A couple additions from Firecode:

*Tons more items now have descriptions.
*Jackboots now 20% less stupid.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1758 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
crazyclonetheninja
2011-07-04 01:51:53 +00:00
parent f1759a4aec
commit 599f8174da
22 changed files with 336 additions and 28 deletions
+42 -14
View File
@@ -88,7 +88,7 @@
/obj/bedsheetbin
name = "linen bin"
desc = "A bin for containing bedsheets."
desc = "A bin for containing bedsheets. It looks rather cosy."
icon = 'items.dmi'
icon_state = "bedbin"
var/amount = 23.0
@@ -126,7 +126,7 @@
var/mob/living/carbon/monkey/target = null
/obj/grille
desc = "A piece of metal with evenly spaced gridlike holes in it. Blocks large object but lets small items, gas, or energy beams through."
desc = "A piece of metal with evenly spaced gridlike holes in it. Blocks large object but lets small items, gas, or energy beams through. Strangely enough these grilles also lets meteors pass through them, whether they be small or huge station breaking death stones."
name = "grille"
icon = 'structures.dmi'
icon_state = "grille"
@@ -139,7 +139,7 @@
layer = 2.9
/obj/securearea
desc = "A warning sign which reads 'SECURE AREA'"
desc = "A warning sign which reads 'SECURE AREA'. This obviously applies to a nun-Clown."
name = "SECURE AREA"
icon = 'decals.dmi'
icon_state = "securearea"
@@ -248,7 +248,7 @@
del(src)*/
/obj/sign/maltesefalcon1 //The sign is 64x32, so it needs two tiles. ;3
desc = "The Maltese Falcon, Space Bar and Grill"
desc = "The Maltese Falcon, Space Bar and Grill. Now with added monkey."
name = "The Maltese Falcon"
icon = 'decals.dmi'
icon_state = "maltesefalcon1"
@@ -257,7 +257,7 @@
density = 0
/obj/sign/maltesefalcon2
desc = "The Maltese Falcon, Space Bar and Grill"
desc = "The Maltese Falcon, Space Bar and Grill. Now with added monkey."
name = "The Maltese Falcon"
icon = 'decals.dmi'
icon_state = "maltesefalcon2"
@@ -314,7 +314,7 @@
/obj/item/device/detective_scanner
name = "Scanner"
desc = "Used to scan objects for DNA and fingerprints"
desc = "Used to scan objects for DNA and fingerprints."
icon_state = "forensic0"
var/amount = 20.0
var/printing = 0.0
@@ -325,6 +325,7 @@
/obj/item/device/flash
name = "flash"
desc = "Used for blinding and being an asshole."
icon_state = "flash"
var/l_time = 1.0
var/shots = 5.0
@@ -353,7 +354,7 @@
/obj/item/device/flashlight/pen
name = "penlight"
desc = "A pen-sized light."
desc = "A pen-sized light. It shines as well as a flashlight."
icon_state = "plight0"
flags = FPRINT | TABLEPASS | CONDUCT
item_state = ""
@@ -390,7 +391,7 @@
/obj/item/device/igniter
name = "igniter"
desc = "A small electronic device able to ignite combustable substances."
desc = "A small electronic device able to ignite combustable substances. Does not function well as a lighter."
icon_state = "igniter"
var/status = 1.0
flags = FPRINT | TABLEPASS| CONDUCT
@@ -438,6 +439,7 @@
/obj/item/device/multitool
name = "multitool"
desc = "Used for pulsing wires to test which to cut. Not recommended by doctors."
icon_state = "multitool"
flags = FPRINT | TABLEPASS| CONDUCT
force = 5.0
@@ -453,6 +455,7 @@
/obj/item/device/prox_sensor
name = "Proximity Sensor"
desc = "Used for scanning and alerting when someone enters a certain proximity."
icon_state = "motion0"
var/state = 0.0
var/timing = 0.0
@@ -466,6 +469,7 @@
/obj/item/device/shield
name = "shield"
desc = "This is an item which is specially crafted to shield you. It is much like a visible version of the outdated cloaking device."
icon_state = "shield0"
var/active = 0.0
flags = FPRINT | TABLEPASS| CONDUCT
@@ -477,6 +481,7 @@
/obj/item/device/timer
name = "timer"
desc = "Used to time things. Works well with contraptions which has to count down. Tick tock."
icon_state = "timer0"
item_state = "electronic"
var/timing = 0.0
@@ -510,6 +515,7 @@
/obj/laser
name = "laser"
desc = "IT BURNS!!!"
icon = 'projectiles.dmi'
var/damage = 0.0
var/range = 10.0
@@ -600,6 +606,7 @@
/obj/m_tray
name = "morgue tray"
desc = "Apply corpse before closing."
icon = 'stationobjs.dmi'
icon_state = "morguet"
density = 1
@@ -609,6 +616,7 @@
/obj/c_tray
name = "crematorium tray"
desc = "Apply body before burning."
icon = 'stationobjs.dmi'
icon_state = "cremat"
density = 1
@@ -625,7 +633,7 @@
anchored =1
var/netnum = 0
name = "power cable"
desc = "A flexible superconducting cable for heavy-duty power transfer."
desc = "A flexible superconducting cable for heavy-duty power transfer. Comes in clown colors now."
icon = 'power_cond_red.dmi'
icon_state = "0-1"
var/d1 = 0
@@ -653,6 +661,7 @@
/obj/morgue
name = "morgue"
desc = "Used to keep bodies in untill someone fetches them."
icon = 'stationobjs.dmi'
icon_state = "morgue1"
density = 1
@@ -661,7 +670,7 @@
/obj/crematorium
name = "crematorium"
desc = "A human incinerator."
desc = "A human incinerator. Works well on barbeque nights."
icon = 'stationobjs.dmi'
icon_state = "crema1"
density = 1
@@ -723,6 +732,7 @@
/obj/portal
name = "portal"
desc = "Looks unstable. Best to test it with the clown."
icon = 'stationobjs.dmi'
icon_state = "portal"
density = 1
@@ -734,10 +744,12 @@
/obj/projection
name = "Projection"
desc = "This looks like a projection of something."
anchored = 1.0
/obj/rack
name = "rack"
desc = "Different from the Middle Ages version."
icon = 'objects.dmi'
icon_state = "rack"
density = 1
@@ -784,6 +796,7 @@
/obj/stool
name = "stool"
desc = "Apply butt."
icon = 'objects.dmi'
icon_state = "stool"
flags = FPRINT
@@ -791,12 +804,14 @@
/obj/stool/bed
name = "bed"
desc = "This is used to lie in, sleep in or strap on."
icon_state = "bed"
anchored = 1.0
var/list/buckled_mobs = list( )
/obj/stool/chair
name = "chair"
desc = "You sit in this. Either by will or force."
icon_state = "chair"
var/status = 0.0
anchored = 1.0
@@ -804,6 +819,7 @@
/obj/stool/chair/e_chair
name = "electrified chair"
desc = "Looks absolutely SHOCKING!"
icon_state = "e_chair0"
var/atom/movable/overlay/overl = null
var/on = 0.0
@@ -812,6 +828,7 @@
/obj/table
name = "table"
desc = "A square piece of metal standing on four metal legs. It can not move."
icon = 'structures.dmi'
icon_state = "table"
density = 1
@@ -948,11 +965,13 @@
/obj/table/reinforced
name = "reinforced table"
desc = "A version of the four legged table. It is stronger."
icon_state = "reinf_table"
var/status = 2
/obj/table/woodentable
name = "wooden table"
desc = "Do not apply fire to this. Rumour says it burns easily."
icon_state = "wood_table"
/obj/mopbucket
@@ -981,7 +1000,7 @@
name = "Display Case"
icon = 'stationobjs.dmi'
icon_state = "glassbox1"
desc = "A display case for prized possessions."
desc = "A display case for prized possessions. It taunts you to kick it."
density = 1
anchored = 1
unacidable = 1//Dissolving the case would also delete the gun.
@@ -1001,6 +1020,7 @@
//BEGIN BRAINS=====================================================
/obj/item/brain
name = "brain"
desc = "A piece of juicy meat found in a persons head."
icon = 'surgery.dmi'
icon_state = "brain2"
flags = TABLEPASS
@@ -1058,6 +1078,7 @@
// TODO: robust mixology system! (and merge with beakers, maybe)
/obj/item/weapon/glass
name = "empty glass"
desc = "Emptysville."
icon = 'kitchen.dmi'
icon_state = "glass_empty"
item_state = "beaker"
@@ -1115,6 +1136,7 @@
/obj/falsewall
name = "wall"
desc = "A huge chunk of metal used to seperate rooms."
icon = 'walls.dmi'
icon_state = ""
density = 1
@@ -1123,6 +1145,7 @@
/obj/falserwall
name = "r wall"
desc = "A huge chunk of reinforced metal used to seperate rooms."
icon = 'walls.dmi'
icon_state = "r_wall"
density = 1
@@ -1136,6 +1159,7 @@
/obj/item/stack/rods
name = "metal rods"
desc = "Some rods. Can be used for building, or something."
singular_name = "metal rod"
icon_state = "rods"
flags = FPRINT | TABLEPASS| CONDUCT
@@ -1159,6 +1183,7 @@
/obj/item/stack/sheet/wood
name = "Wood Planks"
desc = "One can only guess that this is a bunch of wood."
singular_name = "wood plank"
icon_state = "sheet-wood"
force = 5.0
@@ -1169,6 +1194,7 @@
/obj/item/stack/sheet/sandstone
name = "Sandstone Bricks"
desc = "This appears to be a combination of both sand and stone."
singular_name = "sandstone brick"
icon_state = "sheet-sandstone"
force = 5.0
@@ -1179,6 +1205,7 @@
/obj/item/stack/sheet/glass
name = "glass"
desc = "HOLY HELL! That is a lot of glass."
singular_name = "glass sheet"
icon_state = "sheet-glass"
force = 5.0
@@ -1190,6 +1217,7 @@
/obj/item/stack/sheet/rglass
name = "reinforced glass"
desc = "Glass which seems to have rods or something stuck in them."
