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Doubled the shot capacity of the taser
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@@ -5,7 +5,7 @@
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icon_state = "taser"
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item_state = null //so the human update icon uses the icon_state instead.
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fire_sound = 'sound/weapons/Taser.ogg'
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charge_cost = 100
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charge_cost = 50
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projectile_type = "/obj/item/projectile/energy/electrode"
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cell_type = "/obj/item/weapon/cell/crap"
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