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materials-consitency
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@@ -58,10 +58,6 @@
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#define MAX_STACK_AMOUNT_GLASS 50
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#define MAX_STACK_AMOUNT_RODS 60
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#define CC_PER_SHEET_METAL 3750
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#define CC_PER_SHEET_GLASS 3750
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#define CC_PER_SHEET_MISC 2000
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//some colors
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#define COLOR_RED "#FF0000"
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#define COLOR_GREEN "#00FF00"
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@@ -6,7 +6,7 @@
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icon_state = "tile"
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w_class = 3.0
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force = 6.0
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materials = list(MAT_METAL=937.5)
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materials = list(MAT_METAL=500)
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throwforce = 10.0
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throw_speed = 3
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throw_range = 7
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@@ -12,7 +12,7 @@
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gender = PLURAL
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icon = 'icons/obj/items.dmi'
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icon_state = "table_parts"
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materials = list(MAT_METAL=3750)
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materials = list(MAT_METAL=4000)
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flags = CONDUCT
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attack_verb = list("slammed", "bashed", "battered", "bludgeoned", "thrashed", "whacked")
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@@ -21,7 +21,7 @@
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desc = "Hard table parts. Well...harder..."
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icon = 'icons/obj/items.dmi'
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icon_state = "reinf_tableparts"
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materials = list(MAT_METAL=7500)
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materials = list(MAT_METAL=8000)
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flags = CONDUCT
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/obj/item/weapon/table_parts/wood
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@@ -42,7 +42,7 @@
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icon = 'icons/obj/items.dmi'
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icon_state = "rack_parts"
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flags = CONDUCT
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materials = list(MAT_METAL=3750)
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materials = list(MAT_METAL=2000)
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/*
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* Table Parts
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@@ -152,7 +152,7 @@ obj/item/weapon/wirerod
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force = 9
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throwforce = 10
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w_class = 3
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materials = list(MAT_METAL=1875)
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materials = list(MAT_METAL=1000)
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attack_verb = list("hit", "bludgeoned", "whacked", "bonked")
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obj/item/weapon/wirerod/attackby(var/obj/item/I, mob/user as mob, params)
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@@ -58,7 +58,7 @@
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throwforce = 10.0
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item_state = "pickaxe"
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w_class = 4.0
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materials = list(MAT_METAL=3750) //one sheet, but where can you make them?
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materials = list(MAT_METAL=2000) //one sheet, but where can you make them?
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var/digspeed = 40 //moving the delay to an item var so R&D can make improved picks. --NEO
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origin_tech = "materials=1;engineering=1"
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attack_verb = list("hit", "pierced", "sliced", "attacked")
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@@ -26,7 +26,7 @@ Design Guidlines
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reliability_mod (starts at 0, gets improved through experimentation). Example: PACMAN generator. 79 base reliablity + 6 tech
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(3 plasmatech, 3 powerstorage) + 0 (since it's completely new) = 85% reliability. Reliability is the chance it works CORRECTLY.
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- When adding new designs, check rdreadme.dm to see what kind of things have already been made and where new stuff is needed.
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- A single sheet of anything is 3750 units of material. Materials besides metal/glass require help from other jobs (mining for
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- A single sheet of anything is 2000 units of material. Materials besides metal/glass require help from other jobs (mining for
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other types of metals and chemistry for reagents).
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- Add the AUTOLATHE tag to
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@@ -947,7 +947,7 @@
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build_type = MECHFAB
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build_path = /obj/item/borg/upgrade/ddrill
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req_tech = list("engineering" = 5, "materials" = 5)
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materials = list(MAT_METAL=10000, MAT_DIAMOND=3750)
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materials = list(MAT_METAL=10000, MAT_DIAMOND=2000)
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construction_time = 120
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category = list("Cyborg Upgrade Modules")
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@@ -7,7 +7,7 @@
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id = "drill_diamond"
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req_tech = list("materials" = 6, "powerstorage" = 4, "engineering" = 4)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 3000, MAT_GLASS = 1000, MAT_DIAMOND = 3750) //Yes, a whole diamond is needed.
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materials = list(MAT_METAL = 3000, MAT_GLASS = 1000, MAT_DIAMOND = 2000) //Yes, a whole diamond is needed.
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reliability = 79
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build_path = /obj/item/weapon/pickaxe/drill/diamonddrill
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category = list("Mining")
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