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Fix missing animation/cooldown for item attacks (#27554)
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@@ -173,6 +173,9 @@
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if(flags & NOBLUDGEON)
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return FALSE
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user.changeNext_move(CLICK_CD_MELEE)
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user.do_attack_animation(attacked_obj)
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if(!attacked_obj.new_attack_chain)
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attacked_obj.attacked_by__legacy__attackchain(src, user)
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