nodes[2])
|
||||
del(src) //TODO: silent deleting looks weird
|
||||
var/have_node1 = nodes[1]?1:0
|
||||
var/have_node2 = nodes[2]?1:0
|
||||
icon_state = "exposed[have_node1][have_node2][invisibility ? "-f" : "" ]"
|
||||
|
||||
initialize()
|
||||
normalize_dir()
|
||||
var/node1_dir
|
||||
var/node2_dir
|
||||
|
||||
for(var/direction in cardinal)
|
||||
if(direction&initialize_mains_directions)
|
||||
if (!node1_dir)
|
||||
node1_dir = direction
|
||||
else if (!node2_dir)
|
||||
node2_dir = direction
|
||||
|
||||
for(var/obj/machinery/atmospherics/mains_pipe/target in get_step(src,node1_dir))
|
||||
if(target.initialize_mains_directions & get_dir(target,src))
|
||||
nodes[1] = target
|
||||
break
|
||||
for(var/obj/machinery/atmospherics/mains_pipe/target in get_step(src,node2_dir))
|
||||
if(target.initialize_mains_directions & get_dir(target,src))
|
||||
nodes[2] = target
|
||||
break
|
||||
|
||||
..() // initialize internal pipes
|
||||
|
||||
var/turf/T = src.loc // hide if turf is not intact
|
||||
hide(T.intact)
|
||||
update_icon()
|
||||
|
||||
hidden
|
||||
level = 1
|
||||
icon_state = "intact-f"
|
||||
|
||||
visible
|
||||
level = 2
|
||||
icon_state = "intact"
|
||||
|
||||
obj/machinery/atmospherics/mains_pipe/manifold
|
||||
name = "manifold pipe"
|
||||
desc = "A manifold composed of mains pipes"
|
||||
|
||||
dir = SOUTH
|
||||
initialize_mains_directions = EAST|NORTH|WEST
|
||||
volume = 105
|
||||
|
||||
New()
|
||||
nodes.len = 3
|
||||
..()
|
||||
initialize_mains_directions = (NORTH|SOUTH|EAST|WEST) & ~dir
|
||||
|
||||
initialize()
|
||||
var/connect_directions = initialize_mains_directions
|
||||
|
||||
for(var/direction in cardinal)
|
||||
if(direction&connect_directions)
|
||||
for(var/obj/machinery/atmospherics/mains_pipe/target in get_step(src,direction))
|
||||
if(target.initialize_mains_directions & get_dir(target,src))
|
||||
nodes[1] = target
|
||||
connect_directions &= ~direction
|
||||
break
|
||||
if (nodes[1])
|
||||
break
|
||||
|
||||
|
||||
for(var/direction in cardinal)
|
||||
if(direction&connect_directions)
|
||||
for(var/obj/machinery/atmospherics/mains_pipe/target in get_step(src,direction))
|
||||
if(target.initialize_mains_directions & get_dir(target,src))
|
||||
nodes[2] = target
|
||||
connect_directions &= ~direction
|
||||
break
|
||||
if (nodes[2])
|
||||
break
|
||||
|
||||
|
||||
for(var/direction in cardinal)
|
||||
if(direction&connect_directions)
|
||||
for(var/obj/machinery/atmospherics/mains_pipe/target in get_step(src,direction))
|
||||
if(target.initialize_mains_directions & get_dir(target,src))
|
||||
nodes[3] = target
|
||||
connect_directions &= ~direction
|
||||
break
|
||||
if (nodes[3])
|
||||
break
|
||||
|
||||
..() // initialize internal pipes
|
||||
|
||||
var/turf/T = src.loc // hide if turf is not intact
|
||||
hide(T.intact)
|
||||
update_icon()
|
||||
|
||||
update_icon()
|
||||
icon_state = "manifold[invisibility ? "-f" : "" ]"
|
||||
|
||||
hidden
|
||||
level = 1
|
||||
icon_state = "manifold-f"
|
||||
|
||||
visible
|
||||
level = 2
|
||||
icon_state = "manifold"
