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https://github.com/ParadiseSS13/Paradise.git
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Merge branch 'master' of https://github.com/Baystation12/Baystation12
Conflicts: code/datums/supplypacks.dm code/modules/clothing/spacesuits/rig.dm code/modules/mob/new_player/new_player.dm code/modules/reagents/Chemistry-Reagents.dm code/modules/reagents/Chemistry-Recipes.dm icons/mob/suit.dmi icons/obj/drinks.dmi
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@@ -756,10 +756,16 @@ var/global/floorIsLava = 0
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/datum/admins/proc/delay()
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set category = "Server"
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set desc="Delay the game start"
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set desc="Delay the game start/end"
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set name="Delay"
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if (!ticker || ticker.current_state != GAME_STATE_PREGAME)
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return alert("Too late... The game has already started!", null, null, null, null, null)
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if (src.rank in list("Badmin", "Game Admin", "Game Master"))
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ticker.delay_end = !ticker.delay_end
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log_admin("[key_name(usr)] [ticker.delay_end ? "delayed the round end" : "has made the round end normally"].")
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message_admins("\blue [key_name(usr)] [ticker.delay_end ? "delayed the round end" : "has made the round end normally"].", 1)
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else
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usr << "\red You are not a high enough rank."
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return //alert("Round end delayed", null, null, null, null, null)
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going = !( going )
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if (!( going ))
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world << "<b>The game start has been delayed.</b>"
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@@ -1084,4 +1090,4 @@ proc/move_alien_ship()
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alien_ship_location = 0
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else
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alien_ship_location = 1
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return
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return
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@@ -42,6 +42,7 @@
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slowdown = 2
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armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 60)
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/storage/bag/ore,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd)
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slowdown = 1.0
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//Chief Engineer's rig
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@@ -56,6 +57,7 @@
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icon_state = "rig-white"
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name = "advanced hardsuit"
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item_state = "ce_hardsuit"
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slowdown = 1.0
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//Mining rig
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@@ -69,6 +71,7 @@
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icon_state = "rig-mining"
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name = "mining hardsuit"
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item_state = "mining_hardsuit"
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slowdown = 1.0
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//Syndicate rig
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@@ -78,6 +81,7 @@
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item_state = "syndie_helm"
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color = "syndi"
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armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 60)
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slowdown = 1.0
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/obj/item/clothing/suit/space/rig/syndi
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icon_state = "rig-syndi"
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@@ -88,6 +92,25 @@
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armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 60)
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs)
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//Security rig
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/obj/item/clothing/head/helmet/space/rig/security
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name = "security hardsuit helmet"
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icon_state = "rig0-security"
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color = "security"
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armor = list(melee = 60, bullet = 10, laser = 30, energy = 5, bomb = 45, bio = 100, rad = 10)
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/obj/item/clothing/suit/space/rig/security
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name = "security hardsuit"
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desc = "A suit specially designed for security to offer minor protection from environmental hazards, and greater protection from human hazards"
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icon_state = "rig-security"
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item_state = "rig-security"
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slowdown = 1
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armor = list(melee = 60, bullet = 10, laser = 30, energy = 5, bomb = 45, bio = 100, rad = 10)
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allowed = list(/obj/item/weapon/gun/energy/laser, /obj/item/weapon/gun/energy/pulse_rifle, /obj/item/device/flashlight, /obj/item/weapon/tank/emergency_oxygen, /obj/item/weapon/gun/energy/taser, /obj/item/weapon/melee/baton)
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slowdown = 1.0
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//Wizard Rig
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/obj/item/clothing/head/helmet/space/rig/wizard
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name = "gem-encrusted hardsuit helmet"
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@@ -106,6 +129,7 @@
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unacidable = 1
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armor = list(melee = 40, bullet = 20, laser = 20,energy = 20, bomb = 35, bio = 100, rad = 60)
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allowed = list(/obj/item/weapon/teleportation_scroll,/obj/item/weapon/tank/emergency_oxygen)
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slowdown = 1.0
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//Medical Rig
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@@ -139,12 +163,12 @@
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icon_state = "rig0-atmos"
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item_state = "atmos_helm"
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color = "atmos"
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armor = list(melee = 35, bullet = 5, laser = 15,energy = 5, bomb = 30, bio = 100, rad = 5)
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armor = list(melee = 40, bullet = 0, laser = 0, energy = 0, bomb = 25, bio = 100, rad = 0)
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/obj/item/clothing/suit/space/rig/atmos
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desc = "A special suit that protects against hazardous, low pressure environments. Has reduced radiation shielding to allow for greater mobility."
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icon_state = "rig-atmos"
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name = "atmos hardsuit"
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item_state = "atmos_hardsuit"
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armor = list(melee = 35, bullet = 5, laser = 15,energy = 5, bomb = 30, bio = 100, rad = 5)
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armor = list(melee = 40, bullet = 0, laser = 0, energy = 0, bomb = 25, bio = 100, rad = 0)
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen)
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@@ -319,10 +319,9 @@
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if(job && IsJobAvailable(job.title))
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var/active = 0
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// Only players with the job assigned and AFK for less than 10 minutes count as active
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for(var/mob/M in player_list)
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if(M.mind && M.mind.assigned_job == job && M.client && M.client.inactivity <= 10 * 60 * 10)
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active++
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dat += "<a href='byond://?src=\ref[src];SelectedJob=[job.title]'>[job.title] ([job.current_positions]) (Active: [active])</a><br>"
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for(var/mob/M in player_list)
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if(M.mind && M.client && M.mind.assigned_job == job && M.client.inactivity <= 10 * 60 * 10)
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active++ dat += "<a href='byond://?src=\ref[src];SelectedJob=[job.title]'>[job.title] ([job.current_positions]) (Active: [active])</a><br>"
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dat += "</center>"
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src << browse(dat, "window=latechoices;size=300x640;can_close=1")
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@@ -479,6 +479,13 @@ datum
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new /obj/item/stack/sheet/mineral/plasma(location)
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return
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condensedcapsaicin
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name = "Condensed Capsaicin"
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id = "condensedcapsaicin"
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result = "condensedcapsaicin"
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required_reagents = list("capsaicin" = 2)
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required_catalysts = list("plasma" = 5)
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result_amount = 1
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virus_food
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name = "Virus Food"
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id = "virusfood"
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