Some revisions for removing wizard spells, along with minor mind.dm revisions.

Wizards can no-longer cast when dead.
Fixed issues with Transfer Mind spell.
Wizards now begin with a random name (but can choose a different one).
Wizards may now re-use their spell book to memorize a new set of spells (can only be done on the wizard shuttle).
Added special role for cultists, revs, and nuke operatives for that round type.
Respawn Character special admin verb should now give the target the same mind if they were gibbed/had a mind as a ghost. This means traitors, changelings, etc, would retain their traitor status but not their powers/equipment. General updates to that proc.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@819 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
noisomehollow@lycos.com
2011-01-09 03:39:45 +00:00
parent b890a512ee
commit 28d376664c
12 changed files with 283 additions and 104 deletions
+10 -19
View File
@@ -96,17 +96,17 @@ datum/mind
if (cantoggle)
if(src in current_mode.traitors)
if (special_role == "fake wizard")
if (special_role == "Fake Wizard")
out += "<a href='?src=\ref[src];traitorize=traitor'>Traitor</a> "
out += "<font color=red>Fake wizard</font> "
srole = "Fake wizard"
out += "<font color=red>Fake Wizard</font> "
srole = "Fake Wizard"
else
out += "<b>Traitor</b> "
out += "<a href='?src=\ref[src];traitorize=fakewizard'>Fake wizard</a> "
out += "<a href='?src=\ref[src];traitorize=fakewizard'>Fake Wizard</a> "
srole = "Traitor"
else
out += "<a href='?src=\ref[src];traitorize=traitor'>Traitor</a> "
out += "<a href='?src=\ref[src];traitorize=fakewizard'>Fake wizard</a> "
out += "<a href='?src=\ref[src];traitorize=fakewizard'>Fake Wizard</a> "
if (srole)
out += "<a href='?src=\ref[src];traitorize=civilian'>Civilian</a> "
@@ -344,10 +344,10 @@ datum/mind
current_mode.equip_wizard(current)
current << "<B>\red You are the Space Wizard!</B>"
current.loc = pick(wizardstart)
special_role = "fake wizard"
special_role = "Fake Wizard"
if ("changeling")
if (alert("Old changeling would lost his memory. Are you sure?", , "Yes", "No") != "Yes") return
if (alert("Old changeling would lose their memory. Are you sure?", , "Yes", "No") != "Yes") return
if (changeling)
changeling.clear_memory()
current_mode:changelings -= changeling
@@ -400,17 +400,8 @@ datum/mind
del(t)
// remove wizards spells
current.verbs -= /client/proc/jaunt
current.verbs -= /client/proc/magicmissile
current.verbs -= /client/proc/fireball
current.verbs -= /mob/proc/kill
current.verbs -= /mob/proc/tech
current.verbs -= /client/proc/smokecloud
current.verbs -= /client/proc/blind
current.verbs -= /client/proc/forcewall
current.verbs -= /mob/proc/teleport
current.verbs -= /client/proc/mutate
current.verbs -= /client/proc/knock
//If there are more special powers that need removal, they can be procced into here./N
current.spellremove(current)
// clear memory
memory = ""
@@ -420,7 +411,7 @@ datum/mind
if (src in current_mode.traitors)
current_mode.traitors -= src
if (!silent)
if (special_role == "fake wizard")
if (special_role == "Fake Wizard")
src.current << "\red <FONT size = 3><B>You have been brainwashed! You are no longer a wizard!</B></FONT>"
else
src.current << "\red <FONT size = 3><B>You have been brainwashed! You are no longer a traitor!</B></FONT>"
+1
View File
@@ -81,6 +81,7 @@
cult_mind.memory += "<B>Objective #[obj_count]</B>: [explanation]<BR>"
cult_mind.current << "The convert rune is join blood self"
cult_mind.memory += "The convert rune is join blood self<BR>"
cult_mind.special_role = "Cultist"
spawn (rand(waittime_l, waittime_h))
send_intercept()
+1
View File
@@ -42,6 +42,7 @@
for(var/datum/mind/synd_mind in syndicates)
synd_mind.assigned_role = "MODE" //So they aren't chosen for other jobs.
synd_mind.special_role = "Syndicate"//So they actually have a special role/N
return 1
@@ -66,6 +66,7 @@
rev_mind.current << "\blue You are a member of the revolutionaries' leadership!"