singular_name = "reinforced glass sheet"
icon_state = "sheet-rglass"
force = 6.0
@@ -1202,8 +1230,8 @@
/obj/item/stack/sheet/metal
name = "metal"
desc = "Sheets made out off metal. It has been dubbed Metal Sheets."
singular_name = "metal sheet"
desc = "A heavy sheet of metal."
icon_state = "sheet-metal"
force = 5.0
m_amt = 3750
@@ -1258,7 +1286,7 @@
/obj/item/stack/light_w
name = "Wired glass tile"
singular_name = "Wired glass tile"
desc = ""
desc = "A glass tile, which is wired, somehow."
icon_state = "glass_wire"
w_class = 3.0
force = 3.0
@@ -1294,7 +1322,7 @@
/obj/item/stack/tile/light
name = "Light floor tile"
singular_name = "Light floor tile"
desc = ""
desc = "A floor tile, made out off glass. It produces light."
icon_state = "tile_e"
w_class = 3.0
force = 3.0
+1
View File
@@ -114,6 +114,7 @@
/obj/item/assembly/shock_kit
name = "Shock Kit"
desc = "This appears to be made from both an Electric Pack and a Helmet."
icon_state = "shock_kit"
var/obj/item/clothing/head/helmet/part1 = null
var/obj/item/device/radio/electropack/part2 = null
+19 -1
View File
@@ -329,7 +329,7 @@
icon_closed = "extinguisher10"
opened = 1
var/localopened = 1
desc = "Sure was nice of CentCom to install these everywhere."
desc = "Sure was nice of CentCom to install these everywhere. Foam in them would have been nicer."
anchored = 1
open()
@@ -470,79 +470,94 @@
/obj/closet/wardrobe/black
name = "Black Wardrobe"
desc = "This contains clothes which appears to be black."
icon_state = "black"
icon_closed = "black"
/obj/closet/wardrobe/chaplain_black
name = "Chaplain Wardrobe"
desc = "Closet of chaplain clothes. Looks meh."
icon_state = "black"
icon_closed = "black"
/obj/closet/wardrobe/green
name = "Green Wardrobe"
desc = "Green is the new green."
icon_state = "green"
icon_closed = "green"
/obj/closet/wardrobe/mixed
name = "Mixed Wardrobe"
desc = "This appears to contain two different sets of clothing."
icon_state = "mixed"
icon_closed = "mixed"
/obj/closet/wardrobe/orange
name = "Prisoners Wardrobe"
desc = "Prisoners now wear orange. The Security Officers kept thinking the Mime was an escapee."
icon_state = "orange"
icon_closed = "orange"
/obj/closet/wardrobe/pink
name = "Pink Wardrobe"
desc = "Closet of of soft clothing."
icon_state = "pink"
icon_closed = "pink"
/obj/closet/wardrobe/red
name = "Red Wardrobe"
desc = "This closer appears to contain clothing which are red."
icon_state = "red"
icon_closed = "red"
/obj/closet/wardrobe/forensics_red
name = "Forensics Wardrobe"
desc = "Used by your local Forensics."
icon_state = "red"
icon_closed = "red"
/obj/closet/wardrobe/white
name = "White Wardrobe"
desc = "Basic plain white clothing. Boring..."
icon_state = "white"
icon_closed = "white"
/obj/closet/wardrobe/toxins_white
name = "Toxins Wardrobe"
desc = "Clothes for toxins."
icon_state = "white"
icon_closed = "white"
/obj/closet/wardrobe/genetics_white
name = "Genetics Wardrobe"
desc = "Clothes for genetics. They will need this when they are human."
icon_state = "white"
icon_closed = "white"
/obj/closet/wardrobe/yellow
name = "Yellow Wardrobe"
desc = "Basic yellow clothing."
icon_state = "wardrobe-y"
icon_closed = "wardrobe-y"
/obj/closet/wardrobe/engineering_yellow
name = "Engineering Wardrobe"
desc = "The yellow Engineers loves."
icon_state = "yellow"
icon_closed = "yellow"
/obj/closet/wardrobe/atmospherics_yellow
name = "Atmospherics Wardrobe"
desc = "Clothing for the most dangerous job."
icon_state = "yellow"
icon_closed = "yellow"
/obj/closet/wardrobe/grey
name = "Grey Wardrobe"
desc = "This contains the clothing of the Grey Shirts."
icon_state = "grey"
icon_closed = "grey"
@@ -594,6 +609,7 @@
/obj/secure_closet/medical1
name = "Medicine Closet"
desc = "Filled with medical junk."
icon_state = "medical1"
icon_closed = "medical"
icon_locked = "medical1"
@@ -604,6 +620,7 @@
/obj/secure_closet/chemical
name = "Chemical Closet"
desc = "Store dangerous chemicals in here. This closet is full of cobwebs."
icon_state = "medical1"
icon_closed = "medical"
icon_locked = "medical1"
@@ -614,6 +631,7 @@
/obj/secure_closet/medical2
name = "Anesthetic"
desc = "Used to knock people out, but who uses this trash?"
icon_state = "medical1"
icon_closed = "medical"
icon_locked = "medical1"
+1
View File
@@ -7,6 +7,7 @@
/obj/item/clothing/ears/earmuffs
name = "earmuffs"
desc = "Blocks out sound and is very cosy."
icon_state = "earmuffs"
protective_temperature = 500
item_state = "earmuffs"
+4
View File
@@ -26,6 +26,7 @@
/obj/item/clothing/head/helmet/space/santahat
name = "Santa's hat"
desc = "Ho ho ho. Merrry X-mas!"
icon_state = "santahat"
/obj/item/clothing/suit/space/santa
@@ -38,6 +39,7 @@
/obj/item/clothing/shoes/red
name = "red shoes"
desc = "Stylish red shoes."
icon_state = "red"
/obj/item/clothing/mask/owl_mask
@@ -65,10 +67,12 @@
/obj/item/clothing/shoes/cyborg
name = "cyborg boots"
desc = "Shoes for a cyborg costume"
icon_state = "boots"
/obj/item/clothing/suit/cyborg_suit
name = "cyborg suit"
desc = "Suit for a cyborg costume."
icon_state = "death"
item_state = "death"
flags = FPRINT | TABLEPASS | CONDUCT
+7
View File
@@ -8,29 +8,34 @@
/obj/item/clothing/glasses/blindfold
name = "blindfold"
desc = "Makes you like...blind."
icon_state = "blindfold"
item_state = "blindfold"
/obj/item/clothing/glasses/meson
name = "Optical Meson Scanner"
desc = "Used for seeing walls, floors, and stuff through anything."
icon_state = "meson"
item_state = "glasses"
origin_tech = "magnets=2;engineering=2"
/obj/item/clothing/glasses/night
name = "Night Vision Goggles"
desc = "You can totally see in the dark now!."
icon_state = "night"
item_state = "glasses"
origin_tech = "magnets=2"
/obj/item/clothing/glasses/material
name = "Optical Material Scanner"
desc = "Veru confusing glasses."
icon_state = "material"
item_state = "glasses"
origin_tech = "magnets=3;engineering=3"
/obj/item/clothing/glasses/regular
name = "Prescription Glasses"
desc = "Made by Nerd. Co."
icon_state = "glasses"
item_state = "glasses"
@@ -50,12 +55,14 @@
/obj/item/clothing/glasses/thermal
name = "Optical Thermal Scanner"
desc = "Thermals in the shape of glasses."
icon_state = "thermal"
item_state = "glasses"
origin_tech = "magnets=3"
/obj/item/clothing/glasses/thermal/monocle
name = "Thermoncle"
desc = "A monocle thermal."
icon_state = "thermoncle"
flags = null //doesn't protect eyes because it's a monocle, duh
+1
View File
@@ -37,6 +37,7 @@
/obj/item/clothing/gloves/latex
name = "Latex Gloves"
desc = "Gloves of the Latex nature."
icon_state = "latex"
item_state = "lgloves"
siemens_coefficient = 0.30
+10
View File
@@ -17,6 +17,7 @@
/obj/item/clothing/head/bomb_hood
name = "bomb hood"
desc = "Use in case of bomb."
icon_state = "bombsuit"
flags = FPRINT|TABLEPASS|HEADSPACE|HEADCOVERSEYES|HEADCOVERSMOUTH
armor = list(melee = 20, bullet = 10, laser = 10, taser = 5, bomb = 100, bio = 0, rad = 0)
@@ -123,6 +124,7 @@
/obj/item/clothing/head/plaguedoctorhat
name = "Plague doctor's hat"
desc = "Once used by Plague doctors. Now useless."
icon_state = "plaguedoctor"
flags = FPRINT | TABLEPASS | HEADSPACE
permeability_coefficient = 0.01
@@ -138,6 +140,7 @@
/obj/item/clothing/head/helmet
name = "helmet"
desc = "Standard Security gear."
icon_state = "helmet"
flags = FPRINT|TABLEPASS|SUITSPACE|HEADCOVERSEYES
item_state = "helmet"
@@ -176,6 +179,7 @@
/obj/item/clothing/head/helmet/space/syndicate
name = "red space helmet"
desc = "Top secret Spess Helmet."
icon_state = "syndicate"
item_state = "syndicate"
desc = "Has a tag: Totally not property of an enemy corporation, honest."
