Fix ghosts triggering glass

This commit is contained in:
Markolie
2015-08-27 03:25:32 +02:00
parent f10a4de9c6
commit 27f75d7b38
+2 -2
View File
@@ -55,8 +55,8 @@
..()
/obj/item/weapon/shard/Crossed(AM as mob|obj)
if(ismob(AM))
var/mob/M = AM
if(isliving(AM))
var/mob/living/M = AM
M << "\red <B>You step on \the [src]!</B>"
playsound(src.loc, 'sound/effects/glass_step.ogg', 50, 1) // not sure how to handle metal shards with sounds
if(ishuman(M))