|
||||
|
||||
obj/machinery/atmospherics/mains_pipe/manifold4w
|
||||
name = "manifold pipe"
|
||||
desc = "A manifold composed of mains pipes"
|
||||
|
||||
dir = SOUTH
|
||||
initialize_mains_directions = EAST|NORTH|WEST|SOUTH
|
||||
volume = 105
|
||||
|
||||
New()
|
||||
nodes.len = 4
|
||||
..()
|
||||
|
||||
initialize()
|
||||
for(var/obj/machinery/atmospherics/mains_pipe/target in get_step(src,NORTH))
|
||||
if(target.initialize_mains_directions & get_dir(target,src))
|
||||
nodes[1] = target
|
||||
break
|
||||
|
||||
for(var/obj/machinery/atmospherics/mains_pipe/target in get_step(src,SOUTH))
|
||||
if(target.initialize_mains_directions & get_dir(target,src))
|
||||
nodes[2] = target
|
||||
break
|
||||
|
||||
for(var/obj/machinery/atmospherics/mains_pipe/target in get_step(src,EAST))
|
||||
if(target.initialize_mains_directions & get_dir(target,src))
|
||||
nodes[3] = target
|
||||
break
|
||||
|
||||
for(var/obj/machinery/atmospherics/mains_pipe/target in get_step(src,WEST))
|
||||
if(target.initialize_mains_directions & get_dir(target,src))
|
||||
nodes[3] = target
|
||||
break
|
||||
|
||||
..() // initialize internal pipes
|
||||
|
||||
var/turf/T = src.loc // hide if turf is not intact
|
||||
hide(T.intact)
|
||||
update_icon()
|
||||
|
||||
update_icon()
|
||||
icon_state = "manifold4w[invisibility ? "-f" : "" ]"
|
||||
|
||||
hidden
|
||||
level = 1
|
||||
icon_state = "manifold4w-f"
|
||||
|
||||
visible
|
||||
level = 2
|
||||
icon_state = "manifold4w"
|
||||
|
||||
obj/machinery/atmospherics/mains_pipe/split
|
||||
name = "mains splitter"
|
||||
desc = "A splitter for connecting to a single pipe off a mains."
|
||||
|
||||
var/obj/machinery/atmospherics/pipe/mains_component/split_node
|
||||
var/obj/machinery/atmospherics/node3
|
||||
var/icon_type
|
||||
|
||||
New()
|
||||
nodes.len = 2
|
||||
..()
|
||||
initialize_mains_directions = turn(dir, 90) | turn(dir, -90)
|
||||
initialize_directions = dir // actually have a normal connection too
|
||||
|
||||
initialize()
|
||||
var/node1_dir
|
||||
var/node2_dir
|
||||
var/node3_dir
|
||||
|
||||
node1_dir = turn(dir, 90)
|
||||
node2_dir = turn(dir, -90)
|
||||
node3_dir = dir
|
||||
|
||||
for(var/obj/machinery/atmospherics/mains_pipe/target in get_step(src,node1_dir))
|
||||
if(target.initialize_mains_directions & get_dir(target,src))
|
||||
nodes[1] = target
|
||||
break
|
||||
for(var/obj/machinery/atmospherics/mains_pipe/target in get_step(src,node2_dir))
|
||||
if(target.initialize_mains_directions & get_dir(target,src))
|
||||
nodes[2] = target
|
||||
break
|
||||
for(var/obj/machinery/atmospherics/target in get_step(src,node3_dir))
|
||||
if(target.initialize_directions & get_dir(target,src))
|
||||
node3 = target
|
||||
break
|
||||
|
||||
..() // initialize internal pipes
|
||||
|
||||
// bind them
|
||||
spawn(5)
|
||||
if(node3 && split_node)
|
||||
var/datum/pipe_network/N1 = node3.return_network(src)
|
||||
var/datum/pipe_network/N2 = split_node.return_network(split_node)
|
||||
if(N1 && N2)
|
||||
N1.merge(N2)
|
||||
|
||||
var/turf/T = src.loc // hide if turf is not intact