@@ -269,6 +273,7 @@
/obj/item/clothing/head/helmet/swat
name = "swat helmet"
desc = "Used by highly trained Swat Members."
icon_state = "swat"
flags = FPRINT | TABLEPASS | SUITSPACE | HEADSPACE | HEADCOVERSEYES
item_state = "swat"
@@ -276,6 +281,7 @@
/obj/item/clothing/head/helmet/thunderdome
name = "Thunderdome helmet"
desc = "Let the battle commence!"
icon_state = "thunderdome"
flags = FPRINT | TABLEPASS | SUITSPACE | HEADSPACE | HEADCOVERSEYES
item_state = "thunderdome"
@@ -283,6 +289,7 @@
/obj/item/clothing/head/helmet/hardhat
name = "hard hat"
desc = "A hat which appears to be very hard."
icon_state = "hardhat0"
flags = FPRINT | TABLEPASS | SUITSPACE
item_state = "hardhat0"
@@ -306,6 +313,7 @@
/obj/item/clothing/head/helmet/HoS
name = "HoS Hat"
desc = "The hat of the HoS. Very secure, for he always gets assassinated."
icon_state = "hoscap"
desc = "A hat that shows the security grunts who's in charge!"
flags = FPRINT | TABLEPASS | SUITSPACE | HEADCOVERSEYES
@@ -352,11 +360,13 @@
/obj/item/clothing/head/helmet/cap
name = "Captain's cap"
desc = "For irresponsible Captains."
icon_state = "capcap"
flags = FPRINT|TABLEPASS|SUITSPACE
armor = list(melee = 0, bullet = 0, laser = 2, taser = 2, bomb = 0, bio = 0, rad = 0)
/obj/item/clothing/head/chaplain_hood
name = "Chaplain's hood"
desc = "A hoodie for the chaplain!!!"
icon_state = "chaplain_hood"
flags = FPRINT|TABLEPASS|HEADSPACE|HEADCOVERSEYES
+1 -1
View File
@@ -26,7 +26,7 @@
icon_state = "black"
item_state = "bl_suit"
color = "black"
desc = null
desc = "Changes colors."
origin_tech = "syndicate=3"
var/list/clothing_choices = list()
+4
View File
@@ -32,6 +32,7 @@
/obj/item/clothing/mask/muzzle
name = "muzzle"
desc = "To stop that awful noise."
icon_state = "muzzle"
item_state = "muzzle"
flags = FPRINT|TABLEPASS|MASKCOVERSMOUTH
@@ -40,6 +41,7 @@
/obj/item/clothing/mask/surgical
name = "Sterile Mask"
desc = "These masks are unable to mate."
icon_state = "sterile"
item_state = "sterile"
w_class = 1
@@ -70,6 +72,7 @@
/obj/item/clothing/mask/gas/emergency
name = "emergency gas mask"
desc = "Gas mask mooks for emergencies."
icon_state = "gas_alt"
item_state = "gas_alt"
@@ -107,6 +110,7 @@
/obj/item/clothing/mask/cigarette
name = "Cigarette"
desc = "Tasty"
icon_state = "cigoff"
var/lit = 0
var/icon_on = "cigon" //Note - these are in masks.dmi not in cigarette.dmi
+5
View File
@@ -145,6 +145,7 @@
/obj/item/clothing/suit/apron
name = "apron"
desc = "A basic blue apron."
icon_state = "apron"
item_state = "apron"
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
@@ -153,6 +154,7 @@
/obj/item/clothing/suit/chef
name = "Chef's apron"
desc = "An Apron used by a high class chef. The chef unfortunately retired."
icon_state = "chef"
item_state = "chef"
gas_transfer_coefficient = 0.90
@@ -291,11 +293,13 @@
/obj/item/clothing/suit/armor/tdome/red
name = "Thunderdome suit (red)"
desc = "Reddish armor."
icon_state = "tdred"
item_state = "tdred"
/obj/item/clothing/suit/armor/tdome/green
name = "Thunderdome suit (green)"
desc = "Pukish armor."
icon_state = "tdgreen"
item_state = "tdgreen"
@@ -555,6 +559,7 @@
/obj/item/clothing/suit/captunic
name = "captain's parade tunic"
desc = "Used by irresponsible captains."
icon_state = "captunic"
item_state = "bio_suit"
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
+23
View File
@@ -28,6 +28,7 @@
/obj/machinery/computer/arcade
name = "arcade machine"
desc = "Does not support Pin ball."
icon = 'computer.dmi'
icon_state = "arcade"
var/enemy_name = "Space Villian"
@@ -41,25 +42,30 @@
/obj/machinery/computer/aiupload
name = "AI Upload"
desc = "It is said that you can upload silly laws to AI's with this."
icon_state = "command"
var/mob/living/silicon/ai/current = null
var/opened = 0
/obj/machinery/computer/borgupload
name = "Cyborg Upload"
desc = "Used for uploading responsible laws to Cyborg. Right..."
icon_state = "command"
var/mob/living/silicon/robot/current = null
/obj/machinery/computer/atmosphere
name = "atmos"
desc = "A computer for Atmospherics."
/obj/machinery/computer/station_alert
name = "Station Alert Computer"
desc = "Alert. Alert. ALERT!!!"
icon_state = "alert:0"
var/alarms = list("Fire"=list(), "Atmosphere"=list(), "Power"=list())
/obj/machinery/computer/atmos_alert
name = "Atmospheric Alert Computer"
desc = "Used to detect where they messed up this time."
icon_state = "alert:0"
var/list/priority_alarms = list()
var/list/minor_alarms = list()
@@ -68,6 +74,7 @@
/obj/machinery/computer/atmosphere/siphonswitch
name = "Area Air Control"
desc = "Nanotrasen provided this, barely."
icon_state = "atmos"
var/otherarea
var/area/area
@@ -77,6 +84,7 @@
/obj/machinery/computer/card
name = "Identification Computer"
desc = "You can use this to change ID's. YOU ARE GOD!"
icon_state = "id"
var/obj/item/weapon/card/id/scan = null
var/obj/item/weapon/card/id/modify = null
@@ -88,10 +96,12 @@
//ID changing computer for CentCom.
/obj/machinery/computer/card/centcom
name = "CentCom Identification Computer"
desc = "You are the Gods's God."
req_access = list(access_cent_captain)
/obj/machinery/computer/communications
name = "Communications Console"
desc = "This can be used for various important functions. Still under developement."
icon_state = "comm"
req_access = list(access_heads)
var/prints_intercept = 1
@@ -132,6 +142,7 @@
/obj/machinery/computer/dna
name = "DNA operations computer"
desc = "A Computer used to advanced DNA stuff."
icon_state = "dna"
var/obj/item/weapon/card/data/scan = null
var/obj/item/weapon/card/data/modify = null
@@ -141,6 +152,7 @@
/obj/machinery/computer/hologram_comp
name = "Hologram Computer"
desc = "Rumoured to control holograms."
icon = 'stationobjs.dmi'
icon_state = "holo_console0"
var/obj/machinery/hologram_proj/projector = null
@@ -152,6 +164,7 @@
/obj/machinery/computer/med_data
name = "Medical Records"
desc = "This can be used to check medical records."
icon_state = "dna"
req_access = list(access_medical)
var/obj/item/weapon/card/id/scan = null
@@ -166,10 +179,12 @@
/obj/machinery/computer/med_data/laptop
name = "Medical Laptop"
desc = "Cheap Nanotrasen Laptop."
icon_state = "medlaptop"
/obj/machinery/computer/pod
name = "Pod Launch Control"
desc = "A controll for launching pods. Some people prefer firing Mechas."
icon_state = "computer_generic"
var/id = 1.0
var/obj/machinery/mass_driver/connected = null
@@ -190,6 +205,7 @@
/obj/machinery/computer/secure_data
name = "Security Records"
desc = "Beepsky. ARREST!!!"
icon_state = "security"
req_access = list(access_security)
var/obj/item/weapon/card/id/scan = null
@@ -209,6 +225,7 @@
/obj/machinery/computer/security
name = "Security Cameras"
desc = "Better than Television."
icon_state = "cameras"
var/obj/machinery/camera/current = null
var/last_pic = 1.0
@@ -217,6 +234,7 @@
/obj/machinery/computer/security/telescreen
name = "Telescreen"
desc = "Used for watching an empty arena."
icon = 'stationobjs.dmi'
icon_state = "telescreen"
network = "thunder"
@@ -224,27 +242,32 @@
/obj/machinery/computer/security/wooden_tv
name = "Security Cameras"
desc = "Nanotrasen gave the detective this for Noir feeling."
icon_state = "security_det"
/obj/machinery/computer/security/mining
name = "Outpost Status Display"
desc = "To view limited cameras on a tiny station."
icon_state = "miningcameras"
network = "mining"
/obj/machinery/computer/shuttle
name = "Shuttle"
desc = "For shuttle controll."
icon_state = "shuttle"
var/auth_need = 3.0
var/list/authorized = list( )
/obj/machinery/computer/teleporter
name = "Teleporter"
desc = "Use this to set your destination...hopefully..."
icon_state = "teleport"
var/obj/item/locked = null
var/id = null
/obj/machinery/computer/teleporter/security
name = "Teleporter"
desc = "Use this to set your destination...hopefully..."
icon_state = "teleport"
locked = null
id = null
+9 -8
View File
@@ -1,6 +1,6 @@
/obj/decal/ash
name = "Ashes"
desc = "Ashes to ashes, dust to dust."
desc = "Ashes to ashes, dust to dust, and into space."
icon = 'objects.dmi'
icon_state = "ash"
anchored = 1
@@ -28,6 +28,7 @@
/obj/decal/point
name = "point"
desc = "It is an arrow hanging in mid-air. There may be a wizard about."
icon = 'screen1.dmi'
icon_state = "arrow"
layer = 16.0
@@ -40,7 +41,7 @@
/obj/decal/cleanable/blood
name = "Blood"
desc = "It's red."
desc = "It's red. Its Gooye. It is the chefs cooking perhaps."
density = 0
anchored = 1
layer = 2
@@ -65,7 +66,7 @@
/obj/decal/cleanable/blood/gibs
name = "gibs"
desc = "Grisly..."
desc = "Grisly...and not the good kind neither."
density = 0
anchored = 0
layer = 2
@@ -92,7 +93,7 @@
/obj/decal/cleanable/xenoblood
name = "xeno blood"
desc = "It's green."
desc = "It's green. Must be more of the chefs cooking."
density = 0
anchored = 1
layer = 2
@@ -139,7 +140,7 @@
/obj/decal/cleanable/robot_debris
name = "robot debris"
desc = "Useless heap of junk."
desc = "Useless heap of junk...or is it..."
density = 0
anchored = 0
layer = 2
@@ -158,7 +159,7 @@
/obj/decal/cleanable/oil
name = "motor oil"
desc = "It's black."