for(var/datum/objective/objective in rev_mind.objectives)
rev_mind.current << "<B>Objective #[obj_count]</B>: [objective.explanation_text]"
rev_mind.special_role = "Head Revolutionary"
obj_count++
spawn (rand(waittime_l, waittime_h))
@@ -205,6 +206,7 @@
if(!(rev_mind in revolutionaries) && !(rev_mind in head_revolutionaries) && !(rev_mind in uncons))
revolutionaries += rev_mind
rev_mind.current << "\red <FONT size = 3> You are now a revolutionary! Help your cause. Do not harm your fellow freedom fighters. You can identify your comrades by the red \"R\" icons, and your leaders by the blue \"R\" icons. Help them kill the heads to win the revolution!</FONT>"
rev_mind.special_role = "Revolutionary"
update_rev_icons_added(rev_mind)
//////////////////////////////////////////////////////////////////////////////
+41 -3
View File
@@ -4,6 +4,9 @@
set category = "Spells"
set name = "Blind"
set desc = "This spell temporarly blinds a single person and does not require wizard garb."
if(usr.stat)
src << "Not when you are incapacitated."
return
// if(!usr.casting()) return
usr.verbs -= /client/proc/blind
spawn(300)
@@ -37,6 +40,9 @@
set category = "Spells"
set name = "Magic missile"
set desc = "This spell fires several, slow moving, magic projectiles at nearby targets."
if(usr.stat)
src << "Not when you are incapacitated."
return
if(!usr.casting()) return
usr.say("FORTI GY AMA")
@@ -82,6 +88,9 @@
set category = "Spells"
set name = "Smoke"
set desc = "This spell spawns a cloud of choking smoke at your location and does not require wizard garb."
if(usr.stat)
src << "Not when you are incapacitated."
return
// if(!usr.casting()) return
usr.verbs -= /client/proc/smokecloud
spawn(120)
@@ -107,7 +116,9 @@
set category = "Spells"
set name = "Forcewall"
set desc = "This spell creates an unbreakable wall that lasts for 30 seconds and does not need wizard garb."
if(usr.stat)
src << "Not when you are incapacitated."
return
// if(!usr.casting()) return
usr.verbs -= /client/proc/forcewall
@@ -129,6 +140,9 @@
set category = "Spells"
set name = "Fireball"
set desc = "This spell fires a fireball at a target and does not require wizard garb."
if(usr.stat)
src << "Not when you are incapacitated."
return
// if(!usr.casting()) return
usr.verbs -= /client/proc/fireball
@@ -164,6 +178,9 @@
set category = "Spells"
set name = "Knock"
set desc = "This spell opens nearby doors and does not require wizard garb."
if(usr.stat)
src << "Not when you are incapacitated."
return
// if(!usr.casting()) return
usr.verbs -= /client/proc/knock
spawn(100)
@@ -183,6 +200,9 @@
set category = "Spells"
set name = "Disintegrate"
set desc = "This spell instantly kills somebody adjacent to you with the vilest of magick."
if(usr.stat)
src << "Not when you are incapacitated."
return
if(!usr.casting()) return
usr.verbs -= /mob/proc/kill
spawn(600)
@@ -203,6 +223,9 @@
set category = "Spells"
set name = "Disable Technology"
set desc = "This spell disables all weapons, cameras and most other technology in range."
if(usr.stat)
src << "Not when you are incapacitated."
return
if(!usr.casting()) return
usr.verbs -= /mob/proc/tech
spawn(400)
@@ -393,6 +416,9 @@
set category = "Spells"
set name = "Blink"
set desc = "This spell randomly teleports you a short distance."
if(usr.stat)
src << "Not when you are incapacitated."
return
if(!usr.casting()) return
var/list/turfs = new/list()
for(var/turf/T in orange(6))
@@ -418,6 +444,9 @@
set category = "Spells"
set name = "Teleport"
set desc = "This spell teleports you to a type of area of your selection."
if(usr.stat)
src << "Not when you are incapacitated."
return
if(!usr.casting()) return
var/A
usr.verbs -= /mob/proc/teleport
@@ -463,7 +492,7 @@
/mob/proc/teleportscroll()
if(usr.stat)
usr << "Not when you're incapicated."
usr << "Not when you are incapacitated."
return
var/A
@@ -495,6 +524,9 @@
set category = "Spells"
set name = "Ethereal Jaunt"
set desc = "This spell creates your ethereal form, temporarily making you invisible and able to pass through walls."
if(usr.stat)
src << "Not when you are incapacitated."