|
||||
hide(T.intact)
|
||||
update_icon()
|
||||
|
||||
update_icon()
|
||||
icon_state = "split-[icon_type][invisibility ? "-f" : "" ]"
|
||||
|
||||
return_network(A)
|
||||
return split_node.return_network(A)
|
||||
|
||||
supply
|
||||
icon_type = "supply"
|
||||
|
||||
New()
|
||||
..()
|
||||
split_node = supply
|
||||
|
||||
hidden
|
||||
level = 1
|
||||
icon_state = "split-supply-f"
|
||||
|
||||
visible
|
||||
level = 2
|
||||
icon_state = "split-supply"
|
||||
|
||||
scrubbers
|
||||
icon_type = "scrubbers"
|
||||
|
||||
New()
|
||||
..()
|
||||
split_node = scrubbers
|
||||
|
||||
hidden
|
||||
level = 1
|
||||
icon_state = "split-scrubbers-f"
|
||||
|
||||
visible
|
||||
level = 2
|
||||
icon_state = "split-scrubbers"
|
||||
|
||||
aux
|
||||
icon_type = "aux"
|
||||
|
||||
New()
|
||||
..()
|
||||
split_node = aux
|
||||
|
||||
hidden
|
||||
level = 1
|
||||
icon_state = "split-aux-f"
|
||||
|
||||
visible
|
||||
level = 2
|
||||
icon_state = "split-aux"
|
||||
|
||||
obj/machinery/atmospherics/mains_pipe/split3
|
||||
name = "triple mains splitter"
|
||||
desc = "A splitter for connecting to the 3 pipes on a mainline."
|
||||
|
||||
var/obj/machinery/atmospherics/supply_node
|
||||
var/obj/machinery/atmospherics/scrubbers_node
|
||||
var/obj/machinery/atmospherics/aux_node
|
||||
|
||||
New()
|
||||
nodes.len = 1
|
||||
..()
|
||||
initialize_mains_directions = dir
|
||||
initialize_directions = cardinal & ~dir // actually have a normal connection too
|
||||
|
||||
initialize()
|
||||
var/node1_dir
|
||||
var/supply_node_dir
|
||||
var/scrubbers_node_dir
|
||||
var/aux_node_dir
|
||||
|
||||
node1_dir = dir
|
||||
aux_node_dir = turn(dir, 180)
|
||||
if(dir & (NORTH|SOUTH))
|
||||
supply_node_dir = EAST
|
||||
scrubbers_node_dir = WEST
|
||||
else
|
||||
supply_node_dir = SOUTH
|
||||
scrubbers_node_dir = NORTH
|
||||
|
||||
for(var/obj/machinery/atmospherics/mains_pipe/target in get_step(src, node1_dir))
|
||||
if(target.initialize_mains_directions & get_dir(target,src))
|
||||
nodes[1] = target
|
||||
break
|
||||
for(var/obj/machinery/atmospherics/target in get_step(src,supply_node_dir))
|
||||
if(target.initialize_directions & get_dir(target,src))
|
||||
supply_node = target
|
||||
break
|
||||
for(var/obj/machinery/atmospherics/target in get_step(src,scrubbers_node_dir))
|
||||
if(target.initialize_directions & get_dir(target,src))
|
||||
scrubbers_node = target
|
||||
break
|
||||
for(var/obj/machinery/atmospherics/target in get_step(src,aux_node_dir))
|
||||
if(target.initialize_directions & get_dir(target,src))
|
||||
aux_node = target
|
||||
break
|
||||
|
||||
..() // initialize internal pipes
|
||||
|
||||
// bind them
|
||||
spawn(5)
|
||||
if(supply_node)
|
||||
var/datum/pipe_network/N1 = supply_node.return_network(src)
|
||||
var/datum/pipe_network/N2 = supply.return_network(supply)
|
||||
if(N1 && N2)
|
||||
N1.merge(N2)
|
||||
if(scrubbers_node)
|
||||
var/datum/pipe_network/N1 = scrubbers_node.return_network(src)
|
||||
var/datum/pipe_network/N2 = scrubbers.return_network(scrubbers)
|
