materials-consitency

This commit is contained in:
Fox-McCloud
2015-09-12 16:22:39 -04:00
parent 54fc3d9aa2
commit 25c35343dc
8 changed files with 9 additions and 13 deletions
-4
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@@ -58,10 +58,6 @@
#define MAX_STACK_AMOUNT_GLASS 50
#define MAX_STACK_AMOUNT_RODS 60
#define CC_PER_SHEET_METAL 3750
#define CC_PER_SHEET_GLASS 3750
#define CC_PER_SHEET_MISC 2000
//some colors
#define COLOR_RED "#FF0000"
#define COLOR_GREEN "#00FF00"
@@ -6,7 +6,7 @@
icon_state = "tile"
w_class = 3.0
force = 6.0
materials = list(MAT_METAL=937.5)
materials = list(MAT_METAL=500)
throwforce = 10.0
throw_speed = 3
throw_range = 7
@@ -12,7 +12,7 @@
gender = PLURAL
icon = 'icons/obj/items.dmi'
icon_state = "table_parts"
materials = list(MAT_METAL=3750)
materials = list(MAT_METAL=4000)
flags = CONDUCT
attack_verb = list("slammed", "bashed", "battered", "bludgeoned", "thrashed", "whacked")
@@ -21,7 +21,7 @@
desc = "Hard table parts. Well...harder..."
icon = 'icons/obj/items.dmi'
icon_state = "reinf_tableparts"
materials = list(MAT_METAL=7500)
materials = list(MAT_METAL=8000)
flags = CONDUCT
/obj/item/weapon/table_parts/wood
@@ -42,7 +42,7 @@
icon = 'icons/obj/items.dmi'
icon_state = "rack_parts"
flags = CONDUCT
materials = list(MAT_METAL=3750)
materials = list(MAT_METAL=2000)
/*
* Table Parts
+1 -1
View File
@@ -152,7 +152,7 @@ obj/item/weapon/wirerod
force = 9
throwforce = 10
w_class = 3
materials = list(MAT_METAL=1875)
materials = list(MAT_METAL=1000)
attack_verb = list("hit", "bludgeoned", "whacked", "bonked")
obj/item/weapon/wirerod/attackby(var/obj/item/I, mob/user as mob, params)
+1 -1
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@@ -58,7 +58,7 @@
throwforce = 10.0
item_state = "pickaxe"
w_class = 4.0
materials = list(MAT_METAL=3750) //one sheet, but where can you make them?
materials = list(MAT_METAL=2000) //one sheet, but where can you make them?
var/digspeed = 40 //moving the delay to an item var so R&D can make improved picks. --NEO
origin_tech = "materials=1;engineering=1"
attack_verb = list("hit", "pierced", "sliced", "attacked")
+1 -1
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@@ -26,7 +26,7 @@ Design Guidlines
reliability_mod (starts at 0, gets improved through experimentation). Example: PACMAN generator. 79 base reliablity + 6 tech
(3 plasmatech, 3 powerstorage) + 0 (since it's completely new) = 85% reliability. Reliability is the chance it works CORRECTLY.
- When adding new designs, check rdreadme.dm to see what kind of things have already been made and where new stuff is needed.
- A single sheet of anything is 3750 units of material. Materials besides metal/glass require help from other jobs (mining for
- A single sheet of anything is 2000 units of material. Materials besides metal/glass require help from other jobs (mining for
other types of metals and chemistry for reagents).
- Add the AUTOLATHE tag to
@@ -947,7 +947,7 @@
build_type = MECHFAB
build_path = /obj/item/borg/upgrade/ddrill
req_tech = list("engineering" = 5, "materials" = 5)
materials = list(MAT_METAL=10000, MAT_DIAMOND=3750)
materials = list(MAT_METAL=10000, MAT_DIAMOND=2000)
construction_time = 120
category = list("Cyborg Upgrade Modules")
@@ -7,7 +7,7 @@
id = "drill_diamond"
req_tech = list("materials" = 6, "powerstorage" = 4, "engineering" = 4)
build_type = PROTOLATHE
materials = list(MAT_METAL = 3000, MAT_GLASS = 1000, MAT_DIAMOND = 3750) //Yes, a whole diamond is needed.
materials = list(MAT_METAL = 3000, MAT_GLASS = 1000, MAT_DIAMOND = 2000) //Yes, a whole diamond is needed.
reliability = 79
build_path = /obj/item/weapon/pickaxe/drill/diamonddrill
category = list("Mining")