Ports tg simple_animal bots

This commit is contained in:
Tastyfish
2016-03-28 00:22:04 -04:00
parent a19f646e0e
commit 25195208a9
110 changed files with 5551 additions and 5360 deletions
@@ -378,7 +378,7 @@
"ahn" = (/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox)
"aho" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/table,/obj/machinery/recharger{pixel_y = 0},/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox)
"ahp" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/table,/obj/machinery/cell_charger,/obj/item/weed_extract,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox)
"ahq" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/table,/obj/machinery/bot/floorbot{on = 0},/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox)
"ahq" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/table,/mob/living/simple_animal/bot/floorbot{on = 0},/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox)
"ahr" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/table,/obj/item/broken_device,/obj/item/robot_parts/chest,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox)
"ahs" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/table,/obj/item/weapon/pickaxe,/obj/item/weapon/storage/firstaid/toxin,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox)
"aht" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/table,/obj/item/weapon/scalpel,/obj/item/stack/cable_coil,/obj/item/weapon/storage/firstaid/regular,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox)
@@ -511,7 +511,7 @@
"ajQ" = (/obj/structure/table,/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/turf/simulated/floor/plasteel{tag = "icon-vault"; icon_state = "vault"},/area/security/prison)
"ajR" = (/obj/machinery/flasher/portable,/obj/machinery/firealarm{dir = 8; pixel_x = -26; pixel_y = 0},/obj/machinery/flasher/portable,/turf/simulated/floor/plasteel{tag = "icon-vault (NORTH)"; icon_state = "vault"; dir = 1},/area/security/warden)
"ajS" = (/obj/structure/rack,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/item/weapon/gun/projectile/shotgun/riot{pixel_x = -3; pixel_y = 3},/obj/item/weapon/gun/projectile/shotgun/riot{pixel_x = 2; pixel_y = -1},/turf/simulated/floor/plasteel{tag = "icon-vault (NORTH)"; icon_state = "vault"; dir = 1},/area/security/warden)
"ajT" = (/obj/machinery/bot/secbot{health = 35; name = "Securitron #359"; on = 0},/turf/simulated/floor/plasteel{tag = "icon-vault (WEST)"; icon_state = "vault"; dir = 8},/area/security/warden)
"ajT" = (/mob/living/simple_animal/bot/secbot{health = 35; name = "Securitron #359"; on = 0},/turf/simulated/floor/plasteel{tag = "icon-vault (WEST)"; icon_state = "vault"; dir = 8},/area/security/warden)
"ajU" = (/obj/structure/rack,/obj/item/weapon/gun/energy/gun{pixel_x = -3; pixel_y = 3},/obj/item/weapon/gun/energy/gun,/obj/item/weapon/gun/energy/gun{pixel_x = 3; pixel_y = -3},/turf/simulated/floor/plasteel{tag = "icon-vault (EAST)"; icon_state = "vault"; dir = 4},/area/security/warden)
"ajV" = (/obj/structure/rack,/obj/item/clothing/suit/armor/bulletproof,/obj/item/clothing/head/helmet/alt,/obj/item/clothing/suit/armor/bulletproof,/obj/item/clothing/head/helmet/alt,/obj/item/clothing/suit/armor/bulletproof,/obj/item/clothing/head/helmet/alt,/obj/structure/extinguisher_cabinet{pixel_x = 27; pixel_y = 0},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/warden)
"ajW" = (/obj/effect/spawner/window/reinforced{useFull = 1; tag = "fullReinWin"},/obj/structure/cable/yellow,/obj/machinery/door/poddoor/preopen{id_tag = "hosprivacy"; name = "privacy shutters"},/turf/simulated/floor/plating,/area/security/hos)
@@ -951,7 +951,7 @@
"aso" = (/obj/structure/table,/obj/item/weapon/folder/red,/obj/item/weapon/book/manual/security_space_law{pixel_x = -3; pixel_y = 5},/obj/item/stack/packageWrap,/turf/simulated/floor/plasteel,/area/security/main)
"asp" = (/turf/simulated/floor/plasteel{icon_state = "red"; dir = 4},/area/security/main)
"asq" = (/obj/machinery/door/window/eastright{base_state = "left"; dir = 8; icon_state = "left"; name = "Security Delivery"; req_access_txt = "1"},/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/security/main)
"asr" = (/obj/machinery/navbeacon{codes_txt = "delivery;dir=8"; freq = 1400; location = "Security"},/obj/structure/plasticflaps{opacity = 1},/turf/simulated/floor/plasteel{icon_state = "bot"},/area/security/main)
"asr" = (/obj/machinery/navbeacon{codes_txt = "delivery"; dir = 8; location = "Security"},/obj/structure/plasticflaps{opacity = 1},/turf/simulated/floor/plasteel{icon_state = "bot"},/area/security/main)
"ass" = (/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 9},/area/maintenance/fore)
"ast" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating,/area/maintenance/fore)
"asu" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating{tag = "icon-platingdmg2"; icon_state = "platingdmg2"},/area/maintenance/fore)
@@ -987,7 +987,7 @@
"asY" = (/obj/structure/rack,/obj/item/weapon/tank/jetpack/oxygen,/obj/item/weapon/tank/air,/obj/item/clothing/mask/breath,/obj/item/clothing/shoes/magboots,/obj/machinery/camera{c_tag = "Engineering Secure Storage South"; dir = 4; network = list("SS13")},/obj/item/clothing/suit/space/rig/security,/obj/item/clothing/head/helmet/space/rig/security,/turf/simulated/floor/plasteel,/area/security/podbay)
"asZ" = (/turf/simulated/floor/engine,/area/security/podbay)
"ata" = (/obj/effect/spawner/lootdrop/maintenance,/turf/simulated/floor/plating/airless,/area/space)
"atb" = (/obj/machinery/navbeacon{codes_txt = "delivery;dir=1"; freq = 1400; location = "Disposals"},/obj/structure/plasticflaps{opacity = 0},/obj/machinery/conveyor{dir = 2; id = "garbage"},/obj/machinery/door/window/northright{dir = 2; name = "delivery door"; pixel_y = 0; req_access_txt = "31"},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/maintenance/disposal)
"atb" = (/obj/machinery/navbeacon{codes_txt = "delivery"; dir = 1; location = "Disposals"},/obj/structure/plasticflaps{opacity = 0},/obj/machinery/conveyor{dir = 2; id = "garbage"},/obj/machinery/door/window/northright{dir = 2; name = "delivery door"; pixel_y = 0; req_access_txt = "31"},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/maintenance/disposal)
"atc" = (/obj/machinery/door/airlock/maintenance{name = "Disposal Conveyor Access"; req_access_txt = "12"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/disposal)
"atd" = (/obj/structure/sign/securearea{name = "\improper STAY CLEAR HEAVY MACHINERY"; pixel_y = 0},/turf/simulated/wall,/area/maintenance/disposal)
"ate" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/maintenance/fpmaint2{name = "Port Maintenance"})
@@ -999,7 +999,7 @@
"atk" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/fpmaint2{name = "Port Maintenance"})
"atl" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/structure/cable/yellow{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plating,/area/maintenance/fore)
"atm" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating,/area/maintenance/fore)
"atn" = (/obj/machinery/bot/cleanbot{name = "Mopfficer Sweepsky"; on = 0},/turf/simulated/floor/plating{tag = "icon-platingdmg1"; icon_state = "platingdmg1"},/area/maintenance/fore)
"atn" = (/mob/living/simple_animal/bot/cleanbot{name = "Mopfficer Sweepsky"; on = 0},/turf/simulated/floor/plating{tag = "icon-platingdmg1"; icon_state = "platingdmg1"},/area/maintenance/fore)
"ato" = (/obj/item/weapon/storage/box/lights/mixed,/obj/item/device/flashlight{pixel_x = 1; pixel_y = 5},/obj/machinery/light/small{dir = 4},/turf/simulated/floor/plating,/area/maintenance/fore)
"atp" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/extinguisher_cabinet{pixel_x = -27; pixel_y = 0},/turf/simulated/floor/plasteel{icon_state = "redcorner"; dir = 1},/area/security/brig)
"atq" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel,/area/security/brig)
@@ -1455,7 +1455,7 @@
"aBY" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating{tag = "icon-platingdmg1"; icon_state = "platingdmg1"},/area/maintenance/starboard)
"aBZ" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/effect/spawner/lootdrop{loot = list(/obj/structure/grille,/obj/structure/grille,/obj/structure/grille,/obj/structure/grille,/obj/structure/grille,/obj/item/weapon/cigbutt,/obj/item/trash/cheesie,/obj/item/trash/candy,/obj/item/trash/chips,/obj/item/trash/pistachios,/obj/item/trash/plate,/obj/item/trash/popcorn,/obj/item/trash/raisins,/obj/item/trash/sosjerky,/obj/item/trash/syndi_cakes); name = "maint grille or trash spawner"},/turf/simulated/floor/plating,/area/maintenance/starboard)
"aCa" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/turf/simulated/floor/plating,/area/maintenance/starboard)
"aCb" = (/obj/machinery/navbeacon{codes_txt = "delivery;dir=4"; freq = 1400; location = "Engineering"},/obj/structure/plasticflaps{opacity = 1},/turf/simulated/floor/plasteel{icon_state = "bot"},/area/maintenance/starboard)
"aCb" = (/obj/machinery/navbeacon{codes_txt = "delivery"; dir = 4; location = "Engineering"},/obj/structure/plasticflaps{opacity = 1},/turf/simulated/floor/plasteel{icon_state = "bot"},/area/maintenance/starboard)
"aCc" = (/obj/machinery/door/window/southright{dir = 4; name = "Engineering Deliveries"; req_access_txt = "10"; req_one_access_txt = "0"},/turf/simulated/floor/plasteel{icon_state = "delivery"; name = "floor"},/area/engine/engineering)
"aCd" = (/obj/structure/sign/securearea{pixel_y = 32},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{dir = 9; icon_state = "warning"},/area/engine/engineering)
"aCe" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor/plasteel{dir = 1; icon_state = "warning"},/area/engine/engineering)
@@ -1830,7 +1830,7 @@
"aJj" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1; initialize_directions = 11},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plasteel,/area/hallway/primary/fore)
"aJk" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plasteel,/area/hallway/primary/fore)
"aJl" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plasteel,/area/hallway/primary/fore)
"aJm" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/unary/vent_pump{dir = 2; on = 1},/obj/machinery/navbeacon{codes_txt = "patrol;next_patrol=1-BrigCells"; location = "0-SecurityDesk"},/obj/machinery/bot/secbot/beepsky{desc = "It's Officer Beepsky! Powered by a potato and a shot of whiskey, and with a sturdier reinforced chassis, too. "; health = 45; maxhealth = 45; name = "Officer Beepsky"},/turf/simulated/floor/plasteel,/area/hallway/primary/fore)
"aJm" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/unary/vent_pump{dir = 2; on = 1},/obj/machinery/navbeacon{codes_txt = "patrol;next_patrol=1-BrigCells"; location = "0-SecurityDesk"},/mob/living/simple_animal/bot/secbot/beepsky,/turf/simulated/floor/plasteel,/area/hallway/primary/fore)
"aJn" = (/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor/plasteel,/area/hallway/primary/fore)
"aJo" = (/obj/structure/table/reinforced,/obj/machinery/door/window/westleft{base_state = "right"; dir = 8; icon_state = "right"; name = "Outer Window"; req_access_txt = "0"},/obj/machinery/door/window/brigdoor{dir = 4; name = "Security Desk"; req_access_txt = "1"},/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/yellow{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/item/device/radio/off,/obj/machinery/door/poddoor/shutters/preopen{id_tag = "briglockdown"; name = "brig shutters"},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/brig)
"aJp" = (/obj/structure/stool/bed/chair/office/dark{dir = 8},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/security/brig)
@@ -2101,7 +2101,7 @@
"aOu" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel,/area/quartermaster/storage)
"aOv" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8; initialize_directions = 11},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel{tag = "icon-warningcorner (WEST)"; icon_state = "warningcorner"; dir = 8},/area/quartermaster/storage)
"aOw" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/structure/window/reinforced{dir = 1; pixel_y = 1},/turf/simulated/floor/plasteel{dir = 8; icon_state = "loadingarea"; tag = "loading"},/area/quartermaster/storage)
"aOx" = (/obj/machinery/navbeacon{codes_txt = "delivery;dir=8"; freq = 1400; location = "QM #1"},/obj/machinery/bot/mulebot{beacon_freq = 1400; home_destination = "QM #1"; suffix = "#1"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/window/northleft,/obj/machinery/light{dir = 4},/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/quartermaster/storage)
"aOx" = (/obj/machinery/navbeacon{codes_txt = "delivery"; dir = 8; location = "QM #1"},/mob/living/simple_animal/bot/mulebot{home_destination = "QM #1"; suffix = "#1"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/window/northleft,/obj/machinery/light{dir = 4},/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/quartermaster/storage)
"aOy" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{req_access_txt = 1},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/airlock/maintenance{req_access_txt = "0"; req_one_access_txt = "12;63;48;50"},/turf/simulated/floor/plating,/area/maintenance/fpmaint2{name = "Port Maintenance"})
"aOz" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/airlock/maintenance{req_access_txt = "0"; req_one_access_txt = "12;63;48;50"},/turf/simulated/floor/plating,/area/maintenance/fpmaint2{name = "Port Maintenance"})
"aOA" = (/turf/simulated/wall,/area/storage/primary)
@@ -2172,7 +2172,7 @@
"aPN" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/effect/spawner/lootdrop/maintenance,/turf/simulated/floor/plasteel{icon_state = "bot"},/area/quartermaster/storage)
"aPO" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4; initialize_directions = 11},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel,/area/quartermaster/storage)
"aPP" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{dir = 8; icon_state = "loadingarea"; tag = "loading"},/area/quartermaster/storage)
"aPQ" = (/obj/machinery/navbeacon{codes_txt = "delivery;dir=8"; freq = 1400; location = "QM #2"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/quartermaster/storage)
"aPQ" = (/obj/machinery/navbeacon{codes_txt = "delivery"; dir = 8; location = "QM #2"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/quartermaster/storage)
"aPR" = (/obj/machinery/door/window/northleft{dir = 8; name = "MuleBot Supply Access"; req_access_txt = "50"},/obj/structure/plasticflaps{opacity = 1},/turf/simulated/floor/plating,/area/maintenance/fpmaint2{name = "Port Maintenance"})
"aPS" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plating{tag = "icon-warnplate (NORTHWEST)"; icon_state = "warnplate"; dir = 9},/area/maintenance/fpmaint2{name = "Port Maintenance"})
"aPT" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/maintenance/fpmaint2{name = "Port Maintenance"})
@@ -2252,7 +2252,7 @@
"aRp" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{req_access_txt = 1},/turf/simulated/floor/plasteel,/area/quartermaster/storage)
"aRq" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/effect/landmark/start{name = "Cargo Technician"},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel,/area/quartermaster/storage)
"aRr" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 1; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor/plasteel{dir = 8; icon_state = "loadingarea"; tag = "loading"},/area/quartermaster/storage)
"aRs" = (/obj/machinery/navbeacon{codes_txt = "delivery;dir=8"; freq = 1400; location = "QM #3"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/bot/mulebot{home_destination = "QM #3"; suffix = "#3"},/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/quartermaster/storage)
"aRs" = (/obj/machinery/navbeacon{codes_txt = "delivery"; dir = 8; location = "QM #3"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/mob/living/simple_animal/bot/mulebot{home_destination = "QM #3"; suffix = "#3"},/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/quartermaster/storage)
"aRt" = (/obj/structure/mirror{pixel_x = -28},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/shower{tag = "icon-shower (EAST)"; icon_state = "shower"; dir = 4},/obj/structure/curtain/open/shower,/turf/simulated/floor/plasteel{icon_state = "freezerfloor"},/area/crew_quarters/locker/locker_toilet{name = "\improper Restrooms"})
"aRu" = (/turf/simulated/floor/plasteel,/area/storage/primary)
"aRv" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/turf/simulated/floor/plasteel,/area/storage/primary)
@@ -2318,7 +2318,7 @@
"aSD" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{icon_state = "bot"},/area/quartermaster/storage)
"aSE" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel{dir = 2; icon_state = "warningcorner"; tag = "icon-warningcorner (EAST)"},/area/quartermaster/storage)
"aSF" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/window/reinforced,/turf/simulated/floor/plasteel{dir = 8; icon_state = "loadingarea"; tag = "loading"},/area/quartermaster/storage)
"aSG" = (/obj/machinery/navbeacon{codes_txt = "delivery;dir=8"; freq = 1400; location = "QM #4"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/window/southleft,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/quartermaster/storage)
"aSG" = (/obj/machinery/navbeacon{codes_txt = "delivery"; dir = 8; location = "QM #4"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/window/southleft,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/quartermaster/storage)
"aSH" = (/obj/effect/spawner/window/reinforced{useFull = 1; tag = "fullReinWin"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/quartermaster/qm)
"aSI" = (/obj/structure/closet/secure_closet/quartermaster,/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 0; scrub_Toxins = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{dir = 9; icon_state = "brown"},/area/quartermaster/qm)
"aSJ" = (/obj/machinery/camera/autoname{dir = 2; network = list("SS13")},/obj/machinery/hologram/holopad,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/power/apc{dir = 1; name = "Quartermaster's Office APC"; pixel_x = 0; pixel_y = 30},/obj/structure/cable/yellow{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plasteel{dir = 1; icon_state = "brown"},/area/quartermaster/qm)
@@ -2392,7 +2392,7 @@
"aTZ" = (/obj/effect/landmark/start{name = "Quartermaster"},/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/structure/stool/bed/chair/office/dark{dir = 4},/turf/simulated/floor/plasteel,/area/quartermaster/qm)
"aUa" = (/obj/structure/table,/obj/item/weapon/folder/yellow,/obj/item/weapon/pen{pixel_x = 4; pixel_y = 4},/obj/item/weapon/pen/red,/obj/machinery/requests_console{department = "Cargo Bay"; departmentType = 2; pixel_x = 32; pixel_y = 0},/turf/simulated/floor/plasteel,/area/quartermaster/qm)
"aUb" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/maintenance/fpmaint2{name = "Port Maintenance"})
"aUc" = (/obj/structure/plasticflaps{opacity = 1},/obj/machinery/navbeacon{codes_txt = "delivery;dir=4"; freq = 1400; location = "Tool Storage"},/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/storage/primary)
"aUc" = (/obj/structure/plasticflaps{opacity = 1},/obj/machinery/navbeacon{codes_txt = "delivery"; dir = 4; location = "Tool Storage"},/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/storage/primary)
"aUd" = (/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/storage/primary)
"aUe" = (/obj/structure/table,/obj/item/weapon/weldingtool,/obj/item/weapon/crowbar,/obj/item/stack/packageWrap,/obj/item/stack/packageWrap,/obj/item/stack/packageWrap,/obj/item/stack/packageWrap,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{dir = 2; icon_state = "browncorner"},/area/storage/primary)
"aUf" = (/obj/structure/table/woodentable,/obj/item/weapon/book/manual/security_space_law,/obj/item/weapon/book/manual/security_space_law,/obj/machinery/computer/security/telescreen{desc = "Used for watching Prison Wing holding areas."; name = "Prison Monitor"; network = list("Prison"); pixel_x = 0; pixel_y = 30},/obj/item/weapon/cartridge/lawyer,/obj/item/weapon/pen/multi,/turf/simulated/floor/wood,/area/lawoffice)
@@ -3633,7 +3633,7 @@
"brS" = (/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor/plating,/area/maintenance/maintcentral{name = "Central Maintenance"})
"brT" = (/obj/machinery/atmospherics/unary/portables_connector{dir = 1},/obj/machinery/portable_atmospherics/canister/air,/turf/simulated/floor/plating,/area/maintenance/maintcentral{name = "Central Maintenance"})
"brU" = (/obj/item/device/radio/off,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/maintenance/maintcentral{name = "Central Maintenance"})
"brV" = (/obj/machinery/navbeacon{codes_txt = "delivery;dir=4"; freq = 1400; location = "Bridge"},/obj/structure/plasticflaps{opacity = 1},/turf/simulated/floor/plasteel{icon_state = "bot"},/area/maintenance/maintcentral{name = "Central Maintenance"})
"brV" = (/obj/machinery/navbeacon{codes_txt = "delivery"; dir = 4; location = "Bridge"},/obj/structure/plasticflaps{opacity = 1},/turf/simulated/floor/plasteel{icon_state = "bot"},/area/maintenance/maintcentral{name = "Central Maintenance"})
"brW" = (/obj/machinery/door/window/westleft{dir = 4; name = "Bridge Deliveries"; req_access_txt = "19"},/obj/machinery/door/poddoor/preopen{id_tag = "bridge blast"; name = "bridge blast door"},/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/bridge)
"brX" = (/obj/structure/closet/crate{icon_state = "crateopen"; opened = 1},/obj/effect/spawner/lootdrop/maintenance,/turf/simulated/floor/plasteel{dir = 8; icon_state = "brown"},/area/hallway/primary/port)
"brY" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/bridge)
@@ -3762,7 +3762,7 @@
"bur" = (/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/yellow{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/bridge)
"bus" = (/obj/structure/sink/kitchen{pixel_y = 28},/turf/simulated/floor/wood,/area/crew_quarters/bar)
"but" = (/obj/machinery/door/window/southleft{base_state = "left"; dir = 2; icon_state = "left"; name = "Bar Delivery"; req_access_txt = "25"},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/crew_quarters/bar)
"buu" = (/obj/machinery/navbeacon{codes_txt = "delivery;dir=1"; freq = 1400; location = "Bar"},/obj/structure/plasticflaps{opacity = 1},/turf/simulated/floor/plasteel{icon_state = "bot"; dir = 1},/area/crew_quarters/bar)
"buu" = (/obj/machinery/navbeacon{codes_txt = "delivery"; dir = 1; location = "Bar"},/obj/structure/plasticflaps{opacity = 1},/turf/simulated/floor/plasteel{icon_state = "bot"; dir = 1},/area/crew_quarters/bar)
"buv" = (/obj/item/weapon/storage/box/lights/mixed,/obj/effect/spawner/lootdrop/maintenance,/turf/simulated/floor/plating,/area/maintenance/starboard)
"buw" = (/obj/effect/spawner/lootdrop{loot = list(/obj/structure/grille,/obj/structure/grille,/obj/structure/grille,/obj/structure/grille,/obj/structure/grille,/obj/item/weapon/cigbutt,/obj/item/trash/cheesie,/obj/item/trash/candy,/obj/item/trash/chips,/obj/item/trash/pistachios,/obj/item/trash/plate,/obj/item/trash/popcorn,/obj/item/trash/raisins,/obj/item/trash/sosjerky,/obj/item/trash/syndi_cakes); name = "maint grille or trash spawner"},/turf/simulated/floor/plating{tag = "icon-panelscorched"; icon_state = "panelscorched"},/area/maintenance/starboard)
"bux" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/maintenance/starboard)
@@ -4669,7 +4669,7 @@
"bLO" = (/obj/machinery/atmospherics/unary/portables_connector{dir = 4},/obj/machinery/portable_atmospherics/scrubber,/obj/machinery/light/small{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/window/reinforced,/turf/simulated/floor/plasteel{dir = 8; icon_state = "escape"},/area/hallway/primary/starboard)
"bLP" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4; initialize_directions = 11},/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor/plasteel{dir = 2; icon_state = "neutralcorner"},/area/hallway/primary/starboard)
"bLQ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plasteel{icon_state = "caution"; dir = 4},/area/hallway/primary/starboard)
"bLR" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/plasticflaps{opacity = 1},/obj/machinery/navbeacon{codes_txt = "delivery;dir=4"; freq = 1400; location = "Atmospherics"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "delivery"; name = "floor"},/area/atmos)
"bLR" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/plasticflaps{opacity = 1},/obj/machinery/navbeacon{codes_txt = "delivery"; dir = 4; location = "Atmospherics"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/turf/simulated/floor/plasteel{icon_state = "delivery"; name = "floor"},/area/atmos)
"bLS" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plasteel{dir = 4; icon_state = "loadingarea"; tag = "loading"},/area/atmos)
"bLT" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plasteel{dir = 2; icon_state = "neutralcorner"},/area/atmos)
"bLU" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{dir = 2; icon_state = "neutralcorner"},/area/atmos)
@@ -5452,7 +5452,7 @@
"caR" = (/obj/structure/closet/crate/hydroponics,/obj/item/weapon/shovel/spade,/obj/item/weapon/wrench,/obj/item/weapon/screwdriver,/obj/item/weapon/reagent_containers/glass/bucket,/obj/item/weapon/minihoe,/turf/simulated/floor/plasteel{icon_state = "warning"},/area/hydroponics)
"caS" = (/obj/structure/closet{name = "spare parts locker"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/item/weapon/rack_parts,/obj/item/weapon/rack_parts,/obj/item/weapon/wrench,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/crew_quarters/kitchen)
"caT" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/door/window/eastright{dir = 1; name = "Kitchen Delivery"; req_access_txt = "28"},/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/crew_quarters/kitchen)
"caU" = (/obj/machinery/navbeacon{codes_txt = "delivery;dir=8"; freq = 1400; location = "Kitchen"},/obj/structure/plasticflaps{opacity = 1},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plasteel{icon_state = "bot"; dir = 1},/area/crew_quarters/kitchen)
"caU" = (/obj/machinery/navbeacon{codes_txt = "delivery"; dir = 8; location = "Kitchen"},/obj/structure/plasticflaps{opacity = 1},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plasteel{icon_state = "bot"; dir = 1},/area/crew_quarters/kitchen)
"caV" = (/obj/structure/disposalpipe/sortjunction{dir = 2; sortType = 20},/obj/machinery/atmospherics/pipe/simple/hidden/supply{req_access_txt = 1},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating{tag = "icon-warnplate (WEST)"; icon_state = "warnplate"; dir = 8},/area/maintenance/starboard)
"caW" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor/plating,/area/maintenance/starboard)
"caX" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor/plating,/area/maintenance/starboard)
@@ -5721,7 +5721,7 @@
"cga" = (/obj/machinery/light/small{dir = 1},/obj/structure/mopbucket,/obj/item/weapon/mop,/turf/simulated/floor/plating,/area/maintenance/aft{name = "Aft Maintenance"})
"cgb" = (/obj/item/weapon/storage/toolbox/emergency,/obj/item/weapon/hand_labeler,/obj/effect/spawner/lootdrop/maintenance,/turf/simulated/floor/plating,/area/maintenance/aft{name = "Aft Maintenance"})
"cgc" = (/obj/item/weapon/cigbutt,/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/maintenance/aft{name = "Aft Maintenance"})
"cgd" = (/obj/machinery/navbeacon{codes_txt = "delivery;dir=4"; freq = 1400; location = "Medbay"},/obj/structure/plasticflaps{opacity = 1},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/window/northleft{dir = 8; name = "MuleBot Access"; req_access_txt = "50"},/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/medical/medbay2{name = "Medbay Storage"})
"cgd" = (/obj/machinery/navbeacon{codes_txt = "delivery"; dir = 4; location = "Medbay"},/obj/structure/plasticflaps{opacity = 1},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/window/northleft{dir = 8; name = "MuleBot Access"; req_access_txt = "50"},/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/medical/medbay2{name = "Medbay Storage"})
"cge" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plasteel{dir = 8; icon_state = "whiteblue"},/area/medical/medbay2{name = "Medbay Storage"})
"cgf" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/medbay2{name = "Medbay Storage"})
"cgg" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 2; on = 1},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/medbay2{name = "Medbay Storage"})
@@ -5849,7 +5849,7 @@
"ciy" = (/obj/item/weapon/wrench,/obj/item/clothing/suit/apron,/obj/item/clothing/accessory/armband/hydro,/obj/structure/table/glass,/turf/simulated/floor/plasteel{dir = 9; icon_state = "warning"},/area/hydroponics)
"ciz" = (/obj/item/weapon/reagent_containers/spray/plantbgone{pixel_x = 0; pixel_y = 3},/obj/item/weapon/reagent_containers/spray/plantbgone{pixel_x = 8; pixel_y = 8},/obj/item/weapon/reagent_containers/spray/plantbgone{pixel_x = 13; pixel_y = 5},/obj/item/weapon/watertank,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/item/weapon/grenade/chem_grenade/antiweed,/obj/structure/table/glass,/turf/simulated/floor/plasteel{dir = 1; icon_state = "warning"},/area/hydroponics)
"ciA" = (/obj/machinery/door/window/eastright{dir = 1; name = "Hydroponics Delivery"; req_access_txt = "35"},/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/hydroponics)
"ciB" = (/obj/machinery/navbeacon{codes_txt = "delivery;dir=8"; freq = 1400; location = "Hydroponics"},/obj/structure/plasticflaps{opacity = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plasteel{icon_state = "bot"; dir = 1},/area/hydroponics)
"ciB" = (/obj/machinery/navbeacon{codes_txt = "delivery"; dir = 8; location = "Hydroponics"},/obj/structure/plasticflaps{opacity = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plasteel{icon_state = "bot"; dir = 1},/area/hydroponics)
"ciC" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{req_access_txt = 1},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating{tag = "icon-warnplate (WEST)"; icon_state = "warnplate"; dir = 8},/area/maintenance/starboard)
"ciD" = (/obj/effect/decal/cleanable/cobweb,/obj/machinery/atmospherics/unary/tank/toxins{dir = 4},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/maintenance/incinerator)
"ciE" = (/obj/machinery/atmospherics/binary/pump{dir = 4; name = "plasma tank pump"},/obj/structure/sign/nosmoking_2{pixel_x = 0; pixel_y = 28},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/maintenance/incinerator)
@@ -6027,7 +6027,7 @@
"clU" = (/obj/structure/table,/obj/item/weapon/paper_bin{pixel_x = -2; pixel_y = 4},/obj/machinery/light_switch{pixel_x = 11; pixel_y = 23},/turf/simulated/floor/plasteel{tag = "icon-vault"; icon_state = "vault"},/area/medical/sleeper{name = "Sleepers"})
"clV" = (/obj/item/weapon/storage/firstaid/regular{pixel_x = 3; pixel_y = -3},/obj/item/weapon/storage/firstaid/brute{pixel_x = 3; pixel_y = 3},/obj/item/weapon/storage/firstaid/brute,/obj/item/weapon/storage/firstaid/brute{pixel_x = -3; pixel_y = -3},/obj/machinery/power/apc{dir = 2; name = "Medbay Storage APC"; pixel_y = -24},/obj/structure/cable/yellow{d2 = 4; icon_state = "0-4"},/obj/machinery/light_switch{pixel_x = -26; pixel_y = 0},/obj/machinery/light/small,/obj/structure/table/glass,/turf/simulated/floor/plasteel{dir = 10; icon_state = "whiteblue"},/area/medical/medbay2{name = "Medbay Storage"})
"clW" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor/plasteel{dir = 2; icon_state = "whiteblue"},/area/medical/medbay2{name = "Medbay Storage"})
"clX" = (/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/bot/cleanbot{name = "Scrubs, MD"; on = 0},/turf/simulated/floor/plasteel{dir = 2; icon_state = "whiteblue"},/area/medical/medbay2{name = "Medbay Storage"})
"clX" = (/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/mob/living/simple_animal/bot/cleanbot{name = "Scrubs, MD"; on = 0},/turf/simulated/floor/plasteel{dir = 2; icon_state = "whiteblue"},/area/medical/medbay2{name = "Medbay Storage"})
"clY" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{dir = 2; icon_state = "whiteblue"},/area/medical/medbay2{name = "Medbay Storage"})
"clZ" = (/obj/item/weapon/storage/firstaid/regular{pixel_x = 3; pixel_y = -3},/obj/item/weapon/storage/firstaid/o2{pixel_x = 3; pixel_y = 3},/obj/item/weapon/storage/firstaid/o2,/obj/item/weapon/storage/firstaid/o2{pixel_x = -3; pixel_y = -3},/obj/structure/table/glass,/turf/simulated/floor/plasteel{dir = 6; icon_state = "whiteblue"},/area/medical/medbay2{name = "Medbay Storage"})
"cma" = (/obj/machinery/alarm{dir = 4; pixel_x = -23; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel{dir = 10; icon_state = "whiteblue"},/area/medical/medbay{name = "Medbay Central"})
@@ -6335,7 +6335,7 @@
"crQ" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/turf/simulated/floor/plasteel{dir = 2; icon_state = "warnwhite"; tag = "icon-warnwhite (NORTH)"},/area/medical/research{name = "Research Division"})
"crR" = (/obj/machinery/shower{tag = "icon-shower (WEST)"; icon_state = "shower"; dir = 8},/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = 0; pixel_y = -28},/turf/simulated/floor/plasteel{dir = 6; icon_state = "warnwhite"},/area/medical/research{name = "Research Division"})
"crS" = (/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/structure/closet/firecloset,/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/medical/research{name = "Research Division"})
"crT" = (/obj/structure/plasticflaps{opacity = 1},/obj/machinery/navbeacon{codes_txt = "delivery;dir=2"; freq = 1400; location = "Research Division"},/turf/simulated/floor/plasteel{icon_state = "bot"},/area/maintenance/aft{name = "Aft Maintenance"})
"crT" = (/obj/structure/plasticflaps{opacity = 1},/obj/machinery/navbeacon{codes_txt = "delivery"; dir = 2; location = "Research Division"},/turf/simulated/floor/plasteel{icon_state = "bot"},/area/maintenance/aft{name = "Aft Maintenance"})
"crU" = (/turf/simulated/wall/r_wall,/area/maintenance/aft{name = "Aft Maintenance"})
"crV" = (/obj/item/stack/packageWrap,/obj/item/stack/packageWrap,/obj/item/stack/packageWrap,/obj/item/stack/packageWrap,/obj/item/stack/packageWrap,/obj/item/weapon/hand_labeler,/obj/structure/table/glass,/obj/item/weapon/folder/white{pixel_y = 2},/turf/simulated/floor/plasteel{dir = 4; icon_state = "whiteyellowfull"; tag = "icon-whitehall (WEST)"},/area/medical/chemistry)
"crW" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atm{pixel_x = 32; pixel_y = 0},/turf/simulated/floor/plasteel{dir = 2; icon_state = "neutralcorner"},/area/hallway/primary/aft)
@@ -6640,7 +6640,7 @@
"cxJ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{req_access_txt = 1},/obj/item/device/radio/intercom{frequency = 1459; name = "Station Intercom (General)"; pixel_x = -29},/turf/simulated/floor/plasteel{dir = 1; icon_state = "yellowcorner"},/area/hallway/primary/aft)
"cxK" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel,/area/hallway/primary/aft)
"cxL" = (/obj/machinery/power/apc{cell_type = 5000; dir = 4; name = "Aft Hallway APC"; pixel_x = 24; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plasteel{dir = 4; icon_state = "purplecorner"},/area/hallway/primary/aft)
"cxM" = (/obj/structure/plasticflaps{opacity = 1},/obj/machinery/navbeacon{codes_txt = "delivery;dir=1"; freq = 1400; location = "Research and Development"},/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/toxins/lab)
"cxM" = (/obj/structure/plasticflaps{opacity = 1},/obj/machinery/navbeacon{codes_txt = "delivery"; dir = 1; location = "Research and Development"},/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/toxins/lab)
"cxN" = (/obj/structure/disposalpipe/segment,/obj/machinery/door/airlock/maintenance{name = "Research Lab Maintenance"; req_access_txt = "7"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 1},/area/toxins/lab)
"cxO" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/disposalpipe/segment,/obj/machinery/door/firedoor,/turf/simulated/floor/plasteel{dir = 5; icon_state = "whitehall"},/area/medical/research{name = "Research Division"})
"cxP" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/firedoor,/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/research{name = "Research Division"})
@@ -7630,7 +7630,7 @@
"cQL" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{dir = 1; icon_state = "warning"},/area/hallway/secondary/exit{name = "\improper Departure Lounge"})
"cQM" = (/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/turf/simulated/floor/plasteel{dir = 1; icon_state = "warning"},/area/hallway/secondary/exit{name = "\improper Departure Lounge"})
"cQN" = (/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/machinery/firealarm{dir = 4; pixel_x = 24},/turf/simulated/floor/plasteel{dir = 5; icon_state = "warning"},/area/hallway/secondary/exit{name = "\improper Departure Lounge"})
"cQO" = (/obj/structure/plasticflaps{opacity = 1},/obj/machinery/navbeacon{codes_txt = "delivery;dir=1"; freq = 1400; location = "Robotics"},/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/assembly/robotics)
"cQO" = (/obj/structure/plasticflaps{opacity = 1},/obj/machinery/navbeacon{codes_txt = "delivery"; dir = 1; location = "Robotics"},/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/assembly/robotics)
"cQP" = (/obj/machinery/door/airlock/maintenance{name = "Robotics Maintenance"; req_access_txt = "29"},/turf/simulated/floor/plating,/area/assembly/robotics)
"cQQ" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/airlock/research{name = "Research Shuttle and Xenobiology"; req_access_txt = "47"},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/research{name = "Research Division"})
"cQR" = (/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/maintenance/aft{name = "Aft Maintenance"})
@@ -7906,7 +7906,7 @@
"cWb" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{tag = "icon-warningcorner (WEST)"; icon_state = "warningcorner"; dir = 8},/area/hallway/secondary/exit{name = "\improper Departure Lounge"})
"cWc" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/item/device/radio/beacon,/obj/machinery/embedded_controller/radio/airlock/docking_port_multi{id_tag = "escape_dock_north_airlock"; master_tag = "escape_dock"; pixel_y = 30; req_one_access_txt = "13"; tag_airpump = "escape_dock_north_pump"; tag_chamber_sensor = "escape_dock_north_sensor"; tag_exterior_door = "escape_dock_north_outer"; tag_interior_door = "escape_dock_north_inner"},/turf/simulated/floor/plasteel{dir = 1; icon_state = "warning"},/area/hallway/secondary/exit{name = "\improper Departure Lounge"})
"cWd" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{tag = "icon-warningcorner (EAST)"; icon_state = "warningcorner"; dir = 4},/area/hallway/secondary/exit{name = "\improper Departure Lounge"})
"cWe" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/machinery/navbeacon{codes_txt = "patrol;next_patrol=9.5-Escape2"; location = "9-Escape"},/obj/machinery/bot/secbot{auto_patrol = 1; health = 35; maxhealth = 35; name = "Inspector Johnson"},/turf/simulated/floor/plasteel,/area/hallway/secondary/exit{name = "\improper Departure Lounge"})
"cWe" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4},/obj/machinery/navbeacon{codes_txt = "patrol;next_patrol=9.5-Escape2"; location = "9-Escape"},/mob/living/simple_animal/bot/secbot{auto_patrol = 1; health = 35; maxHealth = 35; name = "Inspector Johnson"},/turf/simulated/floor/plasteel,/area/hallway/secondary/exit{name = "\improper Departure Lounge"})
"cWf" = (/obj/machinery/camera{c_tag = "Departure Lounge - Starboard Aft"; dir = 8; network = list("SS13")},/obj/machinery/light{dir = 4},/obj/item/device/radio/intercom{frequency = 1459; name = "Station Intercom (General)"; pixel_x = 29},/obj/structure/flora/kirbyplants{icon_state = "plant-16"; layer = 4.1; tag = "icon-plant-16"},/turf/simulated/floor/plasteel{dir = 4; icon_state = "warning"},/area/hallway/secondary/exit{name = "\improper Departure Lounge"})
"cWg" = (/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; on = 1},/obj/machinery/firealarm{dir = 8; pixel_x = -26; pixel_y = 0},/turf/simulated/floor/plasteel{dir = 9; icon_state = "warnwhite"; tag = "icon-warnwhite (NORTHEAST)"},/area/toxins/xenobiology{name = "\improper Secure Lab"})
"cWh" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plasteel{tag = "icon-warnwhite (NORTH)"; icon_state = "warnwhite"; dir = 1},/area/toxins/xenobiology{name = "\improper Secure Lab"})
@@ -8106,7 +8106,7 @@
"cZT" = (/obj/structure/stool/bed/chair{dir = 8},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape)
"cZU" = (/obj/structure/stool/bed/chair{dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape)
"cZV" = (/obj/item/weapon/cigbutt,/turf/simulated/shuttle/plating{icon_state = "floorgrime"},/area/shuttle/escape)
"cZW" = (/obj/machinery/bot/medbot{name = "\improper emergency medibot"; pixel_x = -3; pixel_y = 2},/obj/structure/closet/crate/medical{name = "medical crate"},/obj/item/weapon/storage/firstaid/regular,/obj/item/weapon/storage/firstaid/o2{pixel_x = 3; pixel_y = 3},/obj/item/weapon/storage/firstaid/toxin{pixel_x = -4; pixel_y = 3},/obj/item/device/healthanalyzer{pixel_x = 3; pixel_y = 3},/obj/item/weapon/lazarus_injector,/turf/simulated/shuttle/plating{icon_state = "bot"},/area/shuttle/escape)
"cZW" = (/mob/living/simple_animal/bot/medbot{name = "\improper emergency medibot"; pixel_x = -3; pixel_y = 2},/obj/structure/closet/crate/medical{name = "medical crate"},/obj/item/weapon/storage/firstaid/regular,/obj/item/weapon/storage/firstaid/o2{pixel_x = 3; pixel_y = 3},/obj/item/weapon/storage/firstaid/toxin{pixel_x = -4; pixel_y = 3},/obj/item/device/healthanalyzer{pixel_x = 3; pixel_y = 3},/obj/item/weapon/lazarus_injector,/turf/simulated/shuttle/plating{icon_state = "bot"},/area/shuttle/escape)
"cZX" = (/obj/machinery/door/window/northleft{base_state = "right"; dir = 8; icon_state = "right"; name = "Containment Pen #1"; req_access_txt = "55"},/obj/machinery/door/poddoor/preopen{id_tag = "xenobio3"; name = "containment blast door"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plasteel,/area/toxins/xenobiology{name = "\improper Secure Lab"})
"cZY" = (/obj/machinery/door/window/northleft{dir = 4; name = "Containment Pen #1"; req_access_txt = "55"},/turf/simulated/floor/plasteel{dir = 4; icon_state = "warning"},/area/toxins/xenobiology{name = "\improper Secure Lab"})
"cZZ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/xenobiology{name = "\improper Secure Lab"})
+1 -1
View File
@@ -938,7 +938,7 @@
"sb" = (/obj/machinery/light/small{dir = 4},/obj/structure/stool/bed/roller,/turf/simulated/floor/plasteel{dir = 2; icon_state = "whiteblue"},/area/mine/laborcamp)
"sc" = (/obj/structure/closet/crate/internals,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/tank/emergency_oxygen,/obj/item/clothing/mask/breath,/obj/item/clothing/mask/breath,/obj/item/clothing/mask/breath,/obj/item/clothing/mask/breath,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel{icon_state = "floorgrime"; temperature = 273.15},/area/mine/laborcamp)
"sd" = (/obj/machinery/light/small,/turf/simulated/floor/plasteel{icon_state = "floorgrime"; temperature = 273.15},/area/mine/laborcamp)
"se" = (/obj/machinery/bot/secbot/beepsky{desc = "Powered by tears and swet of laborer."; name = "Prison Ofitser"},/obj/machinery/navbeacon{codes_txt = "patrol;next_patrol=2-NMine"; location = "1-Storage"},/turf/simulated/floor/plasteel{icon_state = "asteroidfloor"; temperature = 273.15},/area/mine/laborcamp)
"se" = (/mob/living/simple_animal/bot/secbot/beepsky{desc = "Powered by tears and swet of laborer."; name = "Prison Ofitser"},/obj/machinery/navbeacon{codes_txt = "patrol;next_patrol=2-NMine"; location = "1-Storage"},/turf/simulated/floor/plasteel{icon_state = "asteroidfloor"; temperature = 273.15},/area/mine/laborcamp)
"sf" = (/obj/structure/plasticflaps/mining,/turf/simulated/floor/plasteel{icon_state = "asteroidfloor"; temperature = 273.15},/area/mine/laborcamp)
"sg" = (/obj/machinery/navbeacon{codes_txt = "patrol;next_patrol=3-SMine"; location = "2-NMine"},/turf/simulated/floor/plasteel{icon_state = "asteroidfloor"; temperature = 273.15},/area/mine/laborcamp)
"sh" = (/turf/simulated/floor/plating{icon_plating = "asteroidplating"; icon_state = "asteroidplating"; temperature = 273.15},/area/mine/explored)
+1 -1
View File
@@ -67,7 +67,7 @@
"bo" = (/obj/structure/table,/obj/item/weapon/storage/box/beakers,/obj/item/weapon/storage/box/syringes,/turf/simulated/floor/wood,/area/awaymission/challenge/main)
"bp" = (/turf/simulated/floor/wood,/area/awaymission/challenge/main)
"bq" = (/obj/structure/mineral_door/wood{tag = "icon-wood"; icon_state = "wood"},/turf/simulated/floor/wood,/area/awaymission/challenge/main)
"br" = (/obj/machinery/bot/medbot/mysterious,/turf/simulated/floor/wood,/area/awaymission/challenge/main)
"br" = (/mob/living/simple_animal/bot/medbot/mysterious,/turf/simulated/floor/wood,/area/awaymission/challenge/main)
"bs" = (/obj/machinery/space_heater,/turf/simulated/floor/wood,/area/awaymission/challenge/main)
"bt" = (/obj/structure/table,/obj/item/clothing/accessory/stethoscope,/obj/item/bodybag,/obj/item/weapon/storage/box/beakers,/turf/simulated/floor/wood,/area/awaymission/challenge/main)
"bu" = (/obj/machinery/vending/cola,/turf/simulated/floor/plasteel,/area/awaymission/challenge/main)
@@ -254,7 +254,7 @@
"eT" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; external_pressure_bound = 120; icon_state = "in"; initialize_directions = 1; internal_pressure_bound = 4000; on = 1; pressure_checks = 2; pump_direction = 0},/turf/simulated/floor/plasteel{icon_state = "showroomfloor"},/area/awaymission/research)
"eU" = (/obj/machinery/r_n_d/server{stat = 1},/turf/simulated/floor/plasteel{icon_state = "showroomfloor"},/area/awaymission/research)
"eV" = (/obj/machinery/power/emitter{anchored = 1; dir = 1; icon_state = "emitter"; state = 2},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/awaymission/research)
"eW" = (/obj/machinery/bot/medbot/mysterious{desc = "A dark little medical robot. She looks somewhat underwhelmed."; name = "Nightingale"},/turf/simulated/shuttle/floor{icon_state = "floor4"; nitrogen = 0.01; oxygen = 0.01; temperature = 2.7},/area/awaymission/syndishuttle)
"eW" = (/mob/living/simple_animal/bot/medbot/mysterious{desc = "A dark little medical robot. She looks somewhat underwhelmed."; name = "Nightingale"},/turf/simulated/shuttle/floor{icon_state = "floor4"; nitrogen = 0.01; oxygen = 0.01; temperature = 2.7},/area/awaymission/syndishuttle)
"eX" = (/obj/structure/table,/turf/simulated/shuttle/floor{icon_state = "floor4"; nitrogen = 0.01; oxygen = 0.01; temperature = 2.7},/area/awaymission/syndishuttle)
"eY" = (/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plasteel/airless{icon_state = "floorscorched1"},/area/awaymission/northblock)
"eZ" = (/turf/simulated/floor/plasteel,/area/awaymission/northblock)
+34 -34
View File
@@ -690,7 +690,7 @@
"ann" = (/obj/structure/disposalpipe/segment,/turf/simulated/wall,/area/security/main)
"ano" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/glass_security{name = "Security Office"; req_access_txt = "63"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel,/area/security/main)
"anp" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/glass_security{name = "Security Office"; req_access_txt = "63"},/turf/simulated/floor/plasteel,/area/security/main)
"anq" = (/obj/machinery/navbeacon{codes_txt = "delivery;dir=1"; dir = 1; freq = 1400; location = "Security"},/obj/structure/plasticflaps{opacity = 1},/turf/simulated/floor/plating,/area/maintenance/fsmaint)
"anq" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/table,/mob/living/simple_animal/bot/floorbot{on = 0},/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox)
"anr" = (/obj/machinery/light/small{dir = 1},/obj/structure/closet/emcloset,/obj/machinery/camera{c_tag = "Security Pod"; dir = 2; network = list("SS13")},/turf/simulated/floor/plating,/area/maintenance/fsmaint)
"ans" = (/turf/simulated/shuttle/wall{tag = "icon-swall12"; icon_state = "swall12"; dir = 2},/area/shuttle/pod_3)
