hardsuit pass 1

This commit is contained in:
S34NW
2021-06-15 00:55:42 +01:00
parent a03d1fef54
commit 277b14275d
8 changed files with 48 additions and 31 deletions
@@ -307,12 +307,18 @@
icon_state = "com_headset_alt"
item_state = "com_headset_alt"
/obj/item/radio/headset/ert/alt/solgov
name = "\improper Trans-Solar Federation Marine's bowman headset"
/obj/item/radio/headset/ert/alt/commander
name = "ERT commander's bowman headset"
desc = "The headset of the boss. Protects ears from flashbangs. Can transmit even if telecomms are down."
requires_tcomms = FALSE
instant = TRUE
/obj/item/radio/headset/ert/alt/commander/solgov
name = "\improper Trans-Solar Federation Lieutenant's bowman headset"
/obj/item/radio/headset/centcom
name = "centcom officer's bowman headset"
desc = "The headset of final authority. Protects ears from flashbangs. Can transmit even if telecomms are down."
+35
View File
@@ -259,3 +259,38 @@
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/paranormal/berserker
armor = list(melee = 65, bullet = 50, laser = 50, energy = 50, bomb = 50, bio = 100, rad = 100, fire = 80, acid = 80)
slowdown = 0
// Solgov
/obj/item/clothing/head/helmet/space/hardsuit/ert/solgov
name = "\improper Trans-Solar Federation Specops Marine helmet"
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
desc = "A helmet worn by marines of the Trans-Solar Federation. Has blue highlights. Armoured, space ready, and fire resistant."
icon_state = "hardsuit0-solgovmarine"
item_state = "hardsuit0-solgovmarine"
item_color = "solgovmarine"
armor = list("melee" = 35, "bullet" = 60, "laser" = 20, "energy" = 10, "bomb" = 25, "bio" = 100, "rad" = 50, "fire" = 100, "acid" = 100)
/obj/item/clothing/suit/space/hardsuit/ert/solgov
name = "\improper Trans-Solar Federation Specops Marine hardsuit"
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
desc = "A suit worn by marines of the Trans-Solar Federation. Has blue highlights. Armoured, space ready, and fire resistant."
icon_state = "ert_solgov_marine"
item_state = "ert_solgov_marine"
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/solgov
armor = list("melee" = 35, "bullet" = 60, "laser" = 20, "energy" = 10, "bomb" = 25, "bio" = 100, "rad" = 50, "fire" = 100, "acid" = 100)
/obj/item/clothing/head/helmet/space/hardsuit/ert/solgov/command
name = "\improper Trans-Solar Federation Specops Lieutenant helmet"
desc = "A helmet worn by Lieutenants of the Trans-Solar Federation Marines. Has gold highlights. Armoured, space ready, and fire resistant."
icon_state = "hardsuit0-solgovcommand"
item_state = "hardsuit0-solgovcommand"
item_color = "solgovcommand"
/obj/item/clothing/suit/space/hardsuit/ert/solgov/command
name = "\improper Trans-Solar Federation Specops Lieutenant hardsuit"
desc = "A suit worn by Lieutenants of the Trans-Solar Federation Marines. Has gold highlights. Armoured, space ready, and fire resistant."
icon_state = "ert_solgov_command"
item_state = "ert_solgov_command"
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/solgov/command
-19
View File
@@ -232,25 +232,6 @@
strip_delay = 70
put_on_delay = 50
/obj/item/clothing/suit/armor/bulletproof/full
name = "\improper Trans-Solar Federation marine armor"
icon_state = "bulletproof_full"
item_state = "bulletproof_full"
armor = list("melee" = 35, "bullet" = 60, "laser" = 10, "energy" = 10, "bomb" = 25, "bio" = 50, "rad" = 50, "fire" = 80, "acid" = 80)
desc = "A bulletproof suit used by elite TSF marines. It excels in protecting the wearer against traditional projectile weaponry. Oorah!"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
cold_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
resistance_flags = FIRE_PROOF
strip_delay = 80
put_on_delay = 80
/obj/item/clothing/suit/armor/bulletproof/full/officer
name = "\improper Trans-Solar Federation officer coat"
icon_state = "lt_jacket"
item_state = "lt_jacket"
desc = "A bulletproof overcoat used by TSF officers. Quite how this reduces the effect of impacting bullets is a mystery to you."
