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https://github.com/ParadiseSS13/Paradise.git
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Dynamic HUD
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@@ -14,121 +14,100 @@
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*/
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//Middle left indicators
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#define ui_alienplasmadisplay "1,6:15"
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#define ui_alienplasmadisplay "EAST-1:28,CENTER-2:15"
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//Lower left, persistant menu
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#define ui_inventory "1:6,1:5"
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#define ui_inventory "WEST:6,SOUTH:5"
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//Lower center, persistant menu
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#define ui_sstore1 "3:10,1:5"
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#define ui_id "4:12,1:5"
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#define ui_belt "5:14,1:5"
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#define ui_back "6:14,1:5"
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#define ui_rhand "7:16,1:5"
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#define ui_lhand "8:16,1:5"
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#define ui_equip "7:16,2:5"
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#define ui_swaphand1 "7:16,2:5"
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#define ui_swaphand2 "8:16,2:5"
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#define ui_storage1 "9:18,1:5"
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#define ui_storage2 "10:20,1:5"
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#define ui_sstore1 "CENTER-5:10,SOUTH:5"
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#define ui_id "CENTER-4:12,SOUTH:5"
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#define ui_belt "CENTER-3:14,SOUTH:5"
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#define ui_back "CENTER-2:14,SOUTH:5"
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#define ui_rhand "CENTER:-16,SOUTH:5"
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#define ui_lhand "CENTER: 16,SOUTH:5"
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#define ui_equip "CENTER:-16,SOUTH+1:5"
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#define ui_swaphand1 "CENTER:-16,SOUTH+1:5"
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#define ui_swaphand2 "CENTER: 16,SOUTH+1:5"
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#define ui_storage1 "CENTER+1:18,SOUTH:5"
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#define ui_storage2 "CENTER+2:20,SOUTH:5"
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#define ui_pda "11:22,1:5"
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#define ui_pda "CENTER+3:22,SOUTH:5"
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#define ui_alien_head "4:12,1:5" //aliens
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#define ui_alien_oclothing "5:14,1:5" //aliens
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#define ui_borg_sensor "5:16,1:5" //borgs
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#define ui_inv1 "6:16,1:5" //borgs
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#define ui_inv2 "7:16,1:5" //borgs
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#define ui_inv3 "8:16,1:5" //borgs
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#define ui_borg_sensor "CENTER-3:16, SOUTH:5" //borgs
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#define ui_inv1 "CENTER-2:16,SOUTH:5" //borgs
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#define ui_inv2 "CENTER-1 :16,SOUTH:5" //borgs
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#define ui_inv3 "CENTER :16,SOUTH:5" //borgs
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#define ui_borg_module "CENTER+1:16,SOUTH:5"
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#define ui_borg_store "CENTER+2:16,SOUTH:5" //borgs
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#define ui_monkey_mask "5:14,1:5" //monkey
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#define ui_monkey_back "6:14,1:5" //monkey
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#define ui_monkey_mask "CENTER-3:14,SOUTH:5" //monkey
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#define ui_monkey_back "CENTER-2:15,SOUTH:5" //monkey
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#define ui_alien_storage_l "CENTER-2:14,SOUTH:5"//alien
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#define ui_alien_storage_r "CENTER+1:18,SOUTH:5"//alien
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//Lower right, persistant menu
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//#define ui_dropbutton "11:22,1:5"
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#define ui_drop_throw "14:28,2:7"
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#define ui_pull_resist "13:26,2:7"
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#define ui_acti "13:26,1:5"
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#define ui_movi "12:24,1:5"
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#define ui_zonesel "14:28,1:5"
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#define ui_acti_alt "14:28,1:5" //alternative intent switcher for when the interface is hidden (F12)
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#define ui_drop_throw "EAST-1:28,SOUTH+1:7"
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#define ui_pull_resist "EAST-2:26,SOUTH+1:7"
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#define ui_acti "EAST-2:26,SOUTH:5"
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#define ui_movi "EAST-3:24,SOUTH:5"
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#define ui_zonesel "EAST-1:28,SOUTH:5"
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#define ui_acti_alt "EAST-1:28,SOUTH:5" //alternative intent switcher for when the interface is hidden (F12)
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#define ui_borg_pull "EAST-2:26,SOUTH+1:7"
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#define ui_borg_radio "EAST-1:28,SOUTH+1:7"
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#define ui_borg_intents "EAST-2:26,SOUTH:5"
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//Gun buttons
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#define ui_gun1 "13:26,3:7"
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#define ui_gun2 "14:28, 4:7"
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#define ui_gun3 "13:26,4:7"
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#define ui_gun_select "14:28,3:7"
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#define ui_gun1 "EAST-2:26,SOUTH+2:7"
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#define ui_gun2 "EAST-1:28,SOUTH+3:7"