return
if(!usr.casting()) return
usr.verbs -= /client/proc/jaunt
spawn(300)
@@ -580,6 +612,9 @@
set category = "Spells"
set name = "Mutate"
set desc = "This spell causes you to turn into a hulk and gain telekinesis for a short while."
if(usr.stat)
src << "Not when you are incapacitated."
return
if(!usr.casting()) return
usr.verbs -= /client/proc/mutate
spawn(400)
@@ -604,9 +639,12 @@
set category = "Spells"
set name = "Mind Transfer"
set desc = "This spell allows the user to switch bodies with a target."
if(usr.stat)
src << "Not when you are incapacitated."
return
if(M.client && M.mind)
if(M.mind.special_role != "Wizard" || "Changeling" || "Cultist")//Wizards, changelings, and cultists are protected.
if(M.mind.special_role != "Wizard" || "Fake Wizard" || "Changeling" || "Cultist")//Wizards, changelings, and cultists are protected.
if( (istype(M, /mob/living/carbon/human)) || (istype(M, /mob/living/carbon/monkey)) && M.stat != 2)
var/mob/living/carbon/human/H = M //so it does not freak out when looking at the variables.
var/mob/living/carbon/human/U = src
+69 -4
View File
@@ -64,7 +64,7 @@
if(istype(wizard))
wizard.assigned_role = "MODE" //So they aren't chosen for other jobs.
wizard.special_role = "wizard"
wizard.special_role = "Wizard"
if(wizardstart.len == 0)
wizard.current << "<B>\red A starting location for you could not be found, please report this bug!</B>"
@@ -120,6 +120,22 @@
equip_wizard(wizard.current)
spawn(0)//Allows the wizard to choose a custom name or go with a random one. Spawn 0 so it does not lag the round starting.
var/wizard_name_first = pick(wizard_first)
var/wizard_name_second = pick(wizard_second)
var/randomname = "[wizard_name_first] [wizard_name_second]"
var/newname = input(wizard.current, "You are the Space Wizard. Would you like to change your name to something else?", "Name change", randomname)
if (length(newname) == 0)
newname = randomname
if (newname)
if (length(newname) >= 26)
newname = copytext(newname, 1, 26)
newname = dd_replacetext(newname, ">", "'")
wizard.current.real_name = newname
wizard.current.name = newname
wizards += wizard.current
wizard.current << "<B>\red You are the Space Wizard!</B>"
@@ -157,6 +173,14 @@
wizard_mob.verbs += /client/proc/jaunt
wizard_mob.mind.special_verbs += /client/proc/jaunt
//So zards properly get their items when they are admin-made.
del(wizard_mob.wear_suit)
del(wizard_mob.head)
del(wizard_mob.shoes)
del(wizard_mob.r_hand)
del(wizard_mob.r_store)
del(wizard_mob.l_store)
wizard_mob.equip_if_possible(new /obj/item/device/radio/headset(wizard_mob), wizard_mob.slot_ears)
wizard_mob.equip_if_possible(new /obj/item/clothing/under/lightpurple(wizard_mob), wizard_mob.slot_w_uniform)
wizard_mob.equip_if_possible(new /obj/item/clothing/shoes/sandal(wizard_mob), wizard_mob.slot_shoes)
@@ -281,6 +305,7 @@
dat += "<A href='byond://?src=\ref[src];spell_choice=12'>Ethereal Jaunt</A> (60)<BR>"
dat += "<A href='byond://?src=\ref[src];spell_choice=13'>Knock</A> (10)<BR>"
dat += "<HR>"
dat += "<A href='byond://?src=\ref[src];spell_choice=14'>Re-memorize Spells</A><BR>"
user << browse(dat, "window=radio")
onclose(user, "radio")
return
@@ -372,6 +397,16 @@
usr.verbs += /client/proc/knock
usr.mind.special_verbs += /client/proc/knock
src.temp = "This spell opens nearby doors and does not require wizard garb."
if ("14")
for(var/area/wizard_station/A in world)
if(usr in A.contents)
src.uses = 5
usr.spellremove(usr)
src.temp = "All spells have been removed. You may now memorize a new set of spells."
break
else
src.temp = "You may only re-memorize spells whilst located inside the wizard sanctuary."
break
else
if (href_list["temp"])
src.temp = null
@@ -557,12 +592,42 @@
del(src)
return
//OTHER PROCS
//To batch-remove wizard spells. Linked to mind.dm.
