mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-20 19:44:09 +01:00
Replace disabling RCD's with exploding them
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@@ -81,7 +81,6 @@ rcd light flash thingy on matter drain
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mod_pick_name = "lockdown"
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description = "Overload the airlock, blast door and fire control networks, locking them down. Caution! This command also electrifies all airlocks. The networks will automatically reset after 120 seconds."
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cost = 20
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uses = 1
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power_type = /mob/living/silicon/ai/proc/lockdown
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@@ -148,10 +147,10 @@ rcd light flash thingy on matter drain
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minor_announcement.Announce("Automatic system reboot complete. Have a secure day.","Network Reset")
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/datum/AI_Module/large/disable_rcd
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module_name = "RCD Disable"
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/datum/AI_Module/large/destroy_rcd
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module_name = "Destroy RCDs"
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mod_pick_name = "rcd"
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description = "Send a specialised pulse to break all hand-held and exosuit Rapid Cconstruction Devices on the station."
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description = "Send a specialised pulse to detonate all hand-held and exosuit Rapid Cconstruction Devices on the station."
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cost = 25
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one_time = 1
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@@ -159,19 +158,24 @@ rcd light flash thingy on matter drain
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/mob/living/silicon/ai/proc/disable_rcd()
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set category = "Malfunction"
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set name = "Disable RCDs"
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set desc = "Disable all RCD devices on the station, while sparing onboard cyborg RCDs."
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set name = "Destroy RCDs"
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set desc = "Detonate all RCDs on the station, while sparing onboard cyborg RCDs."
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if(stat)
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if(stat || malf_cooldown)
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return
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for(var/obj/item/weapon/rcd/RCD in rcd_list)
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if(!istype(/obj/item/weapon/rcd/borg, RCD)) //Ensures that cyborg RCDs are spared.
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RCD.disabled = 1
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for(var/obj/item/mecha_parts/mecha_equipment/tool/rcd/MRCD in rcd_list)
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MRCD.disabled = 1
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for(var/obj/item/RCD in rcd_list)
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if(!istype(RCD, /obj/item/weapon/rcd/borg)) //Ensures that cyborg RCDs are spared.
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RCD.audible_message("<span class='danger'><b>[RCD] begins to vibrate and buzz loudly!</b></span>","<span class='danger'><b>[RCD] begins vibrating violently!</b></span>")
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spawn(50) //5 seconds to get rid of it!
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if(RCD) //Make sure it still exists (In case of chain-reaction)
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explosion(RCD, 0, 0, 3, 1, flame_range = 1)
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qdel(RCD)
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src << "<span class='warning'>RCD-disabling pulse emitted.</span>"
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src << "<span class='danger'>RCD detonation pulse emitted.</span>"
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malf_cooldown = 1
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spawn(100)
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malf_cooldown = 0
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/datum/AI_Module/large/mecha_domination
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module_name = "Viral Mech Domination"
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@@ -282,7 +282,6 @@
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construction_time = 1200
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construction_cost = list("metal"=30000,"plasma"=25000,"silver"=20000,"gold"=20000)
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var/mode = 0 //0 - deconstruct, 1 - wall or floor, 2 - airlock.
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var/disabled = 0 //malf
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var/canRwall = 0
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New()
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@@ -298,7 +297,7 @@
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return
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if(!istype(target, /turf) && !istype(target, /obj/machinery/door/airlock))
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target = get_turf(target)
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if(!action_checks(target) || disabled || get_dist(chassis, target)>3) return
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if(!action_checks(target) || get_dist(chassis, target)>3) return
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playsound(chassis, 'sound/machines/click.ogg', 50, 1)
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//meh
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switch(mode)
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@@ -309,7 +308,6 @@
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occupant_message("Deconstructing [target]...")
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set_ready_state(0)
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if(do_after_cooldown(target))
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if(disabled) return
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chassis.spark_system.start()
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target:ChangeTurf(/turf/simulated/floor/plating)
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playsound(target, 'sound/items/Deconstruct.ogg', 50, 1)
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@@ -318,7 +316,6 @@
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occupant_message("Deconstructing [target]...")
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set_ready_state(0)
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if(do_after_cooldown(target))
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if(disabled) return
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chassis.spark_system.start()
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target:ChangeTurf(/turf/space)
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playsound(target, 'sound/items/Deconstruct.ogg', 50, 1)
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@@ -327,7 +324,6 @@
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occupant_message("Deconstructing [target]...")
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set_ready_state(0)
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if(do_after_cooldown(target))
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if(disabled) return
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chassis.spark_system.start()
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qdel(target)
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playsound(target, 'sound/items/Deconstruct.ogg', 50, 1)
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@@ -337,7 +333,6 @@
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occupant_message("Building Floor...")
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set_ready_state(0)
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if(do_after_cooldown(target))
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if(disabled) return
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target:ChangeTurf(/turf/simulated/floor/plating)
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playsound(target, 'sound/items/Deconstruct.ogg', 50, 1)
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chassis.spark_system.start()
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@@ -346,7 +341,6 @@
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occupant_message("Building Wall...")
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set_ready_state(0)
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if(do_after_cooldown(target))
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if(disabled) return
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target:ChangeTurf(/turf/simulated/wall)
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playsound(target, 'sound/items/Deconstruct.ogg', 50, 1)
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chassis.spark_system.start()
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@@ -356,7 +350,6 @@
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occupant_message("Building Airlock...")
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set_ready_state(0)
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if(do_after_cooldown(target))
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if(disabled) return
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chassis.spark_system.start()
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var/obj/machinery/door/airlock/T = new /obj/machinery/door/airlock(target)
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T.autoclose = 1
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@@ -26,8 +26,6 @@ RCD
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var/working = 0
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var/mode = 1
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var/canRwall = 0
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var/disabled = 0
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New()
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desc = "A RCD. It currently holds [matter]/[max_matter] matter-units."
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@@ -88,8 +86,6 @@ RCD
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afterattack(atom/A, mob/user, proximity)
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if(!proximity) return
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if(disabled && !isrobot(user))
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return 0
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if(istype(A,/area/shuttle)||istype(A,/turf/space/transit))
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return 0
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if(!(istype(A, /turf) || istype(A, /obj/machinery/door/airlock)))
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