Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
Conflicts: html/changelog.html Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
@@ -14,6 +14,7 @@
|
||||
#define FILE_DIR "code/WorkInProgress/Cael_Aislinn/ShieldGen"
|
||||
#define FILE_DIR "code/WorkInProgress/Cael_Aislinn/Supermatter"
|
||||
#define FILE_DIR "code/WorkInProgress/Susan"
|
||||
#define FILE_DIR "code/WorkInProgress/Uristqwerty"
|
||||
#define FILE_DIR "html"
|
||||
#define FILE_DIR "icons"
|
||||
#define FILE_DIR "icons/48x48"
|
||||
@@ -998,6 +999,7 @@
|
||||
#include "code\modules\mob\living\simple_animal\friendly\mouse.dm"
|
||||
#include "code\modules\mob\living\simple_animal\friendly\mushroom.dm"
|
||||
#include "code\modules\mob\living\simple_animal\friendly\slime.dm"
|
||||
#include "code\modules\mob\living\simple_animal\friendly\spiderbot.dm"
|
||||
#include "code\modules\mob\living\simple_animal\friendly\tomato.dm"
|
||||
#include "code\modules\mob\living\simple_animal\hostile\alien.dm"
|
||||
#include "code\modules\mob\living\simple_animal\hostile\bear.dm"
|
||||
@@ -1197,6 +1199,7 @@
|
||||
#include "code\WorkInProgress\Cael_Aislinn\Economy\Economy_Events_Mundane.dm"
|
||||
#include "code\WorkInProgress\Cael_Aislinn\Economy\Economy_TradeDestinations.dm"
|
||||
#include "code\WorkInProgress\Cael_Aislinn\Economy\EFTPOS.dm"
|
||||
#include "code\WorkInProgress\Cael_Aislinn\Economy\Job_Departments.dm"
|
||||
#include "code\WorkInProgress\Cael_Aislinn\Jungle\falsewall.dm"
|
||||
#include "code\WorkInProgress\Cael_Aislinn\Jungle\jungle.dm"
|
||||
#include "code\WorkInProgress\Cael_Aislinn\Jungle\jungle_animals.dm"
|
||||
@@ -1235,6 +1238,7 @@
|
||||
#include "code\WorkInProgress\Ported\policetape.dm"
|
||||
#include "code\WorkInProgress\SkyMarshal\Ultralight_procs.dm"
|
||||
#include "code\WorkInProgress\Susan\susan_desert_turfs.dm"
|
||||
#include "code\WorkInProgress\Uristqwerty\transit_tubes.dm"
|
||||
#include "code\WorkInProgress\virus2\analyser.dm"
|
||||
#include "code\WorkInProgress\virus2\antibodies.dm"
|
||||
#include "code\WorkInProgress\virus2\base.dm"
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
var/global/current_date_string
|
||||
var/global/num_financial_terminals = 1
|
||||
var/global/datum/money_account/station_account
|
||||
var/global/list/datum/money_account/department_accounts = list()
|
||||
var/global/next_account_number = 0
|
||||
var/global/obj/machinery/account_database/centcomm_account_db
|
||||
|
||||
@@ -28,6 +29,31 @@ var/global/obj/machinery/account_database/centcomm_account_db
|
||||
for(var/obj/machinery/account_database/A in world)
|
||||
A.accounts.Add(station_account)
|
||||
|
||||
/proc/create_department_account(department)
|
||||
next_account_number = rand(111111, 999999)
|
||||
|
||||
var/datum/money_account/department_account = new()
|
||||
department_account.owner_name = "[department] Account"
|
||||
department_account.account_number = rand(111111, 999999)
|
||||
department_account.remote_access_pin = rand(1111, 111111)
|
||||
department_account.money = 5000
|
||||
|
||||
//create an entry in the account transaction log for when it was created
|
||||
var/datum/transaction/T = new()
|
||||
T.target_name = department_account.owner_name
|
||||
T.purpose = "Account creation"
|
||||
T.amount = department_account.money
|
||||
T.date = "2nd April, 2555"
|
||||
T.time = "11:24"
|
||||
T.source_terminal = "Biesel GalaxyNet Terminal #277"
|
||||
|
||||
//add the account
|
||||
department_account.transaction_log.Add(T)
|
||||
for(var/obj/machinery/account_database/A in world)
|
||||
A.accounts.Add(department_account)
|
||||
|
||||
department_accounts[department] = department_account
|
||||
|
||||
//the current ingame time (hh:mm) can be obtained by calling:
|
||||
//worldtime2text()
|
||||
|
||||
@@ -70,6 +96,10 @@ var/global/obj/machinery/account_database/centcomm_account_db
|
||||
if(!station_account)
|
||||
create_station_account()
|
||||
|
||||
if(department_accounts.len == 0)
|
||||
for(var/department in station_departments)
|
||||
create_department_account(department)
|
||||
|
||||
if(!current_date_string)
|
||||
current_date_string = "[num2text(rand(1,31))] [pick("January","February","March","April","May","June","July","August","September","October","November","December")], 2557"
|
||||
|
||||
@@ -82,7 +112,7 @@ var/global/obj/machinery/account_database/centcomm_account_db
|
||||
dat += "Confirm identity: <a href='?src=\ref[src];choice=insert_card'>[held_card ? held_card : "-----"]</a><br>"
|
||||
|
||||
if(access_level > 0)
|
||||
dat += "<a href='?src=\ref[src];toggle_activated=1'>Toggle remote access to this database (warning!)</a>"
|
||||
dat += "<a href='?src=\ref[src];toggle_activated=1'>[activated ? "Disable" : "Enable"] remote access</a><br>"
|
||||
dat += "You may not edit accounts at this terminal, only create and view them.<br>"
|
||||
if(creating_new_account)
|
||||
dat += "<br>"
|
||||
|
||||
@@ -0,0 +1,70 @@
|
||||
var/list/station_departments = list("Command", "Medical", "Engineering", "Science", "Security", "Cargo", "Civilian")
|
||||
|
||||
// The department the job belongs to.