desc = "It's black. Beepsky made another mess."
density = 0
anchored = 1
layer = 2
@@ -197,7 +198,7 @@
/obj/decal/cleanable/greenglow
name = "green glow"
desc = "Eerie."
desc = "Eerie. This makes you feel creepy."
density = 0
anchored = 1
layer = 2
@@ -215,7 +216,7 @@
/obj/decal/cleanable/molten_item
name = "gooey grey mass"
desc = "huh."
desc = "Huh. Creepy..."
density = 0
anchored = 1
layer = 3
+6
View File
@@ -1,5 +1,6 @@
/obj/machinery/door
name = "Door"
desc = "It opens and closes."
icon = 'doorint.dmi'
icon_state = "door1"
opacity = 1
@@ -16,6 +17,7 @@
/obj/machinery/door/firedoor
name = "Firelock"
desc = "Apply crowbar"
icon = 'Doorfire.dmi'
icon_state = "door0"
var/blocked = null
@@ -25,11 +27,13 @@
/obj/machinery/door/firedoor/border_only
name = "Firelock"
desc = "Apply crowbar."
icon = 'door_fire2.dmi'
icon_state = "door0"
/obj/machinery/door/poddoor
name = "Podlock"
desc = "Why it no open!!!"
icon = 'rapid_pdoor.dmi'
icon_state = "pdoor1"
var/id = 1.0
@@ -136,6 +140,7 @@
/obj/machinery/door/window
name = "interior door"
desc = "A door made from a window, yet it can not break nor be depowered."
icon = 'windoor.dmi'
icon_state = "left"
var/base_state = "left"
@@ -145,6 +150,7 @@
/obj/machinery/door/window/brigdoor
name = "Brig Door"
desc = "A stronger door made from window, even though it can not break."
icon = 'windoor.dmi'
icon_state = "leftsecure"
base_state = "leftsecure"
+27 -3
View File
@@ -36,6 +36,7 @@
/obj/item/seeds/chiliseed
name = "Chili plant seeds"
desc = "HOT! HOT! HOT!"
icon_state = "seed-chili"
mypath = "/obj/item/seeds/chiliseed"
species = "chili"
@@ -52,6 +53,7 @@
/obj/item/seeds/replicapod
name = "Replica pod seeds"
desc = "They say these are used to harvest humans."
icon_state = "seed-replicapod"
mypath = "/obj/item/seeds/replicapod"
species = "replicapod"
@@ -75,6 +77,7 @@
/obj/item/seeds/berryseed
name = "Berry seeds"
desc = "Seeds that grows into berries."
icon_state = "seed-berry"
mypath = "/obj/item/seeds/berryseed"
species = "berry"
@@ -91,6 +94,7 @@
/obj/item/seeds/bananaseed
name = "Banana seeds"
desc = "When grown, keep away from clown."
icon_state = "seed-banana"
mypath = "/obj/item/seeds/bananaseed"
species = "banana"
@@ -106,6 +110,7 @@
/obj/item/seeds/eggplantseed
name = "Eggplant seeds"
desc = "These seeds grows into plants in the form of eggs."
icon_state = "seed-eggplant"
mypath = "/obj/item/seeds/eggplantseed"
species = "eggplant"
@@ -121,6 +126,7 @@
/obj/item/seeds/eggyseed
name = "Egg Plant seeds"
desc = "These seeds grows into plants in the form of eggs."
icon_state = "seed-eggy"
mypath = "/obj/item/seeds/eggy"
species = "eggy"
@@ -136,6 +142,7 @@
/obj/item/seeds/tomatoseed
name = "Tomato seeds"
desc = "Used to grow tomotoes."
icon_state = "seed-tomato"
mypath = "/obj/item/seeds/tomatoseed"
species = "tomato"
@@ -152,6 +159,7 @@
/obj/item/seeds/cornseed
name = "Corn seeds"
desc = "I don't mean to sound corny..."
icon_state = "seed-corn"
mypath = "/obj/item/seeds/cornseed"
species = "corn"
@@ -185,6 +193,7 @@
*/
/obj/item/seeds/potatoseed
name = "Potato Seeds"
desc = "This will one day grow into potatoes."
icon_state = "seed-potato"
mypath = "/obj/item/seeds/potatoseed"
species = "potato"
@@ -202,6 +211,7 @@
/obj/item/seeds/icepepperseed
name = "Ice pepper seeds"
desc = "This will soon become chilly..."
icon_state = "seed-icepepper"
mypath = "/obj/item/seeds/icepepperseed"
species = "chiliice"
@@ -218,6 +228,7 @@
/obj/item/seeds/soyaseed
name = "Soybean seeds"
desc = "This grows into Soy."
icon_state = "seed-soybean"
mypath = "/obj/item/seeds/soyaseed"
species = "soybean"
@@ -234,6 +245,7 @@
/obj/item/seeds/wheatseed
name = "Wheat seeds"
desc = "This may or may not grow into weed."
icon_state = "seed-wheat"
mypath = "/obj/item/seeds/wheatseed"
species = "wheat"
@@ -251,6 +263,7 @@
/obj/item/seeds/carrotseed
name = "Carrot seeds"
desc = "It will grow into a carrot."
icon_state = "seed-carrot"
mypath = "/obj/item/seeds/carrotseed"
species = "carrot"
@@ -268,6 +281,7 @@
/obj/item/seeds/amanitamycelium
name = "Fly Amanita mycelium"
desc = "Grows into something horrible."
icon_state = "mycelium-amanita"
mypath = "/obj/item/seeds/amanitamycelium"
species = "amanita"
@@ -302,6 +316,7 @@
/obj/item/seeds/libertymycelium
name = "Liberty Cap mycelium"
desc = "It is said to grow druggy."
icon_state = "mycelium-liberty"
mypath = "/obj/item/seeds/libertymycelium"
species = "liberty"
@@ -319,6 +334,7 @@
/obj/item/seeds/chantermycelium
name = "Chanterelle mycelium"
desc = "Grows, grows, grows."
icon_state = "mycelium-chanter"
mypath = "/obj/item/seeds/chantermycelium"
species = "chanter"
@@ -336,6 +352,7 @@
/obj/item/seeds/towermycelium
name = "Tower Cap mycelium"
desc = "Why does this sound so familiar..."
icon_state = "mycelium-tower"
mypath = "/obj/item/seeds/towermycelium"
species = "towercap"
@@ -353,6 +370,7 @@
/obj/item/seeds/glowshroom
name = "Glowshroom mycelium"
desc = "This will glow into mushrooms."
icon_state = "mycelium-glowshroom"
mypath = "/obj/item/seeds/glowshroom"
species = "glowshroom"
@@ -370,6 +388,7 @@
/obj/item/seeds/plumpmycelium
name = "Plump Helmet mycelium"
desc = "These seeds will grow into helmets."
icon_state = "mycelium-plump"
mypath = "/obj/item/seeds/plumpmycelium"
species = "plump"
@@ -387,6 +406,7 @@
/obj/item/seeds/nettleseed
name = "Nettle seeds"
desc = "Grows into nettle."
icon_state = "seed-nettle"
mypath = "/obj/item/seeds/nettleseed"
species = "nettle"
@@ -404,6 +424,7 @@
/obj/item/seeds/deathnettleseed
name = "Deathnettle seeds"
desc = "Grows into Nettle."
icon_state = "seed-deathnettle"
mypath = "/obj/item/seeds/deathnettleseed"
species = "deathnettle"
@@ -421,6 +442,7 @@
/obj/item/seeds/weeds
name = "Weeds"
desc = "These seems weedy."
icon_state = "seed"
mypath = "/obj/item/seeds/weeds"
species = "weeds"
@@ -455,6 +477,7 @@
/obj/item/seeds/sunflowerseed
name = "Sunflower seeds"
desc = "This will grow shining."
icon_state = "seed-sunflower"
mypath = "/obj/item/seeds/sunflowerseed"
species = "sunflower"
@@ -472,6 +495,7 @@
/obj/item/seeds/brownmold
name = "Brown Mold"
desc = "Moldy."
icon_state = "seed"
mypath = "/obj/item/seeds/brownmold"
species = "mold"
@@ -631,7 +655,7 @@
/obj/item/weapon/reagent_containers/food/snacks/grown/banana
seed = "/obj/item/seeds/bananaseed"
name = "Banana"
desc = "A banana."
desc = "A banana. Excellent clown weapon."
icon = 'items.dmi'
icon_state = "banana"
item_state = "banana"
@@ -652,7 +676,7 @@
/obj/item/weapon/reagent_containers/food/snacks/grown/chili
seed = "/obj/item/seeds/chiliseed"
name = "Chili"
desc = "Spicy!"
desc = "Spicy! Wait...ITS BURNING ME!"
icon_state = "chilipepper"
New()
..()
@@ -1048,7 +1072,7 @@
/obj/item/weapon/minihoe // -- Numbers
name = "Mini hoe"
desc = "Use for removing weeds or scratching your back."
desc = "Use for removing weeds or scratching your back. Might be convinced for other uses."
icon = 'weapons.dmi'
icon_state = "hoe"
item_state = "hoe"
+27
View File
@@ -1,5 +1,6 @@
/obj/item/weapon/dnainjector
name = "DNA-Injector"
desc = "This injects the person with DNA."
icon = 'items.dmi'
icon_state = "dnainjector"
var/dnatype = null
@@ -17,6 +18,7 @@
/obj/item/weapon/dnainjector/antihulk
name = "DNA-Injector (Anti-Hulk)"
desc = "Cures green skin."
dnatype = "se"
dna = "708"
//block = 2
@@ -26,6 +28,7 @@
/obj/item/weapon/dnainjector/hulkmut
name = "DNA-Injector (Hulk)"
desc = "This will make you big and strong, but give you a bad skin condition."
dnatype = "se"
dna = "FED"
//block = 2
@@ -35,6 +38,7 @@
/obj/item/weapon/dnainjector/xraymut
name = "DNA-Injector (Xray)"
desc = "Finally you can see what the Captain does."
