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https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-10 14:44:05 +01:00
+talisman, -midgitSE, +cluster grenades, -goliathhide, +KAmodkit, +bartenderkit, +chefkit, -bananade
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@@ -189,7 +189,9 @@
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/obj/item/soap/syndie = 50,
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/obj/item/lighter/zippo/gonzofist = 50,
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/obj/item/stack/nanopaste = 50,
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/obj/item/clothing/under/psyjump = 50
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/obj/item/clothing/under/psyjump = 50,
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/obj/item/immortality_talisman = 50,
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/obj/item/grenade/clusterbuster/smoke = 50
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)
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/obj/effect/spawner/lootdrop/trade_sol/minerals
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@@ -213,8 +215,7 @@
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/obj/item/stack/sheet/mineral/bananium = 50,
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/obj/item/stack/sheet/wood = 50,
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/obj/item/stack/sheet/plastic = 50,
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/obj/item/stack/sheet/mineral/sandstone = 50,
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/obj/item/stack/sheet/mineral/sandstone = 50
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)
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/obj/effect/spawner/lootdrop/trade_sol/minerals/New()
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@@ -241,7 +242,7 @@
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/obj/item/gun/projectile/automatic/toy/pistol/enforcer = 50,
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/obj/item/gun/projectile/shotgun/toy = 50,
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/obj/item/gun/projectile/shotgun/toy/crossbow = 50,
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/obj/item/gun/projectile/shotgun/toy/tommygun = 50,
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/obj/item/gun/projectile/shotgun/toy/tommygun = 50
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)
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@@ -260,7 +261,7 @@
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// Xenobio
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/obj/item/slimepotion/sentience = 50, // Low-value, but we want to encourage getting more players back in the round.
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/obj/item/slimepotion/transference = 50,
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/obj/item/slimepotion/transference = 50
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)
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/obj/effect/spawner/lootdrop/trade_sol/med
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@@ -279,12 +280,11 @@
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// Genetics Research (should really be under science, but I was stuck for items to put in medical)
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/obj/item/dnainjector/regenerate = 50, // regeneration
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/obj/item/dnainjector/nobreath = 50,
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/obj/item/dnainjector/midgit = 50,
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/obj/item/dnainjector/telemut = 50,
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// Virology
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/obj/item/reagent_containers/glass/bottle/regeneration = 50,
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/obj/item/reagent_containers/glass/bottle/sensory_restoration = 50,
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/obj/item/reagent_containers/glass/bottle/sensory_restoration = 50
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)
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/obj/effect/spawner/lootdrop/trade_sol/sec
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@@ -304,6 +304,10 @@
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/obj/item/storage/box/enforcer_lethal = 50,
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/obj/item/gun/projectile/shotgun/automatic/combat = 50, // combat shotgun, between riot and bulldog in robustness. Not illegal, can be obtained from cargo.
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/obj/item/gun/projectile/shotgun/automatic/dual_tube = 50, // cycler shotgun, not normally available to crew
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// Cluster grenades
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/obj/item/grenade/clusterbuster = 50, // cluster flashbang
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/obj/item/grenade/clusterbuster/teargas = 50
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)
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/obj/effect/spawner/lootdrop/trade_sol/eng
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@@ -317,6 +321,7 @@
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/obj/item/storage/backpack/holding = 25,
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/obj/item/clothing/glasses/meson/night = 25, // NV mesons
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/obj/item/clothing/glasses/material = 25, // shows objects, but not mobs, through walls
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/obj/item/grenade/clusterbuster/metalfoam = 25 // cluster metal foam grenade
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)
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/obj/effect/spawner/lootdrop/trade_sol/largeitem
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@@ -324,7 +329,7 @@
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lootcount = 1
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loot = list(
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/obj/machinery/disco = 20,
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/obj/mecha/combat/durand/old = 20,
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/obj/mecha/combat/durand/old = 20
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)
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/obj/effect/spawner/lootdrop/trade_sol/vehicle
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@@ -353,18 +358,22 @@
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// Mining
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/obj/item/mining_voucher = 100,
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/obj/item/pickaxe/drill/jackhammer = 100,
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/obj/item/stack/sheet/animalhide/goliath_hide = 100,
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/obj/item/gun/energy/kinetic_accelerator/experimental = 100,
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/obj/item/borg/upgrade/modkit/aoe/turfs/andmobs = 100,
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// Botanist
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/obj/item/seeds/random/labelled = 100,
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// Clown
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/obj/item/grenade/bananade = 100,
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/obj/item/grenade/clusterbuster/honk = 100,
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/obj/item/bikehorn/golden = 100,
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// Bartender
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/obj/item/storage/box/bartender_rare_ingredients_kit = 100,
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// It would be nice to also have items for other service jobs: Bartender, Mime, Chef, Librarian, Chaplain, etc
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// Chef
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/obj/item/storage/box/chef_rare_ingredients_kit = 100
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// It would be nice to also have items for other service jobs: Mime, Librarian, Chaplain, etc
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)
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@@ -104,7 +104,7 @@
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payload = /obj/item/grenade/chem_grenade/cleaner
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/obj/item/grenade/clusterbuster/teargas
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name = "Oignon Grenade"
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name = "Oignon Teargas Grenade"
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payload = /obj/item/grenade/chem_grenade/teargas
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/obj/item/grenade/clusterbuster/facid
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@@ -702,6 +702,34 @@
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new /obj/item/ammo_box/magazine/enforcer/lethal(src)
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new /obj/item/ammo_box/magazine/enforcer/lethal(src)
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/obj/item/storage/box/bartender_rare_ingredients_kit
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name = "bartender rare reagents kit"
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desc = "A box intended for experienced bartenders."
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/obj/item/storage/box/bartender_rare_ingredients_kit/New()
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..()
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var/list/reagent_list = list("sacid", "radium", "ether", "methamphetamine", "plasma", "gold", "silver", "capsaicin", "psilocybin")
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for(var/reag in reagent_list)
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var/obj/item/reagent_containers/glass/bottle/B = new(src)
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B.reagents.add_reagent(reag, 30)
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B.name = "[reag] bottle"
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/obj/item/storage/box/chef_rare_ingredients_kit
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name = "chef rare reagents kit"
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desc = "A box intended for experienced chefs."
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/obj/item/storage/box/chef_rare_ingredients_kit/New()
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..()
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new /obj/item/reagent_containers/food/condiment/soysauce(src)
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new /obj/item/reagent_containers/food/condiment/enzyme(src)
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new /obj/item/reagent_containers/food/condiment/pack/hotsauce(src)
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new /obj/item/kitchen/knife/butcher(src)
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var/list/reagent_list = list("msg", "triple_citrus", "salglu_solution", "nutriment", "gravy", "honey", "vitfro")
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for(var/reag in reagent_list)
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var/obj/item/reagent_containers/glass/bottle/B = new(src)
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B.reagents.add_reagent(reag, 30)
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B.name = "[reag] bottle"
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/obj/item/storage/box/mousetraps
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name = "box of Pest-B-Gon mousetraps"
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desc = "<B><FONT color='red'>WARNING:</FONT></B> <I>Keep out of reach of children</I>."
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