"ant" = (/turf/simulated/floor/plating,/obj/structure/shuttle/engine/propulsion/burst{dir = 4},/turf/simulated/shuttle/wall{tag = "icon-swall_f6"; icon_state = "swall_f6"; dir = 2},/area/shuttle/pod_3)
@@ -1255,7 +1255,7 @@
"ayg" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel,/area/hallway/primary/fore)
"ayh" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 2; on = 1},/turf/simulated/floor/plasteel,/area/hallway/primary/fore)
"ayi" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plasteel,/area/hallway/primary/fore)
"ayj" = (/obj/machinery/bot/secbot/beepsky{name = "Officer Beepsky"},/obj/machinery/hologram/holopad,/turf/simulated/floor/plasteel,/area/hallway/primary/fore)
"ayj" = (/obj/machinery/navbeacon{codes_txt = "delivery"; dir = 1; location = "Security"},/obj/structure/plasticflaps{opacity = 1},/turf/simulated/floor/plating,/area/maintenance/fsmaint)
"ayk" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel,/area/hallway/primary/fore)
"ayl" = (/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor/plasteel,/area/hallway/primary/fore)
"aym" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor/plasteel,/area/hallway/primary/fore)
@@ -2334,7 +2334,7 @@
"aST" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{level = 1},/obj/structure/sign/securearea{desc = "Under the painting a plaque reads: 'While the meat grinder may not have spared you, fear not. Not one part of you has gone to waste... You were delicious.'"; icon_state = "monkey_painting"; name = "Mr. Deempisi portrait"; pixel_x = -28; pixel_y = 4},/obj/structure/reagent_dispensers/beerkeg,/turf/simulated/floor/wood,/area/crew_quarters/bar)
"aSU" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/obj/structure/disposalpipe/segment,/turf/simulated/floor/wood,/area/crew_quarters/bar)
"aSV" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/obj/machinery/door/window/southleft{tag = "icon-left (WEST)"; name = "Bar Delivery"; icon_state = "left"; dir = 8; req_access_txt = "25"; base_state = "left"},/obj/effect/decal/warning_stripes/yellow,/turf/simulated/floor/plasteel,/area/crew_quarters/bar)
"aSW" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1; level = 1},/obj/machinery/navbeacon{codes_txt = "delivery;dir=2"; freq = 1400; location = "Bar"},/obj/structure/plasticflaps{opacity = 1},/obj/effect/decal/warning_stripes/yellow/hollow,/turf/simulated/floor/plasteel,/area/maintenance/fsmaint2)
"aSW" = (/obj/machinery/hologram/holopad,/mob/living/simple_animal/bot/secbot/beepsky{name = "Officer Beepsky"},/turf/simulated/floor/plasteel,/area/hallway/primary/fore)
"aSX" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/turf/simulated/floor/plating,/area/maintenance/fsmaint2)
"aSY" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/turf/simulated/floor/plating,/area/maintenance/fsmaint2)
"aSZ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plating,/area/maintenance/fsmaint2)
@@ -2342,7 +2342,7 @@
"aTb" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/turf/simulated/wall,/area/crew_quarters/kitchen)
"aTc" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1; level = 1},/turf/simulated/wall,/area/crew_quarters/kitchen)
"aTd" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/obj/structure/disposalpipe/segment,/obj/machinery/door/airlock/maintenance{name = "Kitchen Maintenance"; req_access_txt = "28"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plating,/area/maintenance/fsmaint2)
"aTe" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/obj/structure/plasticflaps{opacity = 1},/obj/machinery/navbeacon{codes_txt = "delivery;dir=2"; freq = 1400; location = "Kitchen"},/turf/simulated/floor/plasteel{icon_state = "bot"; dir = 1},/area/maintenance/fsmaint2)
"aTe" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1; level = 1},/obj/machinery/navbeacon{codes_txt = "delivery"; dir = 8; location = "Bar"},/obj/structure/plasticflaps{opacity = 1},/obj/effect/decal/warning_stripes/yellow/hollow,/turf/simulated/floor/plasteel,/area/maintenance/fsmaint2)
"aTf" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/maintenance/fsmaint2)
"aTg" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/turf/simulated/floor/plating,/area/maintenance/fsmaint2)
"aTh" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor/plating,/area/maintenance/fsmaint2)
@@ -2399,7 +2399,7 @@
"aUg" = (/obj/structure/table,/obj/item/weapon/storage/belt/utility,/obj/item/weapon/storage/firstaid/regular,/turf/simulated/floor/plasteel,/area/storage/primary)
"aUh" = (/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor/plasteel,/area/storage/primary)
"aUi" = (/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/storage/primary)
"aUj" = (/obj/machinery/navbeacon{codes_txt = "delivery;dir=8"; freq = 1400; location = "Tool Storage"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{icon_state = "bot"},/area/storage/primary)
"aUj" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/obj/structure/plasticflaps{opacity = 1},/obj/machinery/navbeacon{codes_txt = "delivery"; location = "Kitchen"},/turf/simulated/floor/plasteel{icon_state = "bot"; dir = 1},/area/maintenance/fsmaint2)
"aUk" = (/obj/structure/disposalpipe/trunk,/obj/machinery/disposal,/turf/simulated/floor/plasteel,/area/storage/primary)
"aUl" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/firedoor{dir = 2},/obj/structure/cable{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating,/area/hallway/primary/port)
"aUm" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 5},/area/hallway/primary/port)
@@ -2441,7 +2441,7 @@
"aUW" = (/obj/machinery/light/small{dir = 1},/obj/item/device/radio/intercom{broadcasting = 0; name = "station intercom (General)"; pixel_y = 25},/obj/structure/closet/chefcloset,/turf/simulated/floor/plasteel{icon_state = "showroomfloor"},/area/crew_quarters/kitchen)
"aUX" = (/obj/machinery/camera{c_tag = "Kitchen Freezer"; network = list("SS13")},/obj/machinery/chem_master/condimaster{name = "CondiMaster Neo"; pixel_x = -5},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plasteel{icon_state = "showroomfloor"},/area/crew_quarters/kitchen)
"aUY" = (/obj/machinery/door/window/southleft{base_state = "left"; dir = 2; icon_state = "left"; name = "Kitchen Delivery"; req_access_txt = "28"},/obj/effect/decal/warning_stripes/yellow,/turf/simulated/floor/plasteel{icon_state = "showroomfloor"},/area/crew_quarters/kitchen)
"aUZ" = (/obj/machinery/navbeacon{codes_txt = "delivery;dir=2"; freq = 1400; location = "Hydroponics"},/obj/structure/plasticflaps{opacity = 1},/turf/simulated/floor/plasteel{icon_state = "bot"; dir = 1},/area/maintenance/fsmaint2)
"aUZ" = (/obj/machinery/navbeacon{codes_txt = "delivery"; dir = 8; location = "Tool Storage"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{icon_state = "bot"},/area/storage/primary)
"aVa" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/wall,/area/hydroponics)
"aVb" = (/turf/simulated/wall,/area/hydroponics)
"aVc" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{level = 1},/turf/simulated/wall,/area/hydroponics)
@@ -3885,7 +3885,7 @@
"bwK" = (/obj/item/weapon/folder/yellow,/obj/item/weapon/pen{pixel_x = 4; pixel_y = 4},/obj/structure/table/reinforced,/turf/simulated/floor/plasteel{icon_state = "arrival"; dir = 4},/area/quartermaster/office)
"bwL" = (/obj/machinery/atmospherics/unary/vent_pump{on = 1},/turf/simulated/floor/plasteel{dir = 8; icon_state = "browncorner"},/area/hallway/primary/central/west)
"bwM" = (/obj/structure/extinguisher_cabinet{pixel_x = 27; pixel_y = 0},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plasteel{icon_state = "bluecorner"},/area/hallway/primary/central/west)
"bwN" = (/obj/machinery/navbeacon{codes_txt = "delivery;dir=1"; dir = 1; freq = 1400; location = "Bridge"},/obj/structure/plasticflaps{opacity = 1},/turf/simulated/floor/plasteel{icon_state = "bot"},/area/bridge/meeting_room)
"bwN" = (/obj/machinery/navbeacon{codes_txt = "delivery"; location = "Hydroponics"},/obj/structure/plasticflaps{opacity = 1},/turf/simulated/floor/plasteel{icon_state = "bot"; dir = 1},/area/maintenance/fsmaint2)
"bwO" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/disposalpipe/segment,/obj/machinery/door/firedoor,/obj/machinery/door/airlock/command{name = "Conference Room"; req_access = null; req_access_txt = "19"},/turf/simulated/floor/wood,/area/bridge/meeting_room)
"bwP" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/structure/lattice,/turf/space,/area/space)
"bwQ" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/turf/space,/area/space)
@@ -4499,7 +4499,7 @@
"bIA" = (/turf/simulated/floor/plating,/area/quartermaster/storage)
"bIB" = (/turf/simulated/floor/plasteel{dir = 9; icon_state = "warning"},/area/quartermaster/storage)
"bIC" = (/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/quartermaster/storage)
"bID" = (/obj/machinery/navbeacon{codes_txt = "delivery;dir=8"; freq = 1400; location = "QM #1"},/obj/machinery/bot/mulebot{beacon_freq = 1400; home_destination = "QM #1"; suffix = "#1"},/turf/simulated/floor/plasteel{icon_state = "bot"},/area/quartermaster/storage)
"bID" = (/obj/machinery/navbeacon{codes_txt = "delivery"; dir = 1; location = "Bridge"},/obj/structure/plasticflaps{opacity = 1},/turf/simulated/floor/plasteel{icon_state = "bot"},/area/bridge/meeting_room)
"bIE" = (/obj/structure/table,/obj/machinery/requests_console{department = "Cargo Bay"; name = "Cargo Requests Console"; departmentType = 2; pixel_x = -30; pixel_y = 0},/obj/machinery/camera{c_tag = "Cargo Office"; dir = 4; network = list("SS13")},/obj/item/stack/sheet/glass{amount = 50; pixel_x = 3; pixel_y = 3},/obj/item/stack/sheet/metal{amount = 50},/obj/item/device/multitool,/turf/simulated/floor/plasteel,/area/quartermaster/office)
"bIF" = (/obj/structure/filingcabinet/filingcabinet,/turf/simulated/floor/plasteel,/area/quartermaster/office)
"bIG" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel{icon_state = "bot"},/area/quartermaster/office)
@@ -4588,7 +4588,7 @@
"bKl" = (/turf/space,/turf/simulated/shuttle/wall{icon_state = "swall_f5"; dir = 2},/area/shuttle/research)
"bKm" = (/obj/machinery/door/firedoor{dir = 2},/obj/machinery/door/airlock/external{id_tag = "supply_home"; name = "Cargo Docking Hatch"; req_access_txt = "31"},/turf/simulated/floor/plating,/area/quartermaster/storage)
"bKn" = (/obj/effect/decal/warning_stripes/southeastcorner,/obj/effect/decal/warning_stripes/northeastcorner,/turf/simulated/floor/plasteel,/area/hallway/secondary/exit)
"bKo" = (/obj/machinery/navbeacon{codes_txt = "delivery;dir=8"; freq = 1400; location = "QM #2"},/obj/machinery/bot/mulebot{home_destination = "QM #2"; suffix = "#2"},/turf/simulated/floor/plasteel{icon_state = "bot"},/area/quartermaster/storage)
"bKo" = (/obj/machinery/navbeacon{codes_txt = "delivery"; dir = 8; location = "QM #1"},/mob/living/simple_animal/bot/mulebot{home_destination = "QM #1"; suffix = "#1"},/turf/simulated/floor/plasteel{icon_state = "bot"},/area/quartermaster/storage)
"bKp" = (/obj/structure/table,/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/item/weapon/folder/yellow,/obj/item/device/eftpos,/turf/simulated/floor/plasteel,/area/quartermaster/office)
"bKq" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor/plasteel,/area/quartermaster/office)
"bKr" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4; initialize_directions = 11; level = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel,/area/quartermaster/office)
@@ -4648,7 +4648,7 @@
"bLt" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/research{name = "Research Division"})
"bLu" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/door/firedoor,/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/research{name = "Research Division"})
"bLv" = (/obj/machinery/door/window/eastright{base_state = "left"; dir = 8; icon_state = "left"; name = "Research Division Delivery"; req_access_txt = "47"},/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/medical/research{name = "Research Division"})
"bLw" = (/obj/machinery/navbeacon{codes_txt = "delivery;dir=8"; freq = 1400; location = "Research Division"},/obj/structure/plasticflaps{opacity = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plasteel{icon_state = "bot"},/area/medical/research{name = "Research Division"})
"bLw" = (/obj/machinery/navbeacon{codes_txt = "delivery"; dir = 8; location = "QM #2"},/mob/living/simple_animal/bot/mulebot{home_destination = "QM #2"; suffix = "#2"},/turf/simulated/floor/plasteel{icon_state = "bot"},/area/quartermaster/storage)
"bLx" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plasteel{dir = 2; icon_state = "whitepurplecorner"},/area/medical/research{name = "Research Division"})
"bLy" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plasteel{dir = 2; icon_state = "whitepurplecorner"},/area/medical/research{name = "Research Division"})
"bLz" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/door/firedoor,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/machinery/door/airlock/glass_research{name = "Research Shuttle Dock"; req_access_txt = "65"},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/research_shuttle_dock)
@@ -4660,7 +4660,7 @@
"bLF" = (/obj/machinery/door/airlock/external{id_tag = "s_docking_airlock"; name = "Shuttle Hatch"; req_access_txt = "31"},/turf/simulated/shuttle/floor,/area/shuttle/supply)
"bLG" = (/obj/machinery/conveyor_switch/oneway{convdir = -1; id = "QMLoad"},/turf/simulated/floor/plasteel,/area/quartermaster/storage)
"bLH" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 1; on = 1},/turf/simulated/floor/plasteel,/area/quartermaster/storage)
"bLI" = (/obj/machinery/navbeacon{codes_txt = "delivery;dir=8"; freq = 1400; location = "QM #3"},/turf/simulated/floor/plasteel{icon_state = "bot"},/area/quartermaster/storage)
"bLI" = (/obj/machinery/navbeacon{codes_txt = "delivery"; dir = 8; location = "Research Division"},/obj/structure/plasticflaps{opacity = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plasteel{icon_state = "bot"},/area/medical/research{name = "Research Division"})
"bLJ" = (/obj/structure/table,/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/item/weapon/storage/belt/utility,/turf/simulated/floor/plasteel,/area/quartermaster/office)
"bLK" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor/plasteel,/area/quartermaster/office)
"bLL" = (/obj/machinery/light,/obj/machinery/computer/merch,/turf/simulated/floor/plasteel,/area/quartermaster/office)
@@ -4747,7 +4747,7 @@
"bNo" = (/obj/machinery/light,/turf/simulated/floor/plasteel{dir = 8; icon_state = "loadingarea"},/area/quartermaster/storage)
"bNp" = (/obj/machinery/camera{c_tag = "Cargo Bay South"; dir = 1},/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/obj/structure/cable,/turf/simulated/floor/plasteel,/area/quartermaster/storage)
"bNq" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor/plasteel,/area/quartermaster/storage)
"bNr" = (/obj/machinery/navbeacon{codes_txt = "delivery;dir=8"; freq = 1400; location = "QM #4"},/turf/simulated/floor/plasteel{icon_state = "bot"},/area/quartermaster/storage)
"bNr" = (/obj/machinery/navbeacon{codes_txt = "delivery"; dir = 8; location = "QM #3"},/turf/simulated/floor/plasteel{icon_state = "bot"},/area/quartermaster/storage)
"bNs" = (/obj/structure/table,/obj/item/weapon/storage/firstaid/regular{pixel_x = 6; pixel_y = -5},/obj/machinery/newscaster{pixel_x = -27; pixel_y = 1},/turf/simulated/floor/plasteel,/area/quartermaster/office)
"bNt" = (/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/obj/structure/cable{d2 = 4; icon_state = "0-4"},/obj/machinery/hologram/holopad,/turf/simulated/floor/plasteel,/area/quartermaster/office)
"bNu" = (/obj/machinery/light,/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/machinery/computer/guestpass{pixel_y = -28},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plasteel{dir = 2; icon_state = "browncorner"},/area/quartermaster/office)
@@ -5242,7 +5242,7 @@
"bWP" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plasteel,/area/janitor)
"bWQ" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/structure/reagent_dispensers/spacecleanertank{pixel_y = 30},/turf/simulated/floor/plasteel,/area/janitor)
"bWR" = (/obj/machinery/door/window/westleft{name = "Janitoral Delivery"; req_access_txt = "26"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/janitor)
"bWS" = (/obj/machinery/navbeacon{codes_txt = "delivery;dir=8"; freq = 1400; location = "Janitor"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = ""},/obj/structure/plasticflaps{opacity = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plasteel{icon_state = "bot"},/area/maintenance/asmaint)
"bWS" = (/obj/machinery/navbeacon{codes_txt = "delivery"; dir = 8; location = "QM #4"},/turf/simulated/floor/plasteel{icon_state = "bot"},/area/quartermaster/storage)
"bWT" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plating,/area/maintenance/asmaint)
"bWU" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/wall,/area/medical/paramedic)
"bWV" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/light{dir = 8},/obj/item/device/radio/intercom{broadcasting = 0; name = "station intercom (General)"; pixel_y = 25},/obj/machinery/light_switch{pixel_x = -23; pixel_y = 0},/turf/simulated/floor/plasteel{dir = 4; icon_state = "warnwhite"; tag = "icon-warnwhite (NORTH)"},/area/medical/paramedic)
@@ -5651,7 +5651,7 @@
"ceI" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/grille{density = 0; icon_state = "brokengrille"},/turf/simulated/floor/plating,/area/maintenance/asmaint)
"ceJ" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/maintenance/asmaint)
"ceK" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{level = 1},/turf/simulated/floor/plating,/area/maintenance/asmaint)
"ceL" = (/obj/machinery/navbeacon{codes_txt = "delivery;dir=4"; freq = 1400; location = "Medbay"},/obj/structure/plasticflaps{opacity = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/turf/simulated/floor/plasteel{icon_state = "bot"},/area/maintenance/asmaint)
"ceL" = (/obj/machinery/navbeacon{codes_txt = "delivery"; dir = 8; location = "Janitor"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = ""},/obj/structure/plasticflaps{opacity = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plasteel{icon_state = "bot"},/area/maintenance/asmaint)
"ceM" = (/obj/machinery/door/window/eastleft{name = "Medical Delivery"; req_access_txt = "5"},/obj/effect/decal/warning_stripes/yellow,/turf/simulated/floor/plasteel,/area/medical/sleeper)
"ceN" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 5; icon_state = "intact"},/turf/simulated/floor/plasteel{icon_state = "blue"; dir = 8},/area/medical/sleeper)
"ceO" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 9; icon_state = "intact"},/turf/simulated/floor/plasteel,/area/medical/sleeper)
@@ -5791,7 +5791,7 @@
"chs" = (/obj/machinery/status_display{density = 0; layer = 4; pixel_x = -32; pixel_y = 0},/obj/structure/disposalpipe/junction{tag = "icon-pipe-j2"; icon_state = "pipe-j2"; dir = 2},/turf/simulated/floor/plasteel{dir = 8; icon_state = "cautioncorner"},/area/hallway/primary/aft)
"cht" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 1; scrub_Toxins = 1},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plasteel,/area/hallway/primary/aft)
"chu" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plasteel{dir = 2; icon_state = "yellowcorner"},/area/hallway/primary/aft)
"chv" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/navbeacon{codes_txt = "delivery;dir=4"; freq = 1400; location = "Engineering"},/obj/machinery/door/firedoor{dir = 8; name = "Firelock West"},/obj/machinery/door/window/westright{name = "Engineering Monitoring Station"; req_access = null; req_access_txt = "0"; req_one_access_txt = "11;24"},/turf/simulated/floor/plasteel{icon_state = "bot"},/area/engine/controlroom)
"chv" = (/obj/machinery/navbeacon{codes_txt = "delivery"; dir = 4; location = "Medbay"},/obj/structure/plasticflaps{opacity = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/turf/simulated/floor/plasteel{icon_state = "bot"},/area/maintenance/asmaint)
"chw" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/door/window/northleft{dir = 4; icon_state = "left"; name = "Engineering Monitoring Station"; req_access_txt = "0"; req_one_access_txt = "11;24"},/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/engine/controlroom)
"chx" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/floor/plasteel{dir = 4; icon_state = "loadingarea"; tag = "loading"},/area/engine/controlroom)
"chy" = (/turf/simulated/floor/plasteel,/area/engine/controlroom)
@@ -7917,17 +7917,17 @@
"cWm" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8; initialize_directions = 11; level = 1},/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor/plasteel{dir = 5; icon_state = "dark"; tag = "icon-vault (NORTHEAST)"},/area/turret_protected/aisat_interior)
"cWn" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{dir = 5; icon_state = "dark"; tag = "icon-vault (NORTHEAST)"},/area/turret_protected/aisat_interior)
"cWo" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/turf/simulated/floor/plasteel{dir = 5; icon_state = "dark"; tag = "icon-vault (NORTHEAST)"},/area/turret_protected/aisat_interior)
"cWp" = (/obj/machinery/bot/secbot/pingsky,/turf/simulated/floor/plasteel{dir = 5; icon_state = "dark"; tag = "icon-vault (NORTHEAST)"},/area/turret_protected/aisat_interior)
"cWp" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/navbeacon{codes_txt = "delivery"; dir = 4; location = "Engineering"},/obj/machinery/door/firedoor{dir = 8; name = "Firelock West"},/obj/machinery/door/window/westright{name = "Engineering Monitoring Station"; req_access = null; req_access_txt = "0"; req_one_access_txt = "11;24;34"},/turf/simulated/floor/plasteel{icon_state = "bot"},/area/engine/controlroom)
"cWq" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; on = 1},/turf/simulated/floor/plasteel{dir = 5; icon_state = "dark"; tag = "icon-vault (NORTHEAST)"},/area/turret_protected/aisat_interior)
"cWr" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plasteel{dir = 5; icon_state = "dark"; tag = "icon-vault (NORTHEAST)"},/area/turret_protected/aisat_interior)
"cWs" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4; initialize_directions = 11; level = 1},/obj/structure/cable,/obj/machinery/power/apc{dir = 4; name = "AI Satellite Antechamber APC"; pixel_x = 25},/turf/simulated/floor/plasteel{dir = 5; icon_state = "dark"; tag = "icon-vault (NORTHEAST)"},/area/turret_protected/aisat_interior)
"cWt" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/light/small{dir = 4},/obj/machinery/camera/motion{c_tag = "Mini Satellite Exterior North-West"; dir = 8; network = list("SS13","MiniSat")},/turf/simulated/floor/plating,/area/aisat)
"cWu" = (/turf/simulated/wall,/area/aisat)
"cWv" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/machinery/bot/floorbot{on = 0},/turf/simulated/floor/plasteel{dir = 8; icon_state = "vault"; tag = "icon-vault (WEST)"},/area/turret_protected/aisat_interior)
"cWv" = (/mob/living/simple_animal/bot/secbot/pingsky,/turf/simulated/floor/plasteel{dir = 5; icon_state = "dark"; tag = "icon-vault (NORTHEAST)"},/area/turret_protected/aisat_interior)
"cWw" = (/obj/machinery/ai_status_display{pixel_y = -32},/obj/machinery/porta_turret{dir = 1},/turf/simulated/floor/plasteel{dir = 5; icon_state = "dark"; tag = "icon-vault (NORTHEAST)"},/area/turret_protected/aisat_interior)
"cWx" = (/obj/machinery/camera/motion{c_tag = "Mini Satellite Antechamber"; dir = 1; network = list("SS13","MiniSat")},/turf/simulated/floor/plasteel{dir = 5; icon_state = "dark"; tag = "icon-vault (NORTHEAST)"},/area/turret_protected/aisat_interior)
"cWy" = (/obj/machinery/status_display{pixel_x = 0; pixel_y = -32},/obj/machinery/porta_turret{dir = 1},/turf/simulated/floor/plasteel{dir = 5; icon_state = "dark"; tag = "icon-vault (NORTHEAST)"},/area/turret_protected/aisat_interior)
"cWz" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/bot/cleanbot{on = 0},/turf/simulated/floor/plasteel{dir = 8; icon_state = "vault"; tag = "icon-vault (WEST)"},/area/turret_protected/aisat_interior)
"cWz" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/firealarm{dir = 8; pixel_x = -24},/mob/living/simple_animal/bot/floorbot{on = 0},/turf/simulated/floor/plasteel{dir = 8; icon_state = "vault"; tag = "icon-vault (WEST)"},/area/turret_protected/aisat_interior)
"cWA" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/light/small{dir = 8},/obj/machinery/camera/motion{c_tag = "Mini Satellite Exterior North-East"; dir = 4; network = list("SS13","MiniSat")},/turf/simulated/floor/plating,/area/aisat)
"cWB" = (/turf/simulated/wall/r_wall,/area/turret_protected/ai)
"cWC" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/wall/r_wall,/area/turret_protected/ai)
@@ -8472,7 +8472,7 @@
"dgV" = (/obj/machinery/door/poddoor/shutters{density = 0; dir = 8; icon_state = "shutter0"; id_tag = "voxshutters"; name = "Blast Shutters"; opacity = 0},/obj/structure/grille,/obj/structure/shuttle/window{dir = 4; icon = 'icons/turf/shuttle.dmi'; icon_state = "window5_mid"; tag = "icon-window5 (EAST)"},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox)
"dgW" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/table,/obj/machinery/recharger{pixel_y = 0},/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox)
"dgX" = (/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox)
"dgY" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/table,/obj/machinery/bot/floorbot{on = 0},/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox)
"dgY" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/mob/living/simple_animal/bot/cleanbot{on = 0},/turf/simulated/floor/plasteel{dir = 8; icon_state = "vault"; tag = "icon-vault (WEST)"},/area/turret_protected/aisat_interior)
"dgZ" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/table,/obj/machinery/cell_charger,/obj/item/weed_extract,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox)
"dha" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/table,/obj/item/broken_device,/obj/item/robot_parts/chest,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox)
"dhb" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/table,/obj/item/weapon/scalpel,/obj/item/stack/cable_coil,/obj/item/weapon/storage/firstaid/regular,/turf/simulated/shuttle/floor4/vox,/area/shuttle/vox)
@@ -8781,7 +8781,7 @@ bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbi
bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbFldiSdiUdiTbFlbikbFldiVdiVdiVbFlbikbFldiWdiYdiXbFlbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikaalabXabYabZacaacbaccacdaceacfacfaalbikbikbikbikbikabKabLabLabKbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikdgwdgNdgwbikbikdgOdgGdgydgPdgQdgydgydgGdgRbikbikdgwdgNdgwbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbFldiVdiVdiVbFlbikcVGdiZdjbdjadelbikbFldiVdiVdiVbFlbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikacgacgacgacgacgacgachaciacjackaclaalacmbikbikbikbikbikabKabLabLabKbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikdgwdgNdgwdgwdgwdgwdgwdgwdgwdgSdgwdgwdgwdgwdgwdgwdgwdgNdgwbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikcVGdiZdjbdjadelbikbikbikbikbikbikbikcVGdiZdjbdjadelbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikacgacnacoacpacqacracsacdaalaalaalaalbikbikbikbikbikbikbikabKabLabLabKactactactacuacvactactactabKabKabKabKabKbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikdgHdgNdgTdgTdgTdgTdgTdgTdgmdgUdgmdgTdgTdgTdgTdgTdgTdgNdgJbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikaabbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikacgacwacxacyaczacAacBacCaalacDacEacEacEacEacEbikbikbikbikbikabKacFacGactacHacIacJacKacLacMactabLabLabLabLabLabKbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikdgVdgXdgWdgZdgYdhadgmdgSdgwdgSdgwdgSdgmdhcdhbdhedhddgXdhfbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikaabbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikacgacwacxacyaczacAacBacCaalacDacEacEacEacEacEbikbikbikbikbikabKacFacGactacHacIacJacKacLacMactabLabLabLabLabLabKbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikdgVdgXdgWdgZanqdhadgmdgSdgwdgSdgwdgSdgmdhcdhbdhedhddgXdhfbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikaabaabbikbikbikbikbikbikaahbikbikbikbikbikbikbikbikbikbikacgacNacOacPacQacRacSacCaalacEacEacUacTacVacEacEacEbikbikbikbikabKacGactacWacXacYacXacXacZactadaadaadaadaadaadaabLadbbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikdgOdgXdgydgydgydhgdgmdgydgydgydgydgydgmdgydgydhhdgydgXdgRbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikacgacgacgacgacgacgadcaddacEacEadeadgadfadiadhacEacEbikbikbikbikbikabKactadjadkadladmadnadoactadpadqadradsadtaduadvbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikdgmdhjdhidhldhkdhmdgmdhndgydgydgydhodgmdhqdhpdhsdhrdhjdgmbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikadwadxadyadzadAadwadBadCacEadEadDadGadFadIadHadJacEbikbikbikbikbikbikactadKadLadMadNacXadOactadPadtadtadtadtaduadvbikbikbikbikbikbikbikaahbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikdgmdhtdhtdgwdgwdgwdgmdhudgydgydgydhvdgmdgwdgwdgwdhtdhtdgmbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
@@ -8800,7 +8800,7 @@ bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbi
bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikacGbikbikaabbikaabbikbikajQbikbikaabbikaabbikbikacGbikbikbikbikbikbikbikbikbikbikbikbikaeAakFafyakGakHakIakJakKakLajtakMakNakOakOakPakQakRajuakSakTakUakVakiakWakXakYakZalaalbalcaldaleakqalfalgalhalialjalkallalmaiCaiCaiCalnajOaieaieaieaieaieaieaieaieahAaabaloaabaabaabaloaabbikbikaabaloaabaabbikbikaloaabbikaabaabajkajPajmbikbikagQbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikaahbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
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@@ -8813,7 +8813,7 @@ bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbi
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@@ -8831,8 +8831,8 @@ bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbi
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+1 -1
View File
@@ -886,7 +886,7 @@
"rc" = (/obj/machinery/light/small{dir = 4},/obj/structure/stool/bed/roller,/obj/machinery/light_switch{pixel_x = 27; pixel_y = 0},/turf/simulated/floor/plasteel{dir = 2; icon_state = "whiteblue"},/area/mine/laborcamp)
"rd" = (/obj/machinery/atmospherics/pipe/simple/hidden,/obj/structure/closet/crate/internals,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/tank/emergency_oxygen,/obj/item/clothing/mask/breath,/obj/item/clothing/mask/breath,/obj/item/clothing/mask/breath,/obj/item/clothing/mask/breath,/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/mine/laborcamp)
"re" = (/obj/machinery/light/small,/obj/machinery/light_switch{pixel_y = -28},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/mine/laborcamp)
"rf" = (/obj/machinery/navbeacon{codes_txt = "patrol;next_patrol=2-NMine"; location = "1-Storage"},/obj/machinery/bot/secbot/ofitser,/turf/simulated/floor/plasteel{icon_state = "asteroidfloor"},/area/mine/laborcamp)
"rf" = (/obj/machinery/navbeacon{codes_txt = "patrol;next_patrol=2-NMine"; location = "1-Storage"},/mob/living/simple_animal/bot/secbot/ofitser,/turf/simulated/floor/plasteel{icon_state = "asteroidfloor"},/area/mine/laborcamp)
"rg" = (/obj/structure/plasticflaps/mining,/turf/simulated/floor/plasteel{icon_state = "asteroidfloor"},/area/mine/laborcamp)
"rh" = (/obj/machinery/navbeacon{codes_txt = "patrol;next_patrol=3-SMine"; location = "2-NMine"},/turf/simulated/floor/plasteel{icon_state = "asteroidfloor"},/area/mine/laborcamp)
"ri" = (/turf/simulated/floor/plating{icon_plating = "asteroidplating"; icon_state = "asteroidplating"},/area/mine/laborcamp)
+1 -1
View File
@@ -191,7 +191,7 @@
"dI" = (/turf/simulated/floor/plasteel/airless{icon_state = "damaged2"},/area/derelict/singularity_engine)
"dJ" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/turf/simulated/floor/plasteel,/area/derelict/bridge/access)
"dK" = (/obj/machinery/door/window/eastleft{name = "Heads of Staff"; req_access_txt = "19"},/turf/simulated/floor/plasteel,/area/derelict/bridge/access)
"dL" = (/obj/machinery/bot/secbot/buzzsky,/turf/simulated/floor/plasteel,/area/derelict/bridge)
"dL" = (/mob/living/simple_animal/bot/secbot/buzzsky,/turf/simulated/floor/plasteel,/area/derelict/bridge)
"dM" = (/obj/structure/table,/obj/item/device/paicard,/turf/simulated/floor/plasteel,/area/derelict/bridge)
"dN" = (/obj/structure/stool,/turf/simulated/floor/plasteel,/area/derelict/bridge)
"dO" = (/obj/structure/table,/obj/item/weapon/stock_parts/cell,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plasteel,/area/derelict/bridge)
+38
View File
@@ -0,0 +1,38 @@
//Bot defines, placed here so they can be read by other things!
#define BOT_STEP_DELAY 4 //Delay between movemements
#define BOT_STEP_MAX_RETRIES 5 //Maximum times a bot will retry to step from its position
#define DEFAULT_SCAN_RANGE 7 //default view range for finding targets.
//Mode defines
#define BOT_IDLE 0 // idle
#define BOT_HUNT 1 // found target, hunting
#define BOT_PREP_ARREST 2 // at target, preparing to arrest
#define BOT_ARREST 3 // arresting target
#define BOT_START_PATROL 4 // start patrol
#define BOT_PATROL 5 // patrolling
#define BOT_SUMMON 6 // summoned by PDA
#define BOT_CLEANING 7 // cleaning (cleanbots)
#define BOT_REPAIRING 8 // repairing hull breaches (floorbots)
#define BOT_MOVING 9 // for clean/floor/med bots, when moving.
#define BOT_HEALING 10 // healing people (medbots)
#define BOT_RESPONDING 11 // responding to a call from the AI
#define BOT_DELIVER 12 // moving to deliver
#define BOT_GO_HOME 13 // returning to home
#define BOT_BLOCKED 14 // blocked
#define BOT_NAV 15 // computing navigation
#define BOT_WAIT_FOR_NAV 16 // waiting for nav computation
#define BOT_NO_ROUTE 17 // no destination beacon found (or no route)
//Bot types
#define SEC_BOT 1 // Secutritrons (Beepsky) and ED-209s
#define MULE_BOT 2 // MULEbots
#define FLOOR_BOT 4 // Floorbots
#define CLEAN_BOT 8 // Cleanbots
#define MED_BOT 16 // Medibots
//Sentience types
#define SENTIENCE_ORGANIC 1
#define SENTIENCE_ARTIFICIAL 2
#define SENTIENCE_OTHER 3
+2 -1
View File
@@ -14,7 +14,8 @@
#define DIAG_HUD "9" // Silicon health bar
#define DIAG_BATT_HUD "10"// Borg/Mech power meter
#define DIAG_MECH_HUD "11"// Mech health bar
#define STATUS_HUD_OOC "12" // STATUS_HUD without virus db check for someone being ill.
#define STATUS_HUD_OOC "12"// STATUS_HUD without virus db check for someone being ill.
#define DIAG_BOT_HUD "13"// Bot HUDS
//for antag huds. these are used at the /mob level
#define SPECIALROLE_HUD "13"
+1
View File
@@ -22,6 +22,7 @@ var/global/list/spirits = list() //List of all the spirits, including Masks
var/global/list/living_mob_list = list() //List of all alive mobs, including clientless. Excludes /mob/new_player
var/global/list/dead_mob_list = list() //List of all dead mobs, including clientless. Excludes /mob/new_player
var/global/list/respawnable_list = list() //List of all mobs, dead or in mindless creatures that still be respawned.
var/global/list/simple_animal_list = list() //List of all simple animals, including clientless
//global var of unsafe-to-spawn-on-reaction mobs
var/global/list/blocked_mobs = list(/mob/living/simple_animal,
+4 -2
View File
@@ -11,8 +11,6 @@ var/global/list/joblist = list() //list of all jobstypes, minus borg and AI
var/global/list/airlocks = list() //list of all airlocks
var/global/list/singularities = list() //list of all singularities
var/global/list/janitorial_equipment = list() //list of janitorial equipment
var/global/list/aibots = list() // AI controlled bots
var/global/list/table_recipes = list() //list of all table craft recipes
var/global/list/all_areas = list()
@@ -24,6 +22,10 @@ var/global/list/apcs = list()
var/global/list/air_alarms = list()
var/global/list/power_monitors = list()
var/global/list/navbeacons = list() //list of all bot nagivation beacons, used for patrolling.
var/global/list/deliverybeacons = list() //list of all MULEbot delivery beacons.
var/global/list/deliverybeacontags = list() //list of all tags associated with delivery beacons.
var/global/list/beacons = list()
var/global/list/shuttle_caller_list = list() //list of all communication consoles and AIs, for automatic shuttle calls when there are none.
var/global/list/tracked_implants = list() //list of all current implants that are tracked to work out what sort of trek everyone is on. Sadly not on lavaworld not implemented...
+5 -1
View File
@@ -130,4 +130,8 @@
#define ui_ai_pda_log "SOUTH:6,WEST+11"
#define ui_ai_take_picture "SOUTH:6,WEST+12"
#define ui_ai_view_images "SOUTH:6,WEST+13"
#define ui_ai_sensor "SOUTH:6,WEST+14"
#define ui_ai_sensor "SOUTH:6,WEST+14"
// Bots
#define ui_bot_radio "EAST-1:28,SOUTH:7"
#define ui_bot_pull "EAST-2:26,SOUTH:7"
+70
View File
@@ -0,0 +1,70 @@
/obj/screen/bot
icon = 'icons/mob/screen1_bot.dmi'
/obj/screen/bot/radio
name = "radio"
icon_state = "radio"
/obj/screen/bot/radio/Click()
if(isbot(usr))
var/mob/living/simple_animal/bot/B = usr
B.Radio.interact(usr)
/datum/hud/proc/bot_hud()
src.adding = list()
src.other = list()
var/obj/screen/using
using = new /obj/screen/bot/radio()
using.name = "radio"
using.dir = SOUTHWEST
using.icon_state = "radio"
using.screen_loc = ui_bot_radio
using.layer = 20
src.adding += using
mymob.healths = new /obj/screen()
mymob.healths.icon = 'icons/mob/screen1_bot.dmi'
mymob.healths.icon_state = "health0"
mymob.healths.name = "health"
mymob.healths.screen_loc = ui_borg_health
mymob.oxygen = new /obj/screen()
mymob.oxygen.icon = 'icons/mob/screen1_bot.dmi'
mymob.oxygen.icon_state = "oxy0"
mymob.oxygen.name = "oxygen"
mymob.oxygen.screen_loc = ui_oxygen
mymob.fire = new /obj/screen()
mymob.fire.icon = 'icons/mob/screen1_bot.dmi'
mymob.fire.icon_state = "fire0"
mymob.fire.name = "fire"
mymob.fire.screen_loc = ui_fire
mymob.pullin = new /obj/screen/pull()
mymob.pullin.icon = 'icons/mob/screen1_bot.dmi'
mymob.pullin.update_icon(mymob)
mymob.pullin.screen_loc = ui_bot_pull
mymob.blind = new /obj/screen()
mymob.blind.icon = 'icons/mob/screen1_full.dmi'
mymob.blind.icon_state = "blackimageoverlay"
mymob.blind.name = " "
mymob.blind.screen_loc = "CENTER-7,CENTER-7"
mymob.blind.layer = 0
mymob.blind.mouse_opacity = 0
mymob.flash = new /obj/screen()
mymob.flash.icon = 'icons/mob/screen1_bot.dmi'
mymob.flash.icon_state = "blank"
mymob.flash.name = "flash"
mymob.flash.screen_loc = "WEST,SOUTH to EAST,NORTH"
mymob.flash.layer = 17
mymob.client.screen = list()
mymob.client.screen += list(mymob.oxygen, mymob.fire, mymob.healths, mymob.pullin, mymob.blind, mymob.flash)
mymob.client.screen += adding + other
mymob.client.screen += mymob.client.void
return
+4
View File
@@ -194,6 +194,8 @@ datum/hud/New(mob/owner)
ai_hud()
else if(isrobot(mymob))
robot_hud()
else if(isbot(mymob))
bot_hud()
else if(isobserver(mymob))
ghost_hud()
else if(isovermind(mymob))
@@ -206,6 +208,8 @@ datum/hud/New(mob/owner)
guardian_hud()
else if(ispet(mymob))
corgi_hud()
else
//Triggered when F12 is pressed (Unless someone changed something in the DMF)
/mob/verb/button_pressed_F12(var/full = 0 as null)
+37
View File
@@ -0,0 +1,37 @@
var/global/datum/controller/process/animal/animal_master
/datum/controller/process/animal
var/current_cycle
/datum/controller/process/animal/setup()
name = "animal"
schedule_interval = 20 // every 2 seconds
start_delay = 16
log_startup_progress("Simple animal ticker starting up.")
if(animal_master)
qdel(animal_master) //only one mob master
animal_master = src
/datum/controller/process/animal/started()
..()
if(!simple_animal_list)
simple_animal_list = list()
/datum/controller/process/animal/statProcess()
..()
stat(null, "[simple_animal_list.len] simple animals")
/datum/controller/process/animal/doWork()
for(last_object in simple_animal_list)
var/mob/living/simple_animal/M = last_object
if(istype(M) && isnull(M.gcDestroyed))
if(!M.client && M.stat == CONSCIOUS)
try
M.process_ai()
catch(var/exception/e)
catchException(e, M)
SCHECK
else
catchBadType(M)
simple_animal_list -= M
current_cycle++
+1 -1
View File
@@ -277,7 +277,7 @@
name = "Completed Robots"
id = "finished"
blacklist = null
whitelist = list(/obj/mecha,/obj/machinery/bot,/mob/living/silicon/robot)
whitelist = list(/obj/mecha,/mob/living/simple_animal/bot,/mob/living/silicon/robot)
mobcheck = 1
//todo: detect and allow finished cyborg endoskeletons with no brain
contains(var/atom/A)
+2 -2
View File
@@ -3,7 +3,7 @@
desc = "This spell conjures objs of the specified types in range."
var/list/summon_type = list() //determines what exactly will be summoned
//should be text, like list("/obj/machinery/bot/ed209")
//should be text, like list("/mob/simple_animal/bot/ed209")
var/summon_lifespan = 0 // 0=permanent, any other time in deciseconds
var/summon_amt = 1 //amount of objects summoned
@@ -61,7 +61,7 @@
name = "Dispense Wizard Justice"
desc = "This spell dispenses wizard justice."
summon_type = list(/obj/machinery/bot/ed209)
summon_type = list(/mob/living/simple_animal/bot/ed209)
summon_amt = 10
range = 3
newVars = list("emagged" = 1,"name" = "Wizard's Justicebot")
+5 -5
View File
@@ -77,10 +77,10 @@ var/list/all_supply_groups = list(supply_emergency,supply_security,supply_engine
/datum/supply_packs/emergency/evac
name = "Emergency Equipment Crate"
contains = list(/obj/machinery/bot/floorbot,
/obj/machinery/bot/floorbot,
/obj/machinery/bot/medbot,
/obj/machinery/bot/medbot,
contains = list(/mob/living/simple_animal/bot/floorbot,
/mob/living/simple_animal/bot/floorbot,
/mob/living/simple_animal/bot/medbot,
/mob/living/simple_animal/bot/medbot,
/obj/item/weapon/tank/air,
/obj/item/weapon/tank/air,
/obj/item/weapon/tank/air,
@@ -1145,7 +1145,7 @@ var/list/all_supply_groups = list(supply_emergency,supply_security,supply_engine
/datum/supply_packs/misc/mule
name = "MULEbot Crate"
contains = list(/obj/machinery/bot/mulebot)
contains = list(/mob/living/simple_animal/bot/mulebot)
cost = 20
containertype = /obj/structure/largecrate/mule
containername = "\improper MULEbot crate"
+3 -3
View File
@@ -1,6 +1,6 @@
/datum/wires/mulebot
random = 1
holder_type = /obj/machinery/bot/mulebot
holder_type = /mob/living/simple_animal/bot/mulebot
wire_count = 10
var/const/WIRE_POWER1 = 1 // power connections
@@ -14,7 +14,7 @@ var/const/WIRE_REMOTE_TX = 128 // remote trans status
var/const/WIRE_BEACON_RX = 256 // beacon ping recv
/datum/wires/mulebot/CanUse(var/mob/living/L)
var/obj/machinery/bot/mulebot/M = holder
var/mob/living/simple_animal/bot/mulebot/M = holder
if(M.open)
return 1
return 0
@@ -22,7 +22,7 @@ var/const/WIRE_BEACON_RX = 256 // beacon ping recv
// So the wires do not open a new window, handle the interaction ourselves.
/datum/wires/mulebot/Interact(var/mob/living/user)
if(CanUse(user))
var/obj/machinery/bot/mulebot/M = holder
var/mob/living/simple_animal/bot/mulebot/M = holder
M.interact(user)
/datum/wires/mulebot/UpdatePulsed(var/index)
+22 -41
View File
@@ -62,14 +62,19 @@ Actual Adjacent procs :
return b.f - a.f
//wrapper that returns an empty list if A* failed to find a path
/proc/get_path_to(start, end, atom, dist, maxnodes, maxnodedepth = 30, mintargetdist, adjacent = /turf/proc/reachableAdjacentTurfs, id=null, turf/exclude=null, simulated_only = 1)
var/list/path = AStar(start, end, atom, dist, maxnodes, maxnodedepth, mintargetdist, adjacent,id, exclude, simulated_only)
/proc/get_path_to(caller, end, dist, maxnodes, maxnodedepth = 30, mintargetdist, adjacent = /turf/proc/reachableAdjacentTurfs, id=null, turf/exclude=null, simulated_only = 1)
var/list/path = AStar(caller, end, dist, maxnodes, maxnodedepth, mintargetdist, adjacent, id, exclude, simulated_only)
if(!path)
path = list()
return path
//the actual algorithm
/proc/AStar(start, end, atom, dist, maxnodes, maxnodedepth = 30, mintargetdist, adjacent = /turf/proc/reachableAdjacentTurfs, id=null, turf/exclude=null, simulated_only = 1)
/proc/AStar(caller, end, dist, maxnodes, maxnodedepth = 30, mintargetdist, adjacent = /turf/proc/reachableAdjacentTurfs, id=null, turf/exclude=null, simulated_only = 1)
//sanitation
var/start = get_turf(caller)
if(!start)
return 0
if(maxnodes)
//if start turf is farther than maxnodes from end turf, no need to do anything
@@ -82,11 +87,6 @@ Actual Adjacent procs :
var/list/path = null //the returned path, if any
var/PathNode/cur //current processed turf
//sanitation
start = get_turf(start)
if(!start)
return 0
//initialization
open.Insert(new /PathNode(start,null,0,call(start,dist)(end),0))
@@ -118,9 +118,9 @@ Actual Adjacent procs :
break
//get adjacents turfs using the adjacent proc, checking for access with id
var/list/L = call(cur.source,adjacent)(atom,id, simulated_only)
var/list/L = call(cur.source,adjacent)(caller, id, simulated_only)
for(var/turf/T in L)
if(T == exclude || T in closed)
if(T == exclude || (T in closed))
continue
var/newg = cur.g + call(cur.source,dist)(T)
@@ -151,7 +151,7 @@ Actual Adjacent procs :
//Returns adjacent turfs in cardinal directions that are reachable
//simulated_only controls whether only simulated turfs are considered or not
/turf/proc/reachableAdjacentTurfs(atom, ID, simulated_only)
/turf/proc/reachableAdjacentTurfs(caller, ID, simulated_only)
var/list/L = new()
var/turf/simulated/T
@@ -159,45 +159,26 @@ Actual Adjacent procs :
T = get_step(src,dir)
if(simulated_only && !istype(T))
continue
if(!T.density && !LinkBlockedWithAccess(T, ID))
if(!T.density && !LinkBlockedWithAccess(T,caller, ID))
L.Add(T)
return L
//Returns adjacent turfs in cardinal directions that are reachable via atmos
/turf/proc/reachableAdjacentAtmosTurfs()
var/list/L = new()
var/turf/simulated/T
return atmos_adjacent_turfs
for(var/dir in cardinal)
if(dir & atmos_adjacent_turfs)
T = get_step(src,dir)
if(!istype(T))
continue
if(CanAtmosPass(T))
L.Add(T)
return L
/turf/proc/LinkBlockedWithAccess(turf/T, obj/item/weapon/card/id/ID)
/turf/proc/LinkBlockedWithAccess(turf/T, caller, ID)
var/adir = get_dir(src, T)
var/rdir = get_dir(T, src)
if(DirBlockedWithAccess(src, adir, ID))
return 1
if(DirBlockedWithAccess(T, rdir, ID))
return 1
for(var/obj/O in T)
if(O.density && !istype(O, /obj/machinery/door) && !(O.flags & ON_BORDER))
return 1
return 0
/proc/DirBlockedWithAccess(turf/T, dir, ID)
for(var/obj/structure/window/D in T)
if(!D.density)
continue
if(D.dir == SOUTHWEST)
for(var/obj/structure/window/W in src)
if(!W.CanAStarPass(ID, adir))
return 1
if(D.dir == dir)
for(var/obj/machinery/door/window/W in src)
if(!W.CanAStarPass(ID, adir))
return 1
for(var/obj/machinery/door/D in T)
if(!D.CanAStarPass(ID, dir))
for(var/obj/O in T)
if(!O.CanAStarPass(ID, rdir, caller))
return 1
return 0
return 0
+1 -1
View File
@@ -60,7 +60,7 @@ var/global/max_secret_rooms = 6
if("organharvest")
walltypes = list(/turf/simulated/wall/r_wall=2,/turf/simulated/wall=2,/turf/simulated/mineral/random/high_chance=1)
floortypes = list(/turf/simulated/floor,/turf/simulated/floor/engine)
treasureitems = list(/obj/machinery/bot/medbot/mysterious=1, /obj/item/weapon/circular_saw=1, /obj/structure/closet/critter/cat=2)
treasureitems = list(/mob/living/simple_animal/bot/medbot/mysterious=1, /obj/item/weapon/circular_saw=1, /obj/structure/closet/critter/cat=2)
fluffitems = list(/obj/effect/decal/cleanable/blood=5,/obj/item/organ/internal/appendix=2,/obj/structure/closet/crate/freezer=2,
/obj/machinery/optable=1,/obj/item/weapon/scalpel=1,/obj/item/weapon/storage/firstaid/regular=3,
/obj/item/weapon/tank/anesthetic=1, /obj/item/weapon/surgical_drapes=2, /obj/item/device/mass_spectrometer/adv=1,/obj/item/clothing/glasses/hud/health=1)
+41 -2
View File
@@ -44,7 +44,7 @@
hud_icons = list(ID_HUD, IMPTRACK_HUD, IMPLOYAL_HUD, IMPCHEM_HUD, WANTED_HUD)
/datum/atom_hud/data/diagnostic
hud_icons = list (DIAG_HUD, DIAG_STAT_HUD, DIAG_BATT_HUD, DIAG_MECH_HUD)
hud_icons = list (DIAG_HUD, DIAG_STAT_HUD, DIAG_BATT_HUD, DIAG_MECH_HUD, DIAG_BOT_HUD)
/* MED/SEC/DIAG HUD HOOKS */
@@ -253,4 +253,43 @@
var/image/holder = hud_list[DIAG_STAT_HUD]
holder.icon_state = null
if(internal_damage)
holder.icon_state = "hudwarn"
holder.icon_state = "hudwarn"
/*~~~~~~~~~
Bots!