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#define ui_gun3 "EAST-2:26,SOUTH+3:7"
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#define ui_gun_select "EAST-1:28,SOUTH+2:7"
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//Upper-middle right (damage indicators)
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#define ui_toxin "14:28,13:27"
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#define ui_fire "14:28,12:25"
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#define ui_oxygen "14:28,11:23"
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#define ui_pressure "14:28,10:21"
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#define ui_toxin "EAST-1:28,CENTER+5:27"
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#define ui_fire "EAST-1:28,CENTER+4:25"
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#define ui_oxygen "EAST-1:28,CENTER+3:23"
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#define ui_pressure "EAST-1:28,CENTER+2:21"
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#define ui_alien_toxin "14:28,13:25"
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#define ui_alien_fire "14:28,12:25"
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#define ui_alien_oxygen "14:28,11:25"
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#define ui_alien_nightvision "14:28,10:25"
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#define ui_alien_toxin "EAST-1:28,CENTER+5:25"
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#define ui_alien_fire "EAST-1:28,CENTER+4:25"
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#define ui_alien_oxygen "EAST-1:28,CENTER+3:25"
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#define ui_alien_nightvision "EAST-1:28,CENTER+2:25"
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//Middle right (status indicators)
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#define ui_nutrition "14:28,5:11"
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#define ui_temp "14:28,6:13"
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#define ui_healthdoll "14:28,7:15"
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#define ui_health "14:28,8:17"
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#define ui_internal "14:28,9:19"
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#define ui_nutrition "EAST-1:28,CENTER-3:11"
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#define ui_temp "EAST-1:28,CENTER-2:13"
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#define ui_healthdoll "EAST-1:28,CENTER-1:15"
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#define ui_health "EAST-1:28,CENTER:17"
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#define ui_internal "EAST-1:28,CENTER+1:19"
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//borgs
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#define ui_borg_health "14:28,6:13" //borgs have the health display where humans have the pressure damage indicator.
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#define ui_alien_health "14:28,6:13" //aliens have the health display where humans have the pressure damage indicator.
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#define ui_borg_health "EAST-1:28,CENTER-1:15" //borgs have the health display where humans have the pressure damage indicator.
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#define ui_alien_health "EAST-1:28,CENTER-1:15" //aliens have the health display where humans have the pressure damage indicator.
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#define ui_construct_health "15:00,7:15" //same height as humans, hugging the right border
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#define ui_construct_purge "15:00,6:15"
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#define ui_construct_fire "14:16,8:13" //above health, slightly to the left
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#define ui_construct_pull "14:28,2:10" //above the zone_sel icon
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#define ui_construct_pull "EAST-1:28,SOUTH+1:10" //above the zone_sel icon
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//Pop-up inventory
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#define ui_shoes "2:8,1:5"
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#define ui_shoes "WEST+1:8,SOUTH:5"
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#define ui_iclothing "1:6,2:7"
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#define ui_oclothing "2:8,2:7"
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#define ui_gloves "3:10,2:7"
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#define ui_iclothing "WEST:6,SOUTH+1:7"
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#define ui_oclothing "WEST+1:8,SOUTH+1:7"
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#define ui_gloves "WEST+2:10,SOUTH+1:7"
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#define ui_glasses "1:6,3:9"
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#define ui_mask "2:8,3:9"
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#define ui_l_ear "3:10,3:9"
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#define ui_r_ear "3:10,4:11"
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#define ui_glasses "WEST:6,SOUTH+2:9"
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#define ui_mask "WEST+1:8,SOUTH+2:9"
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#define ui_l_ear "WEST+2:10,SOUTH+2:9"
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#define ui_r_ear "WEST+2:10,SOUTH+3:11"
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#define ui_head "2:8,4:11"
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//Intent small buttons
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#define ui_help_small "12:8,1:1"
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#define ui_disarm_small "12:15,1:18"
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#define ui_grab_small "12:32,1:18"
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#define ui_harm_small "12:39,1:1"
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//#define ui_swapbutton "6:-16,1:5" //Unused
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//#define ui_headset "SOUTH,8"
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#define ui_hand "6:14,1:5"
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#define ui_hstore1 "5,5"
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//#define ui_resist "EAST+1,SOUTH-1"
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#define ui_sleep "EAST+1, NORTH-13"
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#define ui_rest "EAST+1, NORTH-14"
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#define ui_iarrowleft "SOUTH-1,11"
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#define ui_iarrowright "SOUTH-1,13"
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#define ui_head "WEST+1:8,SOUTH+3:11"
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// AI
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