dnatype = "se"
dna = "FED"
//block = 8
@@ -44,6 +48,7 @@
/obj/item/weapon/dnainjector/antixray
name = "DNA-Injector (Anti-Xray)"
desc = "It will make you see harder."
dnatype = "se"
dna = "708"
//block = 8
@@ -54,42 +59,49 @@
/////////////////////////////////////
/obj/item/weapon/dnainjector/antiglasses
name = "DNA-Injector (Anti-Glasses)"
desc = "Toss away those glasses!"
dnatype = "se"
dna = "708"
block = 1
/obj/item/weapon/dnainjector/glassesmut
name = "DNA-Injector (Glasses)"
desc = "Will make you need dorkish glasses."
dnatype = "se"
dna = "BD6"
block = 1
/obj/item/weapon/dnainjector/epimut
name = "DNA-Injector (Epi.)"
desc = "Shake shake shake the room!"
dnatype = "se"
dna = "FA0"
block = 3
/obj/item/weapon/dnainjector/antiepi
name = "DNA-Injector (Anti-Epi.)"
desc = "Will fix you up from shaking the room."
dnatype = "se"
dna = "708"
block = 3
////////////////////////////////////
/obj/item/weapon/dnainjector/anticough
name = "DNA-Injector (Anti-Cough)"
desc = "Will stop that aweful noise."
dnatype = "se"
dna = "708"
block = 5
/obj/item/weapon/dnainjector/coughmut
name = "DNA-Injector (Cough)"
desc = "Will bring forth a sound of horror from your throat."
dnatype = "se"
dna = "BD6"
block = 5
/obj/item/weapon/dnainjector/clumsymut
name = "DNA-Injector (Clumsy)"
desc = "Makes clown minions."
dnatype = "se"
dna = "FA0"
//block = 6
@@ -99,6 +111,7 @@
/obj/item/weapon/dnainjector/anticlumsy
name = "DNA-Injector (Anti-Clumy)"
desc = "Apply this for Security Clown."
dnatype = "se"
dna = "708"
//block = 6
@@ -108,30 +121,35 @@
/obj/item/weapon/dnainjector/antitour
name = "DNA-Injector (Anti-Tour.)"
desc = "Will cure tourrets."
dnatype = "se"
dna = "708"
block = 7
/obj/item/weapon/dnainjector/tourmut
name = "DNA-Injector (Tour.)"
desc = "Gives you a nasty case off tourrets."
dnatype = "se"
dna = "BD6"
block = 7
/obj/item/weapon/dnainjector/stuttmut
name = "DNA-Injector (Stutt.)"
desc = "Makes you s-s-stuttterrr"
dnatype = "se"
dna = "FA0"
block = 9
/obj/item/weapon/dnainjector/antistutt
name = "DNA-Injector (Anti-Stutt.)"
desc = "Fixes that speaking impairment."
dnatype = "se"
dna = "708"
block = 9
/obj/item/weapon/dnainjector/antifire
name = "DNA-Injector (Anti-Fire)"
desc = "Cures fire."
dnatype = "se"
dna = "708"
//block = 10
@@ -141,6 +159,7 @@
/obj/item/weapon/dnainjector/firemut
name = "DNA-Injector (Fire)"
desc = "Gives you fire."
dnatype = "se"
dna = "FED"
//block = 10
@@ -150,6 +169,7 @@
/obj/item/weapon/dnainjector/blindmut
name = "DNA-Injector (Blind)"
desc = "Makes you not see anything."
dnatype = "se"
dna = "FA0"
//block = 11
@@ -159,6 +179,7 @@
/obj/item/weapon/dnainjector/antiblind
name = "DNA-Injector (Anti-Blind)"
desc = "ITS A MIRACLE!!!"
dnatype = "se"
dna = "708"
//block = 11
@@ -168,6 +189,7 @@
/obj/item/weapon/dnainjector/antitele
name = "DNA-Injector (Anti-Tele.)"
desc = "Will make you not able to control your mind."
dnatype = "se"
dna = "708"
//block = 12
@@ -177,6 +199,7 @@
/obj/item/weapon/dnainjector/telemut
name = "DNA-Injector (Tele.)"
desc = "Super brain man!"
dnatype = "se"
dna = "FED"
//block = 12
@@ -186,6 +209,7 @@
/obj/item/weapon/dnainjector/deafmut
name = "DNA-Injector (Deaf)"
desc = "Sorry, what did you say?"
dnatype = "se"
dna = "FA0"
//block = 13
@@ -195,6 +219,7 @@
/obj/item/weapon/dnainjector/antideaf
name = "DNA-Injector (Anti-Deaf)"
desc = "Will make you hear once more."
dnatype = "se"
dna = "708"
//block = 13
@@ -204,12 +229,14 @@
/obj/item/weapon/dnainjector/h2m
name = "DNA-Injector (Human > Monkey)"
desc = "Will make you a flea bag."
dnatype = "se"
dna = "FA0"
block = 14
/obj/item/weapon/dnainjector/m2h
name = "DNA-Injector (Monkey > Human)"
desc = "Will make you...less hairy."
dnatype = "se"
dna = "708"
block = 14
+26 -1
View File
@@ -20,6 +20,7 @@
/obj/machinery/autolathe
name = "Autolathe"
desc = "Produces items with metal and glass."
icon_state = "autolathe"
density = 1
var/m_amount = 0.0
@@ -43,6 +44,7 @@
/obj/machinery/camera
name = "Security Camera"
desc = "This is used to monitor rooms. Can see through walls."
icon = 'monitors.dmi'
icon_state = "camera"
var/network = "SS13"
@@ -73,6 +75,7 @@
/obj/machinery/dna_scanner
name = "DNA Scanner/Implanter"
desc = "Scans DNA."
icon = 'Cryogenic2.dmi'
icon_state = "scanner_0"
density = 1
@@ -85,6 +88,7 @@
/obj/machinery/dna_scannernew
name = "DNA Modifier"
desc = "Scans DNA better."
icon = 'Cryogenic2.dmi'
icon_state = "scanner_0"
density = 1
@@ -97,6 +101,7 @@
/obj/machinery/firealarm
name = "Fire Alarm"
desc = "Pull this in case of emergency. Thus keep pulling this forever."
icon = 'monitors.dmi'
icon_state = "fire0"
var/detecting = 1.0
@@ -112,6 +117,7 @@
/obj/machinery/partyalarm
name = "Party Button"
desc = "Cuban Pete is in the house!"
icon = 'monitors.dmi'
icon_state = "fire0"
var/detecting = 1.0
@@ -127,6 +133,7 @@
/obj/machinery/hologram_proj
name = "Hologram Projector"
desc = "Makes a hologram appear...somehow..."
icon = 'stationobjs.dmi'
icon_state = "hologram0"
var/atom/projection = null
@@ -138,6 +145,7 @@
/obj/machinery/hologram_ai
name = "Hologram Projector Platform"
desc = "Used for the fun of the diabolical AI."
icon = 'stationobjs.dmi'
icon_state = "hologram0"
var/atom/projection = null
@@ -154,6 +162,7 @@
/obj/machinery/igniter
name = "igniter"
desc = "Fun for igniting plasma."
icon = 'stationobjs.dmi'
icon_state = "igniter1"
var/id = null
@@ -165,6 +174,7 @@
/obj/machinery/injector
name = "injector"
desc = "Injects gas into a chamber."
icon = 'stationobjs.dmi'
icon_state = "injector"
density = 1
@@ -177,6 +187,7 @@
/obj/machinery/mass_driver
name = "mass driver"
desc = "Shoots things into space."
icon = 'stationobjs.dmi'
icon_state = "mass_driver"
var/power = 1.0
@@ -190,6 +201,7 @@
/obj/machinery/meter
name = "meter"
desc = "It measures something."
icon = 'meter.dmi'
icon_state = "meterX"
var/obj/machinery/atmospherics/pipe/target = null
@@ -201,7 +213,7 @@
active_power_usage = 4
/obj/machinery/nuclearbomb
desc = "Uh oh."
desc = "Uh oh. RUN!!!!"
name = "Nuclear Fission Explosive"
icon = 'stationobjs.dmi'
icon_state = "nuclearbomb0"
@@ -220,6 +232,7 @@
/obj/machinery/optable
name = "Operating Table"
desc = "Used for advanced medical procedures. Apparently this includes the clown."
icon = 'surgery.dmi'
icon_state = "table2-idle"
density = 1
@@ -249,6 +262,7 @@
/obj/machinery/vehicle/pod
name = "Escape Pod"
desc = "A pod, for, moving in space"
icon = 'escapepod.dmi'
icon_state = "pod"
can_rotate = 0
@@ -256,6 +270,7 @@
/obj/machinery/vehicle/recon
name = "Reconaissance Pod"
desc = "A fast moving pod."
icon = 'escapepod.dmi'
icon_state = "recon"
speed = 1.0
@@ -265,6 +280,7 @@
/obj/machinery/restruct
name = "DNA Physical Restructurization Accelerator"
desc = "This looks complex."
icon = 'Cryogenic2.dmi'
icon_state = "restruct_0"
density = 1
@@ -277,6 +293,7 @@
/obj/machinery/scan_console
name = "DNA Scanner Access Console"
desc = "Scand DNA."
icon = 'computer.dmi'
icon_state = "scanner"
density = 1
@@ -298,6 +315,7 @@
/obj/machinery/scan_consolenew
name = "DNA Modifier Access Console"
desc = "Scand DNA."
icon = 'computer.dmi'
icon_state = "scanner"
density = 1
@@ -335,6 +353,7 @@
/obj/machinery/sec_lock
name = "Security Pad"
desc = "A lock, for doors. Used by security."
icon = 'stationobjs.dmi'
icon_state = "sec_lock"
var/obj/item/weapon/card/id/scan = null
@@ -349,6 +368,7 @@
/obj/machinery/door_control
name = "Remote Door Control"
desc = "This controls doors."
icon = 'stationobjs.dmi'
icon_state = "doorctrl0"
desc = "A remote control switch for a door."
