Okay, there's a couple things up with this revision:

Metroids:
     
     No, they're not working yet, and I planned on committing this when they were finished, but the basic framework is there. The Metroid in xenobiology now moves around, I guess, kinda like a monkey. ADMINS: !! DO NOT TRY TO POSSESS/CONTROL A METROID, unless you're willing to take a risk! I haven't tested it thoroughly yet, it might have some glitchy results!


Turrets:
     Fixed some lingering bugs with the targetting system. Hopefully these should be pretty stable now.


Reagents/Chemicals:
     I fixed some problems with virus combinations and weird stuff with the PANDEMIC machine.



There's probably some other stuff people requested I fix on IRC that I didn't mention, I can't remember anything else though. Hopefully this should stabilize some of the more annoying bugs with reagents!

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1759 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
vageyenaman@gmail.com
2011-07-04 03:00:44 +00:00
parent 599f8174da
commit 29191f27e6
15 changed files with 129 additions and 32 deletions
+3 -3
View File
@@ -50,9 +50,9 @@
gib.viruses += viruus
viruus.holder = gib
viruus.spread_type = CONTACT_FEET
var/list/directions = gibdirections[i]
if(directions.len)
gib.streak(directions)
var/list/directions = gibdirections[i]
if(directions.len)
gib.streak(directions)
del(src)
+1 -1
View File
@@ -20,7 +20,7 @@
else
user << "\red The spike already has something on it, finish collecting its meat first!"
else if(istype(G.affecting, /mob/living/carbon/alien) && !istype(G.affecting, /mob/living/carbon/alien/larva/metroid))
else if(istype(G.affecting, /mob/living/carbon/alien))
if(src.occupied == 0)
src.icon_state = "spikebloodygreen"
src.occupied = 1