/mob/proc/spellremove(var/mob/M as mob)
// ..()
if(M.verbs.len)
M.verbs -= /client/proc/jaunt
M.verbs -= /client/proc/magicmissile
M.verbs -= /client/proc/fireball
M.verbs -= /mob/proc/kill
M.verbs -= /mob/proc/tech
M.verbs -= /client/proc/smokecloud
M.verbs -= /client/proc/blind
M.verbs -= /client/proc/forcewall
M.verbs -= /mob/proc/teleport
M.verbs -= /client/proc/mutate
M.verbs -= /client/proc/knock
M.verbs -= /mob/proc/swap
if(M.mind && M.mind.special_verbs.len)
M.mind.special_verbs -= /client/proc/jaunt
M.mind.special_verbs -= /client/proc/magicmissile
M.mind.special_verbs -= /client/proc/fireball
M.mind.special_verbs -= /mob/proc/kill
M.mind.special_verbs -= /mob/proc/tech
M.mind.special_verbs -= /client/proc/smokecloud
M.mind.special_verbs -= /client/proc/blind
M.mind.special_verbs -= /client/proc/forcewall
M.mind.special_verbs -= /mob/proc/teleport
M.mind.special_verbs -= /client/proc/mutate
M.mind.special_verbs -= /client/proc/knock
M.mind.special_verbs -= /mob/proc/swap
/*Checks if the wizard can cast spells.
Made a proc so this is not repeated 14 (or more) times.*/
/mob/proc/casting()
if(usr.stat)
usr << "Not when you're incapicated."
return 0
//Removed the stat check because not all spells require clothing now.
if(!istype(usr:wear_suit, /obj/item/clothing/suit/wizrobe))
usr << "I don't feel strong enough without my robe."
return 0
-38
View File
@@ -1326,44 +1326,6 @@
explosion(epicenter, devastation_range, heavy_impact_range, light_impact_range, flash_range)
message_admins("\blue [src.ckey] creating an admin explosion at [epicenter.loc].")
/client/proc/make_cultist(var/mob/M in world) // -- TLE, modified by Urist
set category = "Admin"
set name = "Make Cultist"
set desc = "Makes target a cultist"
if(!wordtravel)
runerandom()
if(M)
if(cultists.Find(M))
return
else
if(alert("Spawn that person a tome?",,"Yes","No")=="Yes")
M << "\red You catch a glimpse of the Realm of Nar-Sie, The Geometer of Blood. You now see how flimsy the world is, you see that it should be open to the knowledge of Nar-Sie. A tome, a message from your new master, appears on the ground."
new /obj/item/weapon/tome(M.loc)
else
M << "\red You catch a glimpse of the Realm of Nar-Sie, The Geometer of Blood. You now see how flimsy the world is, you see that it should be open to the knowledge of Nar-Sie."
var/glimpse=pick("1","2","3","4","5","6","7","8")
switch(glimpse)
if("1")
M << "\red You remembered one thing from the glimpse... [wordtravel] is travel..."
if("2")
M << "\red You remembered one thing from the glimpse... [wordblood] is blood..."
if("3")
M << "\red You remembered one thing from the glimpse... [wordjoin] is join..."
if("4")
M << "\red You remembered one thing from the glimpse... [wordhell] is Hell..."
if("5")
M << "\red You remembered one thing from the glimpse... [worddestr] is destroy..."
if("6")
M << "\red You remembered one thing from the glimpse... [wordtech] is technology..."
if("7")
M << "\red You remembered one thing from the glimpse... [wordself] is self..."
if("8")
M << "\red You remembered one thing from the glimpse... [wordsee] is see..."
cultists.Add(M)
src << "Made [M] a cultist."
if(ticker.mode.name == "cult")
ticker.mode:cult += M.mind
/client/proc/check_words() // -- Urist
set category = "Special Verbs"
set name = "Check Rune Words"
+42 -5
View File
@@ -114,10 +114,6 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
returnval = call(procname)(arglist(lst)) // Pass the lst as an argument list to the proc
usr << "\blue Proc returned: [returnval ? returnval : "null"]"
/client/proc/Cell()
set category = "Debug"
set name = "Air Status in Location"
@@ -153,7 +149,6 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
else
alert("Invalid mob")
/client/proc/cmd_admin_alienize(var/mob/M in world)
set category = "Admin"
set name = "Make Alien"
@@ -195,6 +190,8 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
spawn(10)
M.absorbed_dna[M.real_name] = M.dna
M.make_changeling()
if(M.mind)
M.mind.special_role = "Changeling"
else
alert("Invalid mob")
@@ -214,6 +211,46 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
M.make_abomination()
*/
/client/proc/make_cultist(var/mob/M in world) // -- TLE, modified by Urist
set category = "Admin"
set name = "Make Cultist"
set desc = "Makes target a cultist"
if(!wordtravel)
runerandom()
if(M)
if(cultists.Find(M))
return
else
if(alert("Spawn that person a tome?",,"Yes","No")=="Yes")
M << "\red You catch a glimpse of the Realm of Nar-Sie, The Geometer of Blood. You now see how flimsy the world is, you see that it should be open to the knowledge of Nar-Sie. A tome, a message from your new master, appears on the ground."