/obj/item/clothing/suit/armor/laserproof
name = "ablative armor vest"
desc = "A vest that excels in protecting the wearer against energy projectiles. Projects an energy field around the user, allowing a chance of energy projectile deflection no matter where on the user it would hit."
+7 -12
View File
@@ -549,14 +549,13 @@
glasses = /obj/item/clothing/glasses/night
gloves = /obj/item/clothing/gloves/combat
shoes = /obj/item/clothing/shoes/combat
l_ear = /obj/item/radio/headset/ert
l_ear = /obj/item/radio/headset/ert/alt/solgov
id = /obj/item/card/id
l_hand = /obj/item/gun/projectile/automatic/shotgun/bulldog
suit_store = /obj/item/gun/projectile/automatic/pistol/m1911
r_pocket = /obj/item/flashlight/seclite
pda = /obj/item/pda
backpack_contents = list(
/obj/item/storage/box/responseteam = 1,
/obj/item/clothing/shoes/magboots = 1,
/obj/item/whetstone = 1,
/obj/item/clothing/mask/gas/explorer/marines = 1,
@@ -601,13 +600,12 @@
head = /obj/item/clothing/head/beret/solgov/command
glasses = /obj/item/clothing/glasses/night
back = /obj/item/storage/backpack/satchel
l_ear = /obj/item/radio/headset/ert/alt/commander
l_ear = /obj/item/radio/headset/ert/alt/commander/solgov
l_hand = null
belt = /obj/item/melee/baton/loaded
suit_store = /obj/item/gun/projectile/automatic/pistol/deagle
l_pocket = /obj/item/pinpointer/advpinpointer
backpack_contents = list(
/obj/item/storage/box/responseteam = 1,
/obj/item/storage/box/handcuffs = 1,
/obj/item/clothing/shoes/magboots/advance = 1,
/obj/item/reagent_containers/hypospray/autoinjector/survival = 1,
@@ -621,12 +619,11 @@
rt_assignment = "Solar Federation Specops Marine"
rt_job = "Solar Federation Specops Marine"
uniform = /obj/item/clothing/under/solgov/elite
suit = /obj/item/clothing/suit/armor/bulletproof/full
head = /obj/item/clothing/head/soft/solgov/marines/elite
suit = /obj/item/clothing/suit/space/hardsuit/ert/solgov
head = null
belt = /obj/item/storage/belt/military/assault/marines/elite/full
l_hand = /obj/item/gun/projectile/automatic/ar
backpack_contents = list(
/obj/item/storage/box/responseteam = 1,
/obj/item/clothing/shoes/magboots/advance = 1,
/obj/item/whetstone = 1,
/obj/item/clothing/mask/gas/explorer/marines = 1,
@@ -646,17 +643,15 @@
rt_job = "Solar Federation Specops Lieutenant"
rt_mob_job = "ERT Commander"
uniform = /obj/item/clothing/under/solgov/command/elite
head = /obj/item/clothing/head/beret/solgov/command/elite
suit = /obj/item/clothing/suit/armor/bulletproof/full/officer
suit = /obj/item/clothing/suit/space/hardsuit/ert/solgov/command
head = null
glasses = /obj/item/clothing/glasses/night
back = /obj/item/storage/backpack/satchel
belt = /obj/item/melee/baton/loaded
l_hand = null
suit_store = /obj/item/gun/projectile/automatic/pistol/deagle
l_pocket = /obj/item/pinpointer/advpinpointer
l_ear = /obj/item/radio/headset/ert/alt/commander
l_ear = /obj/item/radio/headset/ert/alt/commander/solgov
backpack_contents = list(
/obj/item/storage/box/responseteam = 1,
/obj/item/storage/box/handcuffs = 1,
/obj/item/clothing/shoes/magboots/advance = 1,
/obj/item/clothing/mask/gas/explorer/marines = 1,
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