@@ -360,6 +380,7 @@
/obj/machinery/driver_button
name = "Mass Driver Button"
desc = "FIRE AWAY!"
icon = 'objects.dmi'
icon_state = "launcherbtt"
desc = "A remote control switch for a Mass Driver."
@@ -372,6 +393,7 @@
/obj/machinery/ignition_switch
name = "Ignition Switch"
desc = "Activates that igniter."
icon = 'objects.dmi'
icon_state = "launcherbtt"
desc = "A remote control switch for a mounted igniter."
@@ -429,6 +451,7 @@
/obj/machinery/teleport/hub
name = "hub"
desc = "A hub of a teleporting machine."
icon_state = "tele0"
var/accurate = 0
use_power = 1
@@ -437,6 +460,7 @@
/obj/machinery/teleport/station
name = "station"
desc = "The station thingy of a teleport thingy."
icon_state = "controller"
var/active = 0
var/engaged = 0
@@ -502,6 +526,7 @@
/obj/machinery/power/monitor
name = "Power Monitoring Computer"
desc = "Used to monitor the power. Pretty useless."
icon = 'computer.dmi'
icon_state = "power"
density = 1
+22
View File
@@ -31,6 +31,7 @@
/obj/item/device/radio/beacon
name = "Tracking Beacon"
desc = "A beacon used by a teleporter."
icon_state = "beacon"
item_state = "signaler"
var/code = "electronic"
@@ -38,12 +39,14 @@
/obj/item/device/radio/courtroom_beacon
name = "Tracking Beacon"
desc = "A more useless beacon in the courtroom."
icon_state = "beacon"
item_state = "signaler"
var/code = "electronic"
/obj/item/device/radio/electropack
name = "Electropack"
desc = "Dance my monkeys! DANCE!!!"
icon_state = "electropack0"
var/code = 2
var/on = 0
@@ -55,6 +58,7 @@
/obj/item/device/radio/signaler
name = "Remote Signaling Device"
desc = "Used to remotely activate devices."
icon_state = "signaller"
item_state = "signaler"
var/code = 30
@@ -65,6 +69,7 @@
/obj/item/device/radio/intercom
name = "Station Intercom (Radio)"
desc = "Talk through this."
icon_state = "intercom"
anchored = 1
var/number = 0
@@ -73,6 +78,7 @@
/obj/item/device/radio/headset
name = "Radio Headset"
desc = "An intercom that fits over the head."
icon_state = "headset"
item_state = "headset"
var
@@ -87,96 +93,112 @@
/obj/item/device/radio/headset/headset_sec // -- TLE
name = "Security Radio Headset"
desc = "This is used by your elite security force."
icon_state = "sec_headset"
item_state = "headset"
channels = list("Security" = 1)
/obj/item/device/radio/headset/headset_eng // -- TLE
name = "Engineering Radio Headset"
desc = "When the engineers wishes to chat like girls."
icon_state = "eng_headset"
item_state = "headset"
channels = list("Engineering" = 1)
/obj/item/device/radio/headset/headset_rob // -- DH
name = "Robotics Radio Headset"
desc = "Made specifically for the roboticists who cannot decide between departments."
icon_state = "rob_headset"
item_state = "headset"
channels = list("Engineering" = 1, "Science" = 1)
/obj/item/device/radio/headset/headset_med // -- TLE
name = "Medical Radio Headset"
desc = "A headset for the trained staff of the medbay."
icon_state = "med_headset"
item_state = "headset"
channels = list("Medical" = 1)
/obj/item/device/radio/headset/headset_sci // -- Bar
name = "Science Radio Headset"
desc = "A sciency headset. Like usual."
icon_state = "com_headset"
item_state = "headset"
channels = list("Science" = 1)
/obj/item/device/radio/headset/headset_medsci // -- Micro
name = "Medical Research Radio Headset"
desc = "A headset that is a result of the mating between medical and science."
icon_state = "med_headset"
item_state = "headset"
channels = list("Medical" = 1, "Science" = 1)
/obj/item/device/radio/headset/headset_com // -- TLE
name = "Command Radio Headset"
desc = "A headset with a commanding channel"
icon_state = "com_headset"
item_state = "headset"
channels = list("Command" = 1)
/obj/item/device/radio/headset/heads/captain // -- Bar
name = "Captain's Headset"
desc = "The headset of the boss."
icon_state = "com_headset"
item_state = "headset"
channels = list("Command" = 1, "Science" = 0, "Medical" = 0, "Security" = 1, "Engineering" = 0, "Mining" = 0, "Cargo" = 0)
/obj/item/device/radio/headset/heads/rd // -- Bar
name = "Research Director's Headset"
desc = "Headset of the researching God."
icon_state = "com_headset"
item_state = "headset"
channels = list("Science" = 1, "Command" = 1)
/obj/item/device/radio/headset/heads/hos // -- Bar
name = "Head of Security's Headset"
desc = "The headset of the man who protects your worthless lifes."
icon_state = "com_headset"
item_state = "headset"
channels = list("Security" = 1, "Command" = 1)
/obj/item/device/radio/headset/heads/ce // -- Bar
name = "Chief Engineer's Headset"
desc = "The headset of the guy who is in charge of morons."
icon_state = "com_headset"
item_state = "headset"
channels = list("Engineering" = 1, "Command" = 1)
/obj/item/device/radio/headset/heads/cmo // -- Bar
name = "Chief Medical Officer's Headset"
desc = "The headset of the highly trained medical chief."
icon_state = "com_headset"
item_state = "headset"
channels = list("Medical" = 1, "Command" = 1)
/obj/item/device/radio/headset/heads/hop // -- rastaf0
name = "Head of Personnel's Headset"
desc = "The headset of the guy who will one day be captain."
icon_state = "com_headset"
item_state = "headset"
channels = list("Command" = 1, "Security" = 0, "Cargo" = 1, "Mining" = 0)
/obj/item/device/radio/headset/headset_mine // -- rastaf0
name = "Mining Radio Headset"
desc = "Headset used by miners. How useless."
icon_state = "mine_headset"
item_state = "headset"
channels = list("Mining" = 1)
/obj/item/device/radio/headset/headset_cargo // -- rastaf0
name = "Cargo Radio Headset"
desc = "Headset used by the QM's slaves."
icon_state = "cargo_headset"
item_state = "headset"
channels = list("Cargo" = 1)
/obj/item/device/radio/headset/heads/qm // -- rastaf0
name = "Quartermaster's Headset"
desc = "The headset of the man who control your toiletpaper supply."
icon_state = "cargo_headset"
item_state = "headset"
channels = list("Cargo" = 1, "Mining" = 1)
+28
View File
@@ -51,6 +51,7 @@
/obj/item/weapon/storage/backpack
name = "backpack"
desc = "You wear this on your back and put items into it."
icon_state = "backpack"
w_class = 4.0
flags = 259.0
@@ -59,6 +60,7 @@
/obj/item/weapon/storage/pill_bottle
name = "pill bottle"
desc = "This is told to hold untold horrors of pulls."
icon_state = "pill_canister"
icon = 'chemical.dmi'
item_state = "contsolid"
@@ -67,6 +69,7 @@
/obj/item/weapon/storage/dice
name = "dice pack"
desc = "Apparently this has dice in them."
icon_state = "pill_canister"
icon = 'chemical.dmi'
item_state = "contsolid"
@@ -75,33 +78,40 @@
/obj/item/weapon/storage/box
name = "box"
desc = "A nice looking box."
icon_state = "box"
item_state = "syringe_kit"
/obj/item/weapon/storage/pillbottlebox
name = "pill bottles"
desc = "A box of pill bottles."
icon_state = "box"
item_state = "syringe_kit"
/obj/item/weapon/storage/blankbox
name = "blank shells"
desc = "A box containing...stuff..."
icon_state = "box"
item_state = "syringe_kit"
/obj/item/weapon/storage/backpack/clown
name = "Giggles Von Honkerton"
desc = "The backpack made by Honk. Co."
icon_state = "clownpack"
/obj/item/weapon/storage/backpack/medic
name = "medic's backpack"
desc = "The backpack used to keep with the sterile environment."
icon_state = "medicalpack"
/obj/item/weapon/storage/backpack/security
name = "security backpack"
desc = "A very robust backpack."
icon_state = "securitypack"
/obj/item/weapon/storage/briefcase
name = "briefcase"
desc = "Used by the lawyer to robust security in the court room."
icon_state = "briefcase"
flags = FPRINT | TABLEPASS| CONDUCT
force = 8.0
@@ -113,6 +123,7 @@
/obj/item/weapon/storage/disk_kit
name = "data disks"
desc = "For disks."
icon_state = "id"
item_state = "syringe_kit"
@@ -122,11 +133,13 @@
/obj/item/weapon/storage/fcard_kit
name = "Fingerprint Cards"
desc = "This contains cards which are used to take fingerprints."
icon_state = "id"
item_state = "syringe_kit"
/obj/item/weapon/storage/firstaid
name = "First-Aid"
desc = "In case of a boo-boo."
icon_state = "firstaid"
throw_speed = 2
throw_range = 8
@@ -134,6 +147,7 @@
/obj/item/weapon/storage/firstaid/fire
name = "Fire First Aid"
desc = "A kit for when you 'accidently' set toxins on fire and burn yourself."
icon_state = "ointment"
item_state = "firstaid-ointment"
@@ -142,16 +156,19 @@
/obj/item/weapon/storage/syringes
name = "Syringes"
desc = "A box full of syringes."
desc = "A biohazard alert warning is printed on the box"
icon_state = "syringe"
/obj/item/weapon/storage/firstaid/toxin
name = "Toxin First Aid"
desc = "Used to treat when you have a high amoutn of toxins in your body. Or atleast the box containing those things."
icon_state = "antitoxin"
item_state = "firstaid-toxin"
/obj/item/weapon/storage/firstaid/o2
name = "Oxygen Deprivation First Aid"
desc = "A box full of oxygen goodies."
icon_state = "o2"
item_state = "firstaid-o2"
@@ -169,46 +186,55 @@
/obj/item/weapon/storage/gl_kit
name = "Prescription Glasses"
desc = "This box contains nerd glasses."