new /obj/item/weapon/tome(M.loc)
else
M << "\red You catch a glimpse of the Realm of Nar-Sie, The Geometer of Blood. You now see how flimsy the world is, you see that it should be open to the knowledge of Nar-Sie."
var/glimpse=pick("1","2","3","4","5","6","7","8")
switch(glimpse)
if("1")
M << "\red You remembered one thing from the glimpse... [wordtravel] is travel..."
if("2")
M << "\red You remembered one thing from the glimpse... [wordblood] is blood..."
if("3")
M << "\red You remembered one thing from the glimpse... [wordjoin] is join..."
if("4")
M << "\red You remembered one thing from the glimpse... [wordhell] is Hell..."
if("5")
M << "\red You remembered one thing from the glimpse... [worddestr] is destroy..."
if("6")
M << "\red You remembered one thing from the glimpse... [wordtech] is technology..."
if("7")
M << "\red You remembered one thing from the glimpse... [wordself] is self..."
if("8")
M << "\red You remembered one thing from the glimpse... [wordsee] is see..."
cultists.Add(M)
if(M.mind)
M.mind.special_role = "Cultist"
src << "Made [M] a cultist."
if(ticker.mode.name == "cult")
ticker.mode:cult += M.mind
/client/proc/cmd_debug_del_all()
set category = "Debug"
set name = "Del-All"
+45 -35
View File
@@ -290,8 +290,7 @@ Would like to add a law like "Law x is _______" where x = a number, and _____ is
/*
If a guy was gibbed and you want to revive him, this is a good way to do so.
Works kind of like entering the game with a new character. Character receives a new mind.
Since gibbed traitors retain their mind through their ghost, I might add some functionality to bring them back.
Works kind of like entering the game with a new character. Character receives a new mind if they didn't have one.
/N */
/client/proc/respawn_character()
set category = "Special Verbs"
@@ -303,18 +302,18 @@ Since gibbed traitors retain their mind through their ghost, I might add some fu
var/input = input(src, "Please specify which key will be respawned. Make sure their key is properly capitalized. That person will not retain their traitor/other status when respawned.", "Key", "")
if(!input)
return
var/GNAME //To auto-copy the mob's name.
var/GDEL //To properly delete the mob later on.
var/mob/dead/observer/G
var/mob/G_found
var/GKEY = "null"//To later check if a person was found or not.
for(var/mob/dead/observer/G in world)
for(G in world)
if(G.client)
if(G.key==input)
GNAME = G.real_name
GDEL = G
G_found = G
GKEY = input
goto NEXT//Stops processing once it finds a match.
NEXT
break
if(GKEY == "null")
alert("There is no active key like that in the game or the person is not currently a ghost. Aborting command.")
@@ -322,31 +321,20 @@ Since gibbed traitors retain their mind through their ghost, I might add some fu
var/mob/living/carbon/human/new_character = new(src)
var/new_character_gender = MALE //to determine character's gender for few of the other lines.
// if(!preferences.preferences.savefile_load(GDEL, 0))
// if(alert("Please specify the character's gender.",,"Male","Female")=="Female")
// new_character_gender = FEMALE
if(alert("Please specify the character's gender.",,"Male","Female")=="Female")
new_character_gender = FEMALE
// else
// GDEL.preferences.preferences.savefile_load()
// GDEL.preferences.preferences.copy_to(new_character)
var/RANK
var/list/JOBLIST
JOBLIST = list("Virologist","Chief Medical Officer","Research Director","Chief Engineer","Chief Engineer","Cargo Technician","Quartermaster","Lawyer","Librarian","Botanist","Roboticist","Chef","Barman","Atmospheric Technician","Head of Personnel","Head of Security","Scientist","Warden","Security Officer","Captain","Medical Doctor","Detective","Assistant","Station Engineer","Mime","Clown","Janitor","Chemist","Geneticist","Chaplain")
TRYAGAIN
var/input2 = input(src, "Please specify which job the character will be respawned as. Start with a capital, such as Assistant or Research Director. Leaving the box as blank will default to Assistant.", "Rank", "")
if(!input2)
RANK = "Assistant"
else
if(JOBLIST.Find(input2)==0)
src << "That job is not valid. Check your spelling or leave the box as blank."