~~~~~~~~~~*/
/mob/living/simple_animal/bot/proc/diag_hud_set_bothealth()
var/image/holder = hud_list[DIAG_HUD]
if(stat == DEAD)
holder.icon_state = "huddiagdead"
else
holder.icon_state = "huddiag[RoundDiagBar(health/maxHealth)]"
/mob/living/simple_animal/bot/proc/diag_hud_set_botstat() //On (With wireless on or off), Off, EMP'ed
var/image/holder = hud_list[DIAG_STAT_HUD]
if(on)
holder.icon_state = "hudstat"
else if(stat) //Generally EMP causes this
holder.icon_state = "hudoffline"
else //Bot is off
holder.icon_state = "huddead2"
/mob/living/simple_animal/bot/proc/diag_hud_set_botmode() //Shows a bot's current operation
var/image/holder = hud_list[DIAG_BOT_HUD]
if(client) //If the bot is player controlled, it will not be following mode logic!
holder.icon_state = "hudsentient"
return
switch(mode)
if(BOT_SUMMON, BOT_RESPONDING) //Responding to PDA or AI summons
holder.icon_state = "hudcalled"
if(BOT_CLEANING, BOT_REPAIRING, BOT_HEALING) //Cleanbot cleaning, Floorbot fixing, or Medibot Healing
holder.icon_state = "hudworking"
if(BOT_PATROL, BOT_START_PATROL) //Patrol mode
holder.icon_state = "hudpatrol"
if(BOT_PREP_ARREST, BOT_ARREST, BOT_HUNT, BOT_BLOCKED, BOT_NO_ROUTE) //STOP RIGHT THERE, CRIMINAL SCUM!
holder.icon_state = "hudalert"
if(BOT_MOVING, BOT_DELIVER, BOT_GO_HOME, BOT_NAV, BOT_WAIT_FOR_NAV) //Moving to target for normal bots, moving to deliver or go home for MULES.
holder.icon_state = "hudmove"
else
holder.icon_state = ""
+1 -8
View File
@@ -8,14 +8,7 @@
icon = 'icons/mob/blob.dmi'
pass_flags = PASSBLOB
faction = list("blob")
min_oxy = 0
max_oxy = 0
min_tox = 0
max_tox = 0
min_co2 = 0
max_co2 = 0
min_n2 = 0
max_n2 = 0
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0
maxbodytemp = 360
universal_speak = 1 //So mobs can understand them when a blob uses Blob Broadcast
+5
View File
@@ -35,6 +35,11 @@
if(istype(mover) && mover.checkpass(PASSBLOB)) return 1
return 0
/obj/effect/blob/CanAStarPass(ID, dir, caller)
. = 0
if(ismovableatom(caller))
var/atom/movable/mover = caller
. = . || mover.checkpass(PASSBLOB)
/obj/effect/blob/process()
Life()
@@ -43,7 +43,7 @@
return
if(!isturf(user.loc))
return
if(!AStar(user.loc, target.loc, null, /turf/proc/Distance, user.mind.changeling.sting_range, simulated_only = 0))
if(!AStar(user, target.loc, /turf/proc/Distance, user.mind.changeling.sting_range, simulated_only = 0))
return
if(target.mind && target.mind.changeling)
sting_feedback(user,target)
@@ -46,19 +46,12 @@
harm_intent_damage = 5
minbodytemp = 0
maxbodytemp = 500
min_oxy = 0
max_oxy = INFINITY
min_tox = 0
max_tox = INFINITY
min_co2 = 0
max_co2 = INFINITY
min_n2 = 0
max_n2 = INFINITY
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
unsuitable_atmos_damage = 0
melee_damage_lower = 15
melee_damage_upper = 15
melee_damage_type = STAMINA
ignored_damage_types = list(BRUTE = 0, BURN = 0, TOX = 1, CLONE = 1, STAMINA = 1, OXY = 1)
damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 0, CLONE = 0, STAMINA = 0, OXY = 0)
environment_smash = 0
attacktext = "shocks"
attack_sound = 'sound/effects/EMPulse.ogg'
@@ -17,14 +17,7 @@
attack_sound = 'sound/weapons/punch1.ogg'
minbodytemp = 0
maxbodytemp = INFINITY
min_oxy = 0
max_oxy = INFINITY
min_tox = 0
max_tox = INFINITY
min_co2 = 0
max_co2 = INFINITY
min_n2 = 0
max_n2 = INFINITY
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
attacktext = "punches"
maxHealth = INFINITY //The spirit itself is invincible
health = INFINITY
@@ -17,14 +17,7 @@
pass_flags = PASSTABLE
ventcrawler = 2
min_oxy = 0
max_oxy = 0
min_tox = 0
max_tox = 0
min_co2 = 0
max_co2 = 0
min_n2 = 0
max_n2 = 0
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0
maxHealth = 150
@@ -164,18 +164,18 @@
if(attempt_cast(user))
for(var/turf/T in targets)
spawn(0)
for(var/obj/machinery/bot/bot in T.contents)
for(var/mob/living/simple_animal/bot/bot in T.contents)
if(!bot.emagged)
new/obj/effect/overlay/temp/revenant(bot.loc)
bot.locked = 0
bot.open = 1
bot.Emag(null)
bot.emag_act(null)
for(var/mob/living/carbon/human/human in T.contents)
human << "<span class='warning'>You feel [pick("your sense of direction flicker out", "a stabbing pain in your head", "your mind fill with static")].</span>"
new/obj/effect/overlay/temp/revenant(human.loc)
human.emp_act(1)
for(var/obj/thing in T.contents)
if(istype(thing, /obj/machinery/power/apc) || istype(thing, /obj/machinery/power/smes) || istype(thing, /obj/machinery/bot)) //Doesn't work on dominators, SMES and APCs, to prevent kekkery
if(istype(thing, /obj/machinery/power/apc) || istype(thing, /obj/machinery/power/smes)) //Doesn't work on dominators, SMES and APCs, to prevent kekkery
continue
if(prob(20))
if(prob(50))
@@ -18,14 +18,7 @@
stop_automated_movement = 1
status_flags = CANPUSH
attack_sound = 'sound/misc/demon_attack1.ogg'
min_oxy = 0
max_oxy = INFINITY
min_tox = 0
max_tox = INFINITY
min_co2 = 0
max_co2 = INFINITY
min_n2 = 0
max_n2 = INFINITY
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0
maxbodytemp = INFINITY
faction = list("slaughter")
@@ -389,7 +389,7 @@
if(locs.len == num_bats) //we found 2 locations and thats all we need
break
var/turf/T = get_step(usr, direction) //getting a loc in that direction
if(AStar(usr.loc, T, /turf/proc/AdjacentTurfs, /turf/proc/Distance, 1, simulated_only = 0)) // if a path exists, so no dense objects in the way its valid salid
if(AStar(user, T, /turf/proc/Distance, 1, simulated_only = 0)) // if a path exists, so no dense objects in the way its valid salid
locs += T
// pad with player location
+6 -18
View File
@@ -108,7 +108,6 @@
//returns 1 if this mob has sufficient access to use this object
/obj/proc/allowed(mob/M)
generate_req_lists()
//check if we don't require any access at all
if(check_access())
return 1
@@ -151,23 +150,12 @@
req_one_access += n
/obj/proc/check_access(obj/item/I)
if(!istype(req_access, /list))
return 1
if(!req_access.len && (!req_one_access || !req_one_access.len))
return 1
if(!I)
return 0
for(var/req in src.req_access)
if(!(req in I.GetAccess())) //doesn't have this access
return 0
if(req_one_access && req_one_access.len)
for(var/req in req_one_access)
if(req in I.GetAccess()) //has an access from the single access list
return 1
return 0
return 1
var/list/L
if(I)
L = I.GetAccess()
else
L = list()
return check_access_list(L)
/obj/proc/check_access_list(var/list/L)
generate_req_lists()
-801
View File
@@ -1,801 +0,0 @@
// AI (i.e. game AI, not the AI player) controlled bots
/obj/machinery/bot
icon = 'icons/obj/aibots.dmi'
layer = MOB_LAYER
light_range = 3
use_power = 0
var/obj/item/weapon/card/id/botcard // the ID card that the bot "holds"
var/list/prev_access = list()
var/on = 1
var/health = 0 //do not forget to set health for your bot!
var/maxhealth = 0
var/fire_dam_coeff = 1.0
var/brute_dam_coeff = 1.0
var/open = 0//Maint panel
var/locked = 1
var/hacked = 0 //Used to differentiate between being hacked by silicons and emagged by humans.
var/text_hack = "" //Custom text returned to a silicon upon hacking a bot.
var/text_dehack = "" //Text shown when resetting a bots hacked status to normal.
var/text_dehack_fail = "" //Shown when a silicon tries to reset a bot emagged with the emag item, which cannot be reset.
var/declare_message = "" //What the bot will display to the HUD user.
var/frustration = 0 //Used by some bots for tracking failures to reach their target.
var/speed = 2 //The speed at which the bot moves, or the number of times it moves per process() tick.
var/turf/ai_waypoint //The end point of a bot's path, or the target location.
var/list/path = list() //List of turfs through which a bot 'steps' to reach the waypoint.
var/pathset = 0
var/list/ignore_list = list() //List of unreachable targets for an ignore-list enabled bot to ignore.
var/mode = 0 //Standardizes the vars that indicate the bot is busy with its function.
var/tries = 0 //Number of times the bot tried and failed to move.
var/remote_disabled = 0 //If enabled, the AI cannot *Remotely* control a bot. It can still control it through cameras.
var/mob/living/silicon/ai/calling_ai //Links a bot to the AI calling it.
var/obj/item/device/radio/Radio //The bot's radio, for speaking to people.
var/radio_name = "Common"
//var/emagged = 0 //Urist: Moving that var to the general /bot tree as it's used by most bots
var/auto_patrol = 0// set to make bot automatically patrol
var/turf/patrol_target // this is turf to navigate to (location of beacon)
var/turf/summon_target // The turf of a user summoning a bot.
var/new_destination // pending new destination (waiting for beacon response)
var/destination // destination description tag
var/next_destination // the next destination in the patrol route
var/blockcount = 0 //number of times retried a blocked path
var/awaiting_beacon = 0 // count of pticks awaiting a beacon response
var/nearest_beacon // the nearest beacon's tag
var/turf/nearest_beacon_loc // the nearest beacon's location
var/beacon_freq = 1445 // navigation beacon frequency
var/control_freq = BOT_FREQ // bot control frequency
var/bot_filter // The radio filter the bot uses to identify itself on the network.
var/bot_type = 0 //The type of bot it is, for radio control.
#define SEC_BOT 1 // Secutritrons (Beepsky) and ED-209s
#define MULE_BOT 2 // MULEbots
#define FLOOR_BOT 3 // Floorbots
#define CLEAN_BOT 4 // Cleanbots
#define MED_BOT 5 // Medibots
var/bot_type_name = "Bot"
#define DEFAULT_SCAN_RANGE 7 //default view range for finding targets.
//Mode defines
#define BOT_IDLE 0 // idle
#define BOT_HUNT 1 // found target, hunting
#define BOT_PREP_ARREST 2 // at target, preparing to arrest
#define BOT_ARREST 3 // arresting target
#define BOT_START_PATROL 4 // start patrol
#define BOT_PATROL 5 // patrolling
#define BOT_SUMMON 6 // summoned by PDA
#define BOT_CLEANING 7 // cleaning (cleanbots)
#define BOT_REPAIRING 8 // repairing hull breaches (floorbots)
#define BOT_MOVING 9 // for clean/floor bots, when moving.
#define BOT_HEALING 10 // healing people (medbots)
#define BOT_RESPONDING 11 // responding to a call from the AI
#define BOT_LOADING 12 // loading/unloading
#define BOT_DELIVER 13 // moving to deliver
#define BOT_GO_HOME 14 // returning to home
#define BOT_BLOCKED 15 // blocked
#define BOT_NAV 16 // computing navigation
#define BOT_WAIT_FOR_NAV 17 // waiting for nav computation
#define BOT_NO_ROUTE 18 // no destination beacon found (or no route)
var/list/mode_name = list("In Pursuit","Preparing to Arrest","Arresting","Beginning Patrol","Patrolling","Summoned by PDA", \
"Cleaning", "Repairing", "Proceeding to work site","Healing","Responding","Loading/Unloading","Navigating to Delivery Location","Navigating to Home", \
"Waiting for clear path","Calculating navigation path","Pinging beacon network","Unable to reach destination")
//This holds text for what the bot is mode doing, reported on the AI's bot control interface.
/obj/machinery/bot/proc/turn_on()
if(stat) return 0
on = 1
set_light(initial(light_range))
return 1
/obj/machinery/bot/proc/turn_off()
on = 0
set_light(0)
bot_reset() //Resets an AI's call, should it exist.
/obj/machinery/bot/New()
..()
aibots += src //Global bot list
botcard = new /obj/item/weapon/card/id(src)
set_custom_texts()
Radio = new /obj/item/device/radio(src)
Radio.listening = 0 //Makes bot radios transmit only so no one hears things while adjacent to one.
Radio.config(list("[radio_name]" = 0))
Radio.follow_target = src
/obj/machinery/bot/Destroy()
aibots -= src
qdel(Radio)
Radio = null
qdel(botcard)
botcard = null
return ..()
/obj/machinery/bot/proc/add_to_beacons(bot_filter) //Master filter control for bots. Must be placed in the bot's local New() to support map spawned bots.
spawn(20)
if(radio_controller)
radio_controller.add_object(src, beacon_freq, RADIO_NAVBEACONS)
if(bot_filter)
radio_controller.add_object(src, control_freq, bot_filter)
/obj/machinery/bot/proc/explode()
qdel(src)
/obj/machinery/bot/proc/healthcheck()
if (health <= 0)
explode()
/obj/machinery/bot/proc/Emag(mob/user as mob) //Master Emag proc. Ensure this is called in your bot before setting unique functions.
if(locked) //First emag application unlocks the bot's interface. Apply a screwdriver to use the emag again.
locked = 0
emagged = 1
user << "<span class='warning'>You bypass [src]'s controls.</span>"
if(!locked && open) //Bot panel is unlocked by ID or emag, and the panel is screwed open. Ready for emagging.
emagged = 2
remote_disabled = 1 //Manually emagging the bot locks out the AI built in panel.
locked = 1 //Access denied forever!
bot_reset()
turn_on() //The bot automatically turns on when emagged, unless recently hit with EMP.
else //Bot is unlocked, but the maint panel has not been opened with a screwdriver yet.
user << "<span class='notice'>You need to open maintenance panel first.</span>"
/obj/machinery/bot/examine(mob/user)
..(user)
if (health < maxhealth)
if (health > maxhealth/3)
user << "<span class='danger'>[src]'s parts look loose.</span>"
else
user << "<span class='danger'>[src]'s parts look very loose.</span>"
else
user << "[src] is in pristine condition."
/obj/machinery/bot/attack_alien(var/mob/living/carbon/alien/user as mob)
user.changeNext_move(CLICK_CD_MELEE)
user.do_attack_animation(src)
health -= rand(15,30)*brute_dam_coeff
visible_message("<span class='userdanger'>[user] has slashed [src]!</span>")
playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1)
if(prob(10))
new /obj/effect/decal/cleanable/blood/oil(loc)
healthcheck()
/obj/machinery/bot/attack_animal(var/mob/living/simple_animal/M as mob)
M.do_attack_animation(src)
if(M.melee_damage_upper == 0)
return
health -= M.melee_damage_upper
visible_message("<span class='userdanger'>[M] has [M.attacktext] [src]!</span>")
add_logs(M, src, "attacked", admin=0)
if(prob(10))
new /obj/effect/decal/cleanable/blood/oil(loc)
healthcheck()
/obj/machinery/bot/Topic(href, href_list) //Master Topic to handle common functions.
. = ..()
if (.)
return
if(topic_denied(usr))
usr << "<span class='warning'>[src]'s interface is not responding!</span>"
href_list = list()
return
usr.set_machine(src)
add_fingerprint(usr)
if((href_list["power"]) && (allowed(usr) || !locked))
if (on)
turn_off()
else
turn_on()
switch(href_list["operation"])
if("patrol")
auto_patrol = !auto_patrol
mode = BOT_IDLE
if("remote")
remote_disabled = !remote_disabled
if("hack")
if(emagged != 2)
emagged = 2
hacked = 1
locked = 1
usr << "<span class='warning'>[text_hack]</span>"
bot_reset()
else if(!hacked)
usr << "<span class='userdanger'>[text_dehack_fail]</span>"
else
emagged = 0
hacked = 0
usr << "<span class='notice'>[text_dehack]</span>"
bot_reset()
updateUsrDialog()
/obj/machinery/bot/proc/topic_denied(mob/user) //Access check proc for bot topics! Remember to place in a bot's individual Topic if desired.
// 0 for access, 1 for denied.
if(emagged == 2) //An emagged bot cannot be controlled by humans, silicons can if one hacked it.
if(!hacked) //Manually emagged by a human - access denied to all.
return 1
else if(!issilicon(user)) //Bot is hacked, so only silicons are allowed access.
return 1
else
return 0
/obj/machinery/bot/proc/bot_process() //Master process which handles code common across most bots.
set background = BACKGROUND_ENABLED
if(!on)
return
switch(mode) //High-priority overrides are processed first. Bots can do nothing else while under direct command.
if(BOT_RESPONDING) //Called by the AI.
call_mode()
return
if(BOT_SUMMON) //Called by PDA
bot_summon()
return
return 1 //Successful completion. Used to prevent child process() continuing if this one is ended early.
/obj/machinery/bot/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
if(istype(W, /obj/item/weapon/screwdriver))
if(!locked)
open = !open
user << "<span class='notice'>Maintenance panel is now [open ? "opened" : "closed"].</span>"
else
user << "<span class='warning'>Maintenance panel is locked.</span>"
else
if(istype(W, /obj/item/weapon/weldingtool) && user.a_intent != I_HARM)
if(health >= maxhealth)
user << "<span class='warning'>[src] does not need a repair.</span>"
return
if(!open)
user << "<span class='warning'>Unable to repair with the maintenance panel closed.</span>"
return
var/obj/item/weapon/weldingtool/WT = W
if(WT.remove_fuel(0, user))
health = min(maxhealth, health+10)
user.visible_message("<span class='notice'>[user] repairs [src]!</span>","<span class='notice'>You repair [src]!</span>")
else
user << "<span class='warning'>The welder must be on for this task.</span>"
else
if(W.force) //if force is non-zero
var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread
s.set_up(5, 1, src)
switch(W.damtype)
if("fire")
health -= W.force * fire_dam_coeff
s.start()
if("brute")
health -= W.force * brute_dam_coeff
s.start()
..()
healthcheck()
/obj/machinery/bot/emag_act(user as mob)
if (emagged < 2)
Emag(user)
/obj/machinery/bot/bullet_act(var/obj/item/projectile/Proj)
if((Proj.damage_type == BRUTE || Proj.damage_type == BURN))
health -= Proj.damage
if(prob(75) && Proj.damage > 0)
var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread
s.set_up(5, 1, src)
s.start()
..()
healthcheck()
return
/obj/machinery/bot/blob_act()
health -= rand(20,40)*fire_dam_coeff
healthcheck()
return
/obj/machinery/bot/ex_act(severity)
switch(severity)
if(1.0)
explode()
return
if(2.0)
health -= rand(5,10)*fire_dam_coeff
health -= rand(10,20)*brute_dam_coeff
healthcheck()
return
if(3.0)
if (prob(50))
health -= rand(1,5)*fire_dam_coeff
health -= rand(1,5)*brute_dam_coeff
healthcheck()
return
return
/obj/machinery/bot/emp_act(severity)
var/was_on = on
stat |= EMPED
var/obj/effect/overlay/pulse2 = new/obj/effect/overlay ( loc )
pulse2.icon = 'icons/effects/effects.dmi'
pulse2.icon_state = "empdisable"
pulse2.name = "emp sparks"
pulse2.anchored = 1
pulse2.dir = pick(cardinal)
spawn(10)
pulse2.delete()
if (on)
turn_off()
spawn(severity*300)
stat &= ~EMPED
if (was_on)
turn_on()
/obj/machinery/bot/proc/hack(mob/user)
var/hack
if(issilicon(user)) //Allows silicons to toggle the emag status of a bot.
hack += "[emagged == 2 ? "Software compromised! Unit may exhibit dangerous or erratic behavior." : "Unit operating normally. Release safety lock?"]<BR>"
hack += "Harm Prevention Safety System: <A href='?src=\ref[src];operation=hack'>[emagged ? "<span class='bad'>DANGER</span>" : "Engaged"]</A><BR>"
else if(!locked) //Humans with access can use this option to hide a bot from the AI's remote control panel and PDA control.
hack += "Remote network control radio: <A href='?src=\ref[src];operation=remote'>[remote_disabled ? "Disconnected" : "Connected"]</A><BR><BR>"
return hack
/obj/machinery/bot/proc/set_custom_texts() //Superclass for setting hack texts. Appears only if a set is not given to a bot locally.
text_hack = "You hack [name]."
text_dehack = "You reset [name]."
text_dehack_fail = "You fail to reset [name]."
/obj/machinery/bot/attack_ai(mob/user as mob)
attack_hand(user)
/obj/machinery/bot/proc/speak(var/message, var/freqname = null) //Pass a message to have the bot say() it. Pass a frequency to say it on the radio.
if((!on) || (!message))
return
if(freqname)
Radio.autosay(message, src.name, freqname, list(src.z))
else
for(var/mob/O in hearers(src, null))
O.show_message("<span class='game say'><span class='name'>[src]</span> beeps, \"[message]\"</span>",2)
return
//Generalized behavior code, override where needed!
/*
scan() will search for a given type (such as turfs, human mobs, or objects) in the bot's view range, and return a single result.
Arguments: The object type to be searched (such as "/mob/living/carbon/human"), the old scan result to be ignored, if one exists,
and the view range, which defaults to 7 (full screen) if an override is not passed.
If the bot maintains an ignore list, it is also checked here.
Example usage: patient = scan(/mob/living/carbon/human, oldpatient, 1)
The proc would return a human next to the bot to be set to the patient var.
Pass the desired type path itself, declaring a temporary var beforehand is not required.
*/
obj/machinery/bot/proc/scan(var/scan_type, var/old_target, var/scan_range)
var/final_result
for (var/scan in view (scan_range ? scan_range : DEFAULT_SCAN_RANGE, src) ) //Search for something in range!
if(!istype(scan, scan_type)) //Check that the thing we found is the type we want!
continue //If not, keep searching!
if( !(scan in ignore_list) && !(scan in old_target) ) //Filter for blacklisted elements, usually unreachable or previously processed oness
var/scan_result = process_scan(scan) //Some bots may require additional processing when a result is selected.
if( scan_result )
final_result = scan_result
else
continue //The current element failed assessment, move on to the next.
else
continue
return final_result
//When the scan finds a target, run bot specific processing to select it for the next step. Empty by default.
obj/machinery/bot/proc/process_scan(var/scan_target)
return scan_target
/obj/machinery/bot/proc/add_to_ignore(var/subject)
if(ignore_list.len < 50) //This will help keep track of them, so the bot is always trying to reach a blocked spot.
ignore_list |= subject
else if (ignore_list.len >= subject) //If the list is full, insert newest, delete oldest.
ignore_list -= ignore_list[1]
ignore_list |= subject
/*
Movement proc for stepping a bot through a path generated through A-star.
Pass a positive integer as an argument to override a bot's default speed.
*/
obj/machinery/bot/proc/bot_move(var/dest, var/move_speed)
if(!dest || !path || path.len == 0) //A-star failed or a path/destination was not set.
path = list()
return 0
if(get_turf(src) == get_turf(dest)) //We have arrived, no need to move again.
return 1
var/success
var/step_count = move_speed ? move_speed : speed //If a value is passed into move_speed, use that instead of the default speed var.
if(step_count >= 1 && tries < 4)
for(step_count, step_count >= 1,step_count--)
success = bot_step(dest)
if (success)
tries = 0
else
tries++
break
sleep(4)
else
return 0
return 1
obj/machinery/bot/proc/bot_step(var/dest)
if(path && path.len > 1)
step_towards(src, path[1])
if(get_turf(src) == path[1]) //Successful move
path -= path[1]
else
return 0
else if(path.len == 1)
step_towards(src, dest)
path = list()
return 1
/obj/machinery/bot/proc/check_bot_access()
if(mode != BOT_SUMMON && mode != BOT_RESPONDING)
botcard.access = prev_access
/obj/machinery/bot/proc/call_bot(var/caller, var/turf/waypoint)
bot_reset() //Reset a bot before setting it to call mode.
var/area/end_area = get_area(waypoint)
//For giving the bot temporary all-access.
var/obj/item/weapon/card/id/all_access = new /obj/item/weapon/card/id
var/datum/job/captain/All = new/datum/job/captain
all_access.access = All.get_access()
path = get_path_to(src, waypoint, src, /turf/proc/Distance_cardinal, 0, 200, id=all_access)
calling_ai = caller //Link the AI to the bot!
ai_waypoint = waypoint
if(path && path.len) //Ensures that a valid path is calculated!
if(!on)
turn_on() //Saves the AI the hassle of having to activate a bot manually.
botcard = all_access //Give the bot all-access while under the AI's command.
calling_ai << "<span class='notice'>\icon[src] [name] called to [end_area.name]. [path.len-1] meters to destination.</span>"
pathset = 1
mode = BOT_RESPONDING
tries = 0
else
calling_ai << "<span class='danger'>Failed to calculate a valid route. Ensure destination is clear of obstructions and within range.</span>"
calling_ai = null
path = list()
/obj/machinery/bot/proc/call_mode() //Handles preparing a bot for a call, as well as calling the move proc.
//Handles the bot's movement during a call.
var/success = bot_move(ai_waypoint, 3)
if (!success)
if(calling_ai)
calling_ai << "\icon[src] [get_turf(src) == ai_waypoint ? "<span class='notice'>[src] successfully arrived to waypoint.</span>" : "<span class='danger'>[src] failed to reach waypoint.</span>"]"
calling_ai = null
bot_reset()
obj/machinery/bot/proc/bot_reset()
if(calling_ai) //Simple notification to the AI if it called a bot. It will not know the cause or identity of the bot.
calling_ai << "<span class='danger'>Call command to a bot has been reset.</span>"
calling_ai = null
path = list()
summon_target = null
pathset = 0
botcard.access = prev_access
tries = 0
mode = BOT_IDLE
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//Patrol and summon code!
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/obj/machinery/bot/proc/bot_patrol()
patrol_step()
spawn(5)
if(mode == BOT_PATROL)
patrol_step()
return
obj/machinery/bot/proc/start_patrol()
if(tries >= 4) //Bot is trapped, so stop trying to patrol.
auto_patrol = 0
tries = 0
speak("Unable to start patrol.")
return
if(!auto_patrol) //A bot not set to patrol should not be patrolling.
mode = BOT_IDLE
return
if(patrol_target) // has patrol target
spawn(0)
calc_path() // Find a route to it
if(path.len == 0)
patrol_target = 0
return
mode = BOT_PATROL
else if(!awaiting_beacon) // no patrol target, so need a new one
find_patrol_target()
speak("Engaging patrol mode.")
tries++
return
// perform a single patrol step
/obj/machinery/bot/proc/patrol_step()
if(loc == patrol_target) // reached target
at_patrol_target()
return
else if(path.len > 0 && patrol_target) // valid path
var/turf/next = path[1]
if(next == loc)
path -= next
return
var/moved = bot_move(patrol_target)//step_towards(src, next) // attempt to move
if(moved) // successful move
blockcount = 0
else // failed to move
blockcount++
if(blockcount > 5) // attempt 5 times before recomputing
// find new path excluding blocked turf
spawn(2)
calc_path(next)
if(path.len == 0)
find_patrol_target()
else
blockcount = 0
tries = 0
return
return
else // no path, so calculate new one
mode = BOT_START_PATROL
return
// finds a new patrol target
/obj/machinery/bot/proc/find_patrol_target()
send_status()
if(awaiting_beacon) // awaiting beacon response
awaiting_beacon++
if(awaiting_beacon > 40) // wait 40 secs for beacon response
find_nearest_beacon() // then go to nearest instead
return
if(next_destination)
set_destination(next_destination)
else
find_nearest_beacon()
return
// finds the nearest beacon to self
// signals all beacons matching the patrol code
/obj/machinery/bot/proc/find_nearest_beacon()
nearest_beacon = null
new_destination = "__nearest__"
post_signal(beacon_freq, "findbeacon", "patrol")
awaiting_beacon = 1
spawn(200)
awaiting_beacon = 0
if(nearest_beacon)
set_destination(nearest_beacon)
tries = 0
else
auto_patrol = 0
mode = BOT_IDLE
speak("Disengaging patrol mode.")
send_status()
/obj/machinery/bot/proc/at_patrol_target()
find_patrol_target()
return
// sets the current destination
// signals all beacons matching the patrol code
// beacons will return a signal giving their locations
/obj/machinery/bot/proc/set_destination(var/new_dest)
new_destination = new_dest
post_signal(beacon_freq, "findbeacon", "patrol")
awaiting_beacon = 1
// receive a radio signal
// used for beacon reception
/obj/machinery/bot/receive_signal(datum/signal/signal)
//log_admin("DEBUG \[[// world.timeofday]\]: /obj/machinery/bot/receive_signal([signal.debug_print()])")
if(!on)
return
/*
if(!signal.data["beacon"])
for(var/x in signal.data)
world << "* [x] = [signal.data[x]]"
*/
var/recv = signal.data["command"]
// process all-bot input
if(recv=="bot_status")
send_status()
// check to see if we are the commanded bot
if(signal.data["active"] == src)
if(emagged == 2 || remote_disabled) //Emagged bots do not respect anyone's authority! Bots with their remote controls off cannot get commands.
return
// process control input
switch(recv)
if("stop")
bot_reset() //HOLD IT!!
auto_patrol = 0
return
if("go")
auto_patrol = 1
return
if("summon")
bot_reset()
var/list/user_access = signal.data["useraccess"]
summon_target = signal.data["target"] //Location of the user
if(user_access.len != 0)
botcard.access = user_access + prev_access //Adds the user's access, if any.
mode = BOT_SUMMON
calc_summon_path()
speak("Responding.", radio_name)
return
// receive response from beacon
recv = signal.data["beacon"]
var/valid = signal.data["patrol"]
if(!recv || !valid)
return
if(recv == new_destination) // if the recvd beacon location matches the set destination
// the we will navigate there
destination = new_destination
patrol_target = signal.source.loc
next_destination = signal.data["next_patrol"]
awaiting_beacon = 0
// if looking for nearest beacon
else if(new_destination == "__nearest__")
var/dist = get_dist(src,signal.source.loc)
if(nearest_beacon)
// note we ignore the beacon we are located at
if(dist>1 && dist<get_dist(src,nearest_beacon_loc))
nearest_beacon = recv
nearest_beacon_loc = signal.source.loc
return
else
return
else if(dist > 1)
nearest_beacon = recv
nearest_beacon_loc = signal.source.loc
return
// send a radio signal with a single data key/value pair
/obj/machinery/bot/proc/post_signal(var/freq, var/key, var/value)
post_signal_multiple(freq, list("[key]" = value) )
// send a radio signal with multiple data key/values
/obj/machinery/bot/proc/post_signal_multiple(var/freq, var/list/keyval)
if(!z || z != 1) //Bot control will only work on station.
return
var/datum/radio_frequency/frequency = radio_controller.return_frequency(freq)
if(!frequency) return
var/datum/signal/signal = new()
signal.source = src
signal.transmission_method = 1
// for(var/key in keyval)
// signal.data[key] = keyval[key]
signal.data = keyval
// world << "sent [key],[keyval[key]] on [freq]"
if(signal.data["findbeacon"])
frequency.post_signal(src, signal, filter = RADIO_NAVBEACONS)
else if(signal.data["type"] == bot_type)
frequency.post_signal(src, signal, filter = bot_filter)
else
frequency.post_signal(src, signal)
// signals bot status etc. to controller
/obj/machinery/bot/proc/send_status()
if(remote_disabled || emagged == 2)
return
var/list/kv = list(
"type" = bot_type,
"name" = name,
"loca" = get_area(src), // area
"mode" = mode
)
post_signal_multiple(control_freq, kv)
obj/machinery/bot/proc/bot_summon()
// summoned to PDA
summon_step()
return
// calculates a path to the current destination
// given an optional turf to avoid
/obj/machinery/bot/proc/calc_path(var/turf/avoid)
check_bot_access()
path = get_path_to(loc, patrol_target, src, /turf/proc/Distance_cardinal, 0, 120, id=botcard, exclude=avoid)
if(!path)
path = list()
/obj/machinery/bot/proc/calc_summon_path(var/turf/avoid)
check_bot_access()
path = get_path_to(loc, summon_target, src, /turf/proc/Distance_cardinal, 0, 150, id=botcard, exclude=avoid)
if(!path || tries >= 5) //Cannot reach target. Give up and announce the issue.
speak("Summon command failed, destination unreachable.", radio_name)
bot_reset()
/obj/machinery/bot/proc/summon_step()
if(loc == summon_target) // Arrived to summon location.
bot_reset()
return
else if(path.len > 0 && summon_target) //Proper path acquired!
var/turf/next = path[1]
if(next == loc)
path -= next
return
var/moved = bot_move(summon_target, 3) // Move attempt
if(moved)
blockcount = 0
else // failed to move
blockcount++
if(blockcount > 5) // attempt 5 times before recomputing
// find new path excluding blocked turf
spawn(2)
calc_summon_path(next)
tries++
return
return
else // no path, so calculate new one
calc_summon_path()
return
/obj/machinery/bot/Bump(M as mob|obj) //Leave no door unopened!
if((istype(M, /obj/machinery/door/airlock) || istype(M, /obj/machinery/door/window)) && (!isnull(botcard)))
var/obj/machinery/door/D = M
if(D.check_access(botcard))
D.open()
frustration = 0
else if((istype(M, /mob/living/)) && (!anchored))
var/mob/living/Mb = M
loc = Mb.loc
frustration = 0
return
-696
View File
@@ -1,696 +0,0 @@
/obj/machinery/bot/ed209
name = "\improper ED-209 Security Robot"
desc = "A security robot. He looks less than thrilled."
icon = 'icons/obj/aibots.dmi'
icon_state = "ed2090"
layer = 5.0
density = 1
anchored = 0
// weight = 1.0E7
req_access = list(access_security)
health = 100
maxhealth = 100
fire_dam_coeff = 0.7
brute_dam_coeff = 0.5
var/lastfired = 0
var/shot_delay = 3 //.3 seconds between shots
var/lasercolor = ""
var/disabled = 0//A holder for if it needs to be disabled, if true it will not seach for targets, shoot at targets, or move, currently only used for lasertag
//var/lasers = 0
var/mob/living/carbon/target
var/oldtarget_name
var/threatlevel = 0
var/target_lastloc //Loc of target when arrested.
var/last_found //There's a delay
//var/emagged = 0 //Emagged Secbots view everyone as a criminal
var/declare_arrests = 1 //When making an arrest, should it notify everyone wearing sechuds?
var/idcheck = 0 //If true, arrest people with no IDs
var/weaponscheck = 1 //If true, arrest people for weapons if they don't have access
var/check_records = 1 //Does it check security records?
var/arrest_type = 0 //If true, don't handcuff
var/projectile = /obj/item/projectile/energy/electrode //Holder for projectile type
var/shoot_sound = 'sound/weapons/Taser.ogg'
radio_name = "Security"
bot_type = SEC_BOT
bot_type_name = "ED-209"
bot_filter = RADIO_SECBOT
/obj/item/weapon/ed209_assembly
name = "\improper ED-209 assembly"
desc = "Some sort of bizarre assembly."
icon = 'icons/obj/aibots.dmi'
icon_state = "ed209_frame"
item_state = "ed209_frame"
var/build_step = 0
var/created_name = "ED-209 Security Robot" //To preserve the name if it's a unique securitron I guess
var/lasercolor = ""
/obj/machinery/bot/ed209/New(loc,created_name,created_lasercolor)
..()
if(created_name)
name = created_name
if(created_lasercolor)
lasercolor = created_lasercolor
icon_state = "[lasercolor]ed209[on]"
set_weapon() //giving it the right projectile and firing sound.
spawn(3)
var/datum/job/officer/J = new/datum/job/officer
botcard.access = J.get_access()
prev_access = botcard.access
add_to_beacons(bot_filter)
if(lasercolor)
shot_delay = 6//Longer shot delay because JESUS CHRIST
check_records = 0//Don't actively target people set to arrest
arrest_type = 1//Don't even try to cuff
req_access = list(access_maint_tunnels, access_theatre)
arrest_type = 1
if((lasercolor == "b") && (name == "\improper ED-209 Security Robot"))//Picks a name if there isn't already a custome one
name = pick("BLUE BALLER","SANIC","BLUE KILLDEATH MURDERBOT")
if((lasercolor == "r") && (name == "\improper ED-209 Security Robot"))
name = pick("RED RAMPAGE","RED ROVER","RED KILLDEATH MURDERBOT")
/obj/machinery/bot/ed209/turn_on()
. = ..()
icon_state = "[lasercolor]ed209[on]"
mode = BOT_IDLE
updateUsrDialog()
/obj/machinery/bot/ed209/turn_off()
..()
icon_state = "[lasercolor]ed209[on]"
updateUsrDialog()
/obj/machinery/bot/ed209/bot_reset()
..()
target = null
oldtarget_name = null
anchored = 0
walk_to(src,0)
last_found = world.time
set_weapon()
/obj/machinery/bot/ed209/set_custom_texts()
text_hack = "You disable [name]'s combat inhibitor."
text_dehack = "You restore [name]'s combat inhibitor."
text_dehack_fail = "[name] ignores your attempts to restrict him!"
/obj/machinery/bot/ed209/attack_hand(mob/user as mob)
. = ..()
if (.)
return
usr.set_machine(src)
var/dat
dat += hack(user)
dat += text({"
<TT><B>Security Unit v2.6 controls</B></TT><BR><BR>
Status: []<BR>
Behaviour controls are [locked ? "locked" : "unlocked"]<BR>
Maintenance panel panel is [open ? "opened" : "closed"]<BR>"},
"<A href='?src=\ref[src];power=1'>[on ? "On" : "Off"]</A>" )
if(!locked || issilicon(user))
if(!lasercolor)
dat += text({"<BR>
Arrest Unidentifiable Persons: []<BR>
Arrest for Unauthorized Weapons: []<BR>
Arrest for Warrant: []<BR>
<BR>
Operating Mode: []<BR>
Report Arrests[]<BR>
Auto Patrol[]"},
"<A href='?src=\ref[src];operation=idcheck'>[idcheck ? "Yes" : "No"]</A>",
"<A href='?src=\ref[src];operation=weaponscheck'>[weaponscheck ? "Yes" : "No"]</A>",
"<A href='?src=\ref[src];operation=ignorerec'>[check_records ? "Yes" : "No"]</A>",
"<A href='?src=\ref[src];operation=switchmode'>[arrest_type ? "Detain" : "Arrest"]</A>",
"<A href='?src=\ref[src];operation=declarearrests'>[declare_arrests ? "Yes" : "No"]</A>",
"<A href='?src=\ref[src];operation=patrol'>[auto_patrol ? "On" : "Off"]</A>" )
var/datum/browser/popup = new(user, "autoed209", "Automatic Security Unit v2.6")
popup.set_content(dat)
popup.open()
return
/obj/machinery/bot/ed209/Topic(href, href_list)
if(lasercolor && (istype(usr,/mob/living/carbon/human)))
var/mob/living/carbon/human/H = usr
if((lasercolor == "b") && (istype(H.wear_suit, /obj/item/clothing/suit/redtag)))//Opposing team cannot operate it
return
else if((lasercolor == "r") && (istype(H.wear_suit, /obj/item/clothing/suit/bluetag)))
return
..()
switch(href_list["operation"])
if ("idcheck")
idcheck = !idcheck
if("weaponscheck")
weaponscheck = !weaponscheck
updateUsrDialog()
if ("ignorerec")
check_records = !check_records
updateUsrDialog()
if ("switchmode")
arrest_type = !arrest_type
updateUsrDialog()
if("declarearrests")
declare_arrests = !declare_arrests
updateUsrDialog()
/obj/machinery/bot/ed209/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
if (istype(W, /obj/item/weapon/card/id)||istype(W, /obj/item/device/pda))
if (allowed(user) && !open && !emagged)
locked = !locked
user << "<span class='notice'>Controls are now [locked ? "locked" : "unlocked"].</span>"
updateUsrDialog()
else
if(emagged)
user << "<span class='warning'>ERROR</span>"
if(open)
user << "<span class='warning'>Please close the access panel before locking it.</span>"
else
user << "<span class='notice'>Access denied.</span>"
else
..()
if(istype(W, /obj/item/weapon/weldingtool) && user.a_intent != I_HARM) // Any intent but harm will heal, so we shouldn't get angry.
return
if (!istype(W, /obj/item/weapon/screwdriver) && (!target)) // Added check for welding tool to fix #2432. Welding tool behavior is handled in superclass.
if(W.force)//If force is non-zero and damage type isn't stamina.
threatlevel = user.assess_threat(src)
threatlevel += 6
if(threatlevel >= 4)
target = user
if(lasercolor)//To make up for the fact that lasertag bots don't hunt
shootAt(user)
mode = BOT_HUNT
/obj/machinery/bot/ed209/Emag(mob/user as mob)
..()
if(emagged == 2)
if(user)
user << "<span class='warning'>You short out [src]'s target assessment circuits.</span>"
oldtarget_name = user.name
visible_message("<span class='danger'>[src] buzzes oddly!</span>")
declare_arrests = 0
icon_state = "[lasercolor]ed209[on]"
set_weapon()
/obj/machinery/bot/ed209/bot_process()
if (!..())
return
if(disabled)
return
var/list/targets = list()
for (var/mob/living/carbon/C in view(7,src)) //Let's find us a target
var/threatlevel = 0
if ((C.stat) || (C.lying))
continue
threatlevel = C.assess_threat(src, lasercolor)
//speak(C.real_name + text(": threat: []", threatlevel))
if (threatlevel < 4 )
continue
var/dst = get_dist(src, C)
if ( dst <= 1 || dst > 7)
continue
targets += C
if (targets.len>0)
var/mob/living/carbon/t = pick(targets)
if ((t.stat!=2) && (t.lying != 1) && (!t.handcuffed)) //we don't shoot people who are dead, cuffed or lying down.
shootAt(t)
switch(mode)
if(BOT_IDLE) // idle
walk_to(src,0)
if(!lasercolor) //lasertag bots don't want to arrest anyone
look_for_perp() // see if any criminals are in range
if(!mode && auto_patrol) // still idle, and set to patrol
mode = BOT_START_PATROL // switch to patrol mode
if(BOT_HUNT) // hunting for perp
// if can't reach perp for long enough, go idle
if (frustration >= 8)
walk_to(src,0)
back_to_idle()
if(target) // make sure target exists
if(Adjacent(target) && isturf(target.loc)) // if right next to perp
playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1)
icon_state = "[lasercolor]ed209-c"
spawn(2)
icon_state = "[lasercolor]ed209[on]"
var/mob/living/carbon/M = target
if(istype(M, /mob/living/carbon/human))
if( M.stuttering < 5 && !(HULK in M.mutations) )
M.stuttering = 5
M.Stun(5)
M.Weaken(5)
else
M.Weaken(5)
M.stuttering = 5
M.Stun(5)
if(declare_arrests)
var/area/location = get_area(src)
speak("[arrest_type ? "Detaining" : "Arresting"] level [threatlevel] scumbag <b>[target]</b> in [location].", radio_name)
target.visible_message("<span class='danger'>[target] has been stunned by [src]!</span>",\
"<span class='userdanger'>[target] has been stunned by [src]!</span></span>")
mode = BOT_PREP_ARREST
anchored = 1
target_lastloc = M.loc
return
else // not next to perp
var/turf/olddist = get_dist(src, target)
walk_to(src, target,1,4)
if ((get_dist(src, target)) >= (olddist))
frustration++
else
frustration = 0
else
back_to_idle()
if(BOT_PREP_ARREST) // preparing to arrest target
// see if he got away. If he's no no longer adjacent or inside a closet or about to get up, we hunt again.
if( !Adjacent(target) || !isturf(target.loc) || target.weakened < 2 )
back_to_hunt()
return
if(iscarbon(target) && target.canBeHandcuffed())
if(!arrest_type)
if(!target.handcuffed) //he's not cuffed? Try to cuff him!
mode = BOT_ARREST
playsound(loc, 'sound/weapons/cablecuff.ogg', 30, 1, -2)
target.visible_message("<span class='danger'>[src] is trying to put zipties on [target]!</span>",\
"<span class='userdanger'>[src] is trying to put zipties on [target]!</span>")
spawn(30)
if( !Adjacent(target) || !isturf(target.loc) ) //if he's in a closet or not adjacent, we cancel cuffing.
return
if(!target.handcuffed)
target.handcuffed = new /obj/item/weapon/restraints/handcuffs/cable/zipties/used(target)
target.update_inv_handcuffed(1) //update the handcuffs overlay
back_to_idle()
else
back_to_idle()
return
else
back_to_idle()
return
if(BOT_ARREST)
if (!target)
anchored = 0
mode = BOT_IDLE
last_found = world.time
frustration = 0
return
if(target.handcuffed) //no target or target cuffed? back to idle.
back_to_idle()
return
if( !Adjacent(target) || !isturf(target.loc) || (target.loc != target_lastloc && target.weakened < 2) ) //if he's changed loc and about to get up or not adjacent or got into a closet, we prep arrest again.
back_to_hunt()
return
else
mode = BOT_PREP_ARREST
anchored = 0
if(BOT_START_PATROL)
look_for_perp()
start_patrol()
if(BOT_PATROL)
look_for_perp()
bot_patrol()
return
/obj/machinery/bot/ed209/proc/back_to_idle()
anchored = 0
mode = BOT_IDLE
target = null
last_found = world.time
frustration = 0
spawn(0)
bot_process() //ensure bot quickly responds
/obj/machinery/bot/ed209/proc/back_to_hunt()
anchored = 0
frustration = 0
mode = BOT_HUNT
spawn(0)
bot_process() //ensure bot quickly responds
// look for a criminal in view of the bot
/obj/machinery/bot/ed209/proc/look_for_perp()
if(disabled)
return
anchored = 0
threatlevel = 0
for (var/mob/living/carbon/C in view(7,src)) //Let's find us a criminal
if ((C.stat) || (C.handcuffed))
continue
if ((C.name == oldtarget_name) && (world.time < last_found + 100))
continue
threatlevel = C.assess_threat(src, lasercolor)
if (!threatlevel)
continue
else if (threatlevel >= 4)
target = C
oldtarget_name = C.name
speak("Level [threatlevel] infraction alert!")
playsound(loc, pick('sound/voice/ed209_20sec.ogg', 'sound/voice/EDPlaceholder.ogg'), 50, 0)
visible_message("<b>[src]</b> points at [C.name]!")
