sanity checking to resolve runtimes

This commit is contained in:
d3athrow
2014-01-19 23:59:26 -05:00
committed by ZomgPonies
parent 7e05047ab5
commit 266c80a764
+6 -6
View File
@@ -138,7 +138,7 @@ steam.start() -- spawns the effect
sleep(5)
step(steam,direction)
spawn(20)
steam.delete()
if(steam) steam.delete()
/////////////////////////////////////////////
//SPARK SYSTEM (like steam system)
@@ -211,7 +211,7 @@ steam.start() -- spawns the effect
step(sparks,direction)
spawn(20)
if(sparks)
sparks.delete()
if(sparks) sparks.delete()
src.total_sparks--
@@ -511,7 +511,7 @@ steam.start() -- spawns the effect
sleep(10)
step(smoke,direction)
spawn(150+rand(10,30))
smoke.delete()
if(smoke) smoke.delete()
src.total_smoke--
@@ -734,7 +734,7 @@ steam.start() -- spawns the effect
flick("ion_fade", I)
I.icon_state = "blank"
spawn( 20 )
I.delete()
if(I) I.delete()
spawn(2)
if(src.on)
src.processing = 1
@@ -779,7 +779,7 @@ steam.start() -- spawns the effect
src.oldposition = get_turf(holder)
I.dir = src.holder.dir
spawn(10)
I.delete()
if(I) I.delete()
src.number--
spawn(2)
if(src.on)
@@ -1198,4 +1198,4 @@ steam.start() -- spawns the effect
step(sparks,direction)
spawn(20)
del(sparks)
src.total_sparks--
src.total_sparks--