hardsuit pass 1
@@ -307,12 +307,18 @@
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icon_state = "com_headset_alt"
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item_state = "com_headset_alt"
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/obj/item/radio/headset/ert/alt/solgov
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name = "\improper Trans-Solar Federation Marine's bowman headset"
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/obj/item/radio/headset/ert/alt/commander
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name = "ERT commander's bowman headset"
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desc = "The headset of the boss. Protects ears from flashbangs. Can transmit even if telecomms are down."
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requires_tcomms = FALSE
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instant = TRUE
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/obj/item/radio/headset/ert/alt/commander/solgov
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name = "\improper Trans-Solar Federation Lieutenant's bowman headset"
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/obj/item/radio/headset/centcom
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name = "centcom officer's bowman headset"
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desc = "The headset of final authority. Protects ears from flashbangs. Can transmit even if telecomms are down."
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@@ -259,3 +259,38 @@
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/paranormal/berserker
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armor = list(melee = 65, bullet = 50, laser = 50, energy = 50, bomb = 50, bio = 100, rad = 100, fire = 80, acid = 80)
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slowdown = 0
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// Solgov
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/obj/item/clothing/head/helmet/space/hardsuit/ert/solgov
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name = "\improper Trans-Solar Federation Specops Marine helmet"
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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desc = "A helmet worn by marines of the Trans-Solar Federation. Has blue highlights. Armoured, space ready, and fire resistant."
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icon_state = "hardsuit0-solgovmarine"
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item_state = "hardsuit0-solgovmarine"
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item_color = "solgovmarine"
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armor = list("melee" = 35, "bullet" = 60, "laser" = 20, "energy" = 10, "bomb" = 25, "bio" = 100, "rad" = 50, "fire" = 100, "acid" = 100)
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/obj/item/clothing/suit/space/hardsuit/ert/solgov
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name = "\improper Trans-Solar Federation Specops Marine hardsuit"
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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desc = "A suit worn by marines of the Trans-Solar Federation. Has blue highlights. Armoured, space ready, and fire resistant."
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icon_state = "ert_solgov_marine"
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item_state = "ert_solgov_marine"
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/solgov
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armor = list("melee" = 35, "bullet" = 60, "laser" = 20, "energy" = 10, "bomb" = 25, "bio" = 100, "rad" = 50, "fire" = 100, "acid" = 100)
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/obj/item/clothing/head/helmet/space/hardsuit/ert/solgov/command
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name = "\improper Trans-Solar Federation Specops Lieutenant helmet"
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desc = "A helmet worn by Lieutenants of the Trans-Solar Federation Marines. Has gold highlights. Armoured, space ready, and fire resistant."
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icon_state = "hardsuit0-solgovcommand"
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item_state = "hardsuit0-solgovcommand"
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item_color = "solgovcommand"
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/obj/item/clothing/suit/space/hardsuit/ert/solgov/command
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name = "\improper Trans-Solar Federation Specops Lieutenant hardsuit"
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desc = "A suit worn by Lieutenants of the Trans-Solar Federation Marines. Has gold highlights. Armoured, space ready, and fire resistant."
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icon_state = "ert_solgov_command"
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item_state = "ert_solgov_command"
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/solgov/command
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@@ -232,25 +232,6 @@
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strip_delay = 70
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put_on_delay = 50
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/obj/item/clothing/suit/armor/bulletproof/full
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name = "\improper Trans-Solar Federation marine armor"
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icon_state = "bulletproof_full"
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item_state = "bulletproof_full"
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armor = list("melee" = 35, "bullet" = 60, "laser" = 10, "energy" = 10, "bomb" = 25, "bio" = 50, "rad" = 50, "fire" = 80, "acid" = 80)
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desc = "A bulletproof suit used by elite TSF marines. It excels in protecting the wearer against traditional projectile weaponry. Oorah!"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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cold_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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resistance_flags = FIRE_PROOF
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strip_delay = 80
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put_on_delay = 80
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/obj/item/clothing/suit/armor/bulletproof/full/officer
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name = "\improper Trans-Solar Federation officer coat"
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icon_state = "lt_jacket"
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item_state = "lt_jacket"
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desc = "A bulletproof overcoat used by TSF officers. Quite how this reduces the effect of impacting bullets is a mystery to you."