mode = BOT_HUNT
spawn(0)
bot_process() // ensure bot quickly responds to a perp
break
else
continue
/obj/machinery/bot/ed209/proc/check_for_weapons(var/obj/item/slot_item)
if(slot_item && slot_item.needs_permit)
return 1
return 0
/obj/machinery/bot/ed209/explode()
walk_to(src,0)
visible_message("<span class='userdanger'>[src] blows apart!</span>")
var/turf/Tsec = get_turf(src)
var/obj/item/weapon/ed209_assembly/Sa = new /obj/item/weapon/ed209_assembly(Tsec)
Sa.build_step = 1
Sa.overlays += image('icons/obj/aibots.dmi', "hs_hole")
Sa.created_name = name
new /obj/item/device/assembly/prox_sensor(Tsec)
if(!lasercolor)
var/obj/item/weapon/gun/energy/advtaser/G = new /obj/item/weapon/gun/energy/advtaser(Tsec)
G.power_supply.charge = 0
G.update_icon()
else if(lasercolor == "b")
var/obj/item/weapon/gun/energy/laser/bluetag/G = new /obj/item/weapon/gun/energy/laser/bluetag(Tsec)
G.power_supply.charge = 0
G.update_icon()
else if(lasercolor == "r")
var/obj/item/weapon/gun/energy/laser/redtag/G = new /obj/item/weapon/gun/energy/laser/redtag(Tsec)
G.power_supply.charge = 0
G.update_icon()
if (prob(50))
new /obj/item/robot_parts/l_leg(Tsec)
if (prob(25))
new /obj/item/robot_parts/r_leg(Tsec)
if (prob(25))//50% chance for a helmet OR vest
if (prob(50))
new /obj/item/clothing/head/helmet(Tsec)
else
if(!lasercolor)
new /obj/item/clothing/suit/armor/vest(Tsec)
if(lasercolor == "b")
new /obj/item/clothing/suit/bluetag(Tsec)
if(lasercolor == "r")
new /obj/item/clothing/suit/redtag(Tsec)
var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread
s.set_up(3, 1, src)
s.start()
new /obj/effect/decal/cleanable/blood/oil(loc)
qdel(src)
/obj/machinery/bot/ed209/proc/set_weapon() //used to update the projectile type and firing sound
shoot_sound = 'sound/weapons/laser.ogg'
if(emagged == 2)
if(lasercolor)
projectile = /obj/item/projectile/lasertag
else
projectile = /obj/item/projectile/beam
else
if(!lasercolor)
shoot_sound = 'sound/weapons/Taser.ogg'
projectile = /obj/item/projectile/energy/electrode
else if(lasercolor == "b")
projectile = /obj/item/projectile/lasertag/blue
else if(lasercolor == "r")
projectile = /obj/item/projectile/lasertag/red
/obj/machinery/bot/ed209/proc/shootAt(var/mob/target)
if(lastfired && world.time - lastfired < shot_delay)
return
lastfired = world.time
var/turf/T = loc
var/atom/U = (istype(target, /atom/movable) ? target.loc : target)
if ((!( U ) || !( T )))
return
while(!( istype(U, /turf) ))
U = U.loc
if (!( istype(T, /turf) ))
return
//if(lastfired && world.time - lastfired < 100)
if(!projectile)
return
if (!( istype(U, /turf) ))
return
var/obj/item/projectile/A = new projectile (loc)
playsound(loc, shoot_sound, 50, 1)
A.current = U
A.yo = U.y - T.y
A.xo = U.x - T.x
spawn( 0 )
A.process()
return
return
/obj/machinery/bot/ed209/attack_alien(var/mob/living/carbon/alien/user as mob)
..()
if (!isalien(target))
target = user
mode = BOT_HUNT
/obj/machinery/bot/ed209/emp_act(severity)
if(severity==2 && prob(70))
..(severity-1)
else
var/obj/effect/overlay/pulse2 = new/obj/effect/overlay ( loc )
pulse2.icon = 'icons/effects/effects.dmi'
pulse2.icon_state = "empdisable"
pulse2.name = "emp sparks"
pulse2.anchored = 1
pulse2.dir = pick(cardinal)
spawn(10)
pulse2.delete()
var/list/mob/living/carbon/targets = new
for (var/mob/living/carbon/C in view(12,src))
if (C.stat==2)
continue
targets += C
if(targets.len)
if(prob(50))
var/mob/toshoot = pick(targets)
if (toshoot)
targets-=toshoot
if (prob(50) && emagged < 2)
emagged = 2
set_weapon()
shootAt(toshoot)
emagged = 0
set_weapon()
else
shootAt(toshoot)
else if(prob(50))
if(targets.len)
var/mob/toarrest = pick(targets)
if (toarrest)
target = toarrest
mode = BOT_HUNT
/obj/item/weapon/ed209_assembly/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
..()
if(istype(W, /obj/item/weapon/pen))
var/t = stripped_input(user, "Enter new robot name", name, created_name,MAX_NAME_LEN)
if(!t) return
if(!in_range(src, usr) && loc != usr) return
created_name = t
return
switch(build_step)
if(0,1)
if(istype(W, /obj/item/robot_parts/l_leg) || istype(W, /obj/item/robot_parts/r_leg))
user.drop_item()
qdel(W)
build_step++
user << "<span class='notice'>You add the robot leg to [src].</span>"
name = "legs/frame assembly"
if(build_step == 1)
item_state = "ed209_leg"
icon_state = "ed209_leg"
else
item_state = "ed209_legs"
icon_state = "ed209_legs"
if(2)
if(istype(W, /obj/item/clothing/suit/redtag))
lasercolor = "r"
else if(istype(W, /obj/item/clothing/suit/bluetag))
lasercolor = "b"
if(lasercolor || istype(W, /obj/item/clothing/suit/armor/vest))
user.drop_item()
qdel(W)
build_step++
user << "<span class='notice'>You add the armor to [src].</span>"
name = "vest/legs/frame assembly"
item_state = "[lasercolor]ed209_shell"
icon_state = "[lasercolor]ed209_shell"
if(3)
if(istype(W, /obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/WT = W
if(WT.remove_fuel(0,user))
build_step++
name = "shielded frame assembly"
user << "<span class='notice'>You welded the vest to [src].</span>"
if(4)
switch(lasercolor)
//if("b")
//if(!istype(W, /obj/item/clothing/head/helmet/bluetaghelm))
//return
//if("r")
//if(!istype(W, /obj/item/clothing/head/helmet/redtaghelm))
//return
if("")
if(!istype(W, /obj/item/clothing/head/helmet))
return
user.drop_item()
qdel(W)
build_step++
user << "<span class='notice'>You add the helmet to [src].</span>"
name = "covered and shielded frame assembly"
item_state = "[lasercolor]ed209_hat"
icon_state = "[lasercolor]ed209_hat"
if(5)
if(isprox(W))
user.drop_item()
qdel(W)
build_step++
user << "<span class='notice'>You add the prox sensor to [src].</span>"
name = "covered, shielded and sensored frame assembly"
item_state = "[lasercolor]ed209_prox"
icon_state = "[lasercolor]ed209_prox"
if(6)
if(istype(W, /obj/item/stack/cable_coil))
var/obj/item/stack/cable_coil/coil = W
if (coil.amount < 1)
user << "<span class='warning'>You need one length of cable to wire the ED-209.</span>"
return
user << "<span class='notice'>You start to wire [src]...</span>"
if (do_after(user, 40, target = src))
if (coil.amount >= 1 && build_step == 6)
coil.use(1)
build_step = 7
user << "<span class='notice'>You wire the ED-209 assembly.</span>"
name = "wired ED-209 assembly"
if(7)
switch(lasercolor)
if("b")
if(!istype(W, /obj/item/weapon/gun/energy/laser/bluetag))
return
name = "bluetag ED-209 assembly"
if("r")
if(!istype(W, /obj/item/weapon/gun/energy/laser/redtag))
return
name = "redtag ED-209 assembly"
if("")
if(!istype(W, /obj/item/weapon/gun/energy/advtaser))
return
name = "taser ED-209 assembly"
else
return
build_step++
user << "<span class='notice'>You add [W] to [src].</span>"
item_state = "[lasercolor]ed209_taser"
icon_state = "[lasercolor]ed209_taser"
user.drop_item()
qdel(W)
if(8)
if(istype(W, /obj/item/weapon/screwdriver))
playsound(loc, 'sound/items/Screwdriver.ogg', 100, 1)
var/turf/T = get_turf(user)
if(get_turf(user) == T)
build_step++
name = "armed [name]"
user << "<span class='notice'>Taser gun attached.</span>"
if(9)
if(istype(W, /obj/item/weapon/stock_parts/cell))
build_step++
user << "<span class='notice'>You complete the ED-209.</span>"
var/turf/T = get_turf(src)
new /obj/machinery/bot/ed209(T,created_name,lasercolor)
user.drop_item()
qdel(W)
user.unEquip(src, 1)
qdel(src)
/obj/machinery/bot/ed209/bullet_act(var/obj/item/projectile/Proj)
if(!disabled)
var/lasertag_check = 0
if((lasercolor == "b"))
if(istype(Proj, /obj/item/projectile/lasertag/red))
lasertag_check++
else if((lasercolor == "r"))
if(istype(Proj, /obj/item/projectile/lasertag/blue))
lasertag_check++
if(lasertag_check)
icon_state = "[lasercolor]ed2090"
disabled = 1
target = null
spawn(100)
disabled = 0
icon_state = "[lasercolor]ed2091"
return 1
else
..(Proj)
else
..(Proj)
/obj/machinery/bot/ed209/bluetag/New()//If desired, you spawn red and bluetag bots easily
new /obj/machinery/bot/ed209(get_turf(src),null,"b")
qdel(src)
/obj/machinery/bot/ed209/redtag/New()
new /obj/machinery/bot/ed209(get_turf(src),null,"r")
qdel(src)
-942
View File
@@ -1,942 +0,0 @@
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
// Mulebot - carries crates around for Quartermaster
// Navigates via floor navbeacons
// Remote Controlled from QM's PDA
var/global/mulebot_count = 0
/obj/machinery/bot/mulebot
name = "\improper MULEbot"
desc = "A Multiple Utility Load Effector bot."
icon_state = "mulebot0"
layer = MOB_LAYER
density = 1
anchored = 1
animate_movement=1
health = 150 //yeah, it's tougher than ed209 because it is a big metal box with wheels --rastaf0
maxhealth = 150
fire_dam_coeff = 0.7
brute_dam_coeff = 0.5
var/atom/movable/load = null // the loaded crate (usually)
var/list/delivery_beacons = list() //List of beacons that serve as delivery locations.
beacon_freq = 1400
bot_type = MULE_BOT
bot_type_name = "MULEbot"
bot_filter = RADIO_MULEBOT
suffix = ""
var/turf/target // this is turf to navigate to (location of beacon)
var/loaddir = 0 // this the direction to unload onto/load from
var/home_destination = "" // tag of home beacon
req_access = list(access_cargo) // added robotics access so assembly line drop-off works properly -veyveyr //I don't think so, Tim. You need to add it to the MULE's hidden robot ID card. -NEO
mode = BOT_IDLE
blockcount = 0 //number of times retried a blocked path
var/reached_target = 1 //true if already reached the target
var/refresh = 1 // true to refresh dialogue
var/auto_return = 1 // true if auto return to home beacon after unload
var/auto_pickup = 1 // true if auto-pickup at beacon
var/report_delivery = 1 // true if bot will announce an arrival to a location.
var/obj/item/weapon/stock_parts/cell/cell
var/datum/wires/mulebot/wires = null
// the installed power cell
// constants for internal wiring bitflags
/*
var/wires = 1023 // all flags on
var/list/wire_text // list of wire colours
var/list/wire_order // order of wire indices
*/
var/bloodiness = 0 // count of bloodiness
var/currentBloodColor = "#A10808"
/obj/machinery/bot/mulebot/New()
..()
wires = new(src)
var/datum/job/cargo_tech/J = new/datum/job/cargo_tech
botcard.access = J.get_access()
prev_access = botcard.access
// botcard.access += access_robotics //Why --Ikki
cell = new(src)
cell.charge = 2000
cell.maxcharge = 2000
spawn(5) // must wait for map loading to finish
add_to_beacons(bot_filter)
mulebot_count += 1
if(!suffix)
suffix = "#[mulebot_count]"
name = "\improper Mulebot ([suffix])"
/obj/machinery/bot/mulebot/Destroy()
unload(0)
qdel(wires)
wires = null
if(cell)
qdel(cell)
cell = null
return ..()
// attack by item
// emag : lock/unlock,
// screwdriver: open/close hatch
// cell: insert it
// other: chance to knock rider off bot
/obj/machinery/bot/mulebot/attackby(var/obj/item/I, var/mob/user, params)
if(istype(I, /obj/item/weapon/card/id) || istype(I, /obj/item/device/pda))
if(toggle_lock(user))
user << "<span class='notice'>Controls [(locked ? "locked" : "unlocked")].</span>"
updateUsrDialog()
else if(istype(I,/obj/item/weapon/stock_parts/cell) && open && !cell)
var/obj/item/weapon/stock_parts/cell/C = I
user.drop_item()
C.loc = src
cell = C
updateDialog()
else if(istype(I,/obj/item/weapon/screwdriver))
if(locked)
user << "<span class='notice'>The maintenance hatch cannot be opened or closed while the controls are locked.</span>"
return
open = !open
if(open)
visible_message("[user] opens the maintenance hatch of [src]", "<span class='notice'>You open [src]'s maintenance hatch.</span>")
on = 0
icon_state="mulebot-hatch"
else
visible_message("[user] closes the maintenance hatch of [src]", "<span class='notice'>You close [src]'s maintenance hatch.</span>")
icon_state = "mulebot0"
updateDialog()
else if (istype(I, /obj/item/weapon/wrench))
if (health < maxhealth)
health = min(maxhealth, health+25)
user.visible_message(
"<span class='notice'>[user] repairs [src]!</span>",
"<span class='notice'>You repair [src]!</span>"
)
else
user << "<span class='notice'> [src] does not need a repair!</span>"
else if(istype(I, /obj/item/device/multitool) || istype(I, /obj/item/weapon/wirecutters))
if(open)
attack_hand(usr)
else if(load && ismob(load)) // chance to knock off rider
if(prob(1+I.force * 2))
unload(0)
user.visible_message("<span class='danger'> [user] knocks [load] off [src] with \the [I]!</span>", "<span class='danger'> You knock [load] off [src] with \the [I]!</span>")
else
user << "You hit [src] with \the [I] but to no effect."
else
..()
return
/obj/machinery/bot/mulebot/emag_act(user as mob)
locked = !locked
user << "<span class='notice'>You [locked ? "lock" : "unlock"] the mulebot's controls!</span>"
flick("mulebot-emagged", src)
playsound(loc, 'sound/effects/sparks1.ogg', 100, 0)
/obj/machinery/bot/mulebot/ex_act(var/severity)
unload(0)
switch(severity)
if(2)
for(var/i = 1; i < 3; i++)
wires.RandomCut()
if(3)
wires.RandomCut()
..()
return
/obj/machinery/bot/mulebot/bullet_act()
if(prob(50) && !isnull(load))
unload(0)
if(prob(25))
visible_message("<span class='danger'> Something shorts out inside [src]!</span>")
wires.RandomCut()
..()
/obj/machinery/bot/mulebot/attack_ai(var/mob/user)
user.set_machine(src)
interact(user, 1)
/obj/machinery/bot/mulebot/attack_hand(var/mob/user)
. = ..()
if (.)
return
user.set_machine(src)
interact(user, 0)
/obj/machinery/bot/mulebot/interact(var/mob/user, var/ai=0)
var/dat
dat += "<h3>Multiple Utility Load Effector Mk. V</h3>"
dat += "<b>ID:</b> [suffix]<BR>"
dat += "<b>Power:</b> [on ? "On" : "Off"]<BR>"
if(!open)
dat += "<h3>Status</h3>"
dat += "<div class='statusDisplay'>"
switch(mode)
if(BOT_IDLE)
dat += "<span class='good'>Ready</span>"
if(BOT_LOADING)
dat += "<span class='good'>[mode_name[BOT_LOADING]]</span>"
if(BOT_DELIVER)
dat += "<span class='good'>[mode_name[BOT_DELIVER]]</span>"
if(BOT_GO_HOME)
dat += "<span class='good'>[mode_name[BOT_GO_HOME]]</span>"
if(BOT_BLOCKED)
dat += "<span class='average'>[mode_name[BOT_BLOCKED]]</span>"
if(BOT_NAV,BOT_WAIT_FOR_NAV)
dat += "<span class='average'>[mode_name[BOT_NAV]]</span>"
if(BOT_NO_ROUTE)
dat += "<span class='bad'>[mode_name[BOT_NO_ROUTE]]</span>"
dat += "</div>"
dat += "<b>Current Load:</b> [load ? load.name : "<i>none</i>"]<BR>"
dat += "<b>Destination:</b> [!destination ? "<i>none</i>" : destination]<BR>"
dat += "<b>Power level:</b> [cell ? cell.percent() : 0]%"
if(locked && !ai)
dat += "&nbsp;<br /><div class='notice'>Controls are locked</div><A href='byond://?src=\ref[src];op=unlock'>Unlock Controls</A>"
else
dat += "&nbsp;<br /><div class='notice'>Controls are unlocked</div><A href='byond://?src=\ref[src];op=lock'>Lock Controls</A><BR><BR>"
dat += "<A href='byond://?src=\ref[src];op=power'>Toggle Power</A><BR>"
dat += "<A href='byond://?src=\ref[src];op=stop'>Stop</A><BR>"
dat += "<A href='byond://?src=\ref[src];op=go'>Proceed</A><BR>"
dat += "<A href='byond://?src=\ref[src];op=home'>Return to Home</A><BR>"
dat += "<A href='byond://?src=\ref[src];op=destination'>Set Destination</A><BR>"
dat += "<A href='byond://?src=\ref[src];op=setid'>Set Bot ID</A><BR>"
dat += "<A href='byond://?src=\ref[src];op=sethome'>Set Home</A><BR>"
dat += "<A href='byond://?src=\ref[src];op=autoret'>Toggle Auto Return Home</A> ([auto_return ? "On":"Off"])<BR>"
dat += "<A href='byond://?src=\ref[src];op=autopick'>Toggle Auto Pickup Crate</A> ([auto_pickup ? "On":"Off"])<BR>"
dat += "<A href='byond://?src=\ref[src];op=report'>Toggle Delivery Reporting</A> ([report_delivery ? "On" : "Off"])<BR>"
if(load)
dat += "<A href='byond://?src=\ref[src];op=unload'>Unload Now</A><BR>"
dat += "<div class='notice'>The maintenance hatch is closed.</div>"
else
if(!ai)
dat += "<div class='notice'>The maintenance hatch is open.</div><BR>"
dat += "<b>Power cell:</b> "
if(cell)
dat += "<A href='byond://?src=\ref[src];op=cellremove'>Installed</A><BR>"
else
dat += "<A href='byond://?src=\ref[src];op=cellinsert'>Removed</A><BR>"
dat += wires()
else
dat += "<div class='notice'>The bot is in maintenance mode and cannot be controlled.</div><BR>"
//user << browse("<HEAD><TITLE>M.U.L.E. Mk. III [suffix ? "([suffix])" : ""]</TITLE></HEAD>[dat]", "window=mulebot;size=350x500")
//onclose(user, "mulebot")
var/datum/browser/popup = new(user, "mulebot", "M.U.L.E. Mk. V [suffix ? "([suffix])" : ""]", 350, 620)
popup.set_content(dat)
popup.set_title_image(user.browse_rsc_icon(icon, icon_state))
popup.open()
return
// returns the wire panel text
/obj/machinery/bot/mulebot/proc/wires()
return wires.GetInteractWindow()
/obj/machinery/bot/mulebot/Topic(href, href_list)
if(..())
return
if (usr.stat)
return
if ((in_range(src, usr) && istype(loc, /turf)) || (istype(usr, /mob/living/silicon)))
usr.set_machine(src)
switch(href_list["op"])
if("lock", "unlock")
toggle_lock(usr)
if("power")
if (on)
turn_off()
else if (cell && !open)
if (!turn_on())
usr << "<span class='danger'>You can't switch on [src].</span>"
return
else
return
visible_message("[usr] switches [on ? "on" : "off"] [src].")
updateDialog()
if("cellremove")
if(open && cell && !usr.get_active_hand())
cell.updateicon()
usr.put_in_active_hand(cell)
cell.add_fingerprint(usr)
cell = null
usr.visible_message("<span class='notice'>[usr] removes the power cell from [src].</span>", "<span class='notice'>You remove the power cell from [src].</span>")
updateDialog()
if("cellinsert")
if(open && !cell)
var/obj/item/weapon/stock_parts/cell/C = usr.get_active_hand()
if(istype(C))
usr.drop_item()
cell = C
C.loc = src
C.add_fingerprint(usr)
usr.visible_message("<span class='notice'>[usr] inserts a power cell into [src].</span>", "<span class='notice'>You insert the power cell into [src].</span>")
updateDialog()
if("stop")
if(mode >= BOT_DELIVER)
bot_reset()
updateDialog()
if("go")
if(mode == BOT_IDLE)
start()
updateDialog()
if("home")
if(mode == BOT_IDLE || mode == BOT_DELIVER)
start_home()
updateDialog()
if("destination")
if(!delivery_beacons.len)
post_signal(beacon_freq, "findbeacon", "delivery")
refresh=0
var/new_dest = input("Select M.U.L.E. Destination", "Mulebot [suffix ? "([suffix])" : ""]", destination) as null|anything in delivery_beacons
refresh=1
if(new_dest)
set_destination(new_dest)
if("setid")
refresh=0
var/new_id = sanitize(copytext(input("Enter new bot ID", "Mulebot [suffix ? "([suffix])" : ""]", suffix) as text|null,1,MAX_NAME_LEN))
refresh=1
if(new_id)
suffix = new_id
name = "\improper Mulebot ([suffix])"
updateDialog()
if("sethome")
refresh=0
var/new_home = input("Enter new home tag", "Mulebot [suffix ? "([suffix])" : ""]", home_destination) as text|null
refresh=1
if(new_home)
home_destination = new_home
updateDialog()
if("unload")
if(load && mode !=1)
if(loc == target)
unload(loaddir)
else
unload(0)
if("autoret")
auto_return = !auto_return
if("autopick")
auto_pickup = !auto_pickup
if("report")
report_delivery = !report_delivery
if("close")
usr.unset_machine()
usr << browse(null,"window=mulebot")
updateDialog()
//updateUsrDialog()
else
usr << browse(null, "window=mulebot")
usr.unset_machine()
return
// returns true if the bot has power
/obj/machinery/bot/mulebot/proc/has_power()
return !open && cell && cell.charge > 0 && wires.HasPower()
/obj/machinery/bot/mulebot/proc/toggle_lock(var/mob/user)
if(allowed(user))
locked = !locked
updateDialog()
return 1
else
user << "<span class='danger'>Access denied.</span>"
return 0
// mousedrop a crate to load the bot
// can load anything if emagged
/obj/machinery/bot/mulebot/MouseDrop_T(var/atom/movable/C, mob/user)
if(user.stat)
return
if (!on || !istype(C)|| C.anchored || get_dist(user, src) > 1 || get_dist(src,C) > 1 )
return
if(load)
return
load(C)
// called to load a crate
/obj/machinery/bot/mulebot/proc/load(var/atom/movable/C)
if(wires.LoadCheck() && !istype(C,/obj/structure/closet/crate))
visible_message("[src] makes a sighing buzz.", "You hear an electronic buzzing sound.")
playsound(loc, 'sound/machines/buzz-sigh.ogg', 50, 0)
return // if not emagged, only allow crates to be loaded
//I'm sure someone will come along and ask why this is here... well people were dragging screen items onto the mule, and that was not cool.
//So this is a simple fix that only allows a selection of item types to be considered. Further narrowing-down is below.
if(!istype(C,/obj/item) && !istype(C,/obj/machinery) && !istype(C,/obj/structure) && !ismob(C))
return
if(!isturf(C.loc)) //To prevent the loading from stuff from someone's inventory, which wouldn't get handled properly.
return
if(get_dist(C, src) > 1 || load || !on)
return
mode = BOT_LOADING
// if a create, close before loading
var/obj/structure/closet/crate/crate = C
if(istype(crate))
crate.close()
C.loc = loc
sleep(2)
if(C.loc != loc) //To prevent you from going onto more thano ne bot.
return
C.loc = src
load = C
C.pixel_y += 9
if(C.layer < layer)
C.layer = layer + 0.1
overlays += C
if(ismob(C))
var/mob/M = C
if(M.client)
M.client.perspective = EYE_PERSPECTIVE
M.client.eye = src
mode = BOT_IDLE
send_status()
// called to unload the bot
// argument is optional direction to unload
// if zero, unload at bot's location
/obj/machinery/bot/mulebot/proc/unload(var/dirn)
if(!load)
return
mode = BOT_LOADING
overlays.Cut()
if(ismob(load))
var/mob/M = load
if(M.client)
M.client.perspective = MOB_PERSPECTIVE
M.client.eye = src
load.loc = loc
load.pixel_y -= 9
load.layer = initial(load.layer)
if(dirn)
var/turf/T = loc
var/turf/newT = get_step(T,dirn)
if(load.CanPass(load,newT)) //Can't get off onto anything that wouldn't let you pass normally
step(load, dirn)
load = null
// in case non-load items end up in contents, dump every else too
// this seems to happen sometimes due to race conditions
// with items dropping as mobs are loaded
for(var/atom/movable/AM in src)
if(AM == cell || istype(AM , botcard) || AM == Radio) continue
AM.loc = loc
AM.layer = initial(AM.layer)
AM.pixel_y = initial(AM.pixel_y)
if(ismob(AM))
var/mob/M = AM
if(M.client)
M.client.perspective = MOB_PERSPECTIVE
M.client.eye = src
mode = BOT_IDLE
/obj/machinery/bot/mulebot/call_bot()
..()
var/area/dest_area
if (path && path.len)
target = ai_waypoint //Target is the end point of the path, the waypoint set by the AI.
dest_area = get_area(target)
destination = format_text(dest_area.name)
pathset = 1 //Indicates the AI's custom path is initialized.
start()
/obj/machinery/bot/mulebot/bot_process()
if(!has_power())
on = 0
return
if(on)
var/speed = (wires.Motor1() ? 1 : 0) + (wires.Motor2() ? 2 : 0)
//world << "speed: [speed]"
var/num_steps = 0
switch(speed)
if(0)
// do nothing
if(1)
num_steps = 10
if(2)
num_steps = 5
if(3)
num_steps = 3
if(num_steps)
process_bot()
num_steps--
spawn(0)
for(var/i=num_steps,i>0,i--)
sleep(2)
process_bot()
if(refresh) updateDialog()
/obj/machinery/bot/mulebot/proc/process_bot()
//if(mode) world << "Mode: [mode]"
switch(mode)
if(BOT_IDLE) // idle
icon_state = "mulebot0"
return
if(BOT_LOADING) // loading/unloading
return
if(BOT_DELIVER,BOT_GO_HOME,BOT_BLOCKED) // navigating to deliver,home, or blocked
if(loc == target) // reached target
at_target()
return
else if(path.len > 0 && target) // valid path
var/turf/next = path[1]
reached_target = 0
if(next == loc)
path -= next
return
if(istype( next, /turf/simulated))
//world << "at ([x],[y]) moving to ([next.x],[next.y])"
if(bloodiness)
var/obj/effect/decal/cleanable/blood/tracks/B = new(loc)
var/newdir = get_dir(next, loc)
if(newdir == dir)
B.dir = newdir
else
newdir = newdir | dir
if(newdir == 3)
newdir = 1
else if(newdir == 12)
newdir = 4
B.dir = newdir
bloodiness--
var/moved = step_towards(src, next) // attempt to move
if(cell) cell.use(1)
if(moved) // successful move
//world << "Successful move."
blockcount = 0
path -= loc
if(mode == BOT_BLOCKED)
spawn(1)
send_status()
if(destination == home_destination)
mode = BOT_GO_HOME
else
mode = BOT_DELIVER
else // failed to move
//world << "Unable to move."
blockcount++
mode = BOT_BLOCKED
if(blockcount == 3)
visible_message("[src] makes an annoyed buzzing sound.", "You hear an electronic buzzing sound.")
playsound(loc, 'sound/machines/buzz-two.ogg', 50, 0)
if(blockcount > 10) // attempt 10 times before recomputing
// find new path excluding blocked turf
visible_message("[src] makes a sighing buzz.", "You hear an electronic buzzing sound.")
playsound(loc, 'sound/machines/buzz-sigh.ogg', 50, 0)
spawn(2)
calc_path(next)
if(path.len > 0)
visible_message("[src] makes a delighted ping!", "You hear a ping.")
playsound(loc, 'sound/machines/ping.ogg', 50, 0)
mode = BOT_BLOCKED
mode = BOT_WAIT_FOR_NAV
return
return
else
visible_message("[src] makes an annoyed buzzing sound.", "You hear an electronic buzzing sound.")
playsound(loc, 'sound/machines/buzz-two.ogg', 50, 0)
//world << "Bad turf."
mode = BOT_NAV
return
else
//world << "No path."
mode = BOT_NAV
return
if(BOT_NAV) // calculate new path
//world << "Calc new path."
mode = BOT_WAIT_FOR_NAV
spawn(0)
calc_path()
if(path.len > 0)
blockcount = 0
mode = BOT_BLOCKED
visible_message("[src] makes a delighted ping!", "You hear a ping.")
playsound(loc, 'sound/machines/ping.ogg', 50, 0)
else
visible_message("[src] makes a sighing buzz.", "You hear an electronic buzzing sound.")
playsound(loc, 'sound/machines/buzz-sigh.ogg', 50, 0)
mode = BOT_NO_ROUTE
//if(6)
//world << "Pending path calc."
//if(7)
//world << "No dest / no route."
return
// calculates a path to the current destination
// given an optional turf to avoid
/obj/machinery/bot/mulebot/calc_path(var/turf/avoid = null)
path = AStar(loc, target, /turf/proc/CardinalTurfsWithAccess, /turf/proc/Distance_cardinal, 0, 250, id=botcard, exclude=avoid)
if(!path)
path = list()
// sets the current destination
// signals all beacons matching the delivery code
// beacons will return a signal giving their locations
/obj/machinery/bot/mulebot/set_destination(var/new_dest)
spawn(0)
new_destination = new_dest
post_signal(beacon_freq, "findbeacon", "delivery")
updateDialog()
// starts bot moving to current destination
/obj/machinery/bot/mulebot/proc/start()
if(destination == home_destination)
mode = BOT_GO_HOME
else
mode = BOT_DELIVER
icon_state = "mulebot[(wires.MobAvoid() != 0)]"
// starts bot moving to home
// sends a beacon query to find
/obj/machinery/bot/mulebot/proc/start_home()
spawn(0)
set_destination(home_destination)
mode = BOT_BLOCKED
icon_state = "mulebot[(wires.MobAvoid() != 0)]"
// called when bot reaches current target
/obj/machinery/bot/mulebot/proc/at_target()
if(!reached_target)
radio_name = "Supply"
Radio.config(list("[radio_name]" = 0))
visible_message("[src] makes a chiming sound!", "You hear a chime.")
playsound(loc, 'sound/machines/chime.ogg', 50, 0)
reached_target = 1
if(pathset) //The AI called us here, so notify it of our arrival.
loaddir = dir //The MULE will attempt to load a crate in whatever direction the MULE is "facing".
if(calling_ai)
calling_ai << "<span class='notice'>\icon[src] [src] wirelessly plays a chiming sound!</span>"
playsound(calling_ai, 'sound/machines/chime.ogg',40, 0)
calling_ai = null
radio_name = "AI Private"
Radio.config(list("[radio_name]" = 0))
if(load) // if loaded, unload at target
speak("Destination <b>[destination]</b> reached. Unloading [load].", radio_name)
if(istype(load, /obj/structure/closet/crate))
var/obj/structure/closet/crate/C = load
C.notifyRecipient(destination)
unload(loaddir)
else
// not loaded
if(auto_pickup) // find a crate
var/atom/movable/AM
if(!wires.LoadCheck()) // if emagged, load first unanchored thing we find
for(var/atom/movable/A in get_step(loc, loaddir))
if(!A.anchored)
AM = A
break
else // otherwise, look for crates only
AM = locate(/obj/structure/closet/crate) in get_step(loc,loaddir)
if(AM)
load(AM)
if(report_delivery)
speak("Now loading [load] at <b>[get_area(src)]</b>.", radio_name)
// whatever happened, check to see if we return home
if(auto_return && destination != home_destination)
// auto return set and not at home already
start_home()
mode = BOT_BLOCKED
else
bot_reset() // otherwise go idle
send_status() // report status to anyone listening
return
// called when bot bumps into anything
/obj/machinery/bot/mulebot/Bump(var/atom/obs)
if(!wires.MobAvoid()) //usually just bumps, but if avoidance disabled knock over mobs
var/mob/M = obs
if(ismob(M))
if(istype(M,/mob/living/silicon/robot))
visible_message("<span class='danger'>[src] bumps into [M]!</span>")
else
visible_message("<span class='danger'>[src] knocks over [M]!</span>")
M.stop_pulling()
M.Stun(8)
M.Weaken(5)
..()
/obj/machinery/bot/mulebot/alter_health()
return get_turf(src)
// called from mob/living/carbon/human/Crossed()
// when mulebot is in the same loc
/obj/machinery/bot/mulebot/proc/RunOver(var/mob/living/carbon/human/H)
visible_message("\red [src] drives over [H]!")
playsound(src.loc, 'sound/effects/splat.ogg', 50, 1)
var/damage = rand(5,15)
H.apply_damage(2*damage, BRUTE, "head")
H.apply_damage(2*damage, BRUTE, "chest")
H.apply_damage(0.5*damage, BRUTE, "l_leg")
H.apply_damage(0.5*damage, BRUTE, "r_leg")
H.apply_damage(0.5*damage, BRUTE, "l_arm")
H.apply_damage(0.5*damage, BRUTE, "r_arm")
var/obj/effect/decal/cleanable/blood/B = new(src.loc)
B.blood_DNA = list()
B.blood_DNA[H.dna.unique_enzymes] = H.dna.b_type
bloodiness += 4
currentBloodColor="#A10808" // For if species get different blood colors.
// player on mulebot attempted to move
/obj/machinery/bot/mulebot/relaymove(var/mob/user)
if(user.stat)
return
if(load == user)
unload(0)
return
// receive a radio signal
// used for control and beacon reception
/obj/machinery/bot/mulebot/receive_signal(datum/signal/signal)
if(!on)
return
/*
world << "rec signal: [signal.source]"
for(var/x in signal.data)
world << "* [x] = [signal.data[x]]"
*/
var/recv = signal.data["command"]
// process all-bot input
if(recv=="bot_status" && wires.RemoteRX())
send_status()
recv = signal.data["command [suffix]"]
if(wires.RemoteRX())
// process control input
switch(recv)
if("stop")
bot_reset()
return
if("go")
start()
return
if("target")
set_destination(signal.data["destination"] )
return
if("unload")
if(loc == target)
unload(loaddir)
else
unload(0)
return
if("home")
start_home()
return
if("bot_status")
send_status()
return
if("autoret")
auto_return = text2num(signal.data["value"])
return
if("autopick")
auto_pickup = text2num(signal.data["value"])
return
// receive response from beacon
recv = signal.data["beacon"]
if(wires.BeaconRX())
if((recv == new_destination) && (destination != new_destination)) // if the recvd beacon location matches the set destination
// the we will navigate there
destination = new_destination
target = signal.source.loc
var/direction = signal.data["dir"] // this will be the load/unload dir
if(direction)
loaddir = text2num(direction)
else
loaddir = 0
icon_state = "mulebot[(wires.MobAvoid() != null)]"
calc_path()
updateDialog()
//Detects and stores current active delivery beacons.
if(signal.data["beacon"])
if(!delivery_beacons)
delivery_beacons = new()
delivery_beacons[signal.data["beacon"] ] = signal.source
// send a radio signal with multiple data key/values
/obj/machinery/bot/mulebot/post_signal_multiple(var/freq, var/list/keyval)
if(freq == beacon_freq && !(wires.BeaconRX()))
return
if(freq == control_freq && !(wires.RemoteTX()))
return
var/datum/radio_frequency/frequency = radio_controller.return_frequency(freq)
if(!frequency) return
var/datum/signal/signal = new()
signal.source = src
signal.transmission_method = 1
//for(var/key in keyval)
// signal.data[key] = keyval[key]
signal.data = keyval
//world << "sent [key],[keyval[key]] on [freq]"
if (signal.data["findbeacon"])
frequency.post_signal(src, signal, filter = RADIO_NAVBEACONS)
else if (signal.data["type"] == MULE_BOT)
frequency.post_signal(src, signal, filter = RADIO_MULEBOT)
else
frequency.post_signal(src, signal)
// signals bot status etc. to controller
/obj/machinery/bot/mulebot/send_status()
var/list/kv = list(
"type" = MULE_BOT,
"name" = suffix,
"loca" = get_area(src),
"mode" = mode,
"powr" = (cell ? cell.percent() : 0),
"dest" = destination,
"home" = home_destination,
"load" = load,
"retn" = auto_return,
"pick" = auto_pickup,
)
post_signal_multiple(control_freq, kv)
/obj/machinery/bot/mulebot/emp_act(severity)
if (cell)
cell.emp_act(severity)
if(load)
load.emp_act(severity)
..()
/obj/machinery/bot/mulebot/explode()
visible_message("<span class='userdanger'>[src] blows apart!</span>")
var/turf/Tsec = get_turf(src)
new /obj/item/device/assembly/prox_sensor(Tsec)
new /obj/item/stack/rods(Tsec)
new /obj/item/stack/rods(Tsec)
new /obj/item/stack/cable_coil/cut(Tsec)
if (cell)
cell.loc = Tsec
cell.update_icon()
cell = null
var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread
s.set_up(3, 1, src)
s.start()
new /obj/effect/decal/cleanable/blood/oil(loc)
unload(0)
qdel(src)
-502
View File
@@ -1,502 +0,0 @@
/obj/machinery/bot/secbot
name = "\improper Securitron"
desc = "A little security robot. He looks less than thrilled."
icon = 'icons/obj/aibots.dmi'
icon_state = "secbot0"
light_color = LIGHT_COLOR_PURE_RED
layer = 5.0
density = 0
anchored = 0
health = 25
maxhealth = 25
fire_dam_coeff = 0.7
brute_dam_coeff = 0.5
// weight = 1.0E7
req_access = list(access_security)
var/mob/living/carbon/target
var/oldtarget_name
var/threatlevel = 0
var/target_lastloc //Loc of target when arrested.
var/last_found //There's a delay
// var/emagged = 0 //Emagged Secbots view everyone as a criminal
var/declare_arrests = 1 //When making an arrest, should it notify everyone on the security channel?
var/idcheck = 0 //If true, arrest people with no IDs
var/weaponscheck = 1 //If true, arrest people for weapons if they lack access
var/check_records = 1 //Does it check security records?
var/arrest_type = 0 //If true, don't handcuff
var/harmbaton = 0
var/base_icon = "secbot"
radio_name = "Security"
bot_type = SEC_BOT
bot_type_name = "Secbot"
bot_filter = RADIO_SECBOT
/obj/machinery/bot/secbot/beepsky
name = "Officer Beepsky"
desc = "It's Officer Beepsky! Powered by a potato and a shot of whiskey."
idcheck = 0
weaponscheck = 1
auto_patrol = 1
/obj/machinery/bot/secbot/pingsky
name = "Officer Pingsky"
desc = "It's Officer Pingsky! Delegated to satellite guard duty for harbouring anti-human sentiment."
radio_name = "AI Private"
/obj/machinery/bot/secbot/ofitser
name = "Prison Ofitser"
desc = "It's Prison Ofitser! Powered by the tears and sweat of prisoners."
idcheck = 0
weaponscheck = 1
auto_patrol = 1
/obj/machinery/bot/secbot/buzzsky
name = "Officer Buzzsky"
desc = "It's Officer Buzzsky! Rusted and falling apart, he seems less than thrilled with the crew for leaving him in his current state."
base_icon = "rustbot"
icon_state = "rustbot0"
declare_arrests = 0
arrest_type = 1
harmbaton = 1
emagged = 2
/obj/item/weapon/secbot_assembly
name = "incomplete securitron assembly"
desc = "Some sort of bizarre assembly made from a proximity sensor, helmet, and signaler."
icon = 'icons/obj/aibots.dmi'
icon_state = "helmet_signaler"
item_state = "helmet"
var/build_step = 0
var/created_name = "Securitron" //To preserve the name if it's a unique securitron I guess
/obj/machinery/bot/secbot/New()
..()
icon_state = "[base_icon][on]"
spawn(3)
var/datum/job/officer/J = new/datum/job/officer
botcard.access = J.get_access()
prev_access = botcard.access
add_to_beacons(bot_filter)
/obj/machinery/bot/secbot/turn_on()
..()
icon_state = "[base_icon][on]"
updateUsrDialog()
/obj/machinery/bot/secbot/turn_off()
..()
icon_state = "[base_icon][on]"
updateUsrDialog()
/obj/machinery/bot/secbot/bot_reset()
..()
target = null
oldtarget_name = null
anchored = 0
walk_to(src,0)
last_found = world.time
/obj/machinery/bot/secbot/set_custom_texts()
text_hack = "You overload [name]'s target identification system."
text_dehack = "You reboot [name] and restore the target identification."
text_dehack_fail = "[name] refuses to accept your authority!"
/obj/machinery/bot/secbot/attack_hand(mob/user as mob)
. = ..()
if(.)
return
usr.set_machine(src)
interact(user)
/obj/machinery/bot/secbot/interact(mob/user as mob)
var/dat
dat += hack(user)
dat += text({"
<TT><B>Securitron v1.6 controls</B></TT><BR><BR>
Status: []<BR>
Behaviour controls are [locked ? "locked" : "unlocked"]<BR>
Maintenance panel panel is [open ? "opened" : "closed"]"},
"<A href='?src=\ref[src];power=1'>[on ? "On" : "Off"]</A>" )
if(!locked || issilicon(user))
dat += text({"<BR>
Arrest Unidentifiable Persons: []<BR>
Arrest for Unauthorized Weapons: []<BR>
Arrest for Warrant: []<BR>
Operating Mode: []<BR>
Report Arrests[]<BR>
Auto Patrol: []"},
"<A href='?src=\ref[src];operation=idcheck'>[idcheck ? "Yes" : "No"]</A>",
"<A href='?src=\ref[src];operation=weaponscheck'>[weaponscheck ? "Yes" : "No"]</A>",
"<A href='?src=\ref[src];operation=ignorerec'>[check_records ? "Yes" : "No"]</A>",
"<A href='?src=\ref[src];operation=switchmode'>[arrest_type ? "Detain" : "Arrest"]</A>",
"<A href='?src=\ref[src];operation=declarearrests'>[declare_arrests ? "Yes" : "No"]</A>",
"<A href='?src=\ref[src];operation=patrol'>[auto_patrol ? "On" : "Off"]</A>" )
var/datum/browser/popup = new(user, "autosec", "Automatic Security Unit v1.6")
popup.set_content(dat)
popup.open()
return
/obj/machinery/bot/secbot/Topic(href, href_list)
..()
switch(href_list["operation"])
if("idcheck")
idcheck = !idcheck
updateUsrDialog()
if("weaponscheck")
weaponscheck = !weaponscheck
updateUsrDialog()
if("ignorerec")
check_records = !check_records
updateUsrDialog()
if("switchmode")
arrest_type = !arrest_type
updateUsrDialog()
if("declarearrests")
declare_arrests = !declare_arrests
updateUsrDialog()
/obj/machinery/bot/secbot/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
if(istype(W, /obj/item/weapon/card/id)||istype(W, /obj/item/device/pda))
if(allowed(user) && !open && !emagged)
locked = !locked
user << "Controls are now [locked ? "locked." : "unlocked."]"
updateUsrDialog()
else
if(emagged)
user << "<span class='warning'>ERROR</span>"
if(open)
user << "<span class='danger'>Please close the access panel before locking it.</span>"
else
user << "<span class='danger'> Access denied.</span>"
else
..()
if(istype(W, /obj/item/weapon/weldingtool) && user.a_intent != I_HARM) // Any intent but harm will heal, so we shouldn't get angry.
return
if(!istype(W, /obj/item/weapon/screwdriver) && (W.force) && (!target)) // Added check for welding tool to fix #2432. Welding tool behavior is handled in superclass.
threatlevel = user.assess_threat(src)
threatlevel += 6
if(threatlevel >= 4)
target = user
mode = BOT_HUNT
/obj/machinery/bot/secbot/Emag(mob/user as mob)
..()
if(emagged == 2)
if(user)
user << "<span class='danger'> You short out [src]'s target assessment circuits.</span>"
oldtarget_name = user.name
visible_message("<span class='danger'>[src] buzzes oddly!</span>")
declare_arrests = 0
icon_state = "[base_icon][on]"
/obj/machinery/bot/secbot/bot_process()
if (!..())
return
switch(mode)
if(BOT_IDLE) // idle
flashing_lights() //make sure they disengage properly
walk_to(src,0)
look_for_perp() // see if any criminals are in range
if(!mode && auto_patrol) // still idle, and set to patrol
mode = BOT_START_PATROL // switch to patrol mode
if(BOT_HUNT) // hunting for perp
flashing_lights()
// if can't reach perp for long enough, go idle
if(frustration >= 8)
walk_to(src,0)
back_to_idle()
return
if(target) // make sure target exists
if(Adjacent(target) && isturf(target.loc)) // if right next to perp
playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1)
if(harmbaton)
playsound(loc, 'sound/weapons/genhit1.ogg', 50, 1, -1)
icon_state = "[base_icon]-c"
spawn(2)
icon_state = "[base_icon][on]"
var/mob/living/carbon/M = target
if(istype(M, /mob/living/carbon/human))
if( M.stuttering < 5 && !(HULK in M.mutations) )
M.stuttering = 5
if(harmbaton) // Bots with harmbaton enabled become shitcurity. - Dave
M.apply_damage(10)
M.Stun(5)
M.Weaken(5)
else
M.Weaken(5)
M.stuttering = 5
M.Stun(5)
if(declare_arrests)
var/area/location = get_area(src)
speak("[arrest_type ? "Detaining" : "Arresting"] level [threatlevel] scumbag <b>[target]</b> in [location].", radio_name)
target.visible_message("<span class='danger'>[target] has been [harmbaton ? "beaten" : "stunned"] by [src]!</span>",\
"<span class='userdanger'>[target] has been [harmbaton ? "beaten" : "stunned"] by [src]!</span>")
mode = BOT_PREP_ARREST
anchored = 1
target_lastloc = M.loc
return
else // not next to perp
var/turf/olddist = get_dist(src, target)
walk_to(src, target,1,4)
if((get_dist(src, target)) >= (olddist))
frustration++
else
frustration = 0
else
back_to_idle()
if(BOT_PREP_ARREST) // preparing to arrest target
flashing_lights() //make sure they disengage properly
// see if he got away. If he's no no longer adjacent or inside a closet or about to get up, we hunt again.
if( !Adjacent(target) || !isturf(target.loc) || target.weakened < 2 )
back_to_hunt()
return
if(iscarbon(target) && target.canBeHandcuffed())
if(!arrest_type)
if(!target.handcuffed) //he's not cuffed? Try to cuff him!
mode = BOT_ARREST
playsound(loc, 'sound/weapons/cablecuff.ogg', 30, 1, -2)
target.visible_message("<span class='danger'>[src] is trying to put zipties on [target]!</span>",\
"<span class='userdanger'>[src] is trying to put zipties on [target]!</span>")
spawn(30)
if( !Adjacent(target) || !isturf(target.loc) ) //if he's in a closet or not adjacent, we cancel cuffing.
return
if(!target.handcuffed)
target.handcuffed = new /obj/item/weapon/restraints/handcuffs/cable/zipties/used(target)
target.update_inv_handcuffed(1) //update the handcuffs overlay
playsound(loc, pick('sound/voice/bgod.ogg', 'sound/voice/biamthelaw.ogg', 'sound/voice/bsecureday.ogg', 'sound/voice/bradio.ogg', 'sound/voice/binsult.ogg', 'sound/voice/bcreep.ogg'), 50, 0)
back_to_idle()
else
back_to_idle()
return
else
back_to_idle()
return
if(BOT_ARREST)
if (!target)
anchored = 0
mode = BOT_IDLE
last_found = world.time
frustration = 0
return
if(target.handcuffed) //no target or target cuffed? back to idle.
back_to_idle()
return
if( !Adjacent(target) || !isturf(target.loc) || (target.loc != target_lastloc && target.weakened < 2) ) //if he's changed loc and about to get up or not adjacent or got into a closet, we prep arrest again.
back_to_hunt()
return
else //Try arresting again if the target escapes.
mode = BOT_PREP_ARREST
anchored = 0
if(BOT_START_PATROL)
look_for_perp()
start_patrol()
if(BOT_PATROL)
look_for_perp()
bot_patrol()
return
/obj/machinery/bot/secbot/proc/back_to_idle()
anchored = 0
mode = BOT_IDLE
target = null
last_found = world.time
frustration = 0
spawn(0)
bot_process() //ensure bot quickly responds
/obj/machinery/bot/secbot/proc/back_to_hunt()
anchored = 0
frustration = 0
mode = BOT_HUNT
spawn(0)
bot_process() //ensure bot quickly responds
// look for a criminal in view of the bot
/obj/machinery/bot/secbot/proc/look_for_perp()
anchored = 0
for (var/mob/living/carbon/C in view(7,src)) //Let's find us a criminal
if((C.stat) || (C.handcuffed))
continue
if((C.name == oldtarget_name) && (world.time < last_found + 100))
continue
threatlevel = C.assess_threat(src)
if(!threatlevel)
continue
else if(threatlevel >= 4)
target = C
oldtarget_name = C.name
speak("Level [threatlevel] infraction alert!")
playsound(loc, pick('sound/voice/bcriminal.ogg', 'sound/voice/bjustice.ogg', 'sound/voice/bfreeze.ogg'), 50, 0)
visible_message("<b>[src]</b> points at [C.name]!")
mode = BOT_HUNT
spawn(0)
bot_process() // ensure bot quickly responds to a perp
break
else
continue
/obj/machinery/bot/secbot/proc/check_for_weapons(var/obj/item/slot_item)
if(slot_item && slot_item.needs_permit)
return 1
return 0
/obj/machinery/bot/secbot/explode()
walk_to(src,0)
visible_message("<span class='userdanger'>[src] blows apart!</span>")
var/turf/Tsec = get_turf(src)
var/obj/item/weapon/secbot_assembly/Sa = new /obj/item/weapon/secbot_assembly(Tsec)
Sa.build_step = 1
Sa.overlays += "hs_hole"
Sa.created_name = name
new /obj/item/device/assembly/prox_sensor(Tsec)
new /obj/item/weapon/melee/baton(Tsec)
if(prob(50))
new /obj/item/robot_parts/l_arm(Tsec)
var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread
s.set_up(3, 1, src)
s.start()
new /obj/effect/decal/cleanable/blood/oil(loc)
qdel(src)
/obj/machinery/bot/secbot/attack_alien(var/mob/living/carbon/alien/user as mob)
..()
if(!isalien(target))
target = user
mode = BOT_HUNT
/obj/machinery/bot/secbot/proc/flashing_lights()
if(mode == BOT_HUNT)
switch(light_color)
if(LIGHT_COLOR_PURE_RED)
light_color = LIGHT_COLOR_PURE_BLUE
if(LIGHT_COLOR_PURE_BLUE)
light_color = LIGHT_COLOR_PURE_RED
else
light_color = LIGHT_COLOR_PURE_RED
//Secbot Construction
/obj/item/clothing/head/helmet/attackby(var/obj/item/device/assembly/signaler/S, mob/user as mob, params)
..()
if(!issignaler(S))
..()
return
if(type != /obj/item/clothing/head/helmet) //Eh, but we don't want people making secbots out of space helmets.
return
if(S.secured)
qdel(S)
var/obj/item/weapon/secbot_assembly/A = new /obj/item/weapon/secbot_assembly
user.put_in_hands(A)
user << "<span class='notice'>You add the signaler to the helmet.</span>"
user.unEquip(src, 1)
qdel(src)
else
return
/obj/item/weapon/secbot_assembly/attackby(obj/item/I, mob/user, params)
..()
if(istype(I, /obj/item/weapon/weldingtool))
if(!build_step)
var/obj/item/weapon/weldingtool/WT = I
if(WT.remove_fuel(0, user))
build_step++
overlays += "hs_hole"
user << "<span class='notice'>You weld a hole in [src]!</span>"
else if(build_step == 1)
var/obj/item/weapon/weldingtool/WT = I
if(WT.remove_fuel(0, user))
build_step--
overlays -= "hs_hole"
user << "<span class='notice'>You weld the hole in [src] shut!</span>"
else if(isprox(I) && (build_step == 1))
user.drop_item()
build_step++
user << "<span class='notice'>You add the prox sensor to [src]!</span>"
overlays += "hs_eye"
name = "helmet/signaler/prox sensor assembly"
qdel(I)
else if(((istype(I, /obj/item/robot_parts/l_arm)) || (istype(I, /obj/item/robot_parts/r_arm))) && (build_step == 2))
user.drop_item()
build_step++
user << "<span class='notice'>You add the robot arm to [src]!</span>"
name = "helmet/signaler/prox sensor/robot arm assembly"
overlays += "hs_arm"
qdel(I)
else if((istype(I, /obj/item/weapon/melee/baton)) && (build_step >= 3))
user.drop_item()
build_step++
user << "<span class='notice'>You complete the Securitron! Beep boop.</span>"
var/obj/machinery/bot/secbot/S = new /obj/machinery/bot/secbot
S.loc = get_turf(src)
S.name = created_name
qdel(I)
qdel(src)
else if(istype(I, /obj/item/weapon/pen))
var/t = stripped_input(user, "Enter new robot name", name, created_name,MAX_NAME_LEN)
if(!t)
return
if(!in_range(src, usr) && loc != usr)
return
created_name = t
else if(istype(I, /obj/item/weapon/screwdriver))
if(!build_step)
new /obj/item/device/assembly/signaler(get_turf(src))
new /obj/item/clothing/head/helmet(get_turf(src))
user << "<span class='notice'>You disconnect the signaler from the helmet.</span>"
qdel(src)
else if(build_step == 2)
overlays -= "hs_eye"
new /obj/item/device/assembly/prox_sensor(get_turf(src))
user << "<span class='notice'>You detach the proximity sensor from [src].</span>"
build_step--
else if(build_step == 3)
overlays -= "hs_arm"
new /obj/item/robot_parts/l_arm(get_turf(src))
user << "<span class='notice'>You remove the robot arm from [src].</span>"
build_step--
+1 -1
View File
@@ -103,7 +103,7 @@
dat += "<a href='?src=\ref[src];screen=1'>Back</a>"
dat += "<br><b>Medical Robots:</b>"
var/bdat = null
for(var/obj/machinery/bot/medbot/M in world)
for(var/mob/living/simple_animal/bot/medbot/M in world)
if(M.z != src.z) continue //only find medibots on the same z-level as the computer
var/turf/bl = get_turf(M)
+1 -1
View File
@@ -1046,7 +1046,7 @@ About the new airlock wires panel:
/obj/machinery/door/airlock/CanAStarPass(var/obj/item/weapon/card/id/ID)
//Airlock is passable if it is open (!density), bot has access, and is not bolted shut)
return !density || (check_access(ID) && !locked)
return !density || (check_access(ID) && !locked && arePowerSystemsOn())
/obj/machinery/door/airlock/emp_act(var/severity)
if(prob(40/severity))
+6 -14
View File
@@ -68,13 +68,6 @@
bumpopen(M)
return
if(istype(AM, /obj/machinery/bot))
var/obj/machinery/bot/bot = AM
if(src.check_access(bot.botcard) || emergency == 1)
if(density)
open()
return
if(istype(AM, /obj/mecha))
var/obj/mecha/mecha = AM
if(density)
@@ -95,20 +88,19 @@
/obj/machinery/door/CanAtmosPass()
return !density
//used in the AStar algorithm to determinate if the turf the door is on is passable
/obj/machinery/door/proc/CanAStarPass(var/obj/item/weapon/card/id/ID)
return !density
/obj/machinery/door/proc/bumpopen(mob/user as mob)
if(operating)
return
src.add_fingerprint(user)
if(!src.requiresID())
add_fingerprint(user)
if(!requiresID())
user = null
if(density)
if(allowed(user) || src.emergency == 1)
if(allowed(user) || emergency == 1)
open()
if(istype(user, /mob/living/simple_animal/bot))
var/mob/living/simple_animal/bot/B = user
B.door_opened(src)
else
flick("door_deny", src)
return
+5 -11
View File
@@ -40,23 +40,17 @@
close()
/obj/machinery/door/window/Bumped(atom/movable/AM as mob|obj)
if( operating || !src.density )
if(operating || !density)
return
if (!( ismob(AM) ))
var/obj/machinery/bot/bot = AM
if(istype(bot))
if(src.check_access(bot.botcard))
open_and_close()
else
flick(text("[]deny", src.base_state), src)
else if(istype(AM, /obj/mecha))
if (!ismob(AM))
if(istype(AM, /obj/mecha))
var/obj/mecha/mecha = AM
if(mecha.occupant && src.allowed(mecha.occupant))
open_and_close()
else
flick(text("[]deny", src.base_state), src)
return
if (!( ticker ))
if (!ticker)
return
var/mob/M = AM
if(!M.restrained() && !M.small)
@@ -92,7 +86,7 @@
//used in the AStar algorithm to determinate if the turf the door is on is passable
/obj/machinery/door/window/CanAStarPass(var/obj/item/weapon/card/id/ID, var/to_dir)
return !density || (dir != to_dir) || check_access(ID)
return !density || (dir != to_dir) || (check_access(ID) && !(stat & NOPOWER))
/obj/machinery/door/window/CheckExit(atom/movable/mover as mob|obj, turf/target as turf)
if(istype(mover) && mover.checkpass(PASSGLASS))
+36 -72
View File
@@ -1,5 +1,5 @@
// Navigation beacon for AI robots
// Functions as a transponder: looks for incoming signal matching
// No longer exists on the radio controller, it is managed by a global list.