icon_state = "id"
item_state = "syringe_kit"
/obj/item/weapon/storage/handcuff_kit
name = "Spare Handcuffs"
desc = "A box full of handcuffs."
icon_state = "handcuff"
item_state = "syringe_kit"
/obj/item/weapon/storage/id_kit
name = "Spare IDs"
desc = "Has so many empty ID's."
icon_state = "id"
item_state = "syringe_kit"
/obj/item/weapon/storage/lglo_kit
name = "Latex Gloves"
desc = "Contains white gloves."
icon_state = "latex"
item_state = "syringe_kit"
/obj/item/weapon/storage/injectbox
name = "DNA-Injectors"
desc = "This box contains injectors it seems."
icon_state = "box"
item_state = "syringe_kit"
/obj/item/weapon/storage/stma_kit
name = "Sterile Masks"
desc = "This box contains masks of sterility."
icon_state = "latex"
item_state = "syringe_kit"
/obj/item/weapon/storage/trackimp_kit
name = "Tracking Implant Kit"
desc = "Box full of scum-bag tracking utensils."
icon_state = "implant"
item_state = "syringe_kit"
/obj/item/weapon/storage/chemimp_kit
name = "Chemical Implant Kit"
desc = "Box of stuff used to implant chemicals."
icon_state = "implant"
item_state = "syringe_kit"
/obj/item/weapon/storage/toolbox
name = "toolbox"
desc = "Danger. Very robust."
icon = 'storage.dmi'
icon_state = "red"
item_state = "toolbox_red"
@@ -242,6 +268,7 @@
/obj/item/weapon/storage/bible
name = "bible"
desc = "Apply to head repeatedly."
icon_state ="bible"
throw_speed = 1
throw_range = 5
@@ -252,6 +279,7 @@
/obj/item/weapon/storage/bible/booze
name = "bible"
desc = "Apply to head repeatedly."
icon_state ="bible"
/obj/item/weapon/storage/mousetraps
+71
View File
@@ -264,6 +264,7 @@
/obj/item/weapon/melee/energy/sword
var/color
name = "energy sword"
desc = "May the force be within you."
icon_state = "sword0"
force = 3.0
throwforce = 5.0
@@ -280,6 +281,7 @@
/obj/item/weapon/melee/energy/sword/pirate
name = "energy cutlass"
desc = "Arrrr matey."
icon_state = "cutlass0"
/obj/item/weapon/melee/energy/blade
@@ -325,6 +327,7 @@
/obj/item/weapon/bedsheet
name = "bedsheet"
desc = "Nice, linen, bedsheet. Perfect to put on."
icon = 'items.dmi'
icon_state = "sheet"
layer = 4.0
@@ -368,6 +371,7 @@
/obj/item/stack/medical/ointment
name = "ointment"
desc = "Used to treat those nasty burns."
singular_name = "ointment"
icon_state = "ointment"
heal_burn = 40
@@ -375,6 +379,7 @@
/obj/item/weapon/c_tube
name = "cardboard tube"
desc = "A tube...of cardboard."
icon = 'items.dmi'
icon_state = "c_tube"
throwforce = 1
@@ -384,6 +389,7 @@
/obj/item/weapon/camera
name = "camera"
desc = "Use this to take pictures."
icon_state = "camera"
var/last_pic = 1.0
item_state = "wrench"
@@ -392,6 +398,7 @@
/obj/item/weapon/card
name = "card"
desc = "Does card things."
icon = 'card.dmi'
w_class = 1.0
@@ -399,6 +406,7 @@
/obj/item/weapon/card/data
name = "data disk"
desc = "A disk of data."
icon_state = "data"
var/function = "storage"
var/data = "null"
@@ -422,6 +430,7 @@
/obj/item/weapon/card/id
name = "identification card"
desc = "An identification card. No shit."
icon_state = "id"
item_state = "card-id"
var/access = list()
@@ -431,16 +440,19 @@
/obj/item/weapon/card/id/gold
name = "identification card"
desc = "A golden card which shows power and might."
icon_state = "gold"
item_state = "gold_id"
/obj/item/weapon/card/id/syndicate
name = "agent card"
desc = "Shhhhh."
access = list(access_maint_tunnels)
origin_tech = "syndicate=3"
/obj/item/weapon/card/id/captains_spare
name = "Captain's spare ID"
desc = "The spare ID of the High Lord himself."
icon_state = "gold"
item_state = "gold_id"
registered = "Captain"
@@ -451,6 +463,7 @@
/obj/item/weapon/card/id/centcom
name = "CentCom ID"
desc = "An ID straight from Cent. Com."
icon_state = "centcom"
registered = "Central Command"
assignment = "General"
@@ -472,6 +485,7 @@
/obj/item/weapon/clipboard
name = "clipboard"
desc = "Apply paper to this to write better. Can also hold pens."
icon = 'items.dmi'
icon_state = "clipboard00"
var/obj/item/weapon/pen/pen = null
@@ -483,6 +497,7 @@
/obj/item/weapon/cloaking_device
name = "cloaking device"
desc = "Use this to become invisible to the human eyesocket."
icon = 'device.dmi'
icon_state = "shield0"
var/active = 0.0
@@ -526,6 +541,7 @@
/obj/item/weapon/crowbar
name = "crowbar"
desc = "Used to hit floors"
icon = 'items.dmi'
icon_state = "crowbar"
flags = FPRINT | TABLEPASS| CONDUCT
@@ -557,6 +573,7 @@
/obj/item/weapon/disk/nuclear
name = "Nuclear Authentication Disk"
desc = "Better keep this safe."
icon_state = "nucleardisk"
item_state = "card-id"
w_class = 1.0
@@ -569,6 +586,7 @@
/obj/item/weapon/extinguisher
name = "fire extinguisher"
desc = "Contains water....dangit..."
icon = 'items.dmi'
icon_state = "fire_extinguisher0"
var/last_use = 1.0
@@ -585,6 +603,7 @@
/obj/item/weapon/f_card
name = "Finger Print Card"
desc = "Used to take fingerprints."
icon = 'card.dmi'
icon_state = "fingerprint0"
var/amount = 10.0
@@ -597,6 +616,7 @@
/obj/item/weapon/fcardholder
name = "Finger Print Case"
desc = "Apply finger print card."
icon = 'items.dmi'
icon_state = "fcardholder0"
item_state = "clipboard"
@@ -667,6 +687,7 @@
/obj/item/weapon/gift
name = "gift"
desc = "A wrapped item."
icon = 'items.dmi'
icon_state = "gift3"
var/size = 3.0
@@ -899,6 +920,7 @@
/obj/item/weapon/hand_tele
name = "hand tele"
desc = "A portable item using blue-space technology."
icon = 'device.dmi'
icon_state = "hand_tele"
item_state = "electronic"
@@ -911,6 +933,7 @@
/obj/item/weapon/handcuffs
name = "handcuffs"
desc = "Use this to keep prisoners in line."
icon = 'items.dmi'
icon_state = "handcuff"
flags = FPRINT | TABLEPASS | CONDUCT | ONBELT
@@ -930,23 +953,27 @@
/obj/item/weapon/implant/freedom
name = "freedom"
desc = "Use this to escape from those evil Red Shirts."
var/uses = 1.0
color = "r"
var/activation_emote = "chuckle"
/obj/item/weapon/implant/tracking
name = "tracking"
desc = "Track with this."
var/frequency = 1451
var/id = 1.0
/obj/item/weapon/implant/explosive
name = "explosive"
desc = "And boom goes the weasel."
/obj/item/weapon/implant/chem
name = "chem"
/obj/item/weapon/implantcase
name = "Glass Case"
desc = "A case containing an implant."
icon_state = "implantcase-0"
var/obj/item/weapon/implant/imp = null
item_state = "implantcase"
@@ -956,16 +983,19 @@
/obj/item/weapon/implantcase/tracking
name = "Glass Case- 'Tracking'"
desc = "A case containing a tracking implant."
icon = 'items.dmi'
icon_state = "implantcase-b"
/obj/item/weapon/implantcase/explosive
name = "Glass Case- 'Explosive'"
desc = "A case containing an explosive implant."
icon = 'items.dmi'
icon_state = "implantcase-r"
/obj/item/weapon/implantcase/chem
name = "Glass Case- 'Chem'"
desc = "A case containing a chemical implant."
icon = 'items.dmi'
icon_state = "implantcase-b"
@@ -981,6 +1011,7 @@
/obj/item/weapon/implantpad
name = "implantpad"
desc = "Used to modify implants."
icon = 'items.dmi'
icon_state = "implantpad-0"
var/obj/item/weapon/implantcase/case = null
@@ -994,6 +1025,7 @@
/obj/item/weapon/locator
name = "locator"
desc = "Used to track those with locater implants."
icon = 'device.dmi'
icon_state = "locator"
var/temp = null
@@ -1039,6 +1071,7 @@
/obj/item/weapon/paint
name = "Paint Can"
desc = "Used to recolor floors and walls. Can not be removed by the janitor."
icon = 'items.dmi'
icon_state = "paint_neutral"
var/color = "neutral"
@@ -1047,6 +1080,7 @@
/obj/item/weapon/paper
name = "Paper"
desc = "It is made from wood."
icon = 'items.dmi'
icon_state = "paper"
var/info = null
@@ -1066,6 +1100,7 @@
/obj/item/weapon/directions
name = "Crumpled Paper"
desc = "This is a crumpled piece fo paper."
icon = 'weapons.dmi'
icon_state = "crumpled"
throwforce = 0
@@ -1178,6 +1213,7 @@ Total SMES charging rate should not exceed total power generation rate, or an ov
/obj/item/weapon/paper_bin
name = "Paper Bin"
desc = "This contains many papers."
icon = 'items.dmi'
icon_state = "paper_bin1"
var/amount = 30.0
@@ -1223,6 +1259,7 @@ Total SMES charging rate should not exceed total power generation rate, or an ov
/obj/item/weapon/rack_parts
name = "rack parts"
desc = "Parts of a rack."
