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Fix firedoor in library
The library was missing a firedoor. The library is no longer missing a firedoor. Repairs issue #920.
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+2
-2
@@ -2991,7 +2991,7 @@
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"bfA" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor,/area/hallway/primary/starboard/east)
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"bfB" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{level = 1},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/hallway/primary/starboard/east)
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"bfC" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/hallway/primary/starboard/east)
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"bfD" = (/obj/machinery/door/airlock/glass{name = "Library"; req_access_txt = "0"},/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/carpet,/area/library)
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"bfD" = (/obj/machinery/door/airlock/glass{name = "Library"; req_access_txt = "0"},/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/door/firedoor,/turf/simulated/floor/carpet,/area/library)
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"bfE" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/carpet,/area/library)
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"bfF" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/turf/simulated/floor/carpet,/area/library)
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"bfG" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/carpet,/area/library)
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@@ -3074,7 +3074,7 @@
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"bhf" = (/turf/simulated/floor{desc = "\"This is a plaque in honour of those who died in the great space lube airlock incident.\" Scratched in beneath that is a crude image of a clown and a spaceman. The spaceman is slipping. The clown is laughing."; dir = 4; icon_state = "plaque"; name = "Memorial Plaque"; nitrogen = 30; oxygen = 70; temperature = 80},/area/hallway/secondary/exit)
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"bhg" = (/obj/structure/bush,/obj/machinery/light{icon_state = "tube1"; dir = 4},/turf/simulated/floor/grass,/area/hallway/secondary/exit)
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"bhh" = (/turf/space,/area/xenos_station/east)
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"bhi" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/glass{name = "Library"; req_access_txt = "0"},/turf/simulated/floor/carpet,/area/library)
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"bhi" = (/obj/machinery/door/airlock/glass{name = "Library"; req_access_txt = "0"},/obj/machinery/door/firedoor,/turf/simulated/floor/carpet,/area/library)
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"bhj" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor{dir = 2},/turf/simulated/floor/plating,/area/hallway/secondary/entry)
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"bhk" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/hallway/secondary/entry)
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"bhl" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/alarm{pixel_y = 23},/turf/simulated/floor/wood,/area/security/vacantoffice)
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