/obj/machinery/navbeacon
@@ -13,12 +13,11 @@
var/open = 0 // true if cover is open
var/locked = 1 // true if controls are locked
var/freq = 1445 // radio frequency
var/location = "" // location response text
var/list/codes // assoc. list of transponder codes
var/codes_txt = "" // codes as set on map: "tag1;tag2" or "tag1=value;tag2=value"
req_access = list(access_engine)
req_access = list(access_engine, access_robotics)
/obj/machinery/navbeacon/New()
..()
@@ -27,14 +26,17 @@
var/turf/T = loc
hide(T.intact)
spawn(50) // must wait for map loading to finish
if(radio_controller)
radio_controller.add_object(src, freq, RADIO_NAVBEACONS)
if(codes["patrol"])
if(!navbeacons["[z]"])
navbeacons["[z]"] = list()
navbeacons["[z]"] += src //Register with the patrol list!
if(codes["delivery"])
deliverybeacons += src
deliverybeacontags += location
/obj/machinery/navbeacon/Destroy()
if(radio_controller)
radio_controller.remove_object(src, freq)
navbeacons["[z]"] -= src //Remove from beacon list, if in one.
deliverybeacons -= src
return ..()
// set the transponder codes assoc list from codes_txt
@@ -58,7 +60,7 @@
// called when turf state changes
// hide the object if turf is intact
/obj/machinery/navbeacon/hide(var/intact)
/obj/machinery/navbeacon/hide(intact)
invisibility = intact ? 101 : 0
updateicon()
@@ -72,36 +74,7 @@
else
icon_state = "[state]"
// look for a signal of the form "findbeacon=X"
// where X is any
// or the location
// or one of the set transponder keys
// if found, return a signal
/obj/machinery/navbeacon/receive_signal(datum/signal/signal)
var/request = signal.data["findbeacon"]
if(request && ((request in codes) || request == "any" || request == location))
spawn(1)
post_signal()
// return a signal giving location and transponder codes
/obj/machinery/navbeacon/proc/post_signal()
var/datum/radio_frequency/frequency = radio_controller.return_frequency(freq)
if(!frequency) return
var/datum/signal/signal = new()
signal.source = src
signal.transmission_method = 1
signal.data["beacon"] = location
for(var/key in codes)
signal.data[key] = codes[key]
frequency.post_signal(src, signal, filter = RADIO_NAVBEACONS)
/obj/machinery/navbeacon/attackby(var/obj/item/I, var/mob/user, params)
/obj/machinery/navbeacon/attackby(obj/item/I, mob/user, params)
var/turf/T = loc
if(T.intact)
return // prevent intraction when T-scanner revealed
@@ -109,7 +82,7 @@
if(istype(I, /obj/item/weapon/screwdriver))
open = !open
user.visible_message("[user] [open ? "opens" : "closes"] the beacon's cover.", "You [open ? "open" : "close"] the beacon's cover.")
user.visible_message("[user] [open ? "opens" : "closes"] the beacon's cover.", "<span class='notice'>You [open ? "open" : "close"] the beacon's cover.</span>")
updateicon()
@@ -117,30 +90,30 @@
if(open)
if (src.allowed(user))
src.locked = !src.locked
user << "Controls are now [src.locked ? "locked." : "unlocked."]"
user << "<span class='notice'>Controls are now [src.locked ? "locked" : "unlocked"].</span>"
else
user << "<span class='danger'>Access denied.</span>"
updateDialog()
else
user << "You must open the cover first!"
user << "<span class='warning'>You must open the cover first!</span>"
return
/obj/machinery/navbeacon/attack_ai(var/mob/user)
/obj/machinery/navbeacon/attack_ai(mob/user)
interact(user, 1)
/obj/machinery/navbeacon/attack_animal()
return
/obj/machinery/navbeacon/attack_hand(var/mob/user)
if(!user.IsAdvancedToolUser())
return 0
/obj/machinery/navbeacon/attack_hand(mob/user)
interact(user, 0)
/obj/machinery/navbeacon/interact(var/mob/user, var/ai = 0)
/obj/machinery/navbeacon/interact(mob/user, ai = 0)
var/turf/T = loc
if(T.intact)
return // prevent intraction when T-scanner revealed
if(!open && !ai) // can't alter controls if not open, unless you're an AI
user << "The beacon's control cover is closed."
user << "<span class='warning'>The beacon's control cover is closed!</span>"
return
@@ -149,7 +122,6 @@
if(locked && !ai)
t = {"<TT><B>Navigation Beacon</B><HR><BR>
<i>(swipe card to unlock controls)</i><BR>
Frequency: [format_frequency(freq)]<BR><HR>
Location: [location ? location : "(none)"]</A><BR>
Transponder Codes:<UL>"}
@@ -161,25 +133,21 @@ Transponder Codes:<UL>"}
t = {"<TT><B>Navigation Beacon</B><HR><BR>
<i>(swipe card to lock controls)</i><BR>
Frequency:
<A href='byond://?src=\ref[src];freq=-10'>-</A>
<A href='byond://?src=\ref[src];freq=-2'>-</A>
[format_frequency(freq)]
<A href='byond://?src=\ref[src];freq=2'>+</A>
<A href='byond://?src=\ref[src];freq=10'>+</A><BR>
<HR>
Location: <A href='byond://?src=\ref[src];locedit=1'>[location ? location : "(none)"]</A><BR>
Location: <A href='byond://?src=\ref[src];locedit=1'>[location ? location : "None"]</A><BR>
Transponder Codes:<UL>"}
for(var/key in codes)
t += "<LI>[key] ... [codes[key]]"
t += " <small><A href='byond://?src=\ref[src];edit=1;code=[key]'>(edit)</A>"
t += " <A href='byond://?src=\ref[src];delete=1;code=[key]'>(delete)</A></small><BR>"
t += "<small><A href='byond://?src=\ref[src];add=1;'>(add new)</A></small><BR>"
t += " <A href='byond://?src=\ref[src];edit=1;code=[key]'>Edit</A>"
t += " <A href='byond://?src=\ref[src];delete=1;code=[key]'>Delete</A><BR>"
t += " <A href='byond://?src=\ref[src];add=1;'>Add New</A><BR>"
t+= "<UL></TT>"
user << browse(t, "window=navbeacon")
onclose(user, "navbeacon")
var/datum/browser/popup = new(user, "navbeacon", "Navigation Beacon", 300, 400)
popup.set_content(t)
popup.open()
return
/obj/machinery/navbeacon/Topic(href, href_list)
@@ -188,12 +156,8 @@ Transponder Codes:<UL>"}
if(open && !locked)
usr.set_machine(src)
if (href_list["freq"])
freq = sanitize_frequency(freq + text2num(href_list["freq"]))
updateDialog()
else if(href_list["locedit"])
var/newloc = sanitize(copytext(input("Enter New Location", "Navigation Beacon", location) as text|null,1,MAX_MESSAGE_LEN))
if(href_list["locedit"])
var/newloc = copytext(sanitize(input("Enter New Location", "Navigation Beacon", location) as text|null),1,MAX_MESSAGE_LEN)
if(newloc)
location = newloc
updateDialog()
@@ -201,12 +165,12 @@ Transponder Codes:<UL>"}
else if(href_list["edit"])
var/codekey = href_list["code"]
var/newkey = input("Enter Transponder Code Key", "Navigation Beacon", codekey) as text|null
var/newkey = stripped_input(usr, "Enter Transponder Code Key", "Navigation Beacon", codekey)
if(!newkey)
return
var/codeval = codes[codekey]
var/newval = input("Enter Transponder Code Value", "Navigation Beacon", codeval) as text|null
var/newval = stripped_input(usr, "Enter Transponder Code Value", "Navigation Beacon", codeval)
if(!newval)
newval = codekey
return
@@ -223,11 +187,11 @@ Transponder Codes:<UL>"}
else if(href_list["add"])
var/newkey = input("Enter New Transponder Code Key", "Navigation Beacon") as text|null
var/newkey = stripped_input(usr, "Enter New Transponder Code Key", "Navigation Beacon")
if(!newkey)
return
var/newval = input("Enter New Transponder Code Value", "Navigation Beacon") as text|null
var/newval = stripped_input(usr, "Enter New Transponder Code Value", "Navigation Beacon")
if(!newval)
newval = "1"
return
@@ -157,8 +157,8 @@ var/global/list/image/fluidtrack_cache=list()
dryname = "dried tracks"
desc = "Whoops..."
drydesc = "Whoops..."
coming_state = "wheels"
going_state = ""
coming_state = "wheels1"
going_state = "wheels2"
desc = "They look like tracks left by wheels."
gender = PLURAL
random_icon_states = null
+3
View File
@@ -268,3 +268,6 @@ a {
tesla_zap(src, 3, power_bounced)
spawn(10)
being_shocked = 0
/obj/proc/CanAStarPass()
. = !density
+6
View File
@@ -122,6 +122,12 @@
else
return !density
/obj/structure/grille/CanAStarPass(ID, dir, caller)
. = !density
if(ismovableatom(caller))
var/atom/movable/mover = caller
. = . || mover.checkpass(PASSGRILLE)
/obj/structure/grille/bullet_act(var/obj/item/projectile/Proj)
if(!Proj)
return
+17 -2
View File
@@ -201,6 +201,22 @@
connected = null
return ..()
/obj/structure/tray/m_tray/CanPass(atom/movable/mover, turf/target, height=0)
if(height == 0)
return 1
if(istype(mover) && mover.checkpass(PASSTABLE))
return 1
if(locate(/obj/structure/table) in get_turf(mover))
return 1
else
return 0
/obj/structure/tray/m_tray/CanAStarPass(ID, dir, caller)
. = !density
if(ismovableatom(caller))
var/atom/movable/mover = caller
. = . || mover.checkpass(PASSTABLE)
/*
* Crematorium
@@ -479,5 +495,4 @@
if (istype(B.loc,/obj/structure/morgue))
Morgue = B.loc
if (Morgue)
Morgue.update()
Morgue.update()
@@ -140,6 +140,12 @@
return 1
return 0
/obj/structure/table/CanAStarPass(ID, dir, caller)
. = !density
if(ismovableatom(caller))
var/atom/movable/mover = caller
. = . || mover.checkpass(PASSTABLE)
//checks if projectile 'P' from turf 'from' can hit whatever is behind the table. Returns 1 if it can, 0 if bullet stops.
/obj/structure/table/proc/check_cover(obj/item/projectile/P, turf/from)
var/turf/cover = flipped ? get_turf(src) : get_step(loc, get_dir(from, loc))
@@ -661,6 +667,12 @@
else
return 0
/obj/structure/rack/CanAStarPass(ID, dir, caller)
. = !density
if(ismovableatom(caller))
var/atom/movable/mover = caller
. = . || mover.checkpass(PASSTABLE)
/obj/structure/rack/MouseDrop_T(obj/O as obj, mob/user as mob)
if ((!( istype(O, /obj/item/weapon) ) || user.get_active_hand() != O))
return
+8
View File
@@ -97,6 +97,14 @@ var/global/wcCommon = pick(list("#379963", "#0d8395", "#58b5c3", "#49e46e", "#8f
else
return 1
/obj/structure/window/CanAStarPass(ID, to_dir)
if(!density)
return 1
if((dir == SOUTHWEST) || (dir == to_dir))
return 0
return 1
/obj/structure/window/hitby(AM as mob|obj)
..()
var/tforce = 0
+1 -1
View File
@@ -135,7 +135,7 @@
dat += "<a href='?src=\ref[src];screen=1'>Back</a>"
dat += "<br><b>Medical Robots:</b>"
var/bdat = null
for(var/obj/machinery/bot/medbot/M in world)
for(var/mob/living/simple_animal/bot/medbot/M in world)
if(M.z != computer.z) continue //only find medibots on the same z-level as the computer
var/turf/bl = get_turf(M)
+5 -5
View File
@@ -36,7 +36,7 @@
/datum/table_recipe/ed209
name = "ED209"
result = /obj/machinery/bot/ed209
result = /mob/living/simple_animal/bot/ed209
reqs = list(/obj/item/robot_parts/robot_suit = 1,
/obj/item/clothing/head/helmet = 1,
/obj/item/clothing/suit/armor/vest = 1,
@@ -53,7 +53,7 @@
/datum/table_recipe/secbot
name = "Secbot"
result = /obj/machinery/bot/secbot
result = /mob/living/simple_animal/bot/secbot
reqs = list(/obj/item/device/assembly/signaler = 1,
/obj/item/clothing/head/helmet = 1,
/obj/item/weapon/melee/baton = 1,
@@ -64,7 +64,7 @@
/datum/table_recipe/cleanbot
name = "Cleanbot"
result = /obj/machinery/bot/cleanbot
result = /mob/living/simple_animal/bot/cleanbot
reqs = list(/obj/item/weapon/reagent_containers/glass/bucket = 1,
/obj/item/device/assembly/prox_sensor = 1,
/obj/item/robot_parts/r_arm = 1)
@@ -72,7 +72,7 @@
/datum/table_recipe/floorbot
name = "Floorbot"
result = /obj/machinery/bot/floorbot
result = /mob/living/simple_animal/bot/floorbot
reqs = list(/obj/item/weapon/storage/toolbox/mechanical = 1,
/obj/item/stack/tile/plasteel = 1,
/obj/item/device/assembly/prox_sensor = 1,
@@ -81,7 +81,7 @@
/datum/table_recipe/medbot
name = "Medbot"
result = /obj/machinery/bot/medbot
result = /mob/living/simple_animal/bot/medbot
reqs = list(/obj/item/device/healthanalyzer = 1,
/obj/item/weapon/storage/firstaid = 1,
/obj/item/device/assembly/prox_sensor = 1,
+2 -2
View File
@@ -32,9 +32,9 @@
M << "<br>"
if(botEmagChance)
for(var/obj/machinery/bot/bot in machines)
for(var/mob/living/simple_animal/bot/bot in machines)
if(prob(botEmagChance))
bot.Emag()
bot.emag_act()
/proc/generate_ion_law(ionMessage)
if(ionMessage)
+1 -8
View File
@@ -693,14 +693,7 @@
mouse_opacity = 1
faction = list("neutral")
a_intent = I_HARM
min_oxy = 0
max_oxy = 0
min_tox = 0
max_tox = 0
min_co2 = 0
max_co2 = 0
min_n2 = 0
max_n2 = 0
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0
wander = 0
idle_vision_range = 5
+2 -2
View File
@@ -114,7 +114,7 @@
message = stars(message)
var/speaker_name = "unknown"
if(speaker)
if(speaker)
speaker_name = speaker.name
if(vname)
@@ -160,7 +160,7 @@
else
track = "[speaker_name] ([jobname])"
else
if(istype(follow_target, /obj/machinery/bot))
if(istype(follow_target, /mob/living/simple_animal/bot))
track = "<a href='byond://?src=\ref[src];trackbot=\ref[follow_target]'>[speaker_name] ([jobname])</a>"
else
track = "<a href='byond://?src=\ref[src];track=\ref[speaker]'>[speaker_name] ([jobname])</a>"
@@ -196,7 +196,7 @@
usr.hud_used.nightvisionicon.icon_state = "nightvision0"
/mob/living/carbon/alien/assess_threat(var/obj/machinery/bot/secbot/judgebot, var/lasercolor)
/mob/living/carbon/alien/assess_threat(var/mob/living/simple_animal/bot/secbot/judgebot, var/lasercolor)
if(judgebot.emagged == 2)
return 10 //Everyone is a criminal!
var/threatcount = 0
@@ -636,8 +636,8 @@
// called when something steps onto a human
// this handles mulebots and vehicles
/mob/living/carbon/human/Crossed(var/atom/movable/AM)
if(istype(AM, /obj/machinery/bot/mulebot))
var/obj/machinery/bot/mulebot/MB = AM
if(istype(AM, /mob/living/simple_animal/bot/mulebot))
var/mob/living/simple_animal/bot/mulebot/MB = AM
MB.RunOver(src)
if(istype(AM, /obj/vehicle))
@@ -1753,7 +1753,7 @@
if(M.stat == 2)
M.gib()
/mob/living/carbon/human/assess_threat(var/obj/machinery/bot/secbot/judgebot, var/lasercolor)
/mob/living/carbon/human/assess_threat(var/mob/living/simple_animal/bot/secbot/judgebot, var/lasercolor)
if(judgebot.emagged == 2)
return 10 //Everyone is a criminal!
+7 -6
View File
@@ -41,6 +41,7 @@ var/list/ai_verbs_default = list(
anchored = 1 // -- TLE
density = 1
status_flags = CANSTUN|CANPARALYSE|CANPUSH
can_strip = 0
var/list/network = list("SS13","Telecomms","Research Outpost","Mining Outpost")
var/obj/machinery/camera/current = null
var/list/connected_robots = list()
@@ -80,7 +81,7 @@ var/list/ai_verbs_default = list(
var/can_shunt = 1
var/last_announcement = ""
var/datum/announcement/priority/announcement
var/obj/machinery/bot/Bot
var/mob/living/simple_animal/bot/Bot
var/turf/waypoint //Holds the turf of the currently selected waypoint.
var/waypoint_mode = 0 //Waypoint mode is for selecting a turf via clicking.
@@ -513,7 +514,7 @@ var/list/ai_verbs_default = list(
return
if (href_list["trackbot"])
var/obj/machinery/bot/target = locate(href_list["trackbot"]) in aibots
var/mob/living/simple_animal/bot/target = locate(href_list["trackbot"]) in simple_animal_list
if(target)
ai_actual_track(target)
else
@@ -521,7 +522,7 @@ var/list/ai_verbs_default = list(
return
if (href_list["callbot"]) //Command a bot to move to a selected location.
Bot = locate(href_list["callbot"]) in aibots
Bot = locate(href_list["callbot"]) in simple_animal_list
if(!Bot || Bot.remote_disabled || src.control_disabled)
return //True if there is no bot found, the bot is manually emagged, or the AI is carded with wireless off.
waypoint_mode = 1
@@ -529,7 +530,7 @@ var/list/ai_verbs_default = list(
return
if (href_list["interface"]) //Remotely connect to a bot!
Bot = locate(href_list["interface"]) in aibots
Bot = locate(href_list["interface"]) in simple_animal_list
if(!Bot || Bot.remote_disabled || src.control_disabled)
return
Bot.attack_ai(src)
@@ -643,10 +644,10 @@ var/list/ai_verbs_default = list(
d += "<A HREF=?src=\ref[src];botrefresh=\ref[Bot]>Query network status</A><br>"
d += "<table width='100%'><tr><td width='40%'><h3>Name</h3></td><td width='20%'><h3>Status</h3></td><td width='30%'><h3>Location</h3></td><td width='10%'><h3>Control</h3></td></tr>"
for (Bot in aibots)
for (var/mob/living/simple_animal/bot/Bot in simple_animal_list)
if((Bot.z in ai_allowed_Zlevel) && !Bot.remote_disabled) //Only non-emagged bots on the allowed Z-level are detected!
bot_area = get_area(Bot)
d += "<tr><td width='30%'>[Bot.hacked ? "<span class='bad'>(!) </span>[Bot.name]" : Bot.name] ([Bot.bot_type_name])</td>"
d += "<tr><td width='30%'>[Bot.hacked ? "<span class='bad'>(!) </span>[Bot.name]" : Bot.name] ([Bot.model])</td>"
//If the bot is on, it will display the bot's current mode status. If the bot is not mode, it will just report "Idle". "Inactive if it is not on at all.
d += "<td width='20%'>[Bot.on ? "[Bot.mode ? "<span class='average'>[ Bot.mode_name[Bot.mode] ]</span>": "<span class='good'>Idle</span>"]" : "<span class='bad'>Inactive</span>"]</td>"
d += "<td width='30%'>[bot_area.name]</td>"
+131 -139
View File
@@ -17,14 +17,6 @@
var/obj/machinery/portable_atmospherics/hydroponics/my_hydrotray
// Allow final solutions.
min_oxy = 5
max_oxy = 0
min_tox = 0
max_tox = 1
min_co2 = 0
max_co2 = 5
min_n2 = 0
max_n2 = 0
minbodytemp = 0
maxbodytemp = 360
@@ -37,145 +29,143 @@
parent.owned_bee_swarms.Remove(src)
return ..()
/mob/living/simple_animal/bee/Life()
..()
/mob/living/simple_animal/bee/process_ai()
//if we're strong enough, sting some people
var/mob/living/carbon/human/M = target_mob
var/sting_prob = 100 // Bees will always try to sting.
if(M in view(src,1)) // Can I see my target?
if(prob(max(feral * 10, 0))) // Am I mad enough to want to sting? And yes, when I initially appear, I AM mad enough
var/obj/item/clothing/worn_suit = M.wear_suit
var/obj/item/clothing/worn_helmet = M.head
if(worn_suit) // Are you wearing clothes?
sting_prob -= min(worn_suit.armor["bio"],70) // Is it sealed? I can't get to 70% of your body.
if(worn_helmet)
sting_prob -= min(worn_helmet.armor["bio"],30) // Is your helmet sealed? I can't get to 30% of your body.
if( prob(sting_prob) && (M.stat == CONSCIOUS || (M.stat == UNCONSCIOUS && prob(25))) ) // Try to sting! If you're not moving, think about stinging.
M.apply_damage(min(strength,2)+mut, BRUTE, sharp=1) // Stinging. The more mutated I am, the harder I sting.
M.apply_damage((round(feral/10,1)*(max((round(strength/20,1)),1)))+toxic, TOX) // Bee venom based on how angry I am and how many there are of me!
M << "\red You have been stung!"
if(stat == CONSCIOUS)
//if we're strong enough, sting some people
var/mob/living/carbon/human/M = target_mob
var/sting_prob = 100 // Bees will always try to sting.
if(M in view(src,1)) // Can I see my target?
if(prob(max(feral * 10, 0))) // Am I mad enough to want to sting? And yes, when I initially appear, I AM mad enough
var/obj/item/clothing/worn_suit = M.wear_suit
var/obj/item/clothing/worn_helmet = M.head
if(worn_suit) // Are you wearing clothes?
sting_prob -= min(worn_suit.armor["bio"],70) // Is it sealed? I can't get to 70% of your body.
if(worn_helmet)
sting_prob -= min(worn_helmet.armor["bio"],30) // Is your helmet sealed? I can't get to 30% of your body.
if( prob(sting_prob) && (M.stat == CONSCIOUS || (M.stat == UNCONSCIOUS && prob(25))) ) // Try to sting! If you're not moving, think about stinging.
M.apply_damage(min(strength,2)+mut, BRUTE, sharp=1) // Stinging. The more mutated I am, the harder I sting.
M.apply_damage((round(feral/10,1)*(max((round(strength/20,1)),1)))+toxic, TOX) // Bee venom based on how angry I am and how many there are of me!
M << "\red You have been stung!"
M.flash_pain()
//if we're chasing someone, get a little bit angry
if(target_mob && prob(10))
feral++
M.flash_pain()
//if we're chasing someone, get a little bit angry
if(target_mob && prob(10))
feral++
//calm down a little bit
if(feral > 0)
if(prob(feral * 10))
feral -= 1
else
//if feral is less than 0, we're becalmed by smoke or steam
if(feral < 0)
feral += 1
if(target_mob)
target_mob = null
target_turf = null
if(strength > 5)
//calm down and spread out a little
var/mob/living/simple_animal/bee/B = new(get_turf(pick(orange(src,1))))
B.strength = rand(1,5)
src.strength -= B.strength
if(src.strength <= 5)
src.icon_living = "bees[src.strength]"
B.icon_living = "bees[B.strength]"
if(src.parent)
B.parent = src.parent
src.parent.owned_bee_swarms.Add(B)
//make some noise
if(prob(0.5))
src.visible_message("\blue [pick("Buzzzz.","Hmmmmm.","Bzzz.")]")
//smoke, water and steam calms us down
var/calming = 0
var/list/calmers = list(/obj/effect/effect/chem_smoke, \
/obj/effect/effect/water, \
/obj/effect/effect/foam, \
/obj/effect/effect/steam, \
/obj/effect/mist)
for(var/obj/effect/check_effect in src.loc)
if(check_effect.type in calmers)
calming = 1
break
if(calming)
if(feral > 0)
src.visible_message("\blue The bees calm down!")
feral = -10
target_mob = null
target_turf = null
wander = 1
for(var/mob/living/simple_animal/bee/B in src.loc)
if(B == src)
continue
if(feral > 0)
src.strength += B.strength
qdel(B)
src.icon_living = "bees[src.strength]"
if(strength > 5)
icon_living = "bees_swarm"
else if(prob(10))
//make the other swarm of bees stronger, then move away
var/total_bees = B.strength + src.strength
if(total_bees < 10)
B.strength = min(5, total_bees)
src.strength = total_bees - B.strength
B.icon_living = "bees[B.strength]"
if(src.strength <= 0)
qdel(src)
return
src.icon_living = "bees[B.strength]"
var/turf/simulated/floor/T = get_turf(get_step(src, pick(1,2,4,8)))
density = 1
if(T.Enter(src, get_turf(src)))
src.loc = T
density = 0
break
//calm down a little bit
if(feral > 0)
if(prob(feral * 10))
feral -= 1
else
//if feral is less than 0, we're becalmed by smoke or steam
if(feral < 0)
feral += 1
if(target_mob)
if(target_mob in view(src,7))
target_turf = get_turf(target_mob)
wander = 0
target_mob = null
target_turf = null
if(strength > 5)
//calm down and spread out a little
var/mob/living/simple_animal/bee/B = new(get_turf(pick(orange(src,1))))
B.strength = rand(1,5)
src.strength -= B.strength
if(src.strength <= 5)
src.icon_living = "bees[src.strength]"
B.icon_living = "bees[B.strength]"
if(src.parent)
B.parent = src.parent
src.parent.owned_bee_swarms.Add(B)
else // My target's gone! But I might still be pissed! You there. You look like a good stinging target!
for(var/mob/living/carbon/G in view(src,7))
target_mob = G
break
//make some noise
if(prob(0.5))
src.visible_message("\blue [pick("Buzzzz.","Hmmmmm.","Bzzz.")]")
if(target_turf)
if (!(DirBlocked(get_step(src, get_dir(src,target_turf)),get_dir(src,target_turf)))) // Check for windows and doors!
Move(get_step(src, get_dir(src,target_turf)))
if (prob(0.1))
src.visible_message("\blue The bees swarm after [target_mob]!")
if(src.loc == target_turf)
target_turf = null
wander = 1
else
//find some flowers, harvest
//angry bee swarms don't hang around
if(feral > 0)
turns_per_move = rand(1,3)
else if(feral < 0)
turns_since_move = 0
else if(!my_hydrotray || my_hydrotray.loc != src.loc || my_hydrotray.dead || !my_hydrotray.seed)
var/obj/machinery/portable_atmospherics/hydroponics/my_hydrotray = locate() in src.loc
if(my_hydrotray)
if(!my_hydrotray.dead && my_hydrotray.seed)
turns_per_move = rand(20,50)
else
my_hydrotray = null
//smoke, water and steam calms us down
var/calming = 0
var/list/calmers = list(/obj/effect/effect/chem_smoke, \
/obj/effect/effect/water, \
/obj/effect/effect/foam, \
/obj/effect/effect/steam, \
/obj/effect/mist)
pixel_x = rand(-12,12)
pixel_y = rand(-12,12)
for(var/obj/effect/check_effect in src.loc)
if(check_effect.type in calmers)
calming = 1
break
if(calming)
if(feral > 0)
src.visible_message("\blue The bees calm down!")
feral = -10
target_mob = null
target_turf = null
wander = 1
for(var/mob/living/simple_animal/bee/B in src.loc)
if(B == src)
continue
if(feral > 0)
src.strength += B.strength
qdel(B)
src.icon_living = "bees[src.strength]"
if(strength > 5)
icon_living = "bees_swarm"
else if(prob(10))
//make the other swarm of bees stronger, then move away
var/total_bees = B.strength + src.strength
if(total_bees < 10)
B.strength = min(5, total_bees)
src.strength = total_bees - B.strength
B.icon_living = "bees[B.strength]"
if(src.strength <= 0)
qdel(src)
return
src.icon_living = "bees[B.strength]"
var/turf/simulated/floor/T = get_turf(get_step(src, pick(1,2,4,8)))
density = 1
if(T.Enter(src, get_turf(src)))
src.loc = T
density = 0
break
if(target_mob)
if(target_mob in view(src,7))
target_turf = get_turf(target_mob)
wander = 0
else // My target's gone! But I might still be pissed! You there. You look like a good stinging target!
for(var/mob/living/carbon/G in view(src,7))
target_mob = G
break
if(target_turf)
if (!(DirBlocked(get_step(src, get_dir(src,target_turf)),get_dir(src,target_turf)))) // Check for windows and doors!
Move(get_step(src, get_dir(src,target_turf)))
if (prob(0.1))
src.visible_message("\blue The bees swarm after [target_mob]!")
if(src.loc == target_turf)
target_turf = null
wander = 1
else
//find some flowers, harvest
//angry bee swarms don't hang around
if(feral > 0)
turns_per_move = rand(1,3)
else if(feral < 0)
turns_since_move = 0
else if(!my_hydrotray || my_hydrotray.loc != src.loc || my_hydrotray.dead || !my_hydrotray.seed)
var/obj/machinery/portable_atmospherics/hydroponics/my_hydrotray = locate() in src.loc
if(my_hydrotray)
if(!my_hydrotray.dead && my_hydrotray.seed)
turns_per_move = rand(20,50)
else
my_hydrotray = null
pixel_x = rand(-12,12)
pixel_y = rand(-12,12)
/mob/living/simple_animal/bee/handle_state_icons()
if(!parent && prob(10))
strength -= 1
if(strength <= 0)
@@ -187,3 +177,5 @@
/*icon_living = "[strength]"
if(strength > 5)
icon_living = "unknown"*/
..()
File diff suppressed because it is too large Load Diff
@@ -1,282 +1,227 @@
//Cleanbot assembly
/obj/item/weapon/bucket_sensor
desc = "It's a bucket. With a sensor attached."
name = "proxy bucket"
icon = 'icons/obj/aibots.dmi'
icon_state = "bucket_proxy"
force = 3.0
throwforce = 5.0
throw_speed = 2
throw_range = 5
w_class = 3.0
var/created_name = "Cleanbot"
//Cleanbot
/obj/machinery/bot/cleanbot
name = "\improper Cleanbot"
desc = "A little cleaning robot, he looks so excited!"
icon = 'icons/obj/aibots.dmi'
icon_state = "cleanbot0"
layer = 5.0
density = 0
anchored = 0
//weight = 1.0E7
health = 25
maxhealth = 25
var/blood = 1
var/list/target_types = list()
var/obj/effect/decal/cleanable/target
var/obj/effect/decal/cleanable/oldtarget
var/max_targets = 50 //Maximum number of targets a cleanbot can ignore.
var/oldloc = null
req_one_access = list(access_janitor, access_robotics)
// var/patrol_path[] = null
// var/beacon_freq = 1445 // navigation beacon frequency
var/closest_dist
var/closest_loc
var/failed_steps
var/next_dest
var/next_dest_loc
radio_name = "Service"
bot_type = CLEAN_BOT
bot_type_name = "Cleanbot"
bot_filter = RADIO_CLEANBOT
/obj/machinery/bot/cleanbot/New()
..()
get_targets()
icon_state = "cleanbot[on]"
var/datum/job/janitor/J = new/datum/job/janitor
botcard.access = J.get_access()
prev_access = botcard.access
spawn(5)
add_to_beacons(bot_filter)
/obj/machinery/bot/cleanbot/turn_on()
..()
icon_state = "cleanbot[on]"
updateUsrDialog()
/obj/machinery/bot/cleanbot/turn_off()
..()
icon_state = "cleanbot[on]"
updateUsrDialog()
/obj/machinery/bot/cleanbot/bot_reset()
..()
ignore_list = list() //Allows the bot to clean targets it previously ignored due to being unreachable.
target = null
oldtarget = null
oldloc = null
/obj/machinery/bot/cleanbot/set_custom_texts()
text_hack = "You corrupt [name]'s cleaning software."
text_dehack = "[name]'s software has been reset!"
text_dehack_fail = "[name] does not seem to respond to your repair code!"
/obj/machinery/bot/cleanbot/attack_hand(mob/user as mob)
. = ..()
if (.)
return
usr.set_machine(src)
interact(user)
/obj/machinery/bot/cleanbot/interact(mob/user as mob)
var/dat
dat += hack(user)
dat += text({"
<TT><B>Cleaner v1.1 controls</B></TT><BR><BR>
Status: []<BR>
Behaviour controls are [locked ? "locked" : "unlocked"]<BR>
Maintenance panel panel is [open ? "opened" : "closed"]"},
text("<A href='?src=\ref[src];power=1'>[on ? "On" : "Off"]</A>"))
if(!locked || issilicon(user))
dat += text({"<BR>Cleans Blood: []<BR>"}, text("<A href='?src=\ref[src];operation=blood'>[blood ? "Yes" : "No"]</A>"))
dat += text({"<BR>Patrol station: []<BR>"}, text("<A href='?src=\ref[src];operation=patrol'>[auto_patrol ? "Yes" : "No"]</A>"))
var/datum/browser/popup = new(user, "autoclean", "Automatic Station Cleaner v1.1")
popup.set_content(dat)
popup.open()
return
/obj/machinery/bot/cleanbot/Topic(href, href_list)
..()
switch(href_list["operation"])
if("blood")
blood =!blood
get_targets()
updateUsrDialog()
if("freq")
var/freq = text2num(input("Select frequency for navigation beacons", "Frequency", num2text(beacon_freq / 10))) * 10
if (freq > 0)
beacon_freq = freq
updateUsrDialog()
/obj/machinery/bot/cleanbot/attackby(obj/item/weapon/W, mob/user as mob, params)
if (istype(W, /obj/item/weapon/card/id)||istype(W, /obj/item/device/pda))
if(allowed(usr) && !open && !emagged)
locked = !locked
user << "<span class='notice'>You [ locked ? "lock" : "unlock"] the [src] behaviour controls.</span>"
updateUsrDialog()
else
if(emagged)
user << "<span class='warning'>ERROR</span>"
if(open)
user << "<span class='warning'>Please close the access panel before locking it.</span>"
else
user << "<span class='notice'>This [src] doesn't seem to respect your authority.</span>"
else
return ..()
/obj/machinery/bot/cleanbot/Emag(mob/user as mob)
..()
if(emagged == 2)
if(user)
user << "<span class='danger'>[src] buzzes and beeps.</span>"
/obj/machinery/bot/cleanbot/process_scan(var/obj/effect/decal/cleanable/D)
for(var/T in target_types)
if(istype(D, T))
return D
/obj/machinery/bot/cleanbot/bot_process()
if (!..())
return
if(mode == BOT_CLEANING)
return
if(emagged == 2) //Emag functions
if(istype(loc,/turf/simulated))
if(prob(10)) //Wets floors randomly
var/turf/simulated/T = loc
T.MakeSlippery()
if(prob(5)) //Spawns foam!
visible_message("<span class='danger'>[src] whirs and bubbles violently, before releasing a plume of froth!</span>")
new /obj/effect/effect/foam(loc)
else if (prob(5))
visible_message("[src] makes an excited beeping booping sound!")
if(!target) //Search for cleanables it can see.
target = scan(/obj/effect/decal/cleanable/, oldtarget)
oldtarget = target
if(!target)
if(loc != oldloc)
oldtarget = null
if(auto_patrol)
if(mode == BOT_IDLE || mode == BOT_START_PATROL)
start_patrol()
if(mode == BOT_PATROL)
bot_patrol()
return
if(target)
if(!path || path.len == 0) //No path, need a new one
//Try to produce a path to the target, and ignore airlocks to which it has access.
path = get_path_to(loc, target.loc, src, /turf/proc/Distance_cardinal, 0, 30, id=botcard)
if (!bot_move(target))
add_to_ignore(target)
target = null
path = list()
return
mode = BOT_MOVING
else if (!bot_move(target))
target = null
mode = BOT_IDLE
return
if(target && loc == target.loc)
clean(target)
path = list()
target = null
oldloc = loc
/obj/machinery/bot/cleanbot/proc/get_targets()
target_types = new/list()
target_types += /obj/effect/decal/cleanable/blood/oil
target_types += /obj/effect/decal/cleanable/vomit
target_types += /obj/effect/decal/cleanable/poop
target_types += /obj/effect/decal/cleanable/blood/gibs/robot
target_types += /obj/effect/decal/cleanable/crayon
target_types += /obj/effect/decal/cleanable/liquid_fuel
target_types += /obj/effect/decal/cleanable/molten_item
target_types += /obj/effect/decal/cleanable/tomato_smudge
target_types += /obj/effect/decal/cleanable/egg_smudge
target_types += /obj/effect/decal/cleanable/pie_smudge
target_types += /obj/effect/decal/cleanable/flour
target_types += /obj/effect/decal/cleanable/ash
target_types += /obj/effect/decal/cleanable/greenglow
target_types += /obj/effect/decal/cleanable/dirt
target_types += /obj/effect/decal/cleanable/mucus
if(blood)
target_types += /obj/effect/decal/cleanable/blood/xeno/
target_types += /obj/effect/decal/cleanable/blood/gibs/xeno
target_types += /obj/effect/decal/cleanable/blood/
target_types += /obj/effect/decal/cleanable/blood/gibs/
target_types += /obj/effect/decal/cleanable/blood/tracks
target_types += /obj/effect/decal/cleanable/dirt
/obj/machinery/bot/cleanbot/proc/clean(var/obj/effect/decal/cleanable/target)
anchored = 1
icon_state = "cleanbot-c"
visible_message("<span class='notice'>[src] begins to clean up [target]</span>")
mode = BOT_CLEANING
spawn(25)
if(mode == BOT_CLEANING)
qdel(target)
anchored = 0
target = null
mode = BOT_IDLE
icon_state = "cleanbot[on]"
/obj/machinery/bot/cleanbot/explode()
on = 0
visible_message("<span class='userdanger'>[src] blows apart!</span>")
var/turf/Tsec = get_turf(src)
new /obj/item/weapon/reagent_containers/glass/bucket(Tsec)
new /obj/item/device/assembly/prox_sensor(Tsec)
if (prob(50))
new /obj/item/robot_parts/l_arm(Tsec)
var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread
s.set_up(3, 1, src)
s.start()
qdel(src)
return
/obj/item/weapon/bucket_sensor/attackby(var/obj/item/W, mob/user as mob, params)
..()
if(istype(W, /obj/item/robot_parts/l_arm) || istype(W, /obj/item/robot_parts/r_arm))
user.drop_item()
qdel(W)
var/turf/T = get_turf(loc)
var/obj/machinery/bot/cleanbot/A = new /obj/machinery/bot/cleanbot(T)
A.name = created_name
user << "<span class='notice'>You add the robot arm to the bucket and sensor assembly. Beep boop!</span>"
user.unEquip(src, 1)
qdel(src)
else if (istype(W, /obj/item/weapon/pen))
var/t = stripped_input(user, "Enter new robot name", name, created_name,MAX_NAME_LEN)
if (!t)
return
if (!in_range(src, usr) && loc != usr)
return
created_name = t
//Cleanbot
/mob/living/simple_animal/bot/cleanbot
name = "\improper Cleanbot"
desc = "A little cleaning robot, he looks so excited!"
icon = 'icons/obj/aibots.dmi'
icon_state = "cleanbot0"
density = 0
anchored = 0
health = 25
maxHealth = 25
radio_channel = "Service" //Service
bot_filter = RADIO_CLEANBOT
bot_type = CLEAN_BOT
model = "Cleanbot"
bot_purpose = "seek out messes and clean them"
bot_core_type = /obj/machinery/bot_core/cleanbot
window_id = "autoclean"
window_name = "Automatic Station Cleaner v1.1"
pass_flags = PASSMOB
var/blood = 1
var/list/target_types = list()
var/obj/effect/decal/cleanable/target
var/max_targets = 50 //Maximum number of targets a cleanbot can ignore.
var/oldloc = null
var/closest_dist
var/closest_loc
var/failed_steps
var/next_dest
var/next_dest_loc
/mob/living/simple_animal/bot/cleanbot/New()
..()
get_targets()
icon_state = "cleanbot[on]"
var/datum/job/janitor/J = new/datum/job/janitor
access_card.access += J.get_access()
prev_access = access_card.access
/mob/living/simple_animal/bot/cleanbot/turn_on()
..()
icon_state = "cleanbot[on]"
/mob/living/simple_animal/bot/cleanbot/turn_off()
..()
icon_state = "cleanbot[on]"
/mob/living/simple_animal/bot/cleanbot/bot_reset()
..()
ignore_list = list() //Allows the bot to clean targets it previously ignored due to being unreachable.
target = null
oldloc = null
/mob/living/simple_animal/bot/cleanbot/set_custom_texts()
text_hack = "You corrupt [name]'s cleaning software."
text_dehack = "[name]'s software has been reset!"
text_dehack_fail = "[name] does not seem to respond to your repair code!"
