mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 19:47:22 +01:00
Fix ghosts triggering glass
This commit is contained in:
@@ -55,8 +55,8 @@
|
||||
..()
|
||||
|
||||
/obj/item/weapon/shard/Crossed(AM as mob|obj)
|
||||
if(ismob(AM))
|
||||
var/mob/M = AM
|
||||
if(isliving(AM))
|
||||
var/mob/living/M = AM
|
||||
M << "\red <B>You step on \the [src]!</B>"
|
||||
playsound(src.loc, 'sound/effects/glass_step.ogg', 50, 1) // not sure how to handle metal shards with sounds
|
||||
if(ishuman(M))
|
||||
|
||||
Reference in New Issue
Block a user