added messages

This commit is contained in:
Aquilar
2020-09-27 21:16:31 +08:00
parent cd9b4defa0
commit 28075f6dd6
@@ -16,9 +16,10 @@ emp_act
var/can_reflect = check_reflect(def_zone)
if(!can_reflect)
return (..(P , def_zone)) //Bad luck
else if(can_reflect == 1)
else if(can_reflect == 1)
visible_message("<span class='danger'>The [P.name] gets reflected by [src]!</span>", \
"<span class='userdanger'>The [P.name] gets reflected by [src]!</span>")
P.reflect_back(src)
return -1 // complete projectile permutation
else
@@ -26,14 +27,12 @@ emp_act
var/list/safe_list = list(/obj/item/projectile/beam/lasertag, /obj/item/projectile/beam/practice)
if(!is_type_in_list(P, safe_list)) //And it's not safe
return (..(P , def_zone)) //Bad luck
visible_message("<span class='danger'>The [P.name] gets reflected by [src]!</span>", \
"<span class='userdanger'>The [P.name] gets reflected by [src]!</span>")
P.reflect_back(src)
return -1 // complete projectile permutation
visible_message("<span class='danger'>The [P.name] gets reflected by [src]!</span>", \
"<span class='userdanger'>The [P.name] gets reflected by [src]!</span>")
//Shields
if(check_shields(P, P.damage, "the [P.name]", PROJECTILE_ATTACK, P.armour_penetration))
P.on_hit(src, 100, def_zone)