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https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-14 08:34:16 +01:00
Rebalanced some rigs + SM typo fix
Cause Engineers needs to die faster. Normal hardsuits + atmos now have 30 melee resistance instead of 40 and bomb reduced to 20 from 35 CE hardsuit remains at 40 melee, but has bomb reduced to 25 Sec hardsuits melee lowered from 50 to 40 but gets a boost to energy from 5 to 15
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@@ -96,7 +96,7 @@
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icon_state = "rig-engineering"
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item_state = "eng_hardsuit"
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slowdown = 1
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armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 80)
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armor = list(melee = 30, bullet = 5, laser = 20,energy = 5, bomb = 20, bio = 100, rad = 80)
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/storage/bag/ore,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd)
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heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECITON_TEMPERATURE
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@@ -110,6 +110,7 @@
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icon_state = "rig0-white"
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item_state = "ce_helm"
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_color = "white"
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armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 25, bio = 100, rad = 80)
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/obj/item/clothing/suit/space/rig/elite
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icon_state = "rig-white"
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@@ -117,6 +118,7 @@
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desc = "An advanced suit that protects against hazardous, low pressure environments. Shines with a high polish."
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item_state = "ce_hardsuit"
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flags = FPRINT | TABLEPASS | STOPSPRESSUREDMAGE | ONESIZEFITSALL
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armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 25, bio = 100, rad = 80)
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//Singuloth armor
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@@ -126,6 +128,7 @@
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icon_state = "rig0-singuloth"
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item_state = "singuloth_helm"
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_color = "singuloth"
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armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 25, bio = 100, rad = 80)
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/obj/item/clothing/suit/space/rig/singuloth
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icon_state = "rig-singuloth"
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@@ -133,7 +136,7 @@
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desc = "This is a ceremonial armor from the chapter of the Singuloth Knights. It's made of pure forged adamantium."
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item_state = "singuloth_hardsuit"
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flags = FPRINT | TABLEPASS | STOPSPRESSUREDMAGE
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armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 25, bio = 100, rad = 80)
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//Mining rig
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/obj/item/clothing/head/helmet/space/rig/mining
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name = "mining hardsuit helmet"
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@@ -235,7 +238,7 @@
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icon_state = "rig0-sec"
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item_state = "sec_helm"
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_color = "sec"
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armor = list(melee = 60, bullet = 10, laser = 30, energy = 5, bomb = 45, bio = 100, rad = 10)
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armor = list(melee = 60, bullet = 10, laser = 30, energy = 15, bomb = 45, bio = 100, rad = 10)
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siemens_coefficient = 0.7
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/obj/item/clothing/suit/space/rig/security
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@@ -243,7 +246,7 @@
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name = "security hardsuit"
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desc = "A special suit that protects against hazardous, low pressure environments. Has an additional layer of armor."
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item_state = "sec_hardsuit"
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armor = list(melee = 60, bullet = 10, laser = 30, energy = 5, bomb = 45, bio = 100, rad = 10)
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armor = list(melee = 60, bullet = 10, laser = 30, energy = 15, bomb = 45, bio = 100, rad = 10)
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allowed = list(/obj/item/weapon/gun,/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/melee/baton)
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siemens_coefficient = 0.7
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flags = FPRINT | TABLEPASS | STOPSPRESSUREDMAGE | ONESIZEFITSALL
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@@ -279,7 +282,7 @@
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icon_state = "rig0-atmos"
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item_state = "atmos_helm"
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_color = "atmos"
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armor = list(melee = 40, bullet = 0, laser = 0, energy = 0, bomb = 25, bio = 100, rad = 0)
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armor = list(melee = 30, bullet = 0, laser = 0, energy = 0, bomb = 25, bio = 100, rad = 0)
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max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECITON_TEMPERATURE
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/obj/item/clothing/suit/space/rig/atmos
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@@ -287,6 +290,6 @@
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icon_state = "rig-atmos"
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name = "atmos hardsuit"
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item_state = "atmos_hardsuit"
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armor = list(melee = 40, bullet = 0, laser = 0, energy = 0, bomb = 25, bio = 100, rad = 0)
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armor = list(melee = 30, bullet = 0, laser = 0, energy = 0, bomb = 25, bio = 100, rad = 0)
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max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECITON_TEMPERATURE
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flags = FPRINT | TABLEPASS | STOPSPRESSUREDMAGE | ONESIZEFITSALL
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@@ -116,11 +116,11 @@
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if(damage > emergency_point)
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radio.autosay(addtext(emergency_alert, " Stability: ",stability,"%"), "Supermatter Monitor")
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radio.autosay(addtext(emergency_alert, " Instability: ",stability,"%"), "Supermatter Monitor")
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lastwarning = world.timeofday
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else if(damage >= damage_archived) // The damage is still going up
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radio.autosay(addtext(warning_alert," Stability: ",stability,"%"), "Supermatter Monitor")
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radio.autosay(addtext(warning_alert," Instability: ",stability,"%"), "Supermatter Monitor")
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lastwarning = world.timeofday - 150
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else // Phew, we're safe
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