Okay, there's a couple things up with this revision:

Metroids:
     
     No, they're not working yet, and I planned on committing this when they were finished, but the basic framework is there. The Metroid in xenobiology now moves around, I guess, kinda like a monkey. ADMINS: !! DO NOT TRY TO POSSESS/CONTROL A METROID, unless you're willing to take a risk! I haven't tested it thoroughly yet, it might have some glitchy results!


Turrets:
     Fixed some lingering bugs with the targetting system. Hopefully these should be pretty stable now.


Reagents/Chemicals:
     I fixed some problems with virus combinations and weird stuff with the PANDEMIC machine.



There's probably some other stuff people requested I fix on IRC that I didn't mention, I can't remember anything else though. Hopefully this should stabilize some of the more annoying bugs with reagents!

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1759 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
vageyenaman@gmail.com
2011-07-04 03:00:44 +00:00
parent 599f8174da
commit 29191f27e6
15 changed files with 129 additions and 32 deletions
+28 -3
View File
@@ -1,9 +1,34 @@
/mob/living/carbon/alien/larva/metroid
///mob/living/carbon/alien/larva/metroid
/mob/living/carbon/metroid
name = "baby metroid"
icon = 'mob.dmi'
icon_state = "metroid"
icon_state = "baby metroid"
pass_flags = PASSTABLE
voice_message = "chatters"
say_message = "says"
health = 250
gender = NEUTER
update_icon = 0
nutrition = 100
var/amount_grown = 0// controls how long the metroid has been overfed, if 10, grows into an adult
// if adult: if 10: reproduces
var/powerlevel = 0 // 1-10 controls how much electricity they are generating
var/mob/living/Victim = null // the person the metroid is currently feeding on
/mob/living/carbon/metroid/adult
name = "adult metroid"
icon = 'mob.dmi'
icon_state = "adult metroid"
health = 300
gender = NEUTER
update_icon = 0
nutrition = 100
update_icon = 0