||||
if(N1 && N2)
|
||||
N1.merge(N2)
|
||||
if(aux_node)
|
||||
var/datum/pipe_network/N1 = aux_node.return_network(src)
|
||||
var/datum/pipe_network/N2 = aux.return_network(aux)
|
||||
if(N1 && N2)
|
||||
N1.merge(N2)
|
||||
|
||||
var/turf/T = src.loc // hide if turf is not intact
|
||||
hide(T.intact)
|
||||
update_icon()
|
||||
|
||||
update_icon()
|
||||
icon_state = "split-t[invisibility ? "-f" : "" ]"
|
||||
|
||||
return_network(obj/machinery/atmospherics/reference)
|
||||
var/obj/machinery/atmospherics/A
|
||||
|
||||
A = supply_node.return_network(reference)
|
||||
if(!A)
|
||||
A = scrubbers_node.return_network(reference)
|
||||
if(!A)
|
||||
A = aux_node.return_network(reference)
|
||||
|
||||
return A
|
||||
|
||||
hidden
|
||||
level = 1
|
||||
icon_state = "split-t-f"
|
||||
|
||||
visible
|
||||
level = 2
|
||||
icon_state = "split-t"
|
||||
|
||||
obj/machinery/atmospherics/mains_pipe/cap
|
||||
name = "pipe cap"
|
||||
desc = "A cap for the end of a mains pipe"
|
||||
|
||||
dir = SOUTH
|
||||
initialize_directions = SOUTH
|
||||
volume = 35
|
||||
|
||||
New()
|
||||
nodes.len = 1
|
||||
..()
|
||||
initialize_mains_directions = dir
|
||||
|
||||
update_icon()
|
||||
icon_state = "cap[invisibility ? "-f" : ""]"
|
||||
|
||||
initialize()
|
||||
for(var/obj/machinery/atmospherics/mains_pipe/target in get_step(src,dir))
|
||||
if(target.initialize_mains_directions & get_dir(target,src))
|
||||
nodes[1] = target
|
||||
break
|
||||
|
||||
..()
|
||||
|
||||
var/turf/T = src.loc // hide if turf is not intact
|
||||
hide(T.intact)
|
||||
update_icon()
|
||||
|
||||
hidden
|
||||
level = 1
|
||||
icon_state = "cap-f"
|
||||
|
||||
visible
|
||||
level = 2
|
||||
icon_state = "cap"
|
||||
|
||||
obj/machinery/atmospherics/mains_pipe/valve
|
||||
icon_state = "mvalve0"
|
||||
|
||||
name = "mains shutoff valve"
|
||||
desc = "A mains pipe valve"
|
||||
|
||||
var/open = 1
|
||||
|
||||
dir = SOUTH
|
||||
initialize_mains_directions = SOUTH|NORTH
|
||||
|
||||
New()
|
||||
nodes.len = 2
|
||||
..()
|
||||
initialize_mains_directions = dir | turn(dir, 180)
|
||||
|
||||
update_icon(animation)
|
||||
var/turf/simulated/floor = loc
|
||||
var/hide = istype(floor) ? floor.intact : 0
|
||||
level = 1
|
||||
for(var/obj/machinery/atmospherics/mains_pipe/node in nodes)
|
||||
if(node.level == 2)
|
||||
hide = 0
|
||||
level = 2
|
||||
break
|
||||
|
||||
if(animation)
|
||||
flick("[hide?"h":""]mvalve[src.open][!src.open]",src)
|
||||
else
|
||||
icon_state = "[hide?"h":""]mvalve[open]"
|
||||
|
||||
initialize()
|
||||
normalize_dir()
|
||||
var/node1_dir
|
||||
var/node2_dir
|
||||
|
||||
for(var/direction in cardinal)
|
||||
if(direction&initialize_mains_directions)
|
||||
if (!node1_dir)
|
||||
node1_dir = direction
|
||||
else if (!node2_dir)
|
||||
node2_dir = direction
|
||||
|
||||
for(var/obj/machinery/atmospherics/mains_pipe/target in get_step(src,node1_dir))
|
||||
if(target.initialize_mains_directions & get_dir(target,src))
|
||||
nodes[1] = target
|
||||
break
|
||||
for(var/obj/machinery/atmospherics/mains_pipe/target in get_step(src,node2_dir))