icon = 'items.dmi'
icon_state = "rack_parts"
flags = FPRINT | TABLEPASS| CONDUCT
@@ -1238,6 +1275,7 @@ Total SMES charging rate should not exceed total power generation rate, or an ov
/obj/item/weapon/screwdriver
name = "screwdriver"
desc = "You can be totally screwwy with this."
icon = 'items.dmi'
icon_state = "screwdriver"
flags = FPRINT | TABLEPASS| CONDUCT
@@ -1260,6 +1298,7 @@ Total SMES charging rate should not exceed total power generation rate, or an ov
/obj/item/weapon/syndicate_uplink
name = "station bounced radio"
desc = "Remain silent about this..."
icon = 'radio.dmi'
icon_state = "radio"
var/temp = null
@@ -1278,6 +1317,7 @@ Total SMES charging rate should not exceed total power generation rate, or an ov
/obj/item/weapon/SWF_uplink
name = "station bounced radio"
desc = "used to comunicate it appears."
icon = 'radio.dmi'
icon_state = "radio"
var/temp = null
@@ -1296,6 +1336,7 @@ Total SMES charging rate should not exceed total power generation rate, or an ov
/obj/item/weapon/spellbook
name = "Spell Book"
desc = "The legendary book of spells of the wizard."
icon = 'library.dmi'
icon_state ="book"
throw_speed = 1
@@ -1312,6 +1353,7 @@ Total SMES charging rate should not exceed total power generation rate, or an ov
/obj/item/weapon/staff
name = "wizards staff"
desc = "Apparently a staff used by the wizard."
icon = 'wizard.dmi'
icon_state = "staff"
force = 3.0
@@ -1323,6 +1365,7 @@ Total SMES charging rate should not exceed total power generation rate, or an ov
/obj/item/weapon/table_parts
name = "table parts"
desc = "Parts of a table. Poor table."
icon = 'items.dmi'
icon_state = "table_parts"
m_amt = 3750
@@ -1330,6 +1373,7 @@ Total SMES charging rate should not exceed total power generation rate, or an ov
/obj/item/weapon/table_parts/reinforced
name = "reinforced table parts"
desc = "Hard table parts. Well...harder..."
icon = 'items.dmi'
icon_state = "reinf_tableparts"
m_amt = 7500
@@ -1337,6 +1381,7 @@ Total SMES charging rate should not exceed total power generation rate, or an ov
/obj/item/weapon/table_parts/wood
name = "wooden table parts"
desc = "Keep away from fire."
icon_state = "wood_tableparts"
/obj/item/weapon/tank
@@ -1357,11 +1402,13 @@ Total SMES charging rate should not exceed total power generation rate, or an ov
/obj/item/weapon/tank/anesthetic
name = "Gas Tank (Sleeping Agent)"
desc = "Seriously, who uses this anymore?"
icon_state = "anesthetic"
item_state = "an_tank"
/obj/item/weapon/tank/jetpack
name = "Jetpack (Oxygen)"
desc = "A pack of jets it appears."
icon_state = "jetpack0"
var/on = 0.0
w_class = 4.0
@@ -1372,29 +1419,35 @@ Total SMES charging rate should not exceed total power generation rate, or an ov
/obj/item/weapon/tank/jetpack/void_jetpack
name = "Void Jetpack (oxygen)"
desc = "It works well in a void."
icon_state = "voidjetpack0"
item_state = "jetpack"
/obj/item/weapon/tank/jetpack/black_jetpack
name = "Black Jetpack (oxygen)"
desc = "A black model of jetpacks."
icon_state = "black_jetpack0"
item_state = "black_jetpack"
/obj/item/weapon/tank/oxygen
name = "Gas Tank (Oxygen)"
desc = "A tank of oxygen"
icon_state = "oxygen"
distribute_pressure = ONE_ATMOSPHERE*O2STANDARD
/obj/item/weapon/tank/air
name = "Gas Tank (Air Mix)"
desc = "Mixed anyone?"
icon_state = "oxygen"
/obj/item/weapon/tank/plasma
name = "Gas Tank (BIOHAZARD)"
desc = "Contains dangerous plasma. When inhaled."
icon_state = "plasma"
/obj/item/weapon/tank/emergency_oxygen
name = "emergency oxygentank"
desc = "Used for emergencies."
icon_state = "emergency"
flags = FPRINT | TABLEPASS | ONBELT | CONDUCT
w_class = 2.5
@@ -1404,6 +1457,7 @@ Total SMES charging rate should not exceed total power generation rate, or an ov
/obj/item/weapon/teleportation_scroll
name = "Teleportation Scroll"
desc = "A scroll for moving around."
icon = 'wizard.dmi'
icon_state = "scroll"
var/uses = 4.0
@@ -1426,6 +1480,7 @@ Total SMES charging rate should not exceed total power generation rate, or an ov
/obj/item/weapon/wirecutters
name = "wirecutters"
desc = "This cuts wires."
icon = 'items.dmi'
icon_state = "cutters"
flags = FPRINT | TABLEPASS| CONDUCT
@@ -1442,12 +1497,14 @@ Total SMES charging rate should not exceed total power generation rate, or an ov
/obj/item/weapon/wrapping_paper
name = "wrapping paper"
desc = "You can use this to wrap items in."
icon = 'items.dmi'
icon_state = "wrap_paper"
var/amount = 20.0
/obj/item/weapon/wrench
name = "wrench"
desc = "A wrench with common uses. Can be found in your hand."
icon = 'items.dmi'
icon_state = "wrench"
flags = FPRINT | TABLEPASS| CONDUCT
@@ -1582,6 +1639,7 @@ Total SMES charging rate should not exceed total power generation rate, or an ov
/obj/item/weapon/a_gift
name = "gift"
desc = "A gift it appears."
icon = 'items.dmi'
icon_state = "gift"
item_state = "gift"
@@ -1603,6 +1661,7 @@ Total SMES charging rate should not exceed total power generation rate, or an ov
/obj/item/weapon/kitchen/rollingpin
name = "rolling pin"
desc = "Used to knock out the Bartender."
icon_state = "rolling_pin"
force = 8.0
throwforce = 10.0
@@ -1663,10 +1722,12 @@ Total SMES charging rate should not exceed total power generation rate, or an ov
/obj/item/weapon/kitchen/utensil/fork
name = "fork"
desc = "Pointy."
icon_state = "fork"
/obj/item/weapon/kitchen/utensil/knife
name = "knife"
desc = "Can cut through any food."
icon_state = "knife"
force = 10.0
throwforce = 10.0
@@ -1678,6 +1739,7 @@ Total SMES charging rate should not exceed total power generation rate, or an ov
/obj/item/weapon/scalpel
name = "scalpel"
desc = "Cut, cut, and once more cut."
icon = 'surgery.dmi'
icon_state = "scalpel"
flags = FPRINT | TABLEPASS | CONDUCT
@@ -1692,6 +1754,7 @@ Total SMES charging rate should not exceed total power generation rate, or an ov
/obj/item/weapon/retractor
name = "retractor"
desc = "Retracts stuff."
icon = 'surgery.dmi'
icon_state = "retractor"
flags = FPRINT | TABLEPASS | CONDUCT
@@ -1700,6 +1763,7 @@ Total SMES charging rate should not exceed total power generation rate, or an ov
/obj/item/weapon/hemostat
name = "hemostat"
desc = "You think you have seen this before."
icon = 'surgery.dmi'
icon_state = "hemostat"
flags = FPRINT | TABLEPASS | CONDUCT
@@ -1708,6 +1772,7 @@ Total SMES charging rate should not exceed total power generation rate, or an ov
/obj/item/weapon/cautery
name = "cautery"
desc = "This stops bleeding."
icon = 'surgery.dmi'
icon_state = "cautery"
flags = FPRINT | TABLEPASS | CONDUCT
@@ -1716,6 +1781,7 @@ Total SMES charging rate should not exceed total power generation rate, or an ov
/obj/item/weapon/surgicaldrill
name = "surgical drill"
desc = "You can drill using this item. You dig?"
icon = 'surgery.dmi'
icon_state = "drill"
flags = FPRINT | TABLEPASS | CONDUCT
@@ -1724,6 +1790,7 @@ Total SMES charging rate should not exceed total power generation rate, or an ov
/obj/item/weapon/circular_saw
name = "circular saw"
desc = "For heavy duty cutting."
icon = 'surgery.dmi'
icon_state = "saw"
flags = FPRINT | TABLEPASS | CONDUCT
@@ -1738,6 +1805,7 @@ Total SMES charging rate should not exceed total power generation rate, or an ov
/obj/item/weapon/syntiflesh
name = "Syntiflesh"
desc = "Meat that appears...strange..."
icon = 'food.dmi'
icon_state = "meat"
flags = FPRINT | TABLEPASS | CONDUCT
@@ -1858,18 +1926,21 @@ Total SMES charging rate should not exceed total power generation rate, or an ov
/obj/item/weapon/dice // -- TLE
name = "d6"
desc = "A dice with six sides."
var/sides = 6
icon_state = "dice"
item_state = "dice"
/obj/item/weapon/dice/d20 // -- TLE
name = "d20"
desc = "A dice with...hell that is many sides."
sides = 20
icon_state = "d20"
item_state = "dice"
/obj/item/weapon/pai_cable
desc = "A flexible coated cable with a universal jack on one end."
desc = "Some spacey cable."
name = "data cable"
icon = 'power.dmi'
icon_state = "wire1"
+2
View File
@@ -63,6 +63,7 @@
/turf/simulated/wall/r_wall
name = "r wall"
desc = "A huge chunk of reinforced metal used to seperate rooms."
icon_state = "r_wall"
opacity = 1
density = 1
@@ -73,6 +74,7 @@
/turf/simulated/wall
name = "wall"
desc = "A huge chunk of metal used to seperate rooms."
icon = 'walls.dmi'
opacity = 1
density = 1
Binary file not shown.

Before

Width:  |  Height:  |  Size: 3.6 KiB

After

Width:  |  Height:  |  Size: 3.5 KiB