/mob/living/simple_animal/bot/cleanbot/attackby(obj/item/weapon/W, mob/user, params)
if(istype(W, /obj/item/weapon/card/id)||istype(W, /obj/item/device/pda))
if(bot_core.allowed(user) && !open && !emagged)
locked = !locked
user << "<span class='notice'>You [ locked ? "lock" : "unlock"] \the [src] behaviour controls.</span>"
else
if(emagged)
user << "<span class='warning'>ERROR</span>"
if(open)
user << "<span class='warning'>Please close the access panel before locking it.</span>"
else
user << "<span class='notice'>\The [src] doesn't seem to respect your authority.</span>"
else
return ..()
/mob/living/simple_animal/bot/cleanbot/emag_act(mob/user)
..()
if(emagged == 2)
if(user)
user << "<span class='danger'>[src] buzzes and beeps.</span>"
/mob/living/simple_animal/bot/cleanbot/process_scan(obj/effect/decal/cleanable/D)
for(var/T in target_types)
if(istype(D, T))
return D
/mob/living/simple_animal/bot/cleanbot/handle_automated_action()
if(!..())
return
if(mode == BOT_CLEANING)
return
if(emagged == 2) //Emag functions
if(istype(loc,/turf/simulated))
if(prob(10)) //Wets floors randomly
var/turf/simulated/T = loc
T.MakeSlippery()
if(prob(5)) //Spawns foam!
visible_message("<span class='danger'>[src] whirs and bubbles violently, before releasing a plume of froth!</span>")
new /obj/effect/effect/foam(loc)
else if(prob(5))
audible_message("[src] makes an excited beeping booping sound!")
if(!target) //Search for cleanables it can see.
target = scan(/obj/effect/decal/cleanable/)
if(!target && auto_patrol) //Search for cleanables it can see.
if(mode == BOT_IDLE || mode == BOT_START_PATROL)
start_patrol()
if(mode == BOT_PATROL)
bot_patrol()
if(target)
if(!path || path.len == 0) //No path, need a new one
//Try to produce a path to the target, and ignore airlocks to which it has access.
path = get_path_to(src, target.loc, /turf/proc/Distance_cardinal, 0, 30, id=access_card)
if(!bot_move(target))
add_to_ignore(target)
target = null
path = list()
return
mode = BOT_MOVING
else if(!bot_move(target))
target = null
mode = BOT_IDLE
return
if(target && loc == target.loc)
clean(target)
path = list()
target = null
oldloc = loc
/mob/living/simple_animal/bot/cleanbot/proc/get_targets()
target_types = new/list()
target_types += /obj/effect/decal/cleanable/blood/oil
target_types += /obj/effect/decal/cleanable/vomit
target_types += /obj/effect/decal/cleanable/poop
target_types += /obj/effect/decal/cleanable/blood/gibs/robot
target_types += /obj/effect/decal/cleanable/crayon
target_types += /obj/effect/decal/cleanable/liquid_fuel
target_types += /obj/effect/decal/cleanable/molten_item
target_types += /obj/effect/decal/cleanable/tomato_smudge
target_types += /obj/effect/decal/cleanable/egg_smudge
target_types += /obj/effect/decal/cleanable/pie_smudge
target_types += /obj/effect/decal/cleanable/flour
target_types += /obj/effect/decal/cleanable/ash
target_types += /obj/effect/decal/cleanable/greenglow
target_types += /obj/effect/decal/cleanable/dirt
target_types += /obj/effect/decal/cleanable/mucus
if(blood)
target_types += /obj/effect/decal/cleanable/blood/xeno/
target_types += /obj/effect/decal/cleanable/blood/gibs/xeno
target_types += /obj/effect/decal/cleanable/blood/
target_types += /obj/effect/decal/cleanable/blood/gibs/
target_types += /obj/effect/decal/cleanable/blood/tracks
target_types += /obj/effect/decal/cleanable/dirt
/mob/living/simple_animal/bot/cleanbot/proc/clean(obj/effect/decal/cleanable/target)
anchored = 1
icon_state = "cleanbot-c"
visible_message("<span class='notice'>[src] begins to clean up [target]</span>")
mode = BOT_CLEANING
spawn(50)
if(mode == BOT_CLEANING)
qdel(target)
anchored = 0
target = null
mode = BOT_IDLE
icon_state = "cleanbot[on]"
/mob/living/simple_animal/bot/cleanbot/explode()
on = 0
visible_message("<span class='userdanger'>[src] blows apart!</span>")
var/turf/Tsec = get_turf(src)
new /obj/item/weapon/reagent_containers/glass/bucket(Tsec)
new /obj/item/device/assembly/prox_sensor(Tsec)
if(prob(50))
new /obj/item/robot_parts/l_arm(Tsec)
var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread
s.set_up(3, 1, src)
s.start()
..()
/obj/machinery/bot_core/cleanbot
req_one_access = list(access_janitor, access_robotics)
/mob/living/simple_animal/bot/cleanbot/get_controls(mob/user)
var/dat
dat += hack(user)
dat += showpai(user)
dat += text({"
<TT><B>Cleaner v1.1 controls</B></TT><BR><BR>
Status: []<BR>
Behaviour controls are [locked ? "locked" : "unlocked"]<BR>
Maintenance panel panel is [open ? "opened" : "closed"]"},
text("<A href='?src=\ref[src];power=1'>[on ? "On" : "Off"]</A>"))
if(!locked || issilicon(user) || check_rights(R_ADMIN, 0, user))
dat += text({"<BR>Cleans Blood: []<BR>"}, text("<A href='?src=\ref[src];operation=blood'>[blood ? "Yes" : "No"]</A>"))
dat += text({"<BR>Patrol station: []<BR>"}, text("<A href='?src=\ref[src];operation=patrol'>[auto_patrol ? "Yes" : "No"]</A>"))
return dat
/mob/living/simple_animal/bot/cleanbot/Topic(href, href_list)
if(..())
return 1
switch(href_list["operation"])
if("blood")
blood =!blood
get_targets()
update_controls()
/mob/living/simple_animal/bot/cleanbot/UnarmedAttack(atom/A)
if(istype(A,/obj/effect/decal/cleanable))
clean(A)
else
..()
@@ -0,0 +1,480 @@
//Bot Construction
//Cleanbot assembly
/obj/item/weapon/bucket_sensor
desc = "It's a bucket. With a sensor attached."
name = "proxy bucket"
icon = 'icons/obj/aibots.dmi'
icon_state = "bucket_proxy"
force = 3
throwforce = 5
throw_speed = 2
throw_range = 5
w_class = 3
var/created_name = "Cleanbot"
/obj/item/weapon/bucket_sensor/attackby(obj/item/W, mob/user as mob, params)
..()
if(istype(W, /obj/item/robot_parts/l_arm) || istype(W, /obj/item/robot_parts/r_arm))
if(!user.unEquip(W))
return
qdel(W)
var/turf/T = get_turf(loc)
var/mob/living/simple_animal/bot/cleanbot/A = new /mob/living/simple_animal/bot/cleanbot(T)
A.name = created_name
user << "<span class='notice'>You add the robot arm to the bucket and sensor assembly. Beep boop!</span>"
user.unEquip(src, 1)
qdel(src)
else if(istype(W, /obj/item/weapon/pen))
var/t = stripped_input(user, "Enter new robot name", name, created_name,MAX_NAME_LEN)
if(!t)
return
if(!in_range(src, usr) && loc != usr)
return
created_name = t
//Edbot Assembly
/obj/item/weapon/ed209_assembly
name = "\improper ED-209 assembly"
desc = "Some sort of bizarre assembly."
icon = 'icons/obj/aibots.dmi'
icon_state = "ed209_frame"
item_state = "ed209_frame"
var/build_step = 0
var/created_name = "ED-209 Security Robot" //To preserve the name if it's a unique securitron I guess
var/lasercolor = ""
/obj/item/weapon/ed209_assembly/attackby(obj/item/weapon/W, mob/user, params)
..()
if(istype(W, /obj/item/weapon/pen))
var/t = stripped_input(user, "Enter new robot name", name, created_name,MAX_NAME_LEN)
if(!t)
return
if(!in_range(src, usr) && loc != usr)
return
created_name = t
return
switch(build_step)
if(0,1)
if(istype(W, /obj/item/robot_parts/l_leg) || istype(W, /obj/item/robot_parts/r_leg))
if(!user.unEquip(W))
return
qdel(W)
build_step++
user << "<span class='notice'>You add the robot leg to [src].</span>"
name = "legs/frame assembly"
if(build_step == 1)
item_state = "ed209_leg"
icon_state = "ed209_leg"
else
item_state = "ed209_legs"
icon_state = "ed209_legs"
if(2)
var/newcolor = ""
if(istype(W, /obj/item/clothing/suit/redtag))
newcolor = "r"
else if(istype(W, /obj/item/clothing/suit/bluetag))
newcolor = "b"
if(newcolor || istype(W, /obj/item/clothing/suit/armor/vest))
if(!user.unEquip(W))
return
lasercolor = newcolor
qdel(W)
build_step++
user << "<span class='notice'>You add the armor to [src].</span>"
name = "vest/legs/frame assembly"
item_state = "[lasercolor]ed209_shell"
icon_state = "[lasercolor]ed209_shell"
if(3)
if(istype(W, /obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/WT = W
if(WT.remove_fuel(0,user))
build_step++
name = "shielded frame assembly"
user << "<span class='notice'>You weld the vest to [src].</span>"
if(4)
switch(lasercolor)
if("b")
if(!istype(W, /obj/item/clothing/head/helmet/bluetaghelm))
return
if("r")
if(!istype(W, /obj/item/clothing/head/helmet/redtaghelm))
return
if("")
if(!istype(W, /obj/item/clothing/head/helmet))
return
if(!user.unEquip(W))
return
qdel(W)
build_step++
user << "<span class='notice'>You add the helmet to [src].</span>"
name = "covered and shielded frame assembly"
item_state = "[lasercolor]ed209_hat"
icon_state = "[lasercolor]ed209_hat"
if(5)
if(isprox(W))
if(!user.unEquip(W))
return
qdel(W)
build_step++
user << "<span class='notice'>You add the prox sensor to [src].</span>"
name = "covered, shielded and sensored frame assembly"
item_state = "[lasercolor]ed209_prox"
icon_state = "[lasercolor]ed209_prox"
if(6)
if(istype(W, /obj/item/stack/cable_coil))
var/obj/item/stack/cable_coil/coil = W
if(coil.get_amount() < 1)
user << "<span class='warning'>You need one length of cable to wire the ED-209!</span>"
return
user << "<span class='notice'>You start to wire [src]...</span>"
if(do_after(user, 40, target = src))
if(coil.get_amount() >= 1 && build_step == 6)
coil.use(1)
build_step = 7
user << "<span class='notice'>You wire the ED-209 assembly.</span>"
name = "wired ED-209 assembly"
if(7)
var/newname = ""
switch(lasercolor)
if("b")
if(!istype(W, /obj/item/weapon/gun/energy/laser/bluetag))
return
newname = "bluetag ED-209 assembly"
if("r")
if(!istype(W, /obj/item/weapon/gun/energy/laser/redtag))
return
newname = "redtag ED-209 assembly"
if("")
if(!istype(W, /obj/item/weapon/gun/energy/advtaser))
return
newname = "taser ED-209 assembly"
else
return
if(!user.unEquip(W))
return
name = newname
build_step++
user << "<span class='notice'>You add [W] to [src].</span>"
item_state = "[lasercolor]ed209_taser"
icon_state = "[lasercolor]ed209_taser"
qdel(W)
if(8)
if(istype(W, /obj/item/weapon/screwdriver))
playsound(loc, 'sound/items/Screwdriver.ogg', 100, 1)
user << "<span class='notice'>You start attaching the gun to the frame...</span>"
if(do_after(user, 40, target = src))
build_step++
name = "armed [name]"
user << "<span class='notice'>Taser gun attached.</span>"
if(9)
if(istype(W, /obj/item/weapon/stock_parts/cell))
if(!user.unEquip(W))
return
build_step++
user << "<span class='notice'>You complete the ED-209.</span>"
var/turf/T = get_turf(src)
new /mob/living/simple_animal/bot/ed209(T,created_name,lasercolor)
qdel(W)
user.unEquip(src, 1)
qdel(src)
//Floorbot assemblies
/obj/item/weapon/toolbox_tiles
desc = "It's a toolbox with tiles sticking out the top"
name = "tiles and toolbox"
icon = 'icons/obj/aibots.dmi'
icon_state = "toolbox_tiles"
force = 3
throwforce = 10
throw_speed = 2
throw_range = 5
w_class = 3
var/created_name = "Floorbot"
/obj/item/weapon/toolbox_tiles_sensor
desc = "It's a toolbox with tiles sticking out the top and a sensor attached"
name = "tiles, toolbox and sensor arrangement"
icon = 'icons/obj/aibots.dmi'
icon_state = "toolbox_tiles_sensor"
force = 3
throwforce = 10
throw_speed = 2
throw_range = 5
w_class = 3
var/created_name = "Floorbot"
/obj/item/weapon/storage/toolbox/mechanical/attackby(obj/item/stack/tile/plasteel/T, mob/user, params)
if(!istype(T, /obj/item/stack/tile/plasteel))
..()
return
if(contents.len >= 1)
user << "<span class='warning'>They won't fit in, as there is already stuff inside.</span>"
return
if(T.use(10))
if(user.s_active)
user.s_active.close(user)
var/obj/item/weapon/toolbox_tiles/B = new /obj/item/weapon/toolbox_tiles
user.put_in_hands(B)
user << "<span class='notice'>You add the tiles into the empty toolbox. They protrude from the top.</span>"
user.unEquip(src, 1)
qdel(src)
else
user << "<span class='warning'>You need 10 floor tiles to start building a floorbot.</span>"
return
/obj/item/weapon/toolbox_tiles/attackby(obj/item/W, mob/user, params)
..()
if(isprox(W))
qdel(W)
var/obj/item/weapon/toolbox_tiles_sensor/B = new /obj/item/weapon/toolbox_tiles_sensor()
B.created_name = created_name
user.put_in_hands(B)
user << "<span class='notice'>You add the sensor to the toolbox and tiles.</span>"
user.unEquip(src, 1)
qdel(src)
else if(istype(W, /obj/item/weapon/pen))
var/t = stripped_input(user, "Enter new robot name", name, created_name,MAX_NAME_LEN)
if(!t)
return
if(!in_range(src, usr) && loc != usr)
return
created_name = t
/obj/item/weapon/toolbox_tiles_sensor/attackby(obj/item/W, mob/user, params)
..()
if(istype(W, /obj/item/robot_parts/l_arm) || istype(W, /obj/item/robot_parts/r_arm))
qdel(W)
var/turf/T = get_turf(user.loc)
var/mob/living/simple_animal/bot/floorbot/A = new /mob/living/simple_animal/bot/floorbot(T)
A.name = created_name
user << "<span class='notice'>You add the robot arm to the odd looking toolbox assembly. Boop beep!</span>"
user.unEquip(src, 1)
qdel(src)
else if(istype(W, /obj/item/weapon/pen))
var/t = stripped_input(user, "Enter new robot name", name, created_name,MAX_NAME_LEN)
if(!t)
return
if(!in_range(src, usr) && loc != usr)
return
created_name = t
//Medbot Assembly
/obj/item/weapon/firstaid_arm_assembly
name = "incomplete medibot assembly."
desc = "A first aid kit with a robot arm permanently grafted to it."
icon = 'icons/obj/aibots.dmi'
icon_state = "firstaid_arm"
var/build_step = 0
var/created_name = "Medibot" //To preserve the name if it's a unique medbot I guess
var/skin = null //Same as medbot, set to tox or ointment for the respective kits.
w_class = 3
var/treatment_brute = "salglu_solution"
var/treatment_oxy = "salbutamol"
var/treatment_fire = "salglu_solution"
var/treatment_tox = "charcoal"
var/treatment_virus = "spaceacillin"
req_one_access = list(access_medical, access_robotics)
/obj/item/weapon/firstaid_arm_assembly/New()
..()
spawn(5)
if(skin)
overlays += image('icons/obj/aibots.dmi', "kit_skin_[skin]")
/obj/item/weapon/storage/firstaid/attackby(obj/item/robot_parts/S, mob/user, params)
if((!istype(S, /obj/item/robot_parts/l_arm)) && (!istype(S, /obj/item/robot_parts/r_arm)))
..()
return
//Making a medibot!
if(contents.len >= 1)
user << "<span class='warning'>You need to empty [src] out first!</span>"
return
var/obj/item/weapon/firstaid_arm_assembly/A = new /obj/item/weapon/firstaid_arm_assembly
if(istype(src,/obj/item/weapon/storage/firstaid/fire))
A.skin = "ointment"
else if(istype(src,/obj/item/weapon/storage/firstaid/toxin))
A.skin = "tox"
else if(istype(src,/obj/item/weapon/storage/firstaid/o2))
A.skin = "o2"
else if(istype(src,/obj/item/weapon/storage/firstaid/brute))
A.skin = "brute"
else if(istype(src,/obj/item/weapon/storage/firstaid/adv))
A.skin = "adv"
else if(istype(src,/obj/item/weapon/storage/firstaid/tactical))
A.skin = "bezerk"
else if(istype(src,/obj/item/weapon/storage/firstaid/aquatic_kit))
A.skin = "fish"
A.req_one_access = req_one_access
A.treatment_oxy = treatment_oxy
A.treatment_brute = treatment_brute
A.treatment_fire = treatment_fire
A.treatment_tox = treatment_tox
A.treatment_virus = treatment_virus
qdel(S)
user.put_in_hands(A)
user << "<span class='notice'>You add the robot arm to the first aid kit.</span>"
user.unEquip(src, 1)
qdel(src)
/obj/item/weapon/firstaid_arm_assembly/attackby(obj/item/weapon/W, mob/user, params)
..()
if(istype(W, /obj/item/weapon/pen))
var/t = stripped_input(user, "Enter new robot name", name, created_name,MAX_NAME_LEN)
if(!t)
return
if(!in_range(src, usr) && loc != usr)
return
created_name = t
else
switch(build_step)
if(0)
if(istype(W, /obj/item/device/healthanalyzer))
if(!user.unEquip(W))
return
qdel(W)
build_step++
user << "<span class='notice'>You add the health sensor to [src].</span>"
name = "First aid/robot arm/health analyzer assembly"
overlays += image('icons/obj/aibots.dmi', "na_scanner")
if(1)
if(isprox(W))
if(!user.unEquip(W))
return
qdel(W)
build_step++
user << "<span class='notice'>You complete the Medibot. Beep boop!</span>"
var/turf/T = get_turf(src)
var/mob/living/simple_animal/bot/medbot/S = new /mob/living/simple_animal/bot/medbot(T)
S.skin = skin
S.name = created_name
S.bot_core.req_one_access = req_one_access
S.treatment_oxy = treatment_oxy
S.treatment_brute = treatment_brute
S.treatment_fire = treatment_fire
S.treatment_tox = treatment_tox
S.treatment_virus = treatment_virus
user.unEquip(src, 1)
qdel(src)
//Secbot Assembly
/obj/item/weapon/secbot_assembly
name = "incomplete securitron assembly"
desc = "Some sort of bizarre assembly made from a proximity sensor, helmet, and signaler."
icon = 'icons/obj/aibots.dmi'
icon_state = "helmet_signaler"
item_state = "helmet"
var/build_step = 0
var/created_name = "Securitron" //To preserve the name if it's a unique securitron I guess
/obj/item/clothing/head/helmet/attackby(obj/item/device/assembly/signaler/S, mob/user, params)
..()
if(!issignaler(S))
..()
return
if(!S.secured)
qdel(S)
var/obj/item/weapon/secbot_assembly/A = new /obj/item/weapon/secbot_assembly
user.put_in_hands(A)
user << "<span class='notice'>You add the signaler to the helmet.</span>"
user.unEquip(src, 1)
qdel(src)
else
return
/obj/item/weapon/secbot_assembly/attackby(obj/item/I, mob/user, params)
..()
if(istype(I, /obj/item/weapon/weldingtool))
if(!build_step)
var/obj/item/weapon/weldingtool/WT = I
if(WT.remove_fuel(0, user))
build_step++
overlays += "hs_hole"
user << "<span class='notice'>You weld a hole in [src]!</span>"
else if(build_step == 1)
var/obj/item/weapon/weldingtool/WT = I
if(WT.remove_fuel(0, user))
build_step--
overlays -= "hs_hole"
user << "<span class='notice'>You weld the hole in [src] shut!</span>"
else if(isprox(I) && (build_step == 1))
if(!user.unEquip(I))
return
build_step++
user << "<span class='notice'>You add the prox sensor to [src]!</span>"
overlays += "hs_eye"
name = "helmet/signaler/prox sensor assembly"
qdel(I)
else if(((istype(I, /obj/item/robot_parts/l_arm)) || (istype(I, /obj/item/robot_parts/r_arm))) && (build_step == 2))
if(!user.unEquip(I))
return
build_step++
user << "<span class='notice'>You add the robot arm to [src]!</span>"
name = "helmet/signaler/prox sensor/robot arm assembly"
overlays += "hs_arm"
qdel(I)
else if((istype(I, /obj/item/weapon/melee/baton)) && (build_step >= 3))
if(!user.unEquip(I))
return
build_step++
user << "<span class='notice'>You complete the Securitron! Beep boop.</span>"
var/mob/living/simple_animal/bot/secbot/S = new /mob/living/simple_animal/bot/secbot
S.forceMove(get_turf(src))
S.name = created_name
qdel(I)
qdel(src)
else if(istype(I, /obj/item/weapon/pen))
var/t = stripped_input(user, "Enter new robot name", name, created_name,MAX_NAME_LEN)
if(!t)
return
if(!in_range(src, usr) && loc != usr)
return
created_name = t
else if(istype(I, /obj/item/weapon/screwdriver))
if(!build_step)
new /obj/item/device/assembly/signaler(get_turf(src))
new /obj/item/clothing/head/helmet(get_turf(src))
user << "<span class='notice'>You disconnect the signaler from the helmet.</span>"
qdel(src)
else if(build_step == 2)
overlays -= "hs_eye"
new /obj/item/device/assembly/prox_sensor(get_turf(src))
user << "<span class='notice'>You detach the proximity sensor from [src].</span>"
build_step--
else if(build_step == 3)
overlays -= "hs_arm"
new /obj/item/robot_parts/l_arm(get_turf(src))
user << "<span class='notice'>You remove the robot arm from [src].</span>"
build_step--
@@ -0,0 +1,569 @@
/mob/living/simple_animal/bot/ed209
name = "\improper ED-209 Security Robot"
desc = "A security robot. He looks less than thrilled."
icon = 'icons/obj/aibots.dmi'
icon_state = "ed2090"
density = 1
anchored = 0
health = 100
maxHealth = 100
damage_coeff = list(BRUTE = 0.5, BURN = 0.7, TOX = 0, CLONE = 0, STAMINA = 0, OXY = 0)
environment_smash = 2 //Walls can't stop THE LAW
radio_channel = "Security"
bot_type = SEC_BOT
bot_filter = RADIO_SECBOT
model = "ED-209"
bot_purpose = "seek out criminals, handcuff them, and report their location to security"
bot_core = /obj/machinery/bot_core/secbot
window_id = "autoed209"
window_name = "Automatic Security Unit v2.6"
var/lastfired = 0
var/shot_delay = 3 //.3 seconds between shots
var/lasercolor = ""
var/disabled = 0//A holder for if it needs to be disabled, if true it will not seach for targets, shoot at targets, or move, currently only used for lasertag
var/mob/living/carbon/target
var/oldtarget_name
var/threatlevel = 0
var/target_lastloc //Loc of target when arrested.
var/last_found //There's a delay
var/declare_arrests = 1 //When making an arrest, should it notify everyone wearing sechuds?
var/idcheck = 1 //If true, arrest people with no IDs
var/weaponscheck = 1 //If true, arrest people for weapons if they don't have access
var/check_records = 1 //Does it check security records?
var/arrest_type = 0 //If true, don't handcuff
var/projectile = /obj/item/projectile/energy/electrode //Holder for projectile type
var/shoot_sound = 'sound/weapons/Taser.ogg'
/mob/living/simple_animal/bot/ed209/New(loc,created_name,created_lasercolor)
..()
if(created_name)
name = created_name
if(created_lasercolor)
lasercolor = created_lasercolor
icon_state = "[lasercolor]ed209[on]"
set_weapon() //giving it the right projectile and firing sound.
spawn(3)
var/datum/job/detective/J = new/datum/job/detective
access_card.access += J.get_access()
prev_access = access_card.access
if(lasercolor)
shot_delay = 6//Longer shot delay because JESUS CHRIST
check_records = 0//Don't actively target people set to arrest
arrest_type = 1//Don't even try to cuff
bot_core.req_access = list(access_maint_tunnels, access_theatre)
arrest_type = 1
if((lasercolor == "b") && (name == "\improper ED-209 Security Robot"))//Picks a name if there isn't already a custome one
name = pick("BLUE BALLER","SANIC","BLUE KILLDEATH MURDERBOT")
if((lasercolor == "r") && (name == "\improper ED-209 Security Robot"))
name = pick("RED RAMPAGE","RED ROVER","RED KILLDEATH MURDERBOT")
//SECHUD
var/datum/atom_hud/secsensor = huds[DATA_HUD_SECURITY_ADVANCED]
secsensor.add_hud_to(src)
permanent_huds |= secsensor
/mob/living/simple_animal/bot/ed209/turn_on()
. = ..()
icon_state = "[lasercolor]ed209[on]"
mode = BOT_IDLE
/mob/living/simple_animal/bot/ed209/turn_off()
..()
icon_state = "[lasercolor]ed209[on]"
/mob/living/simple_animal/bot/ed209/bot_reset()
..()
target = null
oldtarget_name = null
anchored = 0
walk_to(src,0)
last_found = world.time
set_weapon()
/mob/living/simple_animal/bot/ed209/set_custom_texts()
text_hack = "You disable [name]'s combat inhibitor."
text_dehack = "You restore [name]'s combat inhibitor."
text_dehack_fail = "[name] ignores your attempts to restrict him!"
/mob/living/simple_animal/bot/ed209/get_controls(mob/user)
var/dat
dat += hack(user)
dat += showpai(user)
dat += text({"
<TT><B>Security Unit v2.6 controls</B></TT><BR><BR>
Status: []<BR>
Behaviour controls are [locked ? "locked" : "unlocked"]<BR>
Maintenance panel panel is [open ? "opened" : "closed"]<BR>"},
"<A href='?src=\ref[src];power=1'>[on ? "On" : "Off"]</A>" )
if(!locked || issilicon(user) || check_rights(R_ADMIN, 0, user))
if(!lasercolor)
dat += text({"<BR>
Arrest Unidentifiable Persons: []<BR>
Arrest for Unauthorized Weapons: []<BR>
Arrest for Warrant: []<BR>
<BR>
Operating Mode: []<BR>
Report Arrests[]<BR>
Auto Patrol[]"},
"<A href='?src=\ref[src];operation=idcheck'>[idcheck ? "Yes" : "No"]</A>",
"<A href='?src=\ref[src];operation=weaponscheck'>[weaponscheck ? "Yes" : "No"]</A>",
"<A href='?src=\ref[src];operation=ignorerec'>[check_records ? "Yes" : "No"]</A>",
"<A href='?src=\ref[src];operation=switchmode'>[arrest_type ? "Detain" : "Arrest"]</A>",
"<A href='?src=\ref[src];operation=declarearrests'>[declare_arrests ? "Yes" : "No"]</A>",
"<A href='?src=\ref[src];operation=patrol'>[auto_patrol ? "On" : "Off"]</A>" )
return dat
/mob/living/simple_animal/bot/ed209/Topic(href, href_list)
if(lasercolor && (istype(usr,/mob/living/carbon/human)))
var/mob/living/carbon/human/H = usr
if((lasercolor == "b") && (istype(H.wear_suit, /obj/item/clothing/suit/redtag)))//Opposing team cannot operate it
return
else if((lasercolor == "r") && (istype(H.wear_suit, /obj/item/clothing/suit/bluetag)))
return
if(..())
return 1
switch(href_list["operation"])
if("idcheck")
idcheck = !idcheck
update_controls()
if("weaponscheck")
weaponscheck = !weaponscheck
update_controls()
if("ignorerec")
check_records = !check_records
update_controls()
if("switchmode")
arrest_type = !arrest_type
update_controls()
if("declarearrests")
declare_arrests = !declare_arrests
update_controls()
/mob/living/simple_animal/bot/ed209/proc/retaliate(mob/living/carbon/human/H)
threatlevel = H.assess_threat(src)
threatlevel += 6
if(threatlevel >= 4)
target = H
mode = BOT_HUNT
/mob/living/simple_animal/bot/ed209/attack_hand(mob/living/carbon/human/H)
if(H.a_intent == "harm")
retaliate(H)
return ..()
/mob/living/simple_animal/bot/ed209/attackby(obj/item/weapon/W, mob/user, params)
..()
if(istype(W, /obj/item/weapon/weldingtool) && user.a_intent != "harm") // Any intent but harm will heal, so we shouldn't get angry.
return
if(!istype(W, /obj/item/weapon/screwdriver) && (!target)) // Added check for welding tool to fix #2432. Welding tool behavior is handled in superclass.
if(W.force && W.damtype != STAMINA)//If force is non-zero and damage type isn't stamina.
retaliate(user)
if(lasercolor)//To make up for the fact that lasertag bots don't hunt
shootAt(user)
/mob/living/simple_animal/bot/ed209/emag_act(mob/user)
..()
if(emagged == 2)
if(user)
user << "<span class='warning'>You short out [src]'s target assessment circuits.</span>"
oldtarget_name = user.name
audible_message("<span class='danger'>[src] buzzes oddly!</span>")
declare_arrests = 0
icon_state = "[lasercolor]ed209[on]"
set_weapon()
/mob/living/simple_animal/bot/ed209/bullet_act(obj/item/projectile/Proj)
if(istype(Proj ,/obj/item/projectile/beam)||istype(Proj,/obj/item/projectile/bullet))
if((Proj.damage_type == BURN) || (Proj.damage_type == BRUTE))
if(!Proj.nodamage && Proj.damage < src.health)
retaliate(Proj.firer)
..()
/mob/living/simple_animal/bot/ed209/handle_automated_action()
if(!..())
return
if(disabled)
return
var/list/targets = list()
for(var/mob/living/carbon/C in view(7, src)) //Let's find us a target
var/threatlevel = 0
if((C.stat) || (C.lying))
continue
threatlevel = C.assess_threat(src, lasercolor)
//speak(C.real_name + text(": threat: []", threatlevel))
if(threatlevel < 4)
continue
var/dst = get_dist(src, C)
if(dst <= 1 || dst > 7)
continue
targets += C
if(targets.len>0)
var/mob/living/carbon/t = pick(targets)
if((t.stat!=2) && (t.lying != 1) && (!t.handcuffed)) //we don't shoot people who are dead, cuffed or lying down.
shootAt(t)
switch(mode)
if(BOT_IDLE) // idle
walk_to(src,0)
if(!lasercolor) //lasertag bots don't want to arrest anyone
look_for_perp() // see if any criminals are in range
if(!mode && auto_patrol) // still idle, and set to patrol
mode = BOT_START_PATROL // switch to patrol mode
if(BOT_HUNT) // hunting for perp
// if can't reach perp for long enough, go idle
if(frustration >= 8)
walk_to(src,0)
back_to_idle()
if(target) // make sure target exists
if(Adjacent(target) && isturf(target.loc)) // if right next to perp
stun_attack(target)
mode = BOT_PREP_ARREST
anchored = 1
target_lastloc = target.loc
return
else // not next to perp
var/turf/olddist = get_dist(src, target)
walk_to(src, target,1,4)
if((get_dist(src, target)) >= (olddist))
frustration++
else
frustration = 0
else
back_to_idle()
if(BOT_PREP_ARREST) // preparing to arrest target
// see if he got away. If he's no no longer adjacent or inside a closet or about to get up, we hunt again.
if(!Adjacent(target) || !isturf(target.loc) || target.weakened < 2)
back_to_hunt()
return
if(iscarbon(target) && target.canBeHandcuffed())
if(!arrest_type)
if(!target.handcuffed) //he's not cuffed? Try to cuff him!
cuff(target)
else
back_to_idle()
return
else
back_to_idle()
return
if(BOT_ARREST)
if(!target)
anchored = 0
mode = BOT_IDLE
last_found = world.time
frustration = 0
return
if(target.handcuffed) //no target or target cuffed? back to idle.
back_to_idle()
return
if(!Adjacent(target) || !isturf(target.loc) || (target.loc != target_lastloc && target.weakened < 2)) //if he's changed loc and about to get up or not adjacent or got into a closet, we prep arrest again.
back_to_hunt()
return
else
mode = BOT_PREP_ARREST
anchored = 0
if(BOT_START_PATROL)
look_for_perp()
start_patrol()
if(BOT_PATROL)
look_for_perp()
bot_patrol()
return
/mob/living/simple_animal/bot/ed209/proc/back_to_idle()
anchored = 0
mode = BOT_IDLE
target = null
last_found = world.time
frustration = 0
spawn(0)
handle_automated_action() //ensure bot quickly responds
/mob/living/simple_animal/bot/ed209/proc/back_to_hunt()
anchored = 0
frustration = 0
mode = BOT_HUNT
spawn(0)
handle_automated_action() //ensure bot quickly responds
// look for a criminal in view of the bot
/mob/living/simple_animal/bot/ed209/proc/look_for_perp()
if(disabled)
return
anchored = 0
threatlevel = 0
for (var/mob/living/carbon/C in view(7,src)) //Let's find us a criminal
if((C.stat) || (C.handcuffed))
continue
if((C.name == oldtarget_name) && (world.time < last_found + 100))
continue
threatlevel = C.assess_threat(src, lasercolor)
if(!threatlevel)
continue
else if(threatlevel >= 4)
target = C
oldtarget_name = C.name
speak("Level [threatlevel] infraction alert!")
playsound(loc, pick('sound/voice/ed209_20sec.ogg', 'sound/voice/EDPlaceholder.ogg'), 50, 0)
visible_message("<b>[src]</b> points at [C.name]!")
mode = BOT_HUNT
spawn(0)
handle_automated_action() // ensure bot quickly responds to a perp
break
else
continue
/mob/living/simple_animal/bot/ed209/proc/check_for_weapons(var/obj/item/slot_item)
if(slot_item && slot_item.needs_permit)
return 1
return 0
/mob/living/simple_animal/bot/ed209/explode()
walk_to(src,0)
visible_message("<span class='userdanger'>[src] blows apart!</span>")
var/turf/Tsec = get_turf(src)
var/obj/item/weapon/ed209_assembly/Sa = new /obj/item/weapon/ed209_assembly(Tsec)
Sa.build_step = 1
Sa.overlays += image('icons/obj/aibots.dmi', "hs_hole")
Sa.created_name = name
new /obj/item/device/assembly/prox_sensor(Tsec)
if(!lasercolor)
var/obj/item/weapon/gun/energy/advtaser/G = new /obj/item/weapon/gun/energy/advtaser(Tsec)
G.power_supply.charge = 0
G.update_icon()
else if(lasercolor == "b")
var/obj/item/weapon/gun/energy/laser/bluetag/G = new /obj/item/weapon/gun/energy/laser/bluetag(Tsec)
G.power_supply.charge = 0
G.update_icon()
else if(lasercolor == "r")
var/obj/item/weapon/gun/energy/laser/redtag/G = new /obj/item/weapon/gun/energy/laser/redtag(Tsec)
G.power_supply.charge = 0
G.update_icon()
if(prob(50))
new /obj/item/robot_parts/l_leg(Tsec)
if(prob(25))
new /obj/item/robot_parts/r_leg(Tsec)
if(prob(25))//50% chance for a helmet OR vest
if(prob(50))
new /obj/item/clothing/head/helmet(Tsec)
else
if(!lasercolor)
new /obj/item/clothing/suit/armor/vest(Tsec)
if(lasercolor == "b")
new /obj/item/clothing/suit/bluetag(Tsec)
if(lasercolor == "r")
new /obj/item/clothing/suit/redtag(Tsec)
var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread
s.set_up(3, 1, src)
s.start()
new /obj/effect/decal/cleanable/blood/oil(loc)
..()
/mob/living/simple_animal/bot/ed209/proc/set_weapon() //used to update the projectile type and firing sound
shoot_sound = 'sound/weapons/laser.ogg'
if(emagged == 2)
if(lasercolor)
projectile = /obj/item/projectile/lasertag
else
projectile = /obj/item/projectile/beam
else
if(!lasercolor)
shoot_sound = 'sound/weapons/Taser.ogg'
projectile = /obj/item/projectile/energy/electrode
else if(lasercolor == "b")
projectile = /obj/item/projectile/lasertag/blue
else if(lasercolor == "r")
projectile = /obj/item/projectile/lasertag/red
/mob/living/simple_animal/bot/ed209/proc/shootAt(mob/target)
if(lastfired && world.time - lastfired < shot_delay)
return
lastfired = world.time
var/turf/T = loc
var/atom/U = (istype(target, /atom/movable) ? target.loc : target)
if((!( U ) || !( T )))
return
while(!(istype(U, /turf)))
U = U.loc
if(!(istype(T, /turf)))
return
if(!projectile)
return
if(!(istype(U, /turf)))
return
var/obj/item/projectile/A = new projectile(loc)
playsound(loc, shoot_sound, 50, 1)
A.current = U
A.yo = U.y - T.y
A.xo = U.x - T.x
spawn(0)
A.process()
/mob/living/simple_animal/bot/ed209/attack_alien(mob/living/carbon/alien/user)
..()
if(!isalien(target))
target = user
mode = BOT_HUNT
/mob/living/simple_animal/bot/ed209/emp_act(severity)
if(severity==2 && prob(70))
..(severity-1)
else
var/obj/effect/overlay/pulse2 = new/obj/effect/overlay ( loc )
pulse2.icon = 'icons/effects/effects.dmi'
pulse2.icon_state = "empdisable"
pulse2.name = "emp sparks"
pulse2.anchored = 1
pulse2.dir = pick(cardinal)
spawn(10)
qdel(pulse2)
var/list/mob/living/carbon/targets = new
for(var/mob/living/carbon/C in view(12,src))
if(C.stat==2)
continue
targets += C
if(targets.len)
if(prob(50))
var/mob/toshoot = pick(targets)
if(toshoot)
targets-=toshoot
if(prob(50) && emagged < 2)
emagged = 2
set_weapon()
shootAt(toshoot)
emagged = 0
set_weapon()
else
shootAt(toshoot)
else if(prob(50))
if(targets.len)
var/mob/toarrest = pick(targets)
if(toarrest)
target = toarrest
mode = BOT_HUNT
/mob/living/simple_animal/bot/ed209/bullet_act(obj/item/projectile/Proj)
if(!disabled)
var/lasertag_check = 0
if((lasercolor == "b"))
if(istype(Proj, /obj/item/projectile/lasertag/red))
lasertag_check++
else if((lasercolor == "r"))
if(istype(Proj, /obj/item/projectile/lasertag/blue))
lasertag_check++
if(lasertag_check)
icon_state = "[lasercolor]ed2090"
disabled = 1
target = null
spawn(100)
disabled = 0
icon_state = "[lasercolor]ed2091"
return 1
else
..(Proj)
else
..(Proj)
/mob/living/simple_animal/bot/ed209/bluetag
lasercolor = "b"
/mob/living/simple_animal/bot/ed209/redtag
lasercolor = "r"
/mob/living/simple_animal/bot/ed209/UnarmedAttack(atom/A)
if(!on)
return
if(iscarbon(A))
var/mob/living/carbon/C = A
if(!C.stunned || arrest_type)
stun_attack(A)
else if(C.canBeHandcuffed() && !C.handcuffed)
cuff(A)
else
..()
/mob/living/simple_animal/bot/ed209/RangedAttack(atom/A)
if(!on)
return
shootAt(A)
/mob/living/simple_animal/bot/ed209/proc/stun_attack(mob/living/carbon/C)
playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1)
icon_state = "[lasercolor]ed209-c"
spawn(2)
icon_state = "[lasercolor]ed209[on]"
var/threat = 5
if(istype(C, /mob/living/carbon/human))
C.stuttering = 5
C.Stun(5)
C.Weaken(5)
var/mob/living/carbon/human/H = C
threat = H.assess_threat(src)
else
C.Weaken(5)
C.stuttering = 5
C.Stun(5)
add_logs(src,C,"stunned")
if(declare_arrests)
var/area/location = get_area(src)
speak("[arrest_type ? "Detaining" : "Arresting"] level [threat] scumbag <b>[C]</b> in [location].", radio_channel)
C.visible_message("<span class='danger'>[src] has stunned [C]!</span>",\
"<span class='userdanger'>[src] has stunned you!</span>")
/mob/living/simple_animal/bot/ed209/proc/cuff(mob/living/carbon/C)
mode = BOT_ARREST
playsound(loc, 'sound/weapons/cablecuff.ogg', 30, 1, -2)
C.visible_message("<span class='danger'>[src] is trying to put zipties on [C]!</span>",\
"<span class='userdanger'>[src] is trying to put zipties on you!</span>")
spawn(60)
if( !Adjacent(C) || !isturf(C.loc) ) //if he's in a closet or not adjacent, we cancel cuffing.
return
if(!C.handcuffed)
C.handcuffed = new /obj/item/weapon/restraints/handcuffs/cable/zipties/used(C)
C.update_inv_handcuffed(1)
back_to_idle()
@@ -0,0 +1,119 @@
/mob/living/simple_animal/bot/emote(var/act, var/m_type=1, var/message = null)
var/param = null
if (findtext(act, "-", 1, null))
var/t1 = findtext(act, "-", 1, null)
param = copytext(act, t1 + 1, length(act) + 1)
act = copytext(act, 1, t1)
if(findtext(act,"s",-1) && !findtext(act,"_",-2))//Removes ending s's unless they are prefixed with a '_'
act = copytext(act,1,length(act))
//Emote Cooldown System (it's so simple!)
// proc/handle_emote_CD() located in [code\modules\mob\emote.dm]
var/on_CD = 0
switch(act)
//Cooldown-inducing emotes
if("scream", "screams")
on_CD = handle_emote_CD(50) //longer cooldown
if("ping","buzz","beep","yes","no") //halt is exempt because it's used to stop criminal scum //WHOEVER THOUGHT THAT WAS A GOOD IDEA IS GOING TO GET SHOT.
on_CD = handle_emote_CD() //proc located in code\modules\mob\emote.dm
//Everything else, including typos of the above emotes
else
on_CD = 0 //If it doesn't induce the cooldown, we won't check for the cooldown
if(on_CD == 1) // Check if we need to suppress the emote attempt.
return // Suppress emote, you're still cooling off.
//--FalseIncarnate
switch(act)
if("ping")
var/M = null
if(param)
for (var/mob/A in view(null, null))
if (param == A.name)
M = A
break
if(!M)
param = null
if (param)
message = "<B>[src]</B> pings at [param]."
else
message = "<B>[src]</B> pings."
playsound(src.loc, 'sound/machines/ping.ogg', 50, 0)
m_type = 2
if("buzz")
var/M = null
if(param)
for (var/mob/A in view(null, null))
if (param == A.name)
M = A
break
if(!M)
param = null
if (param)
message = "<B>[src]</B> buzzes at [param]."
else
message = "<B>[src]</B> buzzes."
playsound(src.loc, 'sound/machines/buzz-sigh.ogg', 50, 0)
m_type = 2
if("beep")
var/M = null
if(param)
for (var/mob/A in view(null, null))
if (param == A.name)
M = A
break
if(!M)
param = null
if (param)
message = "<B>[src]</B> beeps at [param]."
else
message = "<B>[src]</B> beeps."
playsound(src.loc, 'sound/machines/twobeep.ogg', 50, 0)
m_type = 2
if("yes")
var/M = null
if(param)
for (var/mob/A in view(null, null))
if (param == A.name)
M = A
break
if(!M)
param = null
if (param)
message = "<B>[src]</B> emits an affirmative blip at [param]."
else
message = "<B>[src]</B> emits an affirmative blip."
playsound(src.loc, 'sound/machines/synth_yes.ogg', 50, 0)
m_type = 2
if("no")
var/M = null
if(param)
for (var/mob/A in view(null, null))
if (param == A.name)
M = A
break
if(!M)
param = null
if (param)
message = "<B>[src]</B> emits a negative blip at [param]."
else
message = "<B>[src]</B> emits a negative blip."
playsound(src.loc, 'sound/machines/synth_no.ogg', 50, 0)
m_type = 2
if("scream", "screams")
message = "<B>[src]</B> screams!"
playsound(src.loc, 'sound/goonstation/voice/robot_scream.ogg', 80, 0)
m_type = 2
..(act, m_type, message)
@@ -1,538 +1,425 @@
//Floorbot assemblies
/obj/item/weapon/toolbox_tiles
desc = "It's a toolbox with tiles sticking out the top"
name = "tiles and toolbox"
icon = 'icons/obj/aibots.dmi'
icon_state = "toolbox_tiles"
force = 3.0
throwforce = 10.0
throw_speed = 2
throw_range = 5
w_class = 3.0
var/created_name = "Floorbot"
/obj/item/weapon/toolbox_tiles_sensor
desc = "It's a toolbox with tiles sticking out the top and a sensor attached"
name = "tiles, toolbox and sensor arrangement"
icon = 'icons/obj/aibots.dmi'
icon_state = "toolbox_tiles_sensor"
force = 3.0
throwforce = 10.0
throw_speed = 2
throw_range = 5
w_class = 3.0
var/created_name = "Floorbot"
//Floorbot
/obj/machinery/bot/floorbot
name = "\improper Floorbot"
desc = "A little floor repairing robot, he looks so excited!"
icon = 'icons/obj/aibots.dmi'
icon_state = "floorbot0"
layer = 5.0
density = 0
anchored = 0
health = 25
maxhealth = 25
//weight = 1.0E7
var/amount = 10
var/replacetiles = 0
var/eattiles = 0
var/maketiles = 0
var/fixfloors = 0
var/autotile = 0
var/nag_on_empty = 1
var/nagged = 0 //Prevents the Floorbot nagging more than once per refill.
var/max_targets = 50
var/turf/target
var/turf/oldtarget
var/oldloc = null
req_one_access = list(access_construction, access_robotics)
var/targetdirection
radio_name = "Engineering"
bot_type = FLOOR_BOT
bot_type_name = "Floorbot"
bot_filter = RADIO_FLOORBOT
var/process_type //Determines what to do when process_scan() recieves a target. See process_scan() for details.
#define HULL_BREACH 1
#define BRIDGE_MODE 2
#define FIX_TILE 3
#define AUTO_TILE 4
#define REPLACE_TILE 5
#define TILE_EMAG 6
/obj/machinery/bot/floorbot/New()
..()
updateicon()
var/datum/job/engineer/J = new/datum/job/engineer
botcard.access = J.get_access()
prev_access = botcard.access
spawn(5)
add_to_beacons(bot_filter)
/obj/machinery/bot/floorbot/turn_on()
. = ..()
updateicon()
updateUsrDialog()
/obj/machinery/bot/floorbot/turn_off()
..()
updateicon()
updateUsrDialog()
/obj/machinery/bot/floorbot/bot_reset()
..()
target = null
oldtarget = null
oldloc = null
ignore_list = list()
nagged = 0
anchored = 0
update_icon()
/obj/machinery/bot/floorbot/set_custom_texts()
text_hack = "You corrupt [name]'s construction protocols."
text_dehack = "You detect errors in [name] and reset his programming."
text_dehack_fail = "[name] is not responding to reset commands!"
/obj/machinery/bot/floorbot/attack_hand(mob/user as mob)
. = ..()
if (.)
return
usr.set_machine(src)
interact(user)
/obj/machinery/bot/floorbot/interact(mob/user as mob)
var/dat
dat += hack(user)
dat += "<TT><B>Floor Repairer Controls v1.1</B></TT><BR><BR>"
dat += "Status: <A href='?src=\ref[src];power=1'>[on ? "On" : "Off"]</A><BR>"
dat += "Maintenance panel panel is [open ? "opened" : "closed"]<BR>"
dat += "Tiles left: [amount]<BR>"
dat += "Behaviour controls are [locked ? "locked" : "unlocked"]<BR>"
if(!locked || issilicon(user))
dat += "Add tiles to new hull plating: <A href='?src=\ref[src];operation=autotile'>[autotile ? "Yes" : "No"]</A><BR>"
dat += "Replace floor tiles: <A href='?src=\ref[src];operation=replace'>[replacetiles ? "Yes" : "No"]</A><BR>"
dat += "Finds tiles: <A href='?src=\ref[src];operation=tiles'>[eattiles ? "Yes" : "No"]</A><BR>"
dat += "Make pieces of metal into tiles when empty: <A href='?src=\ref[src];operation=make'>[maketiles ? "Yes" : "No"]</A><BR>"
dat += "Transmit notice when empty: <A href='?src=\ref[src];operation=emptynag'>[nag_on_empty ? "Yes" : "No"]</A><BR>"
dat += "Repair damaged tiles and platings: <A href='?src=\ref[src];operation=fix'>[fixfloors ? "Yes" : "No"]</A><BR>"
dat += "Traction Magnets: <A href='?src=\ref[src];operation=anchor'>[anchored ? "Engaged" : "Disengaged"]</A><BR>"
dat += "Patrol Station: <A href='?src=\ref[src];operation=patrol'>[auto_patrol ? "Yes" : "No"]</A><BR>"
var/bmode
if (targetdirection)
bmode = dir2text(targetdirection)
else
bmode = "disabled"
dat += "Bridge Mode : <A href='?src=\ref[src];operation=bridgemode'>[bmode]</A><BR>"
var/datum/browser/popup = new(user, "autofloor", "Automatic Station Floor Repairer v1.1")
popup.set_content(dat)
popup.open()
return
/obj/machinery/bot/floorbot/attackby(var/obj/item/W , mob/user as mob, params)
if(istype(W, /obj/item/stack/tile/plasteel))
var/obj/item/stack/tile/plasteel/T = W
if(amount >= 50)
return
var/loaded = min(50-amount, T.amount)
T.use(loaded)
amount += loaded
if (loaded > 0)
user << "<span class='notice'>You load [loaded] tiles into the floorbot. He now contains [amount] tiles.</span>"
nagged = 0
updateicon()
else
user << "<span class='warning'>You need at least one floor tile to put into [src]</span>"
else if(istype(W, /obj/item/weapon/card/id)||istype(W, /obj/item/device/pda))
if(allowed(user) && !open && !emagged)
locked = !locked
user << "<span class='notice'>You [locked ? "lock" : "unlock"] \the [src] behaviour controls.</span>"
updateUsrDialog()
else
if(emagged)
user << "<span class='warning'>ERROR</span>"
if(open)
user << "<span class='warning'>Please close the access panel before locking it.</span>"
else
user << "<span class='warning'>Access denied.</span>"
updateUsrDialog()
else
..()
/obj/machinery/bot/floorbot/Emag(mob/user as mob)
..()
if(emagged == 2)
if(user)
user << "<span class='danger'>[src] buzzes and beeps.</span>"
/obj/machinery/bot/floorbot/Topic(href, href_list)
..()
switch(href_list["operation"])
if("replace")
replacetiles = !replacetiles
if("tiles")
eattiles = !eattiles
if("make")
maketiles = !maketiles
if("fix")
fixfloors = !fixfloors
if("autotile")
autotile = !autotile
if("emptynag")
nag_on_empty = !nag_on_empty
if("anchor")
anchored = !anchored
if("bridgemode")
var/setdir = input("Select construction direction:") as null|anything in list("north","east","south","west","disable")
switch(setdir)
if("north")
targetdirection = 1
if("south")
targetdirection = 2
if("east")
targetdirection = 4
if("west")
targetdirection = 8
if("disable")
targetdirection = null
updateUsrDialog()
/obj/machinery/bot/floorbot/bot_process()
if (!..())
return
if(mode == BOT_REPAIRING)
return
if(amount <= 0 && !target) //Out of tiles! We must refill!
if(eattiles) //Configured to find and consume floortiles!
target = scan(/obj/item/stack/tile/plasteel, oldtarget)
process_type = null
if(!target && maketiles) //We did not manage to find any floor tiles! Scan for metal stacks and make our own!
target = scan(/obj/item/stack/sheet/metal, oldtarget)
process_type = null
return
else
if(nag_on_empty) //Floorbot is empty and cannot acquire more tiles, nag the engineers for more!
nag()
if(prob(5))
visible_message("[src] makes an excited booping beeping sound!")
//Normal scanning procedure. We have tiles loaded, are not emagged.
if(!target && emagged < 2 && amount > 0)
if(targetdirection != null) //The bot is in bridge mode.