|
||||
if(target.initialize_mains_directions & get_dir(target,src))
|
||||
nodes[2] = target
|
||||
break
|
||||
|
||||
if(open)
|
||||
..() // initialize internal pipes
|
||||
|
||||
update_icon()
|
||||
|
||||
proc/normalize_dir()
|
||||
if(dir==3)
|
||||
dir = 1
|
||||
else if(dir==12)
|
||||
dir = 4
|
||||
|
||||
proc/open()
|
||||
if(open) return 0
|
||||
|
||||
open = 1
|
||||
update_icon()
|
||||
|
||||
initialize()
|
||||
|
||||
return 1
|
||||
|
||||
proc/close()
|
||||
if(!open) return 0
|
||||
|
||||
open = 0
|
||||
update_icon()
|
||||
|
||||
for(var/obj/machinery/atmospherics/pipe/mains_component/node in src)
|
||||
for(var/obj/machinery/atmospherics/pipe/mains_component/o in node.nodes)
|
||||
o.disconnect(node)
|
||||
o.build_network()
|
||||
|
||||
return 1
|
||||
|
||||
attack_ai(mob/user as mob)
|
||||
return
|
||||
|
||||
attack_paw(mob/user as mob)
|
||||
return attack_hand(user)
|
||||
|
||||
attack_hand(mob/user as mob)
|
||||
src.add_fingerprint(usr)
|
||||
update_icon(1)
|
||||
sleep(10)
|
||||
if (open)
|
||||
close()
|
||||
else
|
||||
open()
|
||||
|
||||
digital // can be controlled by AI
|
||||
name = "digital mains valve"
|
||||
desc = "A digitally controlled valve."
|
||||
icon_state = "dvalve0"
|
||||
|
||||
attack_ai(mob/user as mob)
|
||||
return src.attack_hand(user)
|
||||
|
||||
attack_hand(mob/user as mob)
|
||||
if(!src.allowed(user))
|
||||
user << "\red Access denied."
|
||||
return
|
||||
..()
|
||||
|
||||
//Radio remote control
|
||||
|
||||
proc
|
||||
set_frequency(new_frequency)
|
||||
radio_controller.remove_object(src, frequency)
|
||||
frequency = new_frequency
|
||||
if(frequency)
|
||||
radio_connection = radio_controller.add_object(src, frequency, RADIO_ATMOSIA)
|
||||
|
||||
var/frequency = 0
|
||||
var/id = null
|
||||
var/datum/radio_frequency/radio_connection
|
||||
|
||||
initialize()
|
||||
..()
|
||||
if(frequency)
|
||||
set_frequency(frequency)
|
||||
|
||||
update_icon(animation)
|
||||
var/turf/simulated/floor = loc
|
||||
var/hide = istype(floor) ? floor.intact : 0
|
||||
level = 1
|
||||
for(var/obj/machinery/atmospherics/mains_pipe/node in nodes)
|
||||
if(node.level == 2)
|
||||
hide = 0
|
||||
level = 2
|
||||
break
|
||||
|
||||
if(animation)
|
||||
flick("[hide?"h":""]dvalve[src.open][!src.open]",src)
|
||||
else
|
||||
icon_state = "[hide?"h":""]dvalve[open]"
|
||||
|
||||
receive_signal(datum/signal/signal)
|
||||
if(!signal.data["tag"] || (signal.data["tag"] != id))
|
||||
return 0
|
||||
|
||||
switch(signal.data["command"])
|
||||
if("valve_open")
|
||||
if(!open)
|
||||
open()
|
||||
|
||||
if("valve_close")
|
||||
if(open)
|
||||
close()
|
||||
|
||||
if("valve_toggle")
|
||||
if(open)
|
||||
close()
|
||||
else
|
||||
open()
|
||||
@@ -327,14 +327,15 @@
|
||||
|
||||
var/selfdamage = 0
|
||||
|
||||
afterattack(atom/target as mob|obj|turf|area, mob/user as mob)
|
||||
if(contents.len && prob(10))
|
||||
// have a chance to swing open
|
||||
user.visible_message("\red \The [src] swings wide open and its contents are scattered on the floor!")
