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Adds Hand Raising (#24223)
* pick me pick me! * quick fix Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> * contra tweak Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com> * contra refactor help * copy paste moment * missed one lul * contra review * tab hell tab hell tab hell --------- Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
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@@ -908,3 +908,20 @@ GLOBAL_DATUM_INIT(welding_sparks, /mutable_appearance, mutable_appearance('icons
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/obj/item/proc/get_heat()
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return
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/obj/item/proc/run_pointed_on_item(mob/pointer_mob, atom/target_atom)
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if(!HAS_TRAIT(src, TRAIT_CAN_POINT_WITH) || target_atom == src)
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return FALSE
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var/pointed_object = "\the [target_atom]"
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if(target_atom.loc in pointer_mob)
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pointed_object += " inside [target_atom.loc]"
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if(pointer_mob.a_intent == INTENT_HELP || !ismob(target_atom))
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pointer_mob.visible_message("<b>[pointer_mob]</b> points to [pointed_object] with [src]")
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return TRUE
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target_atom.visible_message("<span class='danger'>[pointer_mob] points [src] at [pointed_object]!</span>",
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"<span class='userdanger'>[pointer_mob] points [src] at you!</span>")
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SEND_SOUND(target_atom, sound('sound/weapons/targeton.ogg'))
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return TRUE
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@@ -77,3 +77,9 @@
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creature.EyeBlind(2 SECONDS) //OH GOD MY EARS ARE RINGING
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creature.Deaf(4 SECONDS) //OH MY HEAD
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return ..()
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/obj/item/slapper/run_pointed_on_item(mob/pointer_mob, atom/target_atom)
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if(target_atom == src)
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pointer_mob.visible_message("<b>[pointer_mob]</b> raises [pointer_mob.p_their()] hand!")
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return TRUE
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return ..()
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@@ -1239,6 +1239,13 @@
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shoot_gun(user)
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return ..()
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/obj/item/toy/russian_revolver/trick_revolver/run_pointed_on_item(mob/pointer_mob, atom/target_atom)
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if(target_atom != src)
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pointer_mob.visible_message("<span class='danger'>[pointer_mob] points [src] at- and [src] goes off in their hand!</span>")
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shoot_gun(pointer_mob)
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return TRUE
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return ..()
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/*
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* Rubber Chainsaw
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*/
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@@ -268,24 +268,14 @@
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/mob/living/run_pointed(atom/A)
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if(!..())
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return FALSE
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var/obj/item/hand_item = get_active_hand()
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if(istype(hand_item) && hand_item.run_pointed_on_item(src, A))
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return TRUE
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var/pointed_object = "\the [A]"
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if(A.loc in src)
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pointed_object += " inside [A.loc]"
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var/obj/item/hand_item = get_active_hand()
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if(!QDELETED(hand_item) && istype(hand_item) && HAS_TRAIT(hand_item, TRAIT_CAN_POINT_WITH) && A != hand_item)
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if(a_intent == INTENT_HELP || !ismob(A))
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visible_message("<b>[src]</b> points to [pointed_object] with [hand_item]")
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return TRUE
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A.visible_message("<span class='danger'>[src] points [hand_item] at [pointed_object]!</span>",
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"<span class='userdanger'>[src] points [hand_item] at you!</span>")
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SEND_SOUND(A, sound('sound/weapons/targeton.ogg'))
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return TRUE
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if(istype(hand_item, /obj/item/toy/russian_revolver/trick_revolver) && A != hand_item)
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var/obj/item/toy/russian_revolver/trick_revolver/trick = hand_item
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visible_message("<span class='danger'>[src] points [trick] at- and [trick] goes off in their hand!</span>")
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trick.shoot_gun(src)
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visible_message("<b>[src]</b> points to [pointed_object]")
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return TRUE
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