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Update code/datums/status_effects/buffs.dm
Co-authored-by: SabreML <57483089+SabreML@users.noreply.github.com>
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@@ -183,7 +183,7 @@
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itemUser.adjustCloneLoss(-0.5) //Becasue apparently clone damage is the bastion of all health
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//Heal all those around you, unbiased
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if(heal_points < (max_heal_points))
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heal_points = min((heal_points += 3), max_heal_points)
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heal_points = min(heal_points += 3, max_heal_points)
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for(var/mob/living/L in view(7, owner))
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if(heal_points <= 0)
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break
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