mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-21 03:55:05 +01:00
Roboconsole gives loc and health, Drones now flash right
- Adds health and location readings to the robot control console - Drones now update status effects, so that flashes don't last forever
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@@ -217,6 +217,15 @@
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else
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robot["cell"] = 0
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var/turf/pos = get_turf(R)
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var/area/bot_area = get_area(R)
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robot["xpos"] = pos.x
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robot["ypos"] = pos.y
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robot["zpos"] = pos.z
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robot["area"] = format_text(bot_area.name)
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robot["health"] = round(R.health * 100 / R.maxHealth,0.1)
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robot["module"] = R.module ? R.module.name : "None"
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robot["master_ai"] = R.connected_ai ? R.connected_ai.name : "None"
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robot["hackable"] = 0
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@@ -111,11 +111,13 @@
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else if(issilicon(M))
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if(isrobot(M))
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var/mob/living/silicon/robot/R = M
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for(var/obj/item/borg/combat/shield/S in R.module.modules)
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if(R.activated(S))
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add_logs(M, user, "flashed", object="[src.name]")
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user.visible_message("<span class='disarm'>[user] tries to overloads [M]'s sensors with the [src.name], but if blocked by [M]'s shield!</span>", "<span class='danger'>You try to overload [M]'s sensors with the [src.name], but are blocked by his shield!</span>")
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return 1
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if (R.module) // Perhaps they didn't choose a module yet
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for(var/obj/item/borg/combat/shield/S in R.module.modules)
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if(R.activated(S))
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add_logs(M, user, "flashed", object="[src.name]")
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user.visible_message("<span class='disarm'>[user] tries to overloads [M]'s sensors with the [src.name], but if blocked by [M]'s shield!</span>", "<span class='danger'>You try to overload [M]'s sensors with the [src.name], but are blocked by his shield!</span>")
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return 1
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M.Weaken(rand(5,10))
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add_logs(M, user, "flashed", object="[src.name]")
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user.visible_message("<span class='disarm'>[user] overloads [M]'s sensors with the [src.name]!</span>", "<span class='danger'>You overload [M]'s sensors with the [src.name]!</span>")
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@@ -211,12 +211,12 @@
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//Drones killed by damage will gib.
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/mob/living/silicon/robot/drone/handle_regular_status_updates()
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if(health <= -35 && src.stat != 2)
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if(health <= -35 && src.stat != DEAD)
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timeofdeath = world.time
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death() //Possibly redundant, having trouble making death() cooperate.
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gib()
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return
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..()
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return ..() // If you don't return anything here, you won't update status effects, like weakening
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/mob/living/silicon/robot/drone/death(gibbed)
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@@ -27,6 +27,18 @@
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<span class="itemContent">
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{{:value.status}}
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</span>
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<span class="itemLabel">
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System Integrity:
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</span>
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<span class="itemContent">
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{{:value.health}} %
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</span>
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<span class="itemLabel">
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Location:
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</span>
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<span class="itemContent">
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({{:value.xpos}}, {{:value.ypos}}, {{:value.zpos}}): {{:value.area}}
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</span>
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<span class="itemLabel">
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Master AI:
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</span>
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