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/obj/item/clothing/suit/armor/laserproof
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name = "ablative armor vest"
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desc = "A vest that excels in protecting the wearer against energy projectiles. Projects an energy field around the user, allowing a chance of energy projectile deflection no matter where on the user it would hit."
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@@ -549,14 +549,13 @@
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glasses = /obj/item/clothing/glasses/night
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gloves = /obj/item/clothing/gloves/combat
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shoes = /obj/item/clothing/shoes/combat
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l_ear = /obj/item/radio/headset/ert
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l_ear = /obj/item/radio/headset/ert/alt/solgov
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id = /obj/item/card/id
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l_hand = /obj/item/gun/projectile/automatic/shotgun/bulldog
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suit_store = /obj/item/gun/projectile/automatic/pistol/m1911
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r_pocket = /obj/item/flashlight/seclite
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pda = /obj/item/pda
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backpack_contents = list(
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/obj/item/storage/box/responseteam = 1,
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/obj/item/clothing/shoes/magboots = 1,
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/obj/item/whetstone = 1,
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/obj/item/clothing/mask/gas/explorer/marines = 1,
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@@ -601,13 +600,12 @@
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head = /obj/item/clothing/head/beret/solgov/command
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glasses = /obj/item/clothing/glasses/night
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back = /obj/item/storage/backpack/satchel
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l_ear = /obj/item/radio/headset/ert/alt/commander
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l_ear = /obj/item/radio/headset/ert/alt/commander/solgov
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l_hand = null
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belt = /obj/item/melee/baton/loaded
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suit_store = /obj/item/gun/projectile/automatic/pistol/deagle
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l_pocket = /obj/item/pinpointer/advpinpointer
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backpack_contents = list(
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/obj/item/storage/box/responseteam = 1,
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/obj/item/storage/box/handcuffs = 1,
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/obj/item/clothing/shoes/magboots/advance = 1,
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/obj/item/reagent_containers/hypospray/autoinjector/survival = 1,
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@@ -621,12 +619,11 @@
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rt_assignment = "Solar Federation Specops Marine"
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rt_job = "Solar Federation Specops Marine"
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uniform = /obj/item/clothing/under/solgov/elite
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suit = /obj/item/clothing/suit/armor/bulletproof/full
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head = /obj/item/clothing/head/soft/solgov/marines/elite
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suit = /obj/item/clothing/suit/space/hardsuit/ert/solgov
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head = null
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belt = /obj/item/storage/belt/military/assault/marines/elite/full
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l_hand = /obj/item/gun/projectile/automatic/ar
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backpack_contents = list(
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/obj/item/storage/box/responseteam = 1,
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/obj/item/clothing/shoes/magboots/advance = 1,
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/obj/item/whetstone = 1,
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/obj/item/clothing/mask/gas/explorer/marines = 1,
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@@ -646,17 +643,15 @@
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rt_job = "Solar Federation Specops Lieutenant"
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rt_mob_job = "ERT Commander"
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uniform = /obj/item/clothing/under/solgov/command/elite
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head = /obj/item/clothing/head/beret/solgov/command/elite
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suit = /obj/item/clothing/suit/armor/bulletproof/full/officer
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suit = /obj/item/clothing/suit/space/hardsuit/ert/solgov/command
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head = null
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glasses = /obj/item/clothing/glasses/night
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back = /obj/item/storage/backpack/satchel
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belt = /obj/item/melee/baton/loaded
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l_hand = null
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suit_store = /obj/item/gun/projectile/automatic/pistol/deagle
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l_pocket = /obj/item/pinpointer/advpinpointer
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l_ear = /obj/item/radio/headset/ert/alt/commander
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l_ear = /obj/item/radio/headset/ert/alt/commander/solgov
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backpack_contents = list(
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/obj/item/storage/box/responseteam = 1,
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/obj/item/storage/box/handcuffs = 1,
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/obj/item/clothing/shoes/magboots/advance = 1,
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/obj/item/clothing/mask/gas/explorer/marines = 1,
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Before Width: | Height: | Size: 247 KiB After Width: | Height: | Size: 249 KiB |
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Before Width: | Height: | Size: 506 KiB After Width: | Height: | Size: 506 KiB |
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Before Width: | Height: | Size: 108 KiB After Width: | Height: | Size: 110 KiB |
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Before Width: | Height: | Size: 150 KiB After Width: | Height: | Size: 150 KiB |