|
||||
/datum/job/var/department = null
|
||||
|
||||
// Whether this is a head position
|
||||
/datum/job/var/head_position = 0
|
||||
|
||||
/datum/job/captain/department = "Command"
|
||||
/datum/job/captain/head_position = 1
|
||||
|
||||
/datum/job/hop/department = "Civilian"
|
||||
/datum/job/hop/head_position = 1
|
||||
|
||||
/datum/job/assistant/department = "Civilian"
|
||||
|
||||
/datum/job/bartender/department = "Civilian"
|
||||
|
||||
/datum/job/chef/department = "Civilian"
|
||||
|
||||
/datum/job/hydro/department = "Civilian"
|
||||
|
||||
/datum/job/mining/department = "Civilian"
|
||||
|
||||
/datum/job/janitor/department = "Civilian"
|
||||
|
||||
/datum/job/librarian/department = "Civilian"
|
||||
|
||||
/datum/job/lawyer/department = "Civilian"
|
||||
|
||||
/datum/job/chaplain/department = "Civilian"
|
||||
|
||||
/datum/job/qm/department = "Cargo"
|
||||
/datum/job/qm/head_position = 1
|
||||
|
||||
/datum/job/cargo_tech/department = "Cargo"
|
||||
|
||||
/datum/job/chief_engineer/department = "Engineering"
|
||||
/datum/job/chief_engineer/head_position = 1
|
||||
|
||||
/datum/job/engineer/department = "Engineering"
|
||||
|
||||
/datum/job/atmos/department = "Engineering"
|
||||
|
||||
/datum/job/cmo/department = "Medical"
|
||||
/datum/job/cmo/head_position = 1
|
||||
|
||||
/datum/job/doctor/department = "Medical"
|
||||
|
||||
/datum/job/chemist/department = "Medical"
|
||||
|
||||
/datum/job/geneticist/department = "Medical"
|
||||
|
||||
/datum/job/psychiatrist/department = "Medical"
|
||||
|
||||
/datum/job/rd/department = "Science"
|
||||
/datum/job/rd/head_position = 1
|
||||
|
||||
/datum/job/scientist/department = "Science"
|
||||
|
||||
/datum/job/roboticist/department = "Science"
|
||||
|
||||
/datum/job/hos/department = "Security"
|
||||
/datum/job/hos/head_position = 1
|
||||
|
||||
/datum/job/warden/department = "Security"
|
||||
|
||||
/datum/job/detective/department = "Security"
|
||||
|
||||
/datum/job/officer/department = "Security"
|
||||
@@ -43,7 +43,7 @@ log transactions
|
||||
if(stat & NOPOWER)
|
||||
return
|
||||
|
||||
if(linked_db && linked_db.stat & NOPOWER)
|
||||
if(linked_db && ( (linked_db.stat & NOPOWER) || !linked_db.activated ) )
|
||||
linked_db = null
|
||||
authenticated_account = null
|
||||
src.visible_message("\red \icon[src] [src] buzzes rudely, \"Connection to remote database lost.\"")
|
||||
@@ -68,7 +68,7 @@ log transactions
|
||||
|
||||
/obj/machinery/atm/proc/reconnect_database()
|
||||
for(var/obj/machinery/account_database/DB in world)
|
||||
if(DB.z == src.z && !DB.stat & NOPOWER)
|
||||
if( DB.z == src.z && !(DB.stat & NOPOWER) && DB.activated )
|
||||
linked_db = DB
|
||||
break
|
||||
|
||||
@@ -259,7 +259,7 @@ log transactions
|
||||
T.time = worldtime2text()
|
||||
authenticated_account.transaction_log.Add(T)
|
||||
else
|
||||
usr << "\red \icon[src] incorrect pin/account combination entered, [max_pin_attempts - number_incorrect_tries] attempts remaining."
