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Okay, there's a couple things up with this revision:
Metroids:
No, they're not working yet, and I planned on committing this when they were finished, but the basic framework is there. The Metroid in xenobiology now moves around, I guess, kinda like a monkey. ADMINS: !! DO NOT TRY TO POSSESS/CONTROL A METROID, unless you're willing to take a risk! I haven't tested it thoroughly yet, it might have some glitchy results!
Turrets:
Fixed some lingering bugs with the targetting system. Hopefully these should be pretty stable now.
Reagents/Chemicals:
I fixed some problems with virus combinations and weird stuff with the PANDEMIC machine.
There's probably some other stuff people requested I fix on IRC that I didn't mention, I can't remember anything else though. Hopefully this should stabilize some of the more annoying bugs with reagents!
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1759 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -50,9 +50,9 @@
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gib.viruses += viruus
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viruus.holder = gib
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viruus.spread_type = CONTACT_FEET
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var/list/directions = gibdirections[i]
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if(directions.len)
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gib.streak(directions)
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var/list/directions = gibdirections[i]
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if(directions.len)
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gib.streak(directions)
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del(src)
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@@ -20,7 +20,7 @@
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else
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user << "\red The spike already has something on it, finish collecting its meat first!"
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else if(istype(G.affecting, /mob/living/carbon/alien) && !istype(G.affecting, /mob/living/carbon/alien/larva/metroid))
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else if(istype(G.affecting, /mob/living/carbon/alien))
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if(src.occupied == 0)
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src.icon_state = "spikebloodygreen"
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src.occupied = 1
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