goto TRYAGAIN
else
RANK = input2
var/RANK = input("Please specify which job the character will be respawned as.", "Assigned role") as null|anything in get_all_jobs()
if (!RANK) RANK = "Assistant"
var/spawn_here = pick(latejoin)//"JoinLate" is a landmark which is deleted on round start. So, latejoin has to be used instead.
new_character.gender = new_character_gender
@@ -364,19 +352,41 @@ Since gibbed traitors retain their mind through their ghost, I might add some fu
// new_character.preferences.update_preview_icon(new_character)
new_character.loc = spawn_here
new_character.real_name = GNAME
new_character.real_name = G_found.name
new_character.name = G_found.name
message_admins("\blue [key_name_admin(usr)] has respawned [GKEY] as [new_character.name].", 1) //Here so it doesn't null client if an admin re-spawns themselves.
new_character.key = GKEY
// preferences.copy_to(new_character)//Can't copy preferences as they are created on round start. Or loaded.
new_character.dna.ready_dna(new_character)
// new_character:ManifestLateSpawn()//That announces the character on all the systems.
new_character.mind = new
new_character.mind.key = GKEY
new_character.mind.current = new_character
new_character.mind.assigned_role = RANK
new_character.Equip_Rank(RANK, joined_late=1)
del(GDEL)
// preferences.copy_to(new_character)//Can't copy preferences as they are created on round start. Or loaded.
new_character.dna.ready_dna(new_character)
// new_character:ManifestLateSpawn()//That announces the character on all the systems.
if(G.mind)
new_character.mind = G_found.mind
new_character.mind.current = new_character
new_character.mind.assigned_role = RANK
else
new_character.mind = new
new_character.mind.key = GKEY
new_character.mind.current = new_character
new_character.mind.assigned_role = RANK
new_character.Equip_Rank(RANK, joined_late=1)
del(G)
/* var/datum/game_mode/current_mode = ticker.mode
switch(new_character.mind.special_role)
if("Changeling")
var/datum/game_mode/changeling.grant_changeling_powers(new_character)
if("traitor")
var/datum/game_mode/traitor.equip_traitor(new_character)
if("Wizard"||"Fake Wizard")
var/datum/game_mode/new_character.loc = pick(wizardstart)
wizard.equip_wizard(new_character)
if("Syndicate")
var/datum/game_mode/nuclear.equip_syndicate(new_character)*/
/client/proc/cmd_admin_add_freeform_ai_law()
set category = "Fun"
+2
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@@ -1,4 +1,6 @@
var/list/ai_names = dd_file2list("config/names/ai.txt")
var/list/wizard_first = dd_file2list("config/names/wizardfirst.txt")
var/list/wizard_second = dd_file2list("config/names/wizardsecond.txt")
var/list/commando_names = dd_file2list("config/names/death_commando.txt")
var/list/first_names_male = dd_file2list("config/names/first_male.txt")
var/list/first_names_female = dd_file2list("config/names/first_female.txt")
+34
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@@ -0,0 +1,34 @@
Jim
Gulstaff
Gandalf
Grimm
Mordenkainen
Elminister
Saruman
Vaarsuvius
Yoda
Zul
Nihilus
Vecna
Mogan
Circe
Prospero
Raistlin
Rasputin
Tzeentch
Khelben
Dumbledor
Houdini
Terefi
Urza
Tenser
Zagyg
Mystryl
Boccob
Merlin
Archchancellor
Radagast
Kreol
Kaschei
Lina
Morgan
+36
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@@ -0,0 +1,36 @@
the Powerful
the Great
the Magician
the Wise
the Seething
the Amazing
the Spiral King
Darkmagic
the White
the Gray
Shado
the Sorcelator
the Raven
the Emperor
the Brown
Weatherwax
the Destroyer
the Deathless
Yagg
the Remorseful
the Weeping
the Unending
the All Knowing
Dark
Smith
the Conquerer
the Unstoppable
Gray
of Void
Unseen
Darko
Honko
the Bandit Killer
the Dragon Spooker
Inverse
le Fay