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Merge pull request #3382 from TheDZD/2016-01-24-changelog
Updates Changelog
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@@ -55,6 +55,20 @@
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-->
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<div class="commit sansserif">
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<h2 class="date">24 January 2016</h2>
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<h3 class="author">KasparoVy updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Fixes markings overlaying underwear.</li>
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<li class="rscadd">Nude icon in underwear.dmi</li>
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<li class="bugfix">Fixes Vox robes not using the correct on-mob sprites.</li>
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<li class="bugfix">Fixes unreported bug where there was a slim chance during character preview icon generation that a character with Security Officer set to high would get rendered with either the wrong beret sprite or no beret sprite at all.</li>
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<li class="bugfix">Fixes an issue where Sigholt's fluff beret wasn't using the correct sprites.</li>
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</ul>
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<h3 class="author">Tastyfish updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Passively power-consuming borg modules, such as the peacekeeper movement and shield module, won't spam the user infinitely if they're low on power anymore.</li>
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</ul>
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<h2 class="date">23 January 2016</h2>
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<h3 class="author">Fox McCloud updated:</h3>
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<ul class="changes bgimages16">
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@@ -259,7 +259,7 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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knight armor
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- tweak: Chaplain's closet is now a secure closet
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- rscadd: Adds in Assault Gear crate to cargo
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- rscadd: Adds in military assault belt
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- rscadd: Adds in military assault belt
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- rcsadd: Adds in spaceworthy swat suits
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- tweak: tweaks bandolier to hold 2 additional shotgun shells
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- tweak: bartender starts off with +2 additional shells
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@@ -274,3 +274,15 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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- bugfix: The nuclear disk escaping on the shuttle no longer counts as a syndicate
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minor victory.
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- bugfix: Cultists can once again actually greentext the escape objective.
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2016-01-24:
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KasparoVy:
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- bugfix: Fixes markings overlaying underwear.
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- rscadd: Nude icon in underwear.dmi
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- bugfix: Fixes Vox robes not using the correct on-mob sprites.
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- bugfix: Fixes unreported bug where there was a slim chance during character preview
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icon generation that a character with Security Officer set to high would get
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rendered with either the wrong beret sprite or no beret sprite at all.
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- bugfix: Fixes an issue where Sigholt's fluff beret wasn't using the correct sprites.
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Tastyfish:
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- bugfix: Passively power-consuming borg modules, such as the peacekeeper movement
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and shield module, won't spam the user infinitely if they're low on power anymore.
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@@ -1,5 +0,0 @@
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author: KasparoVy
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delete-after: True
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changes:
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- bugfix: "Fixes markings overlaying underwear."
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- rscadd: "Nude icon in underwear.dmi"
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@@ -1,4 +0,0 @@
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author: Tastyfish
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delete-after: True
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changes:
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- bugfix: "Passively power-consuming borg modules, such as the peacekeeper movement and shield module, won't spam the user infinitely if they're low on power anymore."
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@@ -1,6 +0,0 @@
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author: KasparoVy
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delete-after: True
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changes:
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- bugfix: "Fixes Vox robes not using the correct on-mob sprites."
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- bugfix: "Fixes unreported bug where there was a slim chance during character preview icon generation that a character with Security Officer set to high would get rendered with either the wrong beret sprite or no beret sprite at all."
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- bugfix: "Fixes an issue where Sigholt's fluff beret wasn't using the correct sprites."
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