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materials-consitency
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@@ -6,7 +6,7 @@
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icon_state = "tile"
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w_class = 3.0
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force = 6.0
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materials = list(MAT_METAL=937.5)
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materials = list(MAT_METAL=500)
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throwforce = 10.0
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throw_speed = 3
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throw_range = 7
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@@ -12,7 +12,7 @@
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gender = PLURAL
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icon = 'icons/obj/items.dmi'
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icon_state = "table_parts"
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materials = list(MAT_METAL=3750)
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materials = list(MAT_METAL=4000)
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flags = CONDUCT
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attack_verb = list("slammed", "bashed", "battered", "bludgeoned", "thrashed", "whacked")
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@@ -21,7 +21,7 @@
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desc = "Hard table parts. Well...harder..."
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icon = 'icons/obj/items.dmi'
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icon_state = "reinf_tableparts"
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materials = list(MAT_METAL=7500)
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materials = list(MAT_METAL=8000)
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flags = CONDUCT
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/obj/item/weapon/table_parts/wood
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@@ -42,7 +42,7 @@
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icon = 'icons/obj/items.dmi'
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icon_state = "rack_parts"
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flags = CONDUCT
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materials = list(MAT_METAL=3750)
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materials = list(MAT_METAL=2000)
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/*
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* Table Parts
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@@ -152,7 +152,7 @@ obj/item/weapon/wirerod
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force = 9
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throwforce = 10
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w_class = 3
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materials = list(MAT_METAL=1875)
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materials = list(MAT_METAL=1000)
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attack_verb = list("hit", "bludgeoned", "whacked", "bonked")
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obj/item/weapon/wirerod/attackby(var/obj/item/I, mob/user as mob, params)
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