|
||||
for(var/obj/O in contents)
|
||||
O.loc = user.loc
|
||||
if(prob(50)) step_rand(O)
|
||||
..()
|
||||
/obj/item/weapon/storage/toolbox/afterattack(atom/target as mob|obj|turf|area, mob/user as mob)
|
||||
if(contents.len && istype(user.loc, /turf) && prob(10))
|
||||
// have a chance to swing open
|
||||
user.visible_message("\red \The [src] swings wide open and its contents are scattered on the floor!")
|
||||
for(var/obj/O in contents)
|
||||
O.loc = user.loc
|
||||
O.layer = OBJ_LAYER
|
||||
if(prob(50)) step_rand(O)
|
||||
..()
|
||||
|
||||
/obj/item/weapon/storage/toolbox/emergency
|
||||
name = "emergency toolbox"
|
||||
|
||||
@@ -243,7 +243,7 @@
|
||||
name = "energy blade"
|
||||
desc = "A concentrated beam of energy in the shape of a blade. Very stylish... and lethal."
|
||||
icon_state = "blade"
|
||||
force = 70.0//Normal attacks deal very high damage.
|
||||
force = 40.0//Normal attacks deal very high damage.
|
||||
throwforce = 1//Throwing or dropping the item deletes it.
|
||||
throw_speed = 1
|
||||
throw_range = 1
|
||||
|
||||
@@ -269,6 +269,12 @@ mob/proc/flash_weak_pain()
|
||||
/////////////////////////
|
||||
|
||||
var/power = src.force
|
||||
|
||||
// EXPERIMENTAL: scale power and time to the weight class
|
||||
if(w_class >= 4.0)
|
||||
power = power * 2
|
||||
user.next_move = max(user.next_move, world.time + 20)
|
||||
|
||||
if(!istype(M, /mob/living/carbon/human))
|
||||
if(istype(M, /mob/living/carbon/metroid))
|
||||
var/mob/living/carbon/metroid/Metroid = M
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -99,50 +99,68 @@ emp_act
|
||||
var/armor = run_armor_check(affecting, "melee", "Your armor has protected you from a hit to the [hit_area].", "Your armor has softened hit to your [hit_area].")