//Try to find a space tile immediately in our selected direction.
var/turf/T = get_step(src, targetdirection)
if(istype(T, /turf/space))
target = T
else //Find a space tile farther way!
target = scan(/turf/space, oldtarget)
process_type = BRIDGE_MODE
if(!target)
process_type = HULL_BREACH //Ensures the floorbot does not try to "fix" space areas or shuttle docking zones.
target = scan(/turf/space, oldtarget)
if(!target && replacetiles) //Finds a floor without a tile and gives it one.
process_type = REPLACE_TILE //The target must be the floor and not a tile. The floor must not already have a floortile.
target = scan(/turf/simulated/floor, oldtarget)
if(!target && fixfloors) //Repairs damaged floors and tiles.
process_type = FIX_TILE
target = scan(/turf/simulated/floor, oldtarget)
if(!target && emagged == 2) //We are emagged! Time to rip up the floors!
process_type = TILE_EMAG
target = scan(/turf/simulated/floor, oldtarget)
if(!target)
if(auto_patrol)
if(mode == BOT_IDLE || mode == BOT_START_PATROL)
start_patrol()
if(mode == BOT_PATROL)
bot_patrol()
if(!target)
if(loc != oldloc)
oldtarget = null
return
if(target)
if(path.len == 0)
if(!istype(target, /turf/))
var/turf/TL = get_turf(target)
path = get_path_to(loc, TL, src, /turf/proc/Distance_cardinal, 0, 30, id=botcard, simulated_only = 0)
else
path = get_path_to(loc, target, src, /turf/proc/Distance_cardinal, 0, 30, id=botcard, simulated_only = 0)
if(!bot_move(target))
add_to_ignore(target)
oldtarget = target
target = null
mode = BOT_IDLE
return
else if( !bot_move(target) )
oldtarget = target
target = null
mode = BOT_IDLE
return
ignore_list = list() // Reset the ignore list
if(loc == target || loc == target.loc)
if(istype(target, /obj/item/stack/tile/plasteel))
eattile(target)
else if(istype(target, /obj/item/stack/sheet/metal))
maketile(target)
else if(istype(target, /turf/) && emagged < 2)
repair(target)
else if(emagged == 2 && istype(target,/turf/simulated/floor))
var/turf/simulated/floor/F = target
anchored = 1
mode = BOT_REPAIRING
if(prob(90))
F.break_tile_to_plating()
else
F.ReplaceWithLattice()
visible_message("<span class='danger'>[src] makes an excited booping sound.</span>")
spawn(50)
amount++
anchored = 0
mode = BOT_IDLE
target = null
path = list()
return
oldloc = loc
/obj/machinery/bot/floorbot/proc/nag() //Annoy everyone on the channel to refill us!
if(!nagged)
var/area/location = get_area(src)
speak("Requesting refill at <b>[location]</b>!", radio_name)
nagged = 1
/obj/machinery/bot/floorbot/proc/is_hull_breach(var/turf/t) //Ignore space tiles not considered part of a structure, also ignores shuttle docking areas.
var/area/t_area = get_area(t)
if (t_area && (t_area.name == "Space" || findtext(t_area.name, "huttle")))
return 0
else
return 1
//Floorbots, having several functions, need sort out special conditions here.
obj/machinery/bot/floorbot/process_scan(var/scan_target)
var/result
var/turf/simulated/floor/F
switch(process_type)
if(HULL_BREACH) //The most common job, patching breaches in the station's hull.
if(is_hull_breach(scan_target)) //Ensure that the targeted space turf is actually part of the station, and not random space.
result = scan_target
anchored = 1 //Prevent the floorbot being blown off-course while trying to reach a hull breach.
if(BRIDGE_MODE) //Only space turfs in our chosen direction are considered.
if(get_dir(src, scan_target) == targetdirection)
result = scan_target
anchored = 1
if(REPLACE_TILE)
F = scan_target
if(istype(F, /turf/simulated/floor/plating)) //The floor must not already have a tile.
result = F
if(FIX_TILE) //Selects only damaged floors.
F = scan_target
if(istype(F) && (F.broken || F.burnt))
result = F
if(TILE_EMAG) //Emag mode! Rip up the floor and cause breaches to space!
F = scan_target
if(!istype(F, /turf/simulated/floor/plating))
result = F
else //If no special processing is needed, simply return the result.
result = scan_target
return result
/obj/machinery/bot/floorbot/proc/repair(var/turf/target_turf)
if(istype(target_turf, /turf/space/))
//Must be a hull breach or in bridge mode to continue.
if(!is_hull_breach(target_turf) && !targetdirection)
target = null
return
else if(!istype(target_turf, /turf/simulated/floor))
return
if(amount <= 0)
mode = BOT_IDLE
target = null
return
anchored = 1
icon_state = "floorbot-c"
if(istype(target_turf, /turf/space/)) //If we are fixing an area not part of pure space, it is
visible_message("<span class='notice'>[targetdirection ? "[src] begins installing a bridge plating." : "[src] begins to repair the hole."] </span>")
mode = BOT_REPAIRING
spawn(50)
if(mode == BOT_REPAIRING)
if(autotile) //Build the floor and include a tile.
target_turf.ChangeTurf(/turf/simulated/floor)
else //Build a hull plating without a floor tile.
target_turf.ChangeTurf(/turf/simulated/floor/plating)
mode = BOT_IDLE
amount -= 1
updateicon()
anchored = 0
target = null
else
var/turf/simulated/floor/F = target_turf
mode = BOT_REPAIRING
visible_message("<span class='notice'>[src] begins repairing the floor.</span>")
spawn(50)
if(mode == BOT_REPAIRING)
F.broken = 0
F.burnt = 0
F.ChangeTurf(/turf/simulated/floor)
mode = BOT_IDLE
amount -= 1
updateicon()
anchored = 0
target = null
/obj/machinery/bot/floorbot/proc/eattile(var/obj/item/stack/tile/plasteel/T)
if(!istype(T, /obj/item/stack/tile/plasteel))
return
visible_message("<span class='notice'> [src] begins to collect tiles.</span>")
mode = BOT_REPAIRING
spawn(20)
if(isnull(T))
target = null
mode = BOT_IDLE
return
if(amount + T.amount > 50)
var/i = 50 - amount
amount += i
T.amount -= i
else
amount += T.amount
qdel(T)
updateicon()
target = null
mode = BOT_IDLE
/obj/machinery/bot/floorbot/proc/maketile(var/obj/item/stack/sheet/metal/M)
if(!istype(M, /obj/item/stack/sheet/metal))
return
visible_message("<span class='notice'> [src] begins to create tiles.</span>")
mode = BOT_REPAIRING
spawn(20)
if(isnull(M))
target = null
mode = BOT_IDLE
return
var/obj/item/stack/tile/plasteel/T = new /obj/item/stack/tile/plasteel
T.amount = 4
T.loc = M.loc
if(M.amount > 1)
M.amount--
else
qdel(M)
target = null
mode = BOT_IDLE
/obj/machinery/bot/floorbot/proc/updateicon()
if(amount > 0)
icon_state = "floorbot[on]"
else
icon_state = "floorbot[on]e"
/obj/machinery/bot/floorbot/explode()
on = 0
visible_message("<span class='userdanger'>[src] blows apart!</span>")
var/turf/Tsec = get_turf(src)
var/obj/item/weapon/storage/toolbox/mechanical/N = new /obj/item/weapon/storage/toolbox/mechanical(Tsec)
N.contents = list()
new /obj/item/device/assembly/prox_sensor(Tsec)
if (prob(50))
new /obj/item/robot_parts/l_arm(Tsec)
while (amount)//Dumps the tiles into the appropriate sized stacks
if(amount >= 16)
var/obj/item/stack/tile/plasteel/T = new (Tsec)
T.amount = 16
amount -= 16
else
var/obj/item/stack/tile/plasteel/T = new (Tsec)
T.amount = amount
amount = 0
var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread
s.set_up(3, 1, src)
s.start()
qdel(src)
return
/obj/item/weapon/storage/toolbox/mechanical/attackby(var/obj/item/stack/tile/plasteel/T, mob/user as mob, params)
if(!istype(T, /obj/item/stack/tile/plasteel))
..()
return
if(contents.len >= 1)
user << "<span class='alert'>They won't fit in, as there is already stuff inside.</span>"
return
if(T.use(10))
if(user.s_active)
user.s_active.close(user)
var/obj/item/weapon/toolbox_tiles/B = new /obj/item/weapon/toolbox_tiles
user.put_in_hands(B)
user << "<span class='notice'>You add the tiles into the empty toolbox. They protrude from the top.</span>"
user.unEquip(src, 1)
qdel(src)
else
user << "<span class='alert'>You need 10 floor tiles to start building a floorbot.</span>"
return
/obj/item/weapon/toolbox_tiles/attackby(var/obj/item/W, mob/user as mob, params)
..()
if(isprox(W))
qdel(W)
var/obj/item/weapon/toolbox_tiles_sensor/B = new /obj/item/weapon/toolbox_tiles_sensor()
B.created_name = created_name
user.put_in_hands(B)
user << "<span class='notice'>You add the sensor to the toolbox and tiles!</span>"
user.unEquip(src, 1)
qdel(src)
else if (istype(W, /obj/item/weapon/pen))
var/t = stripped_input(user, "Enter new robot name", name, created_name,MAX_NAME_LEN)
if (!t)
return
if (!in_range(src, usr) && loc != usr)
return
created_name = t
/obj/item/weapon/toolbox_tiles_sensor/attackby(var/obj/item/W, mob/user as mob, params)
..()
if(istype(W, /obj/item/robot_parts/l_arm) || istype(W, /obj/item/robot_parts/r_arm))
qdel(W)
var/turf/T = get_turf(user.loc)
var/obj/machinery/bot/floorbot/A = new /obj/machinery/bot/floorbot(T)
A.name = created_name
user << "<span class='notice'>You add the robot arm to the odd looking toolbox assembly! Boop beep!</span>"
user.unEquip(src, 1)
qdel(src)
else if (istype(W, /obj/item/weapon/pen))
var/t = stripped_input(user, "Enter new robot name", name, created_name,MAX_NAME_LEN)
if (!t)
return
if (!in_range(src, usr) && loc != usr)
return
created_name = t
//Floorbot
/mob/living/simple_animal/bot/floorbot
name = "\improper Floorbot"
desc = "A little floor repairing robot, he looks so excited!"
icon = 'icons/obj/aibots.dmi'
icon_state = "floorbot0"
density = 0
anchored = 0
health = 25
maxHealth = 25
radio_channel = "Engineering"
bot_type = FLOOR_BOT
bot_filter = RADIO_FLOORBOT
model = "Floorbot"
bot_purpose = "seek out damaged or missing floor tiles, and repair or replace them as necessary"
bot_core = /obj/machinery/bot_core/floorbot
window_id = "autofloor"
window_name = "Automatic Station Floor Repairer v1.1"
var/process_type //Determines what to do when process_scan() recieves a target. See process_scan() for details.
var/targetdirection
var/amount = 10
var/replacetiles = 0
var/eattiles = 0
var/maketiles = 0
var/fixfloors = 0
var/autotile = 0
var/nag_on_empty = 1
var/nagged = 0 //Prevents the Floorbot nagging more than once per refill.
var/max_targets = 50
var/turf/target
var/oldloc = null
#define HULL_BREACH 1
#define BRIDGE_MODE 2
#define FIX_TILE 3
#define AUTO_TILE 4
#define REPLACE_TILE 5
#define TILE_EMAG 6
/mob/living/simple_animal/bot/floorbot/New()
..()
update_icon()
var/datum/job/engineer/J = new/datum/job/engineer
access_card.access += J.get_access()
prev_access = access_card.access
/mob/living/simple_animal/bot/floorbot/bot_reset()
..()
target = null
oldloc = null
ignore_list = list()
nagged = 0
anchored = 0
update_icon()
/mob/living/simple_animal/bot/floorbot/set_custom_texts()
text_hack = "You corrupt [name]'s construction protocols."
text_dehack = "You detect errors in [name] and reset his programming."
text_dehack_fail = "[name] is not responding to reset commands!"
/mob/living/simple_animal/bot/floorbot/get_controls(mob/user)
var/dat
dat += hack(user)
dat += showpai(user)
dat += "<TT><B>Floor Repairer Controls v1.1</B></TT><BR><BR>"
dat += "Status: <A href='?src=\ref[src];power=1'>[on ? "On" : "Off"]</A><BR>"
dat += "Maintenance panel panel is [open ? "opened" : "closed"]<BR>"
dat += "Tiles left: [amount]<BR>"
dat += "Behvaiour controls are [locked ? "locked" : "unlocked"]<BR>"
if(!locked || issilicon(user) || check_rights(R_ADMIN, 0, user))
dat += "Add tiles to new hull plating: <A href='?src=\ref[src];operation=autotile'>[autotile ? "Yes" : "No"]</A><BR>"
dat += "Replace floor tiles: <A href='?src=\ref[src];operation=replace'>[replacetiles ? "Yes" : "No"]</A><BR>"
dat += "Finds tiles: <A href='?src=\ref[src];operation=tiles'>[eattiles ? "Yes" : "No"]</A><BR>"
dat += "Make pieces of metal into tiles when empty: <A href='?src=\ref[src];operation=make'>[maketiles ? "Yes" : "No"]</A><BR>"
dat += "Transmit notice when empty: <A href='?src=\ref[src];operation=emptynag'>[nag_on_empty ? "Yes" : "No"]</A><BR>"
dat += "Repair damaged tiles and platings: <A href='?src=\ref[src];operation=fix'>[fixfloors ? "Yes" : "No"]</A><BR>"
dat += "Traction Magnets: <A href='?src=\ref[src];operation=anchor'>[anchored ? "Engaged" : "Disengaged"]</A><BR>"
dat += "Patrol Station: <A href='?src=\ref[src];operation=patrol'>[auto_patrol ? "Yes" : "No"]</A><BR>"
var/bmode
if(targetdirection)
bmode = dir2text(targetdirection)
else
bmode = "disabled"
dat += "Bridge Mode : <A href='?src=\ref[src];operation=bridgemode'>[bmode]</A><BR>"
return dat
/mob/living/simple_animal/bot/floorbot/attackby(obj/item/W , mob/user, params)
if(istype(W, /obj/item/stack/tile/plasteel))
var/obj/item/stack/tile/plasteel/T = W
if(amount >= 50)
return
var/loaded = min(50-amount, T.amount)
T.use(loaded)
amount += loaded
if(loaded > 0)
user << "<span class='notice'>You load [loaded] tiles into the floorbot. He now contains [amount] tiles.</span>"
nagged = 0
update_icon()
else
user << "<span class='warning'>You need at least one floor tile to put into [src]!</span>"
else
..()
/mob/living/simple_animal/bot/floorbot/emag_act(mob/user)
..()
if(emagged == 2)
if(user)
user << "<span class='danger'>[src] buzzes and beeps.</span>"
/mob/living/simple_animal/bot/floorbot/Topic(href, href_list)
if(..())
return 1
switch(href_list["operation"])
if("replace")
replacetiles = !replacetiles
if("tiles")
eattiles = !eattiles
if("make")
maketiles = !maketiles
if("fix")
fixfloors = !fixfloors
if("autotile")
autotile = !autotile
if("emptynag")
nag_on_empty = !nag_on_empty
if("anchor")
anchored = !anchored
if("bridgemode")
var/setdir = input("Select construction direction:") as null|anything in list("north","east","south","west","disable")
switch(setdir)
if("north")
targetdirection = 1
if("south")
targetdirection = 2
if("east")
targetdirection = 4
if("west")
targetdirection = 8
if("disable")
targetdirection = null
update_controls()
/mob/living/simple_animal/bot/floorbot/handle_automated_action()
if(!..())
return
if(mode == BOT_REPAIRING)
return
if(amount <= 0 && !target) //Out of tiles! We must refill!
if(eattiles) //Configured to find and consume floortiles!
target = scan(/obj/item/stack/tile/plasteel)
process_type = null
if(!target && maketiles) //We did not manage to find any floor tiles! Scan for metal stacks and make our own!
target = scan(/obj/item/stack/sheet/metal)
process_type = null
return
else
if(nag_on_empty) //Floorbot is empty and cannot acquire more tiles, nag the engineers for more!
nag()
if(prob(5))
audible_message("[src] makes an excited booping beeping sound!")
//Normal scanning procedure. We have tiles loaded, are not emagged.
if(!target && emagged < 2 && amount > 0)
if(targetdirection != null) //The bot is in bridge mode.
//Try to find a space tile immediately in our selected direction.
var/turf/T = get_step(src, targetdirection)
if(istype(T, /turf/space))
target = T
else //Find a space tile farther way!
target = scan(/turf/space)
process_type = BRIDGE_MODE
if(!target)
process_type = HULL_BREACH //Ensures the floorbot does not try to "fix" space areas or shuttle docking zones.
target = scan(/turf/space)
if(!target && replacetiles) //Finds a floor without a tile and gives it one.
process_type = REPLACE_TILE //The target must be the floor and not a tile. The floor must not already have a floortile.
target = scan(/turf/simulated/floor)
if(!target && fixfloors) //Repairs damaged floors and tiles.
process_type = FIX_TILE
target = scan(/turf/simulated/floor)
if(!target && emagged == 2) //We are emagged! Time to rip up the floors!
process_type = TILE_EMAG
target = scan(/turf/simulated/floor)
if(!target)
if(auto_patrol)
if(mode == BOT_IDLE || mode == BOT_START_PATROL)
start_patrol()
if(mode == BOT_PATROL)
bot_patrol()
if(target)
if(path.len == 0)
if(!istype(target, /turf/))
var/turf/TL = get_turf(target)
path = get_path_to(src, TL, /turf/proc/Distance_cardinal, 0, 30, id=access_card,simulated_only = 0)
else
path = get_path_to(src, target, /turf/proc/Distance_cardinal, 0, 30, id=access_card,simulated_only = 0)
if(!bot_move(target))
add_to_ignore(target)
target = null
mode = BOT_IDLE
return
else if( !bot_move(target) )
target = null
mode = BOT_IDLE
return
if(loc == target || loc == target.loc)
if(istype(target, /obj/item/stack/tile/plasteel))
eattile(target)
else if(istype(target, /obj/item/stack/sheet/metal))
maketile(target)
else if(istype(target, /turf/) && emagged < 2)
repair(target)
else if(emagged == 2 && istype(target,/turf/simulated/floor))
var/turf/simulated/floor/F = target
anchored = 1
mode = BOT_REPAIRING
if(prob(90))
F.break_tile_to_plating()
else
F.ReplaceWithLattice()
audible_message("<span class='danger'>[src] makes an excited booping sound.</span>")
spawn(50)
amount ++
anchored = 0
mode = BOT_IDLE
target = null
path = list()
return
oldloc = loc
/mob/living/simple_animal/bot/floorbot/proc/nag() //Annoy everyone on the channel to refill us!
if(!nagged)
speak("Requesting refill at <b>[get_area(src)]</b>!", radio_channel)
nagged = 1
/mob/living/simple_animal/bot/floorbot/proc/is_hull_breach(turf/t) //Ignore space tiles not considered part of a structure, also ignores shuttle docking areas.
var/area/t_area = get_area(t)
if(t_area && (t_area.name == "Space" || findtext(t_area.name, "huttle")))
return 0
else
return 1
//Floorbots, having several functions, need sort out special conditions here.
/mob/living/simple_animal/bot/floorbot/process_scan(scan_target)
var/result
var/turf/simulated/floor/F
switch(process_type)
if(HULL_BREACH) //The most common job, patching breaches in the station's hull.
if(is_hull_breach(scan_target)) //Ensure that the targeted space turf is actually part of the station, and not random space.
result = scan_target
anchored = 1 //Prevent the floorbot being blown off-course while trying to reach a hull breach.
if(BRIDGE_MODE) //Only space turfs in our chosen direction are considered.
if(get_dir(src, scan_target) == targetdirection)
result = scan_target
anchored = 1
if(REPLACE_TILE)
F = scan_target
if(istype(F, /turf/simulated/floor/plating)) //The floor must not already have a tile.
result = F
if(FIX_TILE) //Selects only damaged floors.
F = scan_target
if(istype(F) && (F.broken || F.burnt))
result = F
if(TILE_EMAG) //Emag mode! Rip up the floor and cause breaches to space!
F = scan_target
if(!istype(F, /turf/simulated/floor/plating))
result = F
else //If no special processing is needed, simply return the result.
result = scan_target
return result
/mob/living/simple_animal/bot/floorbot/proc/repair(turf/target_turf)
if(istype(target_turf, /turf/space/))
//Must be a hull breach or in bridge mode to continue.
if(!is_hull_breach(target_turf) && !targetdirection)
target = null
return
else if(!istype(target_turf, /turf/simulated/floor))
return
if(amount <= 0)
mode = BOT_IDLE
target = null
return
anchored = 1
icon_state = "floorbot-c"
if(istype(target_turf, /turf/space/)) //If we are fixing an area not part of pure space, it is
visible_message("<span class='notice'>[targetdirection ? "[src] begins installing a bridge plating." : "[src] begins to repair the hole."] </span>")
mode = BOT_REPAIRING
spawn(50)
if(mode == BOT_REPAIRING)
if(autotile) //Build the floor and include a tile.
target_turf.ChangeTurf(/turf/simulated/floor/plasteel)
else //Build a hull plating without a floor tile.
target_turf.ChangeTurf(/turf/simulated/floor/plating)
mode = BOT_IDLE
amount -= 1
update_icon()
anchored = 0
target = null
else
var/turf/simulated/floor/F = target_turf
mode = BOT_REPAIRING
visible_message("<span class='notice'>[src] begins repairing the floor.</span>")
spawn(50)
if(mode == BOT_REPAIRING)
F.broken = 0
F.burnt = 0
F.ChangeTurf(/turf/simulated/floor/plasteel)
mode = BOT_IDLE
amount -= 1
update_icon()
anchored = 0
target = null
/mob/living/simple_animal/bot/floorbot/proc/eattile(obj/item/stack/tile/plasteel/T)
if(!istype(T, /obj/item/stack/tile/plasteel))
return
visible_message("<span class='notice'>[src] begins to collect tiles.</span>")
mode = BOT_REPAIRING
spawn(20)
if(isnull(T))
target = null
mode = BOT_IDLE
return
if(amount + T.amount > 50)
var/i = 50 - amount
amount += i
T.amount -= i
else
amount += T.amount
qdel(T)
update_icon()
target = null
mode = BOT_IDLE
/mob/living/simple_animal/bot/floorbot/proc/maketile(obj/item/stack/sheet/metal/M)
if(!istype(M, /obj/item/stack/sheet/metal))
return
visible_message("<span class='notice'>[src] begins to create tiles.</span>")
mode = BOT_REPAIRING
spawn(20)
if(isnull(M))
target = null
mode = BOT_IDLE
return
var/obj/item/stack/tile/plasteel/T = new /obj/item/stack/tile/plasteel
T.amount = 4
T.forceMove(M.loc)
if(M.amount > 1)
M.amount--
else
qdel(M)
target = null
mode = BOT_IDLE
/mob/living/simple_animal/bot/floorbot/update_icon()
if(amount > 0)
icon_state = "floorbot[on]"
else
icon_state = "floorbot[on]e"
/mob/living/simple_animal/bot/floorbot/explode()
on = 0
visible_message("<span class='userdanger'>[src] blows apart!</span>")
var/turf/Tsec = get_turf(src)
var/obj/item/weapon/storage/toolbox/mechanical/N = new /obj/item/weapon/storage/toolbox/mechanical(Tsec)
N.contents = list()
new /obj/item/device/assembly/prox_sensor(Tsec)
if(prob(50))
new /obj/item/robot_parts/l_arm(Tsec)
while(amount)//Dumps the tiles into the appropriate sized stacks
if(amount >= 16)
var/obj/item/stack/tile/plasteel/T = new (Tsec)
T.amount = 16
amount -= 16
else
var/obj/item/stack/tile/plasteel/T = new (Tsec)
T.amount = amount
amount = 0
var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread
s.set_up(3, 1, src)
s.start()
..()
/obj/machinery/bot_core/floorbot
req_one_access = list(access_construction, access_robotics)
/mob/living/simple_animal/bot/floorbot/UnarmedAttack(atom/A)
if(isturf(A))
repair(A)
else if(istype(A,/obj/item/stack/tile/plasteel))
eattile(A)
else if(istype(A,/obj/item/stack/sheet/metal))
maketile(A)
else
..()
@@ -0,0 +1,869 @@
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
// Mulebot - carries crates around for Quartermaster
// Navigates via floor navbeacons
// Remote Controlled from QM's PDA
#define SIGH 0
#define ANNOYED 1
#define DELIGHT 2
/mob/living/simple_animal/bot/mulebot
name = "\improper MULEbot"
desc = "A Multiple Utility Load Effector bot."
icon_state = "mulebot0"
density = 1
anchored = 1
animate_movement=1
health = 50
maxHealth = 50
damage_coeff = list(BRUTE = 0.5, BURN = 0.7, TOX = 0, CLONE = 0, STAMINA = 0, OXY = 0)
a_intent = "harm" //No swapping
buckle_lying = 0
radio_channel = "Supply"
bot_type = MULE_BOT
bot_filter = RADIO_MULEBOT
model = "MULE"
bot_purpose = "deliver crates and other packages between departments, as requested"
bot_core_type = /obj/machinery/bot_core/mulebot
suffix = ""
var/global/mulebot_count = 0
var/atom/movable/load = null
var/mob/living/passenger = null
var/turf/target // this is turf to navigate to (location of beacon)
var/loaddir = 0 // this the direction to unload onto/load from
var/home_destination = "" // tag of home beacon
var/reached_target = 1 //true if already reached the target
var/auto_return = 1 // true if auto return to home beacon after unload
var/auto_pickup = 1 // true if auto-pickup at beacon
var/report_delivery = 1 // true if bot will announce an arrival to a location.
var/obj/item/weapon/stock_parts/cell/cell
var/datum/wires/mulebot/wires = null
var/bloodiness = 0
var/currentBloodColor = "#A10808"
var/currentDNA = null
/mob/living/simple_animal/bot/mulebot/New()
..()
wires = new /datum/wires/mulebot(src)
var/datum/job/cargo_tech/J = new/datum/job/cargo_tech
access_card.access = J.get_access()
prev_access = access_card.access
cell = new(src)
cell.charge = 2000
cell.maxcharge = 2000
mulebot_count++
set_suffix(suffix ? suffix : "#[mulebot_count]")
/mob/living/simple_animal/bot/mulebot/Destroy()
unload(0)
if(wires)
qdel(wires)
wires = null
if(cell)
qdel(cell)
cell = null
return ..()
/mob/living/simple_animal/bot/mulebot/proc/set_suffix(suffix)
src.suffix = suffix
if(paicard)
bot_name = "\improper MULEbot ([suffix])"
else
name = "\improper MULEbot ([suffix])"
/mob/living/simple_animal/bot/mulebot/bot_reset()
..()
reached_target = 0
/mob/living/simple_animal/bot/mulebot/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/weapon/screwdriver))
..()
if(open)
on = FALSE
update_controls()
else if(istype(I,/obj/item/weapon/stock_parts/cell) && open && !cell)
if(!user.drop_item())
return
var/obj/item/weapon/stock_parts/cell/C = I
C.forceMove(src)
cell = C
visible_message("[user] inserts a cell into [src].",
"<span class='notice'>You insert the new cell into [src].</span>")
update_controls()
else if(istype(I, /obj/item/weapon/crowbar) && open && cell)
cell.add_fingerprint(usr)
cell.forceMove(loc)
cell = null
visible_message("[user] crowbars out the power cell from [src].",
"<span class='notice'>You pry the powercell out of [src].</span>")
update_controls()
else if (istype(I, /obj/item/weapon/wrench))
if (health < maxHealth)
adjustBruteLoss(-25)
updatehealth()
user.visible_message(
"<span class='notice'>[user] repairs [src]!</span>",
"<span class='notice'>You repair [src]!</span>"
)
else
user << "<span class='notice'>[src] does not need a repair!</span>"
else if((istype(I, /obj/item/device/multitool) || istype(I, /obj/item/weapon/wirecutters)) && open)
return attack_hand(user)
else if(load && ismob(load)) // chance to knock off rider
if(prob(1 + I.force * 2))
unload(0)
user.visible_message("<span class='danger'>[user] knocks [load] off [src] with \the [I]!</span>",
"<span class='danger'>You knock [load] off [src] with \the [I]!</span>")
else
user << "<span class='warning'>You hit [src] with \the [I] but to no effect!</span>"
..()
else
..()
update_icon()
return
/mob/living/simple_animal/bot/mulebot/emag_act(mob/user)
if(emagged < 1)
emagged = 1
if(!open)
locked = !locked
user << "<span class='notice'>You [locked ? "lock" : "unlock"] the [src]'s controls!</span>"
flick("mulebot-emagged", src)
playsound(loc, 'sound/effects/sparks1.ogg', 100, 0)
/mob/living/simple_animal/bot/mulebot/update_icon()
if(open)
icon_state="mulebot-hatch"
else
icon_state = "mulebot[!wires.MobAvoid()]"
overlays.Cut()
if(load && !ismob(load))//buckling handles the mob offsets
load.pixel_y = initial(load.pixel_y) + 9
if(load.layer < layer)
load.layer = layer + 0.1
overlays += load
return
/mob/living/simple_animal/bot/mulebot/ex_act(severity)
unload(0)
switch(severity)
if(1)
qdel(src)
if(2)
for(var/i = 1; i < 3; i++)
wires.RandomCut()
if(3)
wires.RandomCut()
return
/mob/living/simple_animal/bot/mulebot/bullet_act(obj/item/projectile/Proj)
if(..())
if(prob(50) && !isnull(load))
unload(0)
if(prob(25))
visible_message("<span class='danger'>Something shorts out inside [src]!</span>")
wires.RandomCut()
/mob/living/simple_animal/bot/mulebot/Topic(href, list/href_list)
if(..())
return 1
switch(href_list["op"])
if("lock")
toggle_lock(usr)
if("power")
if(on)
turn_off()
else if(cell && !open)
if(!turn_on())
usr << "<span class='warning'>You can't switch on [src]!</span>"
return
else
return
visible_message("[usr] switches [on ? "on" : "off"] [src].")
if("cellremove")
if(open && cell && !usr.get_active_hand())
cell.updateicon()
usr.put_in_active_hand(cell)
cell.add_fingerprint(usr)
cell = null
usr.visible_message("<span class='notice'>[usr] removes the power cell from [src].</span>", "<span class='notice'>You remove the power cell from [src].</span>")
if("cellinsert")
if(open && !cell)
var/obj/item/weapon/stock_parts/cell/C = usr.get_active_hand()
if(istype(C))
usr.drop_item()
cell = C
C.forceMove(src)
C.add_fingerprint(usr)
usr.visible_message("<span class='notice'>[usr] inserts a power cell into [src].</span>", "<span class='notice'>You insert the power cell into [src].</span>")
if("stop")
if(mode >= BOT_DELIVER)
bot_reset()
if("go")
if(mode == BOT_IDLE)
start()
if("home")
if(mode == BOT_IDLE || mode == BOT_DELIVER)
start_home()
if("destination")
var/new_dest = input(usr, "Enter Destination:", name, destination) as null|anything in deliverybeacontags
if(new_dest)
set_destination(new_dest)
if("setid")
var/new_id = stripped_input(usr, "Enter ID:", name, suffix, MAX_NAME_LEN)
if(new_id)
set_suffix(new_id)
if("sethome")
var/new_home = input(usr, "Enter Home:", name, home_destination) as null|anything in deliverybeacontags
if(new_home)
home_destination = new_home
if("unload")
if(load && mode != BOT_HUNT)
if(loc == target)
unload(loaddir)
else
unload(0)
if("autoret")
auto_return = !auto_return
if("autopick")
auto_pickup = !auto_pickup
if("report")
report_delivery = !report_delivery
update_controls()
/mob/living/simple_animal/bot/mulebot/proc/toggle_lock(var/mob/user)
if(bot_core.allowed(user))
locked = !locked
update_controls()
return 1
else
user << "<span class='danger'>Access denied.</span>"
return 0
// TODO: remove this; PDAs currently depend on it
/mob/living/simple_animal/bot/mulebot/get_controls(mob/user)
var/ai = issilicon(user)
var/dat
dat += hack(user)
dat += showpai(user)
dat += "<h3>Multiple Utility Load Effector Mk. V</h3>"
dat += "<b>ID:</b> [suffix]<BR>"
dat += "<b>Power:</b> [on ? "On" : "Off"]<BR>"
if(!open)
dat += "<h3>Status</h3>"
dat += "<div class='statusDisplay'>"
switch(mode)
if(BOT_IDLE)
dat += "<span class='good'>Ready</span>"
if(BOT_DELIVER)
dat += "<span class='good'>[mode_name[BOT_DELIVER]]</span>"
if(BOT_GO_HOME)
dat += "<span class='good'>[mode_name[BOT_GO_HOME]]</span>"
if(BOT_BLOCKED)
dat += "<span class='average'>[mode_name[BOT_BLOCKED]]</span>"
if(BOT_NAV,BOT_WAIT_FOR_NAV)
dat += "<span class='average'>[mode_name[BOT_NAV]]</span>"
if(BOT_NO_ROUTE)
dat += "<span class='bad'>[mode_name[BOT_NO_ROUTE]]</span>"
dat += "</div>"
dat += "<b>Current Load:</b> [load ? load.name : "<i>none</i>"]<BR>"
dat += "<b>Destination:</b> [!destination ? "<i>none</i>" : destination]<BR>"
dat += "<b>Power level:</b> [cell ? cell.percent() : 0]%"
if(locked && !ai && !check_rights(R_ADMIN, 0, user))
dat += "&nbsp;<br /><div class='notice'>Controls are locked</div><A href='?src=\ref[src];op=unlock'>Unlock Controls</A>"
else
dat += "&nbsp;<br /><div class='notice'>Controls are unlocked</div><A href='?src=\ref[src];op=lock'>Lock Controls</A><BR><BR>"
dat += "<A href='?src=\ref[src];op=power'>Toggle Power</A><BR>"
dat += "<A href='?src=\ref[src];op=stop'>Stop</A><BR>"
dat += "<A href='?src=\ref[src];op=go'>Proceed</A><BR>"
dat += "<A href='?src=\ref[src];op=home'>Return to Home</A><BR>"
dat += "<A href='?src=\ref[src];op=destination'>Set Destination</A><BR>"
dat += "<A href='?src=\ref[src];op=setid'>Set Bot ID</A><BR>"
dat += "<A href='?src=\ref[src];op=sethome'>Set Home</A><BR>"
dat += "<A href='?src=\ref[src];op=autoret'>Toggle Auto Return Home</A> ([auto_return ? "On":"Off"])<BR>"
dat += "<A href='?src=\ref[src];op=autopick'>Toggle Auto Pickup Crate</A> ([auto_pickup ? "On":"Off"])<BR>"
dat += "<A href='?src=\ref[src];op=report'>Toggle Delivery Reporting</A> ([report_delivery ? "On" : "Off"])<BR>"
if(load)
dat += "<A href='?src=\ref[src];op=unload'>Unload Now</A><BR>"
dat += "<div class='notice'>The maintenance hatch is closed.</div>"
else
if(!ai)
dat += "<div class='notice'>The maintenance hatch is open.</div><BR>"
dat += "<b>Power cell:</b> "
if(cell)
dat += "<A href='?src=\ref[src];op=cellremove'>Installed</A><BR>"
else
dat += "<A href='?src=\ref[src];op=cellinsert'>Removed</A><BR>"
dat += wires.GetInteractWindow()
else
dat += "<div class='notice'>The bot is in maintenance mode and cannot be controlled.</div><BR>"
return dat
// returns true if the bot has power
/mob/living/simple_animal/bot/mulebot/proc/has_power()
return !open && cell && cell.charge > 0 && wires.HasPower()
/mob/living/simple_animal/bot/mulebot/proc/buzz(type)
switch(type)
if(SIGH)
audible_message("[src] makes a sighing buzz.", "<span class='emote'>You hear an electronic buzzing sound.</span>")
playsound(loc, 'sound/machines/buzz-sigh.ogg', 50, 0)
if(ANNOYED)
audible_message("[src] makes an annoyed buzzing sound.", "<span class='emote'>You hear an electronic buzzing sound.</span>")
playsound(loc, 'sound/machines/buzz-two.ogg', 50, 0)
if(DELIGHT)
audible_message("[src] makes a delighted ping!", "<span class='emote'>You hear a ping.</span>")
playsound(loc, 'sound/machines/ping.ogg', 50, 0)
// mousedrop a crate to load the bot
// can load anything if hacked
/mob/living/simple_animal/bot/mulebot/MouseDrop_T(atom/movable/AM, mob/user)
if(user.incapacitated() || user.lying || get_dist(user, src) > 1)
return
if(!istype(AM))
return
load(AM)
// called to load a crate
/mob/living/simple_animal/bot/mulebot/proc/load(atom/movable/AM)
if(!on || load || AM.anchored || get_dist(src, AM) > 1)
return
//I'm sure someone will come along and ask why this is here... well people were dragging screen items onto the mule, and that was not cool.
//So this is a simple fix that only allows a selection of item types to be considered. Further narrowing-down is below.
if(!istype(AM, /obj/item) && !istype(AM, /obj/machinery) && !istype(AM, /obj/structure) && !ismob(AM))
return
if(!isturf(AM.loc)) //To prevent the loading from stuff from someone's inventory or screen icons.
return
var/obj/structure/closet/crate/CRATE
if(istype(AM,/obj/structure/closet/crate))
CRATE = AM
else
if(wires.LoadCheck())
buzz(SIGH)
return // if not hacked, only allow crates to be loaded
if(CRATE) // if it's a crate, close before loading
CRATE.close()
if(isobj(AM))
var/obj/O = AM
if(O.buckled_mob || (locate(/mob) in AM)) //can't load non crates objects with mobs buckled to it or inside it.
buzz(SIGH)
return
if(isliving(AM))
if(!load_mob(AM))
return
else
AM.forceMove(src)
load = AM
mode = BOT_IDLE
update_icon()
/mob/living/simple_animal/bot/mulebot/proc/load_mob(mob/living/M)
can_buckle = TRUE
if(buckle_mob(M))
passenger = M
load = M
can_buckle = FALSE
if(M.client)
M.client.perspective = EYE_PERSPECTIVE
M.client.eye = src
return TRUE
return FALSE
/mob/living/simple_animal/bot/mulebot/post_buckle_mob(mob/living/M)
if(M == buckled_mob) //post buckling
M.pixel_y = initial(M.pixel_y) + 9
if(M.layer < layer)
M.layer = layer + 0.1
else //post unbuckling
load = null
M.layer = initial(M.layer)
M.pixel_y = initial(M.pixel_y)
// called to unload the bot
// argument is optional direction to unload
// if zero, unload at bot's location
/mob/living/simple_animal/bot/mulebot/proc/unload(dirn)
if(!load)
return
mode = BOT_IDLE
overlays.Cut()
if(ismob(load))
var/mob/M = load
if(M.client)
M.client.perspective = MOB_PERSPECTIVE
M.client.eye = M
unbuckle_mob()
if(load)
load.forceMove(loc)
load.pixel_y = initial(load.pixel_y)
load.layer = initial(load.layer)
if(dirn)
var/turf/T = loc
var/turf/newT = get_step(T,dirn)
if(load.CanPass(load,newT)) //Can't get off onto anything that wouldn't let you pass normally
step(load, dirn)
load = null
// in case non-load items end up in contents, dump every else too
// this seems to happen sometimes due to race conditions
// with items dropping as mobs are loaded
for(var/atom/movable/AM in src)
if(AM == cell || AM == access_card || AM == Radio || AM == bot_core || AM == paicard)
continue
AM.forceMove(loc)
AM.layer = initial(AM.layer)
AM.pixel_y = initial(AM.pixel_y)
if(ismob(AM))
var/mob/M = AM
if(M.client)
M.client.perspective = MOB_PERSPECTIVE
M.client.eye = M
/mob/living/simple_animal/bot/mulebot/call_bot()
..()
var/area/dest_area
if(path && path.len)
target = ai_waypoint //Target is the end point of the path, the waypoint set by the AI.
dest_area = get_area(target)
destination = format_text(dest_area.name)
pathset = 1 //Indicates the AI's custom path is initialized.
start()
/mob/living/simple_animal/bot/mulebot/handle_automated_action()
diag_hud_set_botmode()
if(!has_power())
on = 0
return
if(on)
var/speed = (wires.Motor1() ? 1 : 0) + (wires.Motor2() ? 2 : 0)
//world << "speed: [speed]"
var/num_steps = 0
switch(speed)
if(0)
// do nothing
if(1)
num_steps = 10
if(2)
num_steps = 5
if(3)
num_steps = 3
if(num_steps)
process_bot()
num_steps--
if(mode != BOT_IDLE)
spawn(0)
for(var/i=num_steps,i>0,i--)
sleep(2)
process_bot()
/mob/living/simple_animal/bot/mulebot/proc/process_bot()
if(!on)
return
update_icon()
switch(mode)
if(BOT_IDLE) // idle
return
if(BOT_DELIVER, BOT_GO_HOME, BOT_BLOCKED) // navigating to deliver,home, or blocked
if(loc == target) // reached target
at_target()
return
else if(path.len > 0 && target) // valid path
var/turf/next = path[1]
reached_target = 0
if(next == loc)
path -= next
return
if(istype(next, /turf/simulated))
//world << "at ([x],[y]) moving to ([next.x],[next.y])"
var/oldloc = loc
var/moved = step_towards(src, next) // attempt to move
if(cell) cell.use(1)
if(moved && oldloc!=loc) // successful move
//world << "Successful move."
blockcount = 0
path -= loc
if(destination == home_destination)
mode = BOT_GO_HOME
else
mode = BOT_DELIVER
else // failed to move
//world << "Unable to move."
blockcount++
mode = BOT_BLOCKED
if(blockcount == 3)
buzz(ANNOYED)
if(blockcount > 10) // attempt 10 times before recomputing
// find new path excluding blocked turf
buzz(SIGH)
mode = BOT_WAIT_FOR_NAV
blockcount = 0
spawn(20)
calc_path(avoid=next)
if(path.len > 0)
buzz(DELIGHT)
mode = BOT_BLOCKED
return
return
else
buzz(ANNOYED)
//world << "Bad turf."
mode = BOT_NAV
return
else
//world << "No path."
mode = BOT_NAV
return
if(BOT_NAV) // calculate new path
//world << "Calc new path."
mode = BOT_WAIT_FOR_NAV
spawn(0)
calc_path()
if(path.len > 0)
blockcount = 0
mode = BOT_BLOCKED
buzz(DELIGHT)
else
buzz(SIGH)
mode = BOT_NO_ROUTE
/mob/living/simple_animal/bot/mulebot/Move(turf/simulated/next)
var/turf/simulated/last = loc
if(istype(last) && bloodiness)
last.AddTracks(/obj/effect/decal/cleanable/blood/tracks/wheels, currentDNA, 0, get_dir(last, next), currentBloodColor)
. = ..()
if(. && istype(next) && bloodiness)
next.AddTracks(/obj/effect/decal/cleanable/blood/tracks/wheels, currentDNA, get_dir(last, next), 0, currentBloodColor)
bloodiness--
// calculates a path to the current destination
// given an optional turf to avoid
/mob/living/simple_animal/bot/mulebot/calc_path(turf/avoid = null)
check_bot_access()
path = get_path_to(src, target, /turf/proc/Distance_cardinal, 0, 250, id=access_card, exclude=avoid)
// sets the current destination
// signals all beacons matching the delivery code
// beacons will return a signal giving their locations
/mob/living/simple_animal/bot/mulebot/proc/set_destination(new_dest)
new_destination = new_dest
get_nav()
// starts bot moving to current destination
/mob/living/simple_animal/bot/mulebot/proc/start()
if(!on)
return
if(destination == home_destination)
mode = BOT_GO_HOME
else
mode = BOT_DELIVER
update_icon()
get_nav()
// starts bot moving to home
// sends a beacon query to find
/mob/living/simple_animal/bot/mulebot/proc/start_home()
if(!on)
return
spawn(0)
set_destination(home_destination)
mode = BOT_BLOCKED
update_icon()
// called when bot reaches current target
/mob/living/simple_animal/bot/mulebot/proc/at_target()
if(!reached_target)
radio_channel = "Supply" //Supply channel
audible_message("[src] makes a chiming sound!", "<span class='emote'>You hear a chime.</span>")
playsound(loc, 'sound/machines/chime.ogg', 50, 0)
reached_target = 1
if(pathset) //The AI called us here, so notify it of our arrival.
loaddir = dir //The MULE will attempt to load a crate in whatever direction the MULE is "facing".
if(calling_ai)
calling_ai << "<span class='notice'>\icon[src] [src] wirelessly plays a chiming sound!</span>"
playsound(calling_ai, 'sound/machines/chime.ogg',40, 0)
calling_ai = null
radio_channel = "AI Private" //Report on AI Private instead if the AI is controlling us.
if(load) // if loaded, unload at target
if(report_delivery)
speak("Destination <b>[destination]</b> reached. Unloading [load].", radio_channel)
if(istype(load, /obj/structure/closet/crate))
var/obj/structure/closet/crate/C = load
C.notifyRecipient(destination)
unload(loaddir)
else
// not loaded
if(auto_pickup) // find a crate
var/atom/movable/AM
if(wires.LoadCheck()) // if hacked, load first unanchored thing we find
for(var/atom/movable/A in get_step(loc, loaddir))
if(!A.anchored)
AM = A
break
else // otherwise, look for crates only
AM = locate(/obj/structure/closet/crate) in get_step(loc,loaddir)
if(AM && AM.Adjacent(src))
load(AM)
if(report_delivery)
speak("Now loading [load] at <b>[get_area(src)]</b>.", radio_channel)
// whatever happened, check to see if we return home
if(auto_return && home_destination && destination != home_destination)
// auto return set and not at home already
start_home()
mode = BOT_BLOCKED
else
bot_reset() // otherwise go idle
return
// called when bot bumps into anything
/mob/living/simple_animal/bot/mulebot/Bump(atom/obs)
if(!wires.MobAvoid()) // usually just bumps, but if avoidance disabled knock over mobs
var/mob/M = obs
if(ismob(M))
if(istype(M,/mob/living/silicon/robot))
visible_message("<span class='danger'>[src] bumps into [M]!</span>")
else
add_logs(src, M, "knocked down")
visible_message("<span class='danger'>[src] knocks over [M]!</span>")
M.stop_pulling()
M.Stun(8)
M.Weaken(5)
return ..()
// called from mob/living/carbon/human/Crossed()
// when mulebot is in the same loc
/mob/living/simple_animal/bot/mulebot/proc/RunOver(mob/living/carbon/human/H)
add_logs(src, H, "run over", null, "(DAMTYPE: [uppertext(BRUTE)])")
H.visible_message("<span class='danger'>[src] drives over [H]!</span>", \
"<span class='userdanger'>[src] drives over you!<span>")
playsound(loc, 'sound/effects/splat.ogg', 50, 1)
var/damage = rand(5,15)
H.apply_damage(2*damage, BRUTE, "head", run_armor_check("head", "melee"))
H.apply_damage(2*damage, BRUTE, "chest", run_armor_check("chest", "melee"))
H.apply_damage(0.5*damage, BRUTE, "l_leg", run_armor_check("l_leg", "melee"))
H.apply_damage(0.5*damage, BRUTE, "r_leg", run_armor_check("r_leg", "melee"))
H.apply_damage(0.5*damage, BRUTE, "l_arm", run_armor_check("l_arm", "melee"))
H.apply_damage(0.5*damage, BRUTE, "r_arm", run_armor_check("r_arm", "melee"))
var/obj/effect/decal/cleanable/blood/B = new(loc)
B.blood_DNA = list()
B.blood_DNA[H.dna.unique_enzymes] = H.dna.b_type
currentDNA = B.blood_DNA
bloodiness += 4
currentBloodColor = "#A10808"
if(istype(H))
var/datum/reagent/blood/bld = H.get_blood(H.vessel)
if(bld.data["blood_colour"])
currentBloodColor = bld.data["blood_colour"]
return
B.basecolor = currentBloodColor
B.update_icon()
/mob/living/simple_animal/bot/mulebot/bot_control_message(command, mob/user, user_turf)
switch(command)
if("start")
if(load)
src << "<span class='warning big'>DELIVER [load] TO [destination]</span>"
else
src << "<span class='warning big'>PICK UP DELIVERY AT [destination]</span>"
if("unload")
if(load)
src << "<span class='warning big'>UNLOAD</span>"
else
src << "<span class='warning big'>LOAD</span>"
if("autoret", "autopick", "target")
else
..()
/mob/living/simple_animal/bot/mulebot/receive_signal(datum/signal/signal)
if(!wires.RemoteRX() || ..())
return 1
var/recv = signal.data["command"]
// process control input
switch(recv)
if("start")
start()
if("target")
set_destination(signal.data["destination"])
if("unload")
if(client)
return 1
if(loc == target)
unload(loaddir)
else
unload(0)
if("home")
start_home()
if("autoret")
auto_return = text2num(signal.data["value"])
if("autopick")
auto_pickup = text2num(signal.data["value"])
else
return 0
return 1
// send a radio signal with multiple data key/values
/mob/living/simple_animal/bot/mulebot/post_signal_multiple(var/freq, var/list/keyval)
if(!wires.RemoteTX())
return
..()
// signals bot status etc. to controller
/mob/living/simple_animal/bot/mulebot/send_status()
var/list/kv = list(
"type" = MULE_BOT,
"name" = suffix,
"loca" = get_area(src),
"mode" = mode,
"powr" = (cell ? cell.percent() : 0),
"dest" = destination,
"home" = home_destination,
"load" = load,
"retn" = auto_return,
"pick" = auto_pickup,
)
post_signal_multiple(control_freq, kv)
// player on mulebot attempted to move
/mob/living/simple_animal/bot/mulebot/relaymove(mob/user)
if(user.incapacitated())
return
if(load == user)
unload(0)
//Update navigation data. Called when commanded to deliver, return home, or a route update is needed...
