Merge pull request #2233 from caelaislinn/master

Misc fixes and issue resolutions
This commit is contained in:
Christian Bielert
2013-01-30 01:25:40 -08:00
6 changed files with 27 additions and 20 deletions
+7 -7
View File
@@ -618,8 +618,7 @@
"/obj/item/weapon/reagent_containers/glass/paint/remover",
"/obj/item/weapon/wrapping_paper",
"/obj/item/weapon/wrapping_paper",
"/obj/item/weapon/wrapping_paper",
"/obj/item/weapon/contraband/poster")
"/obj/item/weapon/wrapping_paper")
cost = 5
containertype = "/obj/structure/closet/crate"
containername = "Arts and Crafts crate"
@@ -628,8 +627,9 @@
/datum/supply_packs/randomised/contraband
num_contained = 5
contains = list("/obj/item/seeds/bloodtomatoseed",
"/obj/item/weapon/storage/pill_bottle/zoom",
"/obj/item/weapon/storage/pill_bottle/happy",
//"/obj/item/weapon/storage/pill_bottle/zoom",
//"/obj/item/weapon/storage/pill_bottle/happy",,
"/obj/item/weapon/contraband/poster",
"/obj/item/weapon/reagent_containers/food/drinks/bottle/absinthe")
name = "Contraband crate"
cost = 30
@@ -659,12 +659,12 @@
"/obj/item/weapon/surgicaldrill",
"/obj/item/clothing/mask/breath/medical",
"/obj/item/weapon/tank/anesthetic",
"/obj/item/weapon/FixOVein",
//"/obj/item/weapon/FixOVein",
"/obj/item/weapon/hemostat",
"/obj/item/weapon/scalpel",
"/obj/item/weapon/surgical_tool/bonegel",
//"/obj/item/weapon/surgical_tool/bonegel",
"/obj/item/weapon/retractor",
"/obj/item/weapon/surgical_tool/bonesetter",
//"/obj/item/weapon/surgical_tool/bonesetter",
"/obj/item/weapon/circular_saw")
cost = 25
containertype = "/obj/structure/closet/crate/secure"
+4 -1
View File
@@ -313,7 +313,10 @@ var/global/datum/controller/gameticker/ticker
if(!delay_end)
sleep(restart_timeout)
world.Reboot()
if(!delay_end)
world.Reboot()
else
world << "\blue <B>An admin has delayed the round end</B>"
else
world << "\blue <B>An admin has delayed the round end</B>"
+8 -2
View File
@@ -799,10 +799,16 @@ var/global/floorIsLava = 0
/datum/admins/proc/delay()
set category = "Server"
set desc="Delay the game start"
set desc="Delay the game start/end"
set name="Delay"
if (!ticker || ticker.current_state != GAME_STATE_PREGAME)
return alert("Too late... The game has already started!", null, null, null, null, null)
if (src.rank in list("Badmin", "Game Admin", "Game Master"))
ticker.delay_end = !ticker.delay_end
log_admin("[key_name(usr)] [ticker.delay_end ? "delayed the round end" : "has made the round end normally"].")
message_admins("\blue [key_name(usr)] [ticker.delay_end ? "delayed the round end" : "has made the round end normally"].", 1)
else
usr << "\red You are not a high enough rank."
return //alert("Round end delayed", null, null, null, null, null)
going = !( going )
if (!( going ))
world << "<b>The game start has been delayed.</b>"
+8 -10
View File
@@ -57,6 +57,7 @@
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/storage/satchel,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd)
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECITON_TEMPERATURE
slowdown = 1.0
//Chief Engineer's rig
@@ -70,6 +71,7 @@
icon_state = "rig-white"
name = "advanced hardsuit"
item_state = "ce_hardsuit"
slowdown = 1.0
//Mining rig
@@ -83,6 +85,7 @@
icon_state = "rig-mining"
name = "mining hardsuit"
item_state = "mining_hardsuit"
slowdown = 1.0
//Syndicate rig
@@ -92,6 +95,7 @@
item_state = "syndie_helm"
color = "syndi"
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 60)
slowdown = 1.0
/obj/item/clothing/suit/space/rig/syndi
icon_state = "rig-syndi"
@@ -102,6 +106,7 @@
armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 60)
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen)
//Security rig
/obj/item/clothing/head/helmet/space/rig/security
name = "security hardsuit helmet"
@@ -117,6 +122,8 @@
slowdown = 1
armor = list(melee = 60, bullet = 10, laser = 30, energy = 5, bomb = 45, bio = 100, rad = 10)
allowed = list(/obj/item/weapon/gun/energy/laser, /obj/item/weapon/gun/energy/pulse_rifle, /obj/item/device/flashlight, /obj/item/weapon/tank/emergency_oxygen, /obj/item/weapon/gun/energy/taser, /obj/item/weapon/melee/baton)
slowdown = 1.0
//Wizard Rig
/obj/item/clothing/head/helmet/space/rig/wizard
@@ -136,6 +143,7 @@
unacidable = 1
armor = list(melee = 40, bullet = 20, laser = 20,energy = 20, bomb = 35, bio = 100, rad = 60)
allowed = list(/obj/item/weapon/teleportation_scroll,/obj/item/weapon/tank/emergency_oxygen)
slowdown = 1.0
//Atmos Rig
/obj/item/clothing/head/helmet/space/rig/atmos
@@ -143,21 +151,11 @@
icon_state = "rig0-atmos"
item_state = "atmos_helm"
color = "atmos"
flags = STOPSPRESSUREDMAGE
armor = list(melee = 40, bullet = 0, laser = 0, energy = 0, bomb = 25, bio = 100, rad = 0)
gas_transfer_coefficient = 0
permeability_coefficient = 0
heat_protection = HEAD
max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECITON_TEMPERATURE
/obj/item/clothing/suit/space/rig/atmos
icon_state = "rig-atmos"
name = "atmospherics pressure suit"
item_state = "atmos_hardsuit"
flags = STOPSPRESSUREDMAGE
armor = list(melee = 40, bullet = 0, laser = 0, energy = 0, bomb = 25, bio = 100, rad = 0)
gas_transfer_coefficient = 0
permeability_coefficient = 0
slowdown = 1.0
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECITON_TEMPERATURE
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