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Borgs no longer need admin set crisis mode to activate the combat module
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@@ -10,7 +10,6 @@
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var/sight_mode = 0
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var/custom_name = ""
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var/custom_sprite = 0 //Due to all the sprites involved, a var for our custom borgs may be best
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var/crisis //Admin-settable for combat module use.
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//Hud stuff
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@@ -153,7 +152,7 @@
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return
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var/list/modules = list("Standard", "Engineering", "Medical", "Miner", "Janitor", "Service", "Security")
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if(crisis && security_level == SEC_LEVEL_RED) //Leaving this in until it's balanced appropriately.
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if(security_level == SEC_LEVEL_RED)
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src << "\red Crisis mode active. Combat module available."
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modules+="Combat"
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if(mmi != null && mmi.alien)
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