/mob/living/simple_animal/bot/mulebot/proc/get_nav()
if(!on || !wires.BeaconRX())
return
for(var/obj/machinery/navbeacon/NB in deliverybeacons)
if(NB.location == new_destination) // if the beacon location matches the set destination
destination = new_destination // the we will navigate there
target = NB.loc
var/direction = NB.dir // this will be the load/unload dir
loaddir = direction
update_icon()
calc_path()
return
/mob/living/simple_animal/bot/mulebot/emp_act(severity)
if(cell)
cell.emp_act(severity)
if(load)
load.emp_act(severity)
..()
/mob/living/simple_animal/bot/mulebot/explode()
visible_message("<span class='userdanger'>[src] blows apart!</span>")
var/turf/Tsec = get_turf(src)
new /obj/item/device/assembly/prox_sensor(Tsec)
new /obj/item/stack/rods(Tsec)
new /obj/item/stack/rods(Tsec)
new /obj/item/stack/cable_coil/cut(Tsec)
if(cell)
cell.forceMove(Tsec)
cell.update_icon()
cell = null
var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread
s.set_up(3, 1, src)
s.start()
new /obj/effect/decal/cleanable/blood/oil(loc)
..()
/mob/living/simple_animal/bot/mulebot/remove_air(amount) //To prevent riders suffocating
if(loc)
return loc.remove_air(amount)
else
return null
/mob/living/simple_animal/bot/mulebot/resist()
..()
if(load)
unload()
/mob/living/simple_animal/bot/mulebot/UnarmedAttack(atom/A)
if(isturf(A) && isturf(loc) && loc.Adjacent(A) && load)
unload(get_dir(loc, A))
else
..()
#undef SIGH
#undef ANNOYED
#undef DELIGHT
/obj/machinery/bot_core/mulebot
req_access = list(access_cargo)
@@ -0,0 +1,462 @@
/mob/living/simple_animal/bot/secbot
name = "\improper Securitron"
desc = "A little security robot. He looks less than thrilled."
icon = 'icons/obj/aibots.dmi'
icon_state = "secbot0"
density = 0
anchored = 0
health = 25
maxHealth = 25
damage_coeff = list(BRUTE = 0.5, BURN = 0.7, TOX = 0, CLONE = 0, STAMINA = 0, OXY = 0)
pass_flags = PASSMOB
radio_channel = "Security" //Security channel
bot_type = SEC_BOT
bot_filter = RADIO_SECBOT
model = "Securitron"
bot_purpose = "seek out criminals, handcuff them, and report their location to security"
bot_core_type = /obj/machinery/bot_core/secbot
window_id = "autosec"
window_name = "Automatic Security Unit v1.6"
var/base_icon = "secbot"
var/mob/living/carbon/target
var/oldtarget_name
var/threatlevel = 0
var/target_lastloc //Loc of target when arrested.
var/last_found //There's a delay
var/declare_arrests = 1 //When making an arrest, should it notify everyone on the security channel?
var/idcheck = 0 //If true, arrest people with no IDs
var/weaponscheck = 0 //If true, arrest people for weapons if they lack access
var/check_records = 1 //Does it check security records?
var/arrest_type = 0 //If true, don't handcuff
var/harmbaton = 0 //If true, beat instead of stun
var/flashing_lights = 0 //If true, flash lights
var/prev_flashing_lights = 0
/mob/living/simple_animal/bot/secbot/beepsky
name = "Officer Beep O'sky"
desc = "It's Officer Beep O'sky! Powered by a potato and a shot of whiskey."
idcheck = 0
weaponscheck = 0
auto_patrol = 1
/mob/living/simple_animal/bot/secbot/beepsky/explode()
var/turf/Tsec = get_turf(src)
new /obj/item/weapon/stock_parts/cell/potato(Tsec)
var/obj/item/weapon/reagent_containers/food/drinks/drinkingglass/S = new(Tsec)
S.reagents.add_reagent("whiskey", 15)
S.on_reagent_change()
..()
/mob/living/simple_animal/bot/secbot/pingsky
name = "Officer Pingsky"
desc = "It's Officer Pingsky! Delegated to satellite guard duty for harbouring anti-human sentiment."
radio_channel = "AI Private"
/mob/living/simple_animal/bot/secbot/ofitser
name = "Prison Ofitser"
desc = "It's Prison Ofitser! Powered by the tears and sweat of prisoners."
idcheck = 0
weaponscheck = 1
auto_patrol = 1
/mob/living/simple_animal/bot/secbot/buzzsky
name = "Officer Buzzsky"
desc = "It's Officer Buzzsky! Rusted and falling apart, he seems less than thrilled with the crew for leaving him in his current state."
base_icon = "rustbot"
icon_state = "rustbot0"
declare_arrests = 0
arrest_type = 1
harmbaton = 1
emagged = 2
/mob/living/simple_animal/bot/secbot/New()
..()
icon_state = "[base_icon][on]"
spawn(3)
var/datum/job/detective/J = new/datum/job/detective
access_card.access += J.get_access()
prev_access = access_card.access
//SECHUD
var/datum/atom_hud/secsensor = huds[DATA_HUD_SECURITY_ADVANCED]
secsensor.add_hud_to(src)
permanent_huds |= secsensor
/mob/living/simple_animal/bot/secbot/turn_on()
..()
icon_state = "[base_icon][on]"
/mob/living/simple_animal/bot/secbot/turn_off()
..()
icon_state = "[base_icon][on]"
/mob/living/simple_animal/bot/secbot/bot_reset()
..()
target = null
oldtarget_name = null
anchored = 0
walk_to(src,0)
last_found = world.time
/mob/living/simple_animal/bot/secbot/set_custom_texts()
text_hack = "You overload [name]'s target identification system."
text_dehack = "You reboot [name] and restore the target identification."
text_dehack_fail = "[name] refuses to accept your authority!"
/mob/living/simple_animal/bot/secbot/get_controls(mob/user)
var/dat
dat += hack(user)
dat += showpai(user)
dat += text({"
<TT><B>Securitron v1.6 controls</B></TT><BR><BR>
Status: []<BR>
Behaviour controls are [locked ? "locked" : "unlocked"]<BR>
Maintenance panel panel is [open ? "opened" : "closed"]"},
"<A href='?src=\ref[src];power=1'>[on ? "On" : "Off"]</A>" )
if(!locked || issilicon(user) || check_rights(R_ADMIN, 0, user))
dat += text({"<BR>
Arrest Unidentifiable Persons: []<BR>
Arrest for Unauthorized Weapons: []<BR>
Arrest for Warrant: []<BR>
Operating Mode: []<BR>
Report Arrests[]<BR>
Auto Patrol: []"},
"<A href='?src=\ref[src];operation=idcheck'>[idcheck ? "Yes" : "No"]</A>",
"<A href='?src=\ref[src];operation=weaponscheck'>[weaponscheck ? "Yes" : "No"]</A>",
"<A href='?src=\ref[src];operation=ignorerec'>[check_records ? "Yes" : "No"]</A>",
"<A href='?src=\ref[src];operation=switchmode'>[arrest_type ? "Detain" : "Arrest"]</A>",
"<A href='?src=\ref[src];operation=declarearrests'>[declare_arrests ? "Yes" : "No"]</A>",
"<A href='?src=\ref[src];operation=patrol'>[auto_patrol ? "On" : "Off"]</A>" )
return dat
/mob/living/simple_animal/bot/secbot/Topic(href, href_list)
if(..())
return 1
switch(href_list["operation"])
if("idcheck")
idcheck = !idcheck
update_controls()
if("weaponscheck")
weaponscheck = !weaponscheck
update_controls()
if("ignorerec")
check_records = !check_records
update_controls()
if("switchmode")
arrest_type = !arrest_type
update_controls()
if("declarearrests")
declare_arrests = !declare_arrests
update_controls()
/mob/living/simple_animal/bot/secbot/proc/retaliate(mob/living/carbon/human/H)
threatlevel = H.assess_threat(src)
threatlevel += 6
if(threatlevel >= 4)
target = H
mode = BOT_HUNT
/mob/living/simple_animal/bot/secbot/attack_hand(mob/living/carbon/human/H)
if(H.a_intent == "harm")
retaliate(H)
return ..()
/mob/living/simple_animal/bot/secbot/attackby(obj/item/weapon/W, mob/user, params)
..()
if(istype(W, /obj/item/weapon/weldingtool) && user.a_intent != "harm") // Any intent but harm will heal, so we shouldn't get angry.
return
if(!istype(W, /obj/item/weapon/screwdriver) && (W.force) && (!target) && (W.damtype != STAMINA) ) // Added check for welding tool to fix #2432. Welding tool behavior is handled in superclass.
retaliate(user)
/mob/living/simple_animal/bot/secbot/emag_act(mob/user)
..()
if(emagged == 2)
if(user)
user << "<span class='danger'>You short out [src]'s target assessment circuits.</span>"
oldtarget_name = user.name
audible_message("<span class='danger'>[src] buzzes oddly!</span>")
declare_arrests = 0
icon_state = "[base_icon][on]"
/mob/living/simple_animal/bot/secbot/bullet_act(obj/item/projectile/Proj)
if(istype(Proj ,/obj/item/projectile/beam)||istype(Proj,/obj/item/projectile/bullet))
if((Proj.damage_type == BURN) || (Proj.damage_type == BRUTE))
if(!Proj.nodamage && Proj.damage < src.health)
retaliate(Proj.firer)
..()
/mob/living/simple_animal/bot/secbot/UnarmedAttack(atom/A)
if(!on)
return
if(iscarbon(A))
var/mob/living/carbon/C = A
if(!C.stunned || arrest_type)
stun_attack(A)
else if(C.canBeHandcuffed() && !C.handcuffed)
cuff(A)
else
..()
/mob/living/simple_animal/bot/secbot/hitby(atom/movable/AM, skipcatch = 0, hitpush = 1, blocked = 0)
if(istype(AM, /obj/item))
var/obj/item/I = AM
if(I.throwforce < src.health && I.thrower && (istype(I.thrower, /mob/living/carbon/human)))
var/mob/living/carbon/human/H = I.thrower
retaliate(H)
..()
/mob/living/simple_animal/bot/secbot/proc/cuff(mob/living/carbon/C)
mode = BOT_ARREST
playsound(loc, 'sound/weapons/cablecuff.ogg', 30, 1, -2)
C.visible_message("<span class='danger'>[src] is trying to put zipties on [C]!</span>",\
"<span class='userdanger'>[src] is trying to put zipties on you!</span>")
spawn(60)
if( !Adjacent(C) || !isturf(C.loc) ) //if he's in a closet or not adjacent, we cancel cuffing.
return
if(!C.handcuffed)
C.handcuffed = new /obj/item/weapon/restraints/handcuffs/cable/zipties/used(C)
C.update_inv_handcuffed(1)
playsound(loc, pick('sound/voice/bgod.ogg', 'sound/voice/biamthelaw.ogg', 'sound/voice/bsecureday.ogg', 'sound/voice/bradio.ogg', 'sound/voice/binsult.ogg', 'sound/voice/bcreep.ogg'), 50, 0)
back_to_idle()
/mob/living/simple_animal/bot/secbot/proc/stun_attack(mob/living/carbon/C)
playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1)
if(harmbaton)
playsound(loc, 'sound/weapons/genhit1.ogg', 50, 1, -1)
icon_state = "[base_icon]-c"
spawn(2)
icon_state = "[base_icon][on]"
var/threat = 5
if(istype(C, /mob/living/carbon/human))
C.stuttering = 5
if(harmbaton) // Bots with harmbaton enabled become shitcurity. - Dave
C.apply_damage(10, BRUTE)
C.Stun(5)
C.Weaken(5)
var/mob/living/carbon/human/H = C
threat = H.assess_threat(src)
else
C.Weaken(5)
C.stuttering = 5
C.Stun(5)
add_logs(src,C,"stunned")
if(declare_arrests)
var/area/location = get_area(src)
speak("[arrest_type ? "Detaining" : "Arresting"] level [threat] scumbag <b>[C]</b> in [location].", radio_channel)
C.visible_message("<span class='danger'>[src] has [harmbaton ? "beaten" : "stunned"] [C]!</span>",\
"<span class='userdanger'>[src] has [harmbaton ? "beaten" : "stunned"] you!</span>")
/mob/living/simple_animal/bot/secbot/Life()
. = ..()
if(flashing_lights)
switch(light_color)
if(LIGHT_COLOR_PURE_RED)
light_color = LIGHT_COLOR_PURE_BLUE
if(LIGHT_COLOR_PURE_BLUE)
light_color = LIGHT_COLOR_PURE_RED
update_light()
else if(prev_flashing_lights)
light_color = LIGHT_COLOR_PURE_RED
update_light()
prev_flashing_lights = flashing_lights
/mob/living/simple_animal/bot/secbot/verb/toggle_flashing_lights()
set name = "Toggle Flashing Lights"
set category = "Object"
set src = usr
flashing_lights = !flashing_lights
/mob/living/simple_animal/bot/secbot/handle_automated_action()
if(!..())
return
flashing_lights = mode == BOT_HUNT
switch(mode)
if(BOT_IDLE) // idle
walk_to(src,0)
look_for_perp() // see if any criminals are in range
if(!mode && auto_patrol) // still idle, and set to patrol
mode = BOT_START_PATROL // switch to patrol mode
if(BOT_HUNT) // hunting for perp
// if can't reach perp for long enough, go idle
if(frustration >= 8)
walk_to(src,0)
back_to_idle()
return
if(target) // make sure target exists
if(Adjacent(target) && isturf(target.loc)) // if right next to perp
stun_attack(target)
mode = BOT_PREP_ARREST
anchored = 1
target_lastloc = target.loc
return
else // not next to perp
var/turf/olddist = get_dist(src, target)
walk_to(src, target,1,4)
if((get_dist(src, target)) >= (olddist))
frustration++
else
frustration = 0
else
back_to_idle()
if(BOT_PREP_ARREST) // preparing to arrest target
// see if he got away. If he's no no longer adjacent or inside a closet or about to get up, we hunt again.
if( !Adjacent(target) || !isturf(target.loc) || target.weakened < 2 )
back_to_hunt()
return
if(iscarbon(target) && target.canBeHandcuffed())
if(!arrest_type)
if(!target.handcuffed) //he's not cuffed? Try to cuff him!
cuff(target)
else
back_to_idle()
return
else
back_to_idle()
return
if(BOT_ARREST)
if(!target)
anchored = 0
mode = BOT_IDLE
last_found = world.time
frustration = 0
return
if(target.handcuffed) //no target or target cuffed? back to idle.
back_to_idle()
return
if(!Adjacent(target) || !isturf(target.loc) || (target.loc != target_lastloc && target.weakened < 2)) //if he's changed loc and about to get up or not adjacent or got into a closet, we prep arrest again.
back_to_hunt()
return
else //Try arresting again if the target escapes.
mode = BOT_PREP_ARREST
anchored = 0
if(BOT_START_PATROL)
look_for_perp()
start_patrol()
if(BOT_PATROL)
look_for_perp()
bot_patrol()
return
/mob/living/simple_animal/bot/secbot/proc/back_to_idle()
anchored = 0
mode = BOT_IDLE
target = null
last_found = world.time
frustration = 0
spawn(0)
handle_automated_action() //ensure bot quickly responds
/mob/living/simple_animal/bot/secbot/proc/back_to_hunt()
anchored = 0
frustration = 0
mode = BOT_HUNT
spawn(0)
handle_automated_action() //ensure bot quickly responds
// look for a criminal in view of the bot
/mob/living/simple_animal/bot/secbot/proc/look_for_perp()
anchored = 0
for (var/mob/living/carbon/C in view(7,src)) //Let's find us a criminal
if((C.stat) || (C.handcuffed))
continue
if((C.name == oldtarget_name) && (world.time < last_found + 100))
continue
threatlevel = C.assess_threat(src)
if(!threatlevel)
continue
else if(threatlevel >= 4)
target = C
oldtarget_name = C.name
speak("Level [threatlevel] infraction alert!")
playsound(loc, pick('sound/voice/bcriminal.ogg', 'sound/voice/bjustice.ogg', 'sound/voice/bfreeze.ogg'), 50, 0)
visible_message("<b>[src]</b> points at [C.name]!")
mode = BOT_HUNT
spawn(0)
handle_automated_action() // ensure bot quickly responds to a perp
break
else
continue
/mob/living/simple_animal/bot/secbot/proc/check_for_weapons(var/obj/item/slot_item)
if(slot_item && slot_item.needs_permit)
return 1
return 0
/mob/living/simple_animal/bot/secbot/explode()
walk_to(src,0)
visible_message("<span class='userdanger'>[src] blows apart!</span>")
var/turf/Tsec = get_turf(src)
var/obj/item/weapon/secbot_assembly/Sa = new /obj/item/weapon/secbot_assembly(Tsec)
Sa.build_step = 1
Sa.overlays += "hs_hole"
Sa.created_name = name
new /obj/item/device/assembly/prox_sensor(Tsec)
new /obj/item/weapon/melee/baton(Tsec)
if(prob(50))
new /obj/item/robot_parts/l_arm(Tsec)
var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread
s.set_up(3, 1, src)
s.start()
new /obj/effect/decal/cleanable/blood/oil(loc)
..()
/mob/living/simple_animal/bot/secbot/attack_alien(var/mob/living/carbon/alien/user as mob)
..()
if(!isalien(target))
target = user
mode = BOT_HUNT
/mob/living/simple_animal/bot/secbot/Crossed(atom/movable/AM)
if(ismob(AM) && target)
var/mob/living/carbon/C = AM
if(!istype(C) || !C || in_range(src, target))
return
C.visible_message("<span class='warning'>[pick( \
"[C] dives out of [src]'s way!", \
"[C] stumbles over [src]!", \
"[C] jumps out of [src]'s path!", \
"[C] trips over [src] and falls!", \
"[C] topples over [src]!", \
"[C] leaps out of [src]'s way!")]</span>")
C.Weaken(2)
return
..()
/obj/machinery/bot_core/secbot
req_access = list(access_security)
@@ -14,14 +14,7 @@
stop_automated_movement = 1
status_flags = CANPUSH
attack_sound = 'sound/weapons/punch1.ogg'
min_oxy = 0
max_oxy = 0
min_tox = 0
max_tox = 0
min_co2 = 0
max_co2 = 0
min_n2 = 0
max_n2 = 0
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0
faction = list("cult")
flying = 1
@@ -110,7 +103,7 @@
/mob/living/simple_animal/construct/armoured/Life()
weakened = 0
..()
return ..()
/mob/living/simple_animal/construct/armoured/bullet_act(var/obj/item/projectile/P)
if(istype(P, /obj/item/projectile/energy) || istype(P, /obj/item/projectile/beam))
@@ -399,11 +399,11 @@
response_disarm = "bops"
response_harm = "kicks"
/mob/living/simple_animal/pet/corgi/Ian/Life()
/mob/living/simple_animal/pet/corgi/Ian/process_ai()
..()
//Feeding, chasing food, FOOOOODDDD
if(!stat && !resting && !buckled && (ckey == null))
if(!resting && !buckled)
turns_since_scan++
if(turns_since_scan > 5)
turns_since_scan = 0
@@ -450,10 +450,9 @@
if(prob(1))
custom_emote(1, pick("dances around.","chases its tail!"))
spawn(0)
if (ckey == null)
for(var/i in list(1,2,4,8,4,2,1,2,4,8,4,2,1,2,4,8,4,2))
dir = i
sleep(1)
for(var/i in list(1,2,4,8,4,2,1,2,4,8,4,2,1,2,4,8,4,2))
dir = i
sleep(1)
/obj/item/weapon/reagent_containers/food/snacks/meat/corgi
name = "Corgi meat"
@@ -563,20 +562,18 @@
return
..()
/mob/living/simple_animal/pet/corgi/Lisa/Life()
/mob/living/simple_animal/pet/corgi/Lisa/process_ai()
..()
make_babies()
if(!stat && !resting && !buckled)
if(!resting && !buckled)
if(prob(1))
if (ckey == null)
custom_emote(1, pick("dances around.","chases her tail."))
spawn(0)
for(var/i in list(1,2,4,8,4,2,1,2,4,8,4,2,1,2,4,8,4,2))
dir = i
sleep(1)
custom_emote(1, pick("dances around.","chases her tail."))
spawn(0)
for(var/i in list(1,2,4,8,4,2,1,2,4,8,4,2,1,2,4,8,4,2))
dir = i
sleep(1)
/mob/living/simple_animal/pet/corgi/attack_hand(mob/living/carbon/human/M)
. = ..()
@@ -25,7 +25,7 @@
pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
var/mouse_color //brown, gray and white, leave blank for random
layer = MOB_LAYER
min_oxy = 16 //Require atleast 16kPA oxygen
atmos_requirements = list("min_oxy" = 16, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 1, "min_co2" = 0, "max_co2" = 5, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 223 //Below -50 Degrees Celcius
maxbodytemp = 323 //Above 50 Degrees Celcius
universal_speak = 0
@@ -41,14 +41,7 @@
/mob/living/simple_animal/mouse/Life()
. = ..()
if(!ckey && stat == CONSCIOUS && prob(0.5))
stat = UNCONSCIOUS
icon_state = "mouse_[mouse_color]_sleep"
wander = 0
speak_chance = 0
//snuffles
else if(stat == UNCONSCIOUS)
if(stat == UNCONSCIOUS)
if(ckey || prob(1))
stat = CONSCIOUS
icon_state = "mouse_[mouse_color]"
@@ -56,6 +49,15 @@
else if(prob(5))
emote("snuffles")
/mob/living/simple_animal/mouse/process_ai()
..()
if(prob(0.5))
stat = UNCONSCIOUS
icon_state = "mouse_[mouse_color]_sleep"
wander = 0
speak_chance = 0
/mob/living/simple_animal/mouse/New()
..()
if(!mouse_color)
@@ -19,10 +19,10 @@
response_harm = "kicks"
see_in_dark = 5
/mob/living/simple_animal/pet/pug/Life()
/mob/living/simple_animal/pet/pug/process_ai()
..()
if(!stat && !resting && !buckled)
if(!resting && !buckled)
if(prob(1))
custom_emote(1, pick("chases its tail."))
spawn(0)
@@ -1,8 +1,6 @@
/mob/living/simple_animal/spiderbot
min_oxy = 0
max_tox = 0
max_co2 = 0
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0
maxbodytemp = 500
@@ -21,14 +21,7 @@
speak_emote = list("hisses")
a_intent = I_HARM
attack_sound = 'sound/weapons/bladeslice.ogg'
min_oxy = 0
max_oxy = 0
min_tox = 0
max_tox = 0
min_co2 = 0
max_co2 = 0
min_n2 = 0
max_n2 = 0
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
var/dead = 0
unsuitable_atmos_damage = 15
faction = list("alien")
@@ -50,14 +43,16 @@
var/plant_cooldown = 30
var/plants_off = 0
/mob/living/simple_animal/hostile/alien/drone/Life()
..()
if(!stat)
plant_cooldown--
if(stance==HOSTILE_STANCE_IDLE)
if(!plants_off && prob(10) && plant_cooldown<=0)
plant_cooldown = initial(plant_cooldown)
SpreadPlants()
/mob/living/simple_animal/hostile/alien/drone/process_ai()
. = ..()
if(!.)
return
plant_cooldown--
if(stance==HOSTILE_STANCE_IDLE)
if(!plants_off && prob(10) && plant_cooldown<=0)
plant_cooldown = initial(plant_cooldown)
SpreadPlants()
/mob/living/simple_animal/hostile/alien/sentinel
name = "alien sentinel"
@@ -95,18 +90,18 @@
var/egg_cooldown = 30
var/plant_cooldown = 30
/mob/living/simple_animal/hostile/alien/queen/Life()
/mob/living/simple_animal/hostile/alien/queen/process_ai()
..()
if(!stat)
egg_cooldown--
plant_cooldown--
if(stance==HOSTILE_STANCE_IDLE)
if(!plants_off && prob(10) && plant_cooldown<=0)
plant_cooldown = initial(plant_cooldown)
SpreadPlants()
if(!sterile && prob(10) && egg_cooldown<=0)
egg_cooldown = initial(egg_cooldown)
LayEggs()
egg_cooldown--
plant_cooldown--
if(stance==HOSTILE_STANCE_IDLE)
if(!plants_off && prob(10) && plant_cooldown<=0)
plant_cooldown = initial(plant_cooldown)
SpreadPlants()
if(!sterile && prob(10) && egg_cooldown<=0)
egg_cooldown = initial(egg_cooldown)
LayEggs()
/mob/living/simple_animal/hostile/alien/proc/SpreadPlants()
if(!isturf(loc) || istype(loc, /turf/space))
@@ -23,15 +23,7 @@
attacktext = "bites"
attack_sound = 'sound/weapons/bite.ogg'
//Space carp aren't affected by atmos.
min_oxy = 0
max_oxy = 0
min_tox = 0
max_tox = 0
min_co2 = 0
max_co2 = 0
min_n2 = 0
max_n2 = 0
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0
// break_stuff_probability = 2
@@ -27,14 +27,7 @@
attack_sound = 'sound/weapons/genhit3.ogg'
//Space bears aren't affected by atmos.
min_oxy = 0
max_oxy = 0
min_tox = 0
max_tox = 0
min_co2 = 0
max_co2 = 0
min_n2 = 0
max_n2 = 0
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0
var/stance_step = 0
@@ -56,12 +49,11 @@
else
icon_state = "bearfloor"
/mob/living/simple_animal/hostile/bear/Life()
/mob/living/simple_animal/hostile/bear/process_ai()
. = ..()
if(!.)
return
switch(stance)
if(HOSTILE_STANCE_TIRED)
@@ -26,14 +26,7 @@
speak_emote = list("gnashes")
//Space carp aren't affected by atmos.
min_oxy = 0
max_oxy = 0
min_tox = 0
max_tox = 0
min_co2 = 0
max_co2 = 0
min_n2 = 0
max_n2 = 0
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0
maxbodytemp = 1500
@@ -20,14 +20,7 @@
attack_sound = 'sound/hallucinations/growl1.ogg'
speak_emote = list("growls")
min_oxy = 0
max_oxy = 0
min_tox = 0
max_tox = 0
min_co2 = 0
max_co2 = 0
min_n2 = 0
max_n2 = 0
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0
speed = 4
@@ -18,14 +18,7 @@
projectilesound = 'sound/weapons/Gunshot.ogg'
projectiletype = /obj/item/projectile/hivebotbullet
faction = list("hivebot")
min_oxy = 0
max_oxy = 0
min_tox = 0
max_tox = 0
min_co2 = 0
max_co2 = 0
min_n2 = 0
max_n2 = 0
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0
speak_emote = list("states")
@@ -79,37 +72,36 @@
warpbots()
New()
..()
var/datum/effect/system/harmless_smoke_spread/smoke = new /datum/effect/system/harmless_smoke_spread()
smoke.set_up(5, 0, src.loc)
smoke.start()
visible_message("\red <B>The [src] warps in!</B>")
playsound(src.loc, 'sound/effects/EMPulse.ogg', 25, 1)
/mob/living/simple_animal/hostile/hivebot/tele/New()
..()
var/datum/effect/system/harmless_smoke_spread/smoke = new /datum/effect/system/harmless_smoke_spread()
smoke.set_up(5, 0, src.loc)
smoke.start()
visible_message("\red <B>The [src] warps in!</B>")
playsound(src.loc, 'sound/effects/EMPulse.ogg', 25, 1)
warpbots()
icon_state = "def_radar"
visible_message("\red The [src] turns on!")
while(bot_amt > 0)
bot_amt--
switch(bot_type)
if("norm")
var/mob/living/simple_animal/hostile/hivebot/H = new /mob/living/simple_animal/hostile/hivebot(get_turf(src))
H.faction = faction
if("range")
var/mob/living/simple_animal/hostile/hivebot/range/R = new /mob/living/simple_animal/hostile/hivebot/range(get_turf(src))
R.faction = faction
if("rapid")
var/mob/living/simple_animal/hostile/hivebot/rapid/F = new /mob/living/simple_animal/hostile/hivebot/rapid(get_turf(src))
F.faction = faction
spawn(100)
qdel(src)
/mob/living/simple_animal/hostile/hivebot/tele/warpbots()
icon_state = "def_radar"
visible_message("\red The [src] turns on!")
while(bot_amt > 0)
bot_amt--
switch(bot_type)
if("norm")
var/mob/living/simple_animal/hostile/hivebot/H = new /mob/living/simple_animal/hostile/hivebot(get_turf(src))
H.faction = faction
if("range")
var/mob/living/simple_animal/hostile/hivebot/range/R = new /mob/living/simple_animal/hostile/hivebot/range(get_turf(src))
R.faction = faction
if("rapid")
var/mob/living/simple_animal/hostile/hivebot/rapid/F = new /mob/living/simple_animal/hostile/hivebot/rapid(get_turf(src))
F.faction = faction
spawn(100)
qdel(src)
return
/mob/living/simple_animal/hostile/hivebot/tele/process_ai()
. = ..()
if(!.)
return
Life()
..()
if(stat == 0)
if(prob(2))//Might be a bit low, will mess with it likely
warpbots()
if(prob(2))//Might be a bit low, will mess with it likely
warpbots()
@@ -32,33 +32,34 @@
var/AIStatus = AI_ON //The Status of our AI, can be set to AI_ON (On, usual processing), AI_SLEEP (Will not process, but will return to AI_ON if an enemy comes near), AI_OFF (Off, Not processing ever)
/mob/living/simple_animal/hostile/Life()
. = ..()
if(!.)
walk(src, 0)
return 0
if(ranged)
ranged_cooldown--
if(client)
return 0
/mob/living/simple_animal/hostile/process_ai()
..()
if(!AICanContinue())
return 0
if(!stat)
switch(stance)
if(HOSTILE_STANCE_IDLE)
var/new_target = FindTarget()
GiveTarget(new_target)
switch(stance)
if(HOSTILE_STANCE_IDLE)
var/new_target = FindTarget()
GiveTarget(new_target)
if(HOSTILE_STANCE_ATTACK)
MoveToTarget()
DestroySurroundings()
if(HOSTILE_STANCE_ATTACK)
MoveToTarget()
DestroySurroundings()
if(HOSTILE_STANCE_ATTACKING)
AttackTarget()
DestroySurroundings()
if(HOSTILE_STANCE_ATTACKING)
AttackTarget()
DestroySurroundings()
if(AIShouldSleep())
AIStatus = AI_SLEEP
if(AIShouldSleep())
AIStatus = AI_SLEEP
return 1
//////////////HOSTILE MOB TARGETTING AND AGGRESSION////////////
@@ -23,14 +23,7 @@
attack_sound = 'sound/weapons/bite.ogg'
speak_emote = list("creaks")
min_oxy = 0
max_oxy = 0
min_tox = 0
max_tox = 0
min_co2 = 0
max_co2 = 0
min_n2 = 0
max_n2 = 0
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0
faction = list("mimic")
@@ -1,13 +1,6 @@
/mob/living/simple_animal/hostile/asteroid/
vision_range = 2
min_oxy = 0
max_oxy = 0
min_tox = 0
max_tox = 0
min_co2 = 0
max_co2 = 0
min_n2 = 0
max_n2 = 0
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
unsuitable_atmos_damage = 15
faction = list("mining")
environment_smash = 2
@@ -387,7 +380,7 @@
anchored = 1 //Stays anchored until death as to be unpullable
var/pre_attack = 0
/mob/living/simple_animal/hostile/asteroid/goliath/Life()
/mob/living/simple_animal/hostile/asteroid/goliath/process_ai()
..()
handle_preattack()
@@ -19,14 +19,7 @@
attacktext = "slashes"
attack_sound = 'sound/weapons/bladeslice.ogg'
min_oxy = 5
max_oxy = 0
min_tox = 0
max_tox = 1
min_co2 = 0
max_co2 = 5
min_n2 = 0
max_n2 = 0
atmos_requirements = list("min_oxy" = 5, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 1, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
unsuitable_atmos_damage = 15
speak_emote = list("yarrs")
var/corpse = /obj/effect/landmark/mobcorpse/pirate
@@ -22,14 +22,7 @@
flying = 1
//Spaceborn beings don't get hurt by space
min_oxy = 0
max_oxy = 0
min_tox = 0
max_tox = 0
min_co2 = 0
max_co2 = 0
min_n2 = 0
max_n2 = 0
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0
/mob/living/simple_animal/hostile/poison/bees/Process_Spacemove(var/check_drift = 0)
@@ -23,15 +23,6 @@
attacktext = "attacks"
attack_sound = 'sound/items/bikehorn.ogg'
environment_smash = 0
min_oxy = 5
max_oxy = 0
min_tox = 0
max_tox = 1
min_co2 = 0
max_co2 = 5
min_n2 = 0
max_n2 = 0
minbodytemp = 270
maxbodytemp = 370
heat_damage_per_tick = 15 //amount of damage applied if animal's body temperature is higher than maxbodytemp
@@ -35,14 +35,7 @@
var/exploding = 0
//Drones aren't affected by atmos.
min_oxy = 0
max_oxy = 0
min_tox = 0
max_tox = 0
min_co2 = 0
max_co2 = 0
min_n2 = 0
max_n2 = 0
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0
var/has_loot = 1
@@ -17,7 +17,4 @@
melee_damage_lower = 15
melee_damage_upper = 20
min_oxy = 5
max_tox = 2
max_co2 = 5
atmos_requirements = list("min_oxy" = 5, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 2, "min_co2" = 0, "max_co2" = 5, "min_n2" = 0, "max_n2" = 0)
@@ -41,14 +41,7 @@
attacktext = "grips"
attack_sound = 'sound/hallucinations/growl1.ogg'
min_oxy = 0
max_oxy = 0
min_tox = 0
max_tox = 0
min_co2 = 0
max_co2 = 0
min_n2 = 0
max_n2 = 0
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0
faction = list("undead") // did I mention ghost
@@ -93,14 +86,7 @@
attacktext = "claws"
attack_sound = 'sound/hallucinations/growl1.ogg'
min_oxy = 0
max_oxy = 0
min_tox = 0
max_tox = 0
min_co2 = 0
max_co2 = 0
min_n2 = 0
max_n2 = 0
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0
faction = list("undead")
@@ -131,14 +117,7 @@
attacktext = "claws"
attack_sound = 'sound/hallucinations/growl1.ogg'
min_oxy = 0
max_oxy = 0
min_tox = 0
max_tox = 0
min_co2 = 0
max_co2 = 0
min_n2 = 0
max_n2 = 0
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0
faction = list("undead")
@@ -21,14 +21,6 @@
a_intent = I_HARM
var/corpse = /obj/effect/landmark/mobcorpse/russian
var/weapon1 = /obj/item/weapon/kitchen/knife
min_oxy = 5
max_oxy = 0
min_tox = 0
max_tox = 1
min_co2 = 0
max_co2 = 5
min_n2 = 0
max_n2 = 0
unsuitable_atmos_damage = 15
faction = list("russian")
status_flags = CANPUSH
@@ -26,9 +26,7 @@
minbodytemp = 0
maxbodytemp = 350
min_oxy = 0
max_co2 = 0
max_tox = 0
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
a_intent = I_HARM //so they don't get pushed around
@@ -23,14 +23,7 @@
attacktext = "claws"
attack_sound = 'sound/hallucinations/growl1.ogg'
min_oxy = 0
max_oxy = 0
min_tox = 0
max_tox = 0
min_co2 = 0
max_co2 = 0
min_n2 = 0
max_n2 = 0
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0
faction = list("statue")
@@ -76,12 +69,12 @@
icon_state = "angel"
return ..()
/mob/living/simple_animal/hostile/statue/Life()
if(..())
if(!ckey)
spawn() //for saftey
checkTargets()
. = 1
/mob/living/simple_animal/hostile/statue/process_ai()
. = ..()
if(!.)
return
spawn() //for saftey
checkTargets()
/mob/living/simple_animal/hostile/statue/proc/checkTargets()
if(target)
@@ -195,6 +188,9 @@
. = ..()
return . - creator
/mob/living/simple_animal/hostile/statue/sentience_act()
faction -= "neutral"
// Statue powers
// Flicker lights
@@ -22,14 +22,6 @@
var/corpse = /obj/effect/landmark/mobcorpse/syndicatesoldier
var/weapon1
var/weapon2
min_oxy = 5
max_oxy = 0
min_tox = 0
max_tox = 1
min_co2 = 0
max_co2 = 5
min_n2 = 0
max_n2 = 0
unsuitable_atmos_damage = 15
faction = list("syndicate")
status_flags = CANPUSH
@@ -85,14 +77,7 @@
/mob/living/simple_animal/hostile/syndicate/melee/space
min_oxy = 0
max_oxy = 0
min_tox = 0
max_tox = 0
min_co2 = 0
max_co2 = 0
min_n2 = 0
max_n2 = 0
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0
icon_state = "syndicatemeleespace"
icon_living = "syndicatemeleespace"
@@ -120,14 +105,7 @@
icon_state = "syndicaterangedpsace"
icon_living = "syndicaterangedpsace"
name = "Syndicate Commando"
min_oxy = 0
max_oxy = 0
min_tox = 0
max_tox = 0
min_co2 = 0
max_co2 = 0
min_n2 = 0
max_n2 = 0
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0
corpse = /obj/effect/landmark/mobcorpse/syndicatecommando
speed = 1
@@ -151,14 +129,7 @@
attacktext = "cuts"
attack_sound = 'sound/weapons/bladeslice.ogg'
faction = list("syndicate")
min_oxy = 0
max_oxy = 0
min_tox = 0
max_tox = 0
min_co2 = 0
max_co2 = 0
min_n2 = 0
max_n2 = 0
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0
flying = 1
@@ -24,15 +24,7 @@
attack_sound = 'sound/weapons/bite.ogg'
speak_emote = list("pines")
//Space carp aren't affected by atmos.
min_oxy = 0
max_oxy = 0
min_tox = 0
max_tox = 0
min_co2 = 0
max_co2 = 0
min_n2 = 0
max_n2 = 0
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0
faction = list("hostile", "winter")
@@ -14,14 +14,7 @@
icon_living = "placeholder"
icon_dead = "placeholder"
min_oxy = 0
max_oxy = 0
min_tox = 0
max_tox = 0
min_co2 = 0
max_co2 = 0
min_n2 = 0
max_n2 = 0
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0
melee_damage_lower = 3
@@ -53,12 +53,12 @@
universal_speak = 1
var/parrot_state = PARROT_WANDER //Hunt for a perch when created
var/parrot_sleep_max = 25 //The time the parrot sits while perched before looking around. Mosly a way to avoid the parrot's AI in life() being run every single tick.
var/parrot_sleep_max = 25 //The time the parrot sits while perched before looking around. Mosly a way to avoid the parrot's AI in process_ai() being run every single tick.
var/parrot_sleep_dur = 25 //Same as above, this is the var that physically counts down
var/parrot_dam_zone = list("chest", "head", "l_arm", "l_leg", "r_arm", "r_leg") //For humans, select a bodypart to attack
var/parrot_speed = 5 //"Delay in world ticks between movement." according to byond. Yeah, that's BS but it does directly affect movement. Higher number = slower.
var/parrot_been_shot = 0 //Parrots get a speed bonus after being shot. This will deincrement every Life() and at 0 the parrot will return to regular speed.
var/parrot_been_shot = 0 //Parrots get a speed bonus after being shot. This will deincrement every process_ai() and at 0 the parrot will return to regular speed.
var/list/speech_buffer = list()
var/list/available_channels = list()
@@ -273,14 +273,13 @@
//Sprite and AI update for when a parrot gets pulled
if(pulledby && stat == CONSCIOUS)
icon_state = "parrot_fly"
if(!client)
parrot_state = PARROT_WANDER
icon_state = "parrot_fly"
/mob/living/simple_animal/parrot/process_ai()
if(pulledby)
parrot_state = PARROT_WANDER
return
if(client || stat)
return //Lets not force players or dead/incap parrots to move
if(!isturf(src.loc) || !canmove || buckled)
return //If it can't move, dont let it move. (The buckled check probably isn't necessary thanks to canmove)
@@ -15,9 +15,7 @@
attacktext = "sends rainbows of power to"
minbodytemp = 0
maxbodytemp = 4000
min_oxy = 0
max_co2 = 0
max_tox = 0
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
speed = 0
stop_automated_movement = 0
status_flags = 0
@@ -18,9 +18,7 @@
attacktext = "drains the life from"
minbodytemp = 0
maxbodytemp = 4000
min_oxy = 0
max_co2 = 0
max_tox = 0
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
speed = -1
stop_automated_movement = 1
status_flags = 0
@@ -14,6 +14,7 @@
var/oxygen_alert = 0
var/toxins_alert = 0
var/fire_alert = 0
var/healable = 1
var/list/speak = list()
var/speak_chance = 0
@@ -43,14 +44,7 @@
var/cold_damage_per_tick = 2 //same as heat_damage_per_tick, only if the bodytemperature it's lower than minbodytemp
//Atmos effect - Yes, you can make creatures that require plasma or co2 to survive. N2O is a trace gas and handled separately, hence why it isn't here. It'd be hard to add it. Hard and me don't mix (Yes, yes make all the dick jokes you want with that.) - Errorage
var/min_oxy = 5
var/max_oxy = 0 //Leaving something at 0 means it's off - has no maximum
var/min_tox = 0
var/max_tox = 1
var/min_co2 = 0
var/max_co2 = 5
var/min_n2 = 0
var/max_n2 = 0
var/list/atmos_requirements = list("min_oxy" = 5, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 1, "min_co2" = 0, "max_co2" = 5, "min_n2" = 0, "max_n2" = 0) //Leaving something at 0 means it's off - has no maximum
var/unsuitable_atmos_damage = 2 //This damage is taken when atmos doesn't fit all the requirements above
@@ -58,7 +52,7 @@
var/melee_damage_lower = 0
var/melee_damage_upper = 0
var/melee_damage_type = BRUTE //Damage type of a simple mob's melee attack, should it do damage.
var/list/ignored_damage_types = list(BRUTE = 0, BURN = 0, TOX = 0, CLONE = 0, STAMINA = 1, OXY = 0) //Set 0 to receive that damage type, 1 to ignore
var/list/damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 1, CLONE = 1, STAMINA = 0, OXY = 1) // 1 for full damage , 0 for none , -1 for 1:1 heal from that source
var/attacktext = "attacks"
var/attack_sound = null
var/friendly = "nuzzles" //If the mob does no damage with it's attack
@@ -76,10 +70,12 @@
var/simplespecies //Sorry, no spider+corgi buttbabies.
var/master_commander = null //holding var for determining who own/controls a sentient simple animal (for sentience potions).
var/sentience_type = SENTIENCE_ORGANIC // Sentience type, for slime potions
/mob/living/simple_animal/New()
..()
simple_animal_list += src
verbs -= /mob/verb/observe
if(!can_hide)
verbs -= /mob/living/simple_animal/verb/hide
@@ -92,6 +88,7 @@
if(collar)
collar.forceMove(loc)
collar = null
simple_animal_list -= src
return ..()
/mob/living/simple_animal/Login()
@@ -130,16 +127,14 @@
if(0) healths.icon_state = "health7"
/mob/living/simple_animal/Life()
if(..())
if(!ckey)
handle_automated_movement()
handle_automated_action()
handle_automated_speech()
. = 1
. = ..()
handle_state_icons()
/mob/living/simple_animal/proc/process_ai()
handle_automated_movement()
handle_automated_action()
handle_automated_speech()
/mob/living/simple_animal/proc/handle_state_icons()
if(resting && icon_resting && stat != DEAD)
icon_state = icon_resting
@@ -218,32 +213,32 @@
var/n2 = environment.nitrogen
var/co2 = environment.carbon_dioxide
if(min_oxy && oxy < min_oxy)
if(atmos_requirements["min_oxy"] && oxy < atmos_requirements["min_oxy"])
atmos_suitable = 0
oxygen_alert = 1
else if(max_oxy && oxy > max_oxy)
else if(atmos_requirements["max_oxy"] && oxy > atmos_requirements["max_oxy"])
atmos_suitable = 0
oxygen_alert = 1
else
oxygen_alert = 0
if(min_tox && tox < min_tox)
if(atmos_requirements["min_tox"] && tox < atmos_requirements["min_tox"])
atmos_suitable = 0
toxins_alert = 1
else if(max_tox && tox > max_tox)
else if(atmos_requirements["max_tox"] && tox > atmos_requirements["max_tox"])
atmos_suitable = 0
toxins_alert = 1
else
toxins_alert = 0
if(min_n2 && n2 < min_n2)
if(atmos_requirements["min_n2"] && n2 < atmos_requirements["min_n2"])
atmos_suitable = 0
else if(max_n2 && n2 > max_n2)
else if(atmos_requirements["max_n2"] && n2 > atmos_requirements["max_n2"])
atmos_suitable = 0
if(min_co2 && co2 < min_co2)
if(atmos_requirements["min_co2"] && co2 < atmos_requirements["min_co2"])
atmos_suitable = 0
else if(max_co2 && co2 > max_co2)
else if(atmos_requirements["max_co2"] && co2 > atmos_requirements["max_co2"])
atmos_suitable = 0
if(!atmos_suitable)
@@ -414,7 +409,7 @@
return
/mob/living/simple_animal/attackby(var/obj/item/O as obj, var/mob/living/user as mob) //Marker -Agouri
if(istype(O, /obj/item/stack/medical))
if(istype(O, /obj/item/stack/medical) && healable)
if(stat != DEAD)
var/obj/item/stack/medical/MED = O
if(health < maxHealth)
@@ -510,21 +505,29 @@
if(3.0)
adjustBruteLoss(30)
/mob/living/simple_animal/adjustBruteLoss(damage)
if(!ignored_damage_types[BRUTE])
..()
/mob/living/simple_animal/adjustBruteLoss(amount)
if(damage_coeff[BRUTE])
return ..(amount * damage_coeff[BRUTE])
/mob/living/simple_animal/adjustFireLoss(damage)
if(!ignored_damage_types[BURN])
..(damage)
/mob/living/simple_animal/adjustFireLoss(amount)
if(damage_coeff[BURN])
return ..(amount * damage_coeff[BURN])
/mob/living/simple_animal/adjustToxLoss(damage)
if(!ignored_damage_types[TOX])
..(damage)
/mob/living/simple_animal/adjustOxyLoss(amount)
if(damage_coeff[OXY])
return ..(amount * damage_coeff[OXY])
/mob/living/simple_animal/adjustCloneLoss(damage)
if(!ignored_damage_types[CLONE])
..(damage)
/mob/living/simple_animal/adjustToxLoss(amount)
if(damage_coeff[TOX])
return ..(amount * damage_coeff[TOX])
/mob/living/simple_animal/adjustCloneLoss(amount)
if(damage_coeff[CLONE])
return ..(amount * damage_coeff[CLONE])
/mob/living/simple_animal/adjustStaminaLoss(amount)
if(damage_coeff[STAMINA])
return ..(amount*damage_coeff[STAMINA])
/mob/living/simple_animal/proc/CanAttack(var/atom/the_target)
if(see_invisible < the_target.invisibility)
@@ -544,11 +547,10 @@
return 1
/mob/living/simple_animal/proc/attack_threshold_check(damage, damagetype = BRUTE)
if(damage <= force_threshold || ignored_damage_types[damagetype])
if(damage <= force_threshold || !damage_coeff[damagetype])
visible_message("<span class='warning'>[src] looks unharmed from the damage.</span>")
else
adjustBruteLoss(damage)
updatehealth()
apply_damage(damage, damagetype)
/mob/living/simple_animal/update_fire()
@@ -699,4 +701,7 @@
/mob/living/simple_animal/get_access()
. = ..()
if(collar)
. |= collar.GetAccess()
. |= collar.GetAccess()
/mob/living/simple_animal/proc/sentience_act() //Called when a simple animal gains sentience via gold slime potion
return
+1 -11
View File
@@ -749,16 +749,6 @@ var/list/slot_equipment_priority = list( \
namecounts[name] = 1
creatures[name] = O
if(istype(O, /obj/machinery/bot))
var/name = "BOT: [O.name]"
if (names.Find(name))
namecounts[name]++
name = "[name] ([namecounts[name]])"
else
names.Add(name)
namecounts[name] = 1
creatures[name] = O
for(var/mob/M in sortAtom(mob_list))
var/name = M.name
@@ -861,9 +851,9 @@ var/list/slot_equipment_priority = list( \
..()
if(M != usr) return
if(M.small) return // Stops pAI drones and small mobs (borers, parrots, crabs) from stripping people. --DZD
if(!M.can_strip) return
if(usr == src) return
if(!Adjacent(usr)) return
if(istype(M,/mob/living/silicon/ai)) return
show_inv(usr)
//this and stop_pulling really ought to be /mob/living procs
+1
View File
@@ -87,6 +87,7 @@
var/lastpuke = 0
var/unacidable = 0
var/small = 0
var/can_strip = 1
var/list/pinned = list() //List of things pinning this creature to walls (see living_defense.dm)
var/list/embedded = list() //Embedded items, since simple mobs don't have organs.
var/list/languages = list() // For speaking/listening.
+5
View File
@@ -94,6 +94,11 @@ proc/isembryo(A)
return 1
return 0
/proc/isbot(A)
if(istype(A, /mob/living/simple_animal/bot))
return 1
return 0
/proc/isclown(A)
if(istype(A, /mob/living/simple_animal/hostile/retaliate/clown))
return 1
+6
View File
@@ -96,4 +96,10 @@
if(. != STATUS_CLOSE)
. = min(., shared_living_nano_distance(src_object))
if(!IsAdvancedToolUser())
. = STATUS_CLOSE
/mob/living/simple_animal/bot/default_can_use_topic(var/src_object)
. = shared_nano_interaction(src_object)
if(. != STATUS_CLOSE)
if(!(src_object in contents))
. = STATUS_CLOSE
+1 -1
View File
@@ -187,7 +187,7 @@ nanoui is used to open and update nano browser uis
"showMap" = show_map,
"mapZLevel" = map_z_level,
"user" = list(
"name" = user.name,
"name" = sanitize(user.name),
"fancy" = user.client.prefs.nanoui_fancy
),
"window" = list(

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