Borgs no longer need admin set crisis mode to activate the combat module

This commit is contained in:
alex-gh
2013-11-25 17:26:05 +01:00
parent 928f54c93d
commit 2426162926
@@ -10,7 +10,6 @@
var/sight_mode = 0
var/custom_name = ""
var/custom_sprite = 0 //Due to all the sprites involved, a var for our custom borgs may be best
var/crisis //Admin-settable for combat module use.
//Hud stuff
@@ -153,7 +152,7 @@
return
var/list/modules = list("Standard", "Engineering", "Medical", "Miner", "Janitor", "Service", "Security")
if(crisis && security_level == SEC_LEVEL_RED) //Leaving this in until it's balanced appropriately.
if(security_level == SEC_LEVEL_RED)
src << "\red Crisis mode active. Combat module available."
modules+="Combat"
if(mmi != null && mmi.alien)