|
||||
if(armor >= 2) return 0
|
||||
if(!I.force) return 0
|
||||
apply_damage(I.force, I.damtype, affecting, armor, is_cut(I), I.name)
|
||||
|
||||
// make heavy weapons do more damage
|
||||
var/power = I.force
|
||||
if(I.w_class >= 4)
|
||||
power *= 2
|
||||
apply_damage(, I.damtype, affecting, armor, is_cut(I), I.name)
|
||||
|
||||
var/bloody = 0
|
||||
if((I.damtype == BRUTE) && prob(25 + (I.force * 2)))
|
||||
I.add_blood(src)
|
||||
if(prob(33))
|
||||
bloody = 1
|
||||
var/turf/location = loc
|
||||
if(istype(location, /turf/simulated))
|
||||
location.add_blood(src)
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(H.wear_suit) H.wear_suit.add_blood(src)
|
||||
else if(H.w_uniform) H.w_uniform.add_blood(src)
|
||||
if(H.shoes) H.shoes.add_blood(src)
|
||||
if (H.gloves)
|
||||
H.gloves.add_blood(H)
|
||||
H.gloves.transfer_blood = 2
|
||||
H.gloves.bloody_hands_mob = H
|
||||
else
|
||||
H.add_blood(H)
|
||||
H.bloody_hands = 2
|
||||
H.bloody_hands_mob = H
|
||||
bloody = 1
|
||||
var/turf/location = loc
|
||||
if(istype(location, /turf/simulated))
|
||||
location.add_blood(src)
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(H.wear_suit) H.wear_suit.add_blood(src)
|
||||
else if(H.w_uniform) H.w_uniform.add_blood(src)
|
||||
if(H.shoes) H.shoes.add_blood(src)
|
||||
if (H.gloves)
|
||||
H.gloves.add_blood(H)
|
||||
H.gloves.transfer_blood = 2
|
||||
H.gloves.bloody_hands_mob = H
|
||||
else
|
||||
H.add_blood(H)
|
||||
H.bloody_hands = 2
|
||||
H.bloody_hands_mob = H
|
||||
|
||||
switch(hit_area)
|
||||
if("head")//Harder to score a stun but if you do it lasts a bit longer
|
||||
if(prob(I.force))
|
||||
apply_effect(20, PARALYZE, armor)
|
||||
visible_message("\red <B>[src] has been knocked unconscious!</B>")
|
||||
if(src != user)
|
||||
ticker.mode.remove_revolutionary(mind)
|
||||
switch(hit_area)
|
||||
if("head")//Harder to score a stun but if you do it lasts a bit longer
|
||||
var/knockout_chance = 0
|
||||
if(power >= 4)
|
||||
knockout_chance += 5
|
||||
if(power >= 10)
|
||||
knockout_chance += 20
|
||||
knockout_chance += power
|
||||
if(health <= 40) knockout_chance += 40
|
||||
if(prob(knockout_chance))
|
||||
apply_effect(20, PARALYZE, armor)
|
||||
visible_message("\red <B>[src] has been knocked unconscious!</B>")
|
||||
if(src != user)
|
||||
ticker.mode.remove_revolutionary(mind)
|
||||
|
||||
if(bloody)//Apply blood
|
||||
if(wear_mask) wear_mask.add_blood(src)
|
||||
if(head) head.add_blood(src)
|
||||
if(glasses && prob(33)) glasses.add_blood(src)
|
||||
if(bloody)//Apply blood
|
||||
if(wear_mask) wear_mask.add_blood(src)
|
||||
if(head) head.add_blood(src)
|
||||
if(glasses && prob(33)) glasses.add_blood(src)
|
||||
|
||||
if("chest")//Easier to score a stun but lasts less time
|
||||
if(prob((I.force + 10)))
|
||||
apply_effect(5, WEAKEN, armor)
|
||||
visible_message("\red <B>[src] has been knocked down!</B>")
|
||||
if("chest")//Easier to score a stun but lasts less time
|
||||
var/knockdown_chance = 0
|
||||
if(power >= 10)
|
||||
knockdown_chance += 10
|
||||
if(I.w_class >= 4)
|
||||
knockdown_chance *= 4
|
||||
knockdown_chance = min(knockdown_chance, 50)
|
||||
if(prob(knockdown_chance))
|
||||
apply_effect(5, WEAKEN, armor)
|
||||
visible_message("\red <B>[src] has been knocked down!</B>")
|
||||
|
||||
if(bloody)
|
||||
if(src.wear_suit) src.wear_suit.add_blood(src)
|
||||
if(src.w_uniform) src.w_uniform.add_blood(src)
|
||||
|
||||
if(bloody)
|
||||
if(src.wear_suit) src.wear_suit.add_blood(src)
|
||||
if(src.w_uniform) src.w_uniform.add_blood(src)
|
||||
UpdateDamageIcon()
|
||||
update_clothing()
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 40 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 80 KiB After Width: | Height: | Size: 83 KiB |
Reference in New Issue
Block a user