|
||||
usr << "\red \icon[src] Incorrect pin/account combination entered, [max_pin_attempts - number_incorrect_tries] attempts remaining."
|
||||
previous_account_number = tried_account_num
|
||||
playsound(src, 'buzz-sigh.ogg', 50, 1)
|
||||
else
|
||||
@@ -279,6 +279,8 @@ log transactions
|
||||
T.time = worldtime2text()
|
||||
authenticated_account.transaction_log.Add(T)
|
||||
|
||||
usr << "\blue \icon[src] Access granted. Welcome user '[authenticated_account.owner_name].'"
|
||||
|
||||
previous_account_number = tried_account_num
|
||||
if("withdrawal")
|
||||
var/amount = max(text2num(href_list["funds_amount"]),0)
|
||||
@@ -342,8 +344,8 @@ log transactions
|
||||
held_card = I
|
||||
if("logout")
|
||||
authenticated_account = null
|
||||
usr << browse(null,"window=atm")
|
||||
return
|
||||
//usr << browse(null,"window=atm")
|
||||
|
||||
src.attack_hand(usr)
|
||||
|
||||
//create the most effective combination of notes to make up the requested amount
|
||||
@@ -385,3 +387,14 @@ log transactions
|
||||
I = P.id
|
||||
if(I)
|
||||
authenticated_account = linked_db.attempt_account_access(I.associated_account_number)
|
||||
if(authenticated_account)
|
||||
human_user << "\blue \icon[src] Access granted. Welcome user '[authenticated_account.owner_name].'"
|
||||
|
||||
//create a transaction log entry
|
||||
var/datum/transaction/T = new()
|
||||
T.target_name = authenticated_account.owner_name
|
||||
T.purpose = "Remote terminal access"
|
||||
T.source_terminal = machine_id
|
||||
T.date = current_date_string
|
||||
T.time = worldtime2text()
|
||||
authenticated_account.transaction_log.Add(T)
|
||||
|
||||
|
After Width: | Height: | Size: 12 KiB |
|
After Width: | Height: | Size: 1.5 KiB |
|
After Width: | Height: | Size: 7.0 KiB |
@@ -0,0 +1,405 @@
|
||||
|
||||
// Basic transit tubes. Straight pieces, curved sections,
|
||||
// and basic splits/joins (no routing logic).
|
||||
// Mappers: you can use "Generate Instances from Icon-states"
|
||||
// to get the different pieces.
|
||||
/obj/structure/transit_tube
|
||||
icon = 'transit_tube.dmi'
|
||||
icon_state = "E-W"
|
||||
density = 1
|
||||
layer = 3.1
|
||||
anchored = 1.0
|
||||
var/list/tube_dirs = null
|
||||
var/exit_delay = 2
|
||||
var/enter_delay = 1
|
||||
|
||||
|
||||
// A place where tube pods stop, and people can get in or out.
|
||||
// Mappers: use "Generate Instances from Directions" for this
|
||||
// one.
|
||||
/obj/structure/transit_tube/station
|
||||
icon = 'transit_tube_station.dmi'
|
||||
icon_state = "closed"
|
||||
exit_delay = 2
|
||||
enter_delay = 3
|
||||
var/pod_moving = 0
|
||||
var/automatic_launch_time = 100
|
||||
|
||||
var/const/OPEN_DURATION = 6
|
||||
var/const/CLOSE_DURATION = 6
|
||||
|
||||
|
||||
|
||||
/obj/structure/transit_tube_pod
|
||||
icon = 'transit_tube_pod.dmi'
|
||||
icon_state = "pod"
|
||||
animate_movement = FORWARD_STEPS
|
||||
var/moving = 0
|
||||
var/datum/gas_mixture/air_contents
|
||||
|
||||
|
||||
|
||||
/obj/structure/transit_tube/station/New(loc)
|
||||
..(loc)
|
||||
|
||||
spawn(automatic_launch_time)
|
||||
launch_pod()
|
||||
|
||||
|
||||
/obj/structure/transit_tube/station/Bumped(mob/AM as mob|obj)
|
||||
if(!pod_moving && icon_state == "open" && istype(AM, /mob))
|
||||
for(var/obj/structure/transit_tube_pod/pod in loc)
|
||||
if(!pod.moving && pod.dir in directions())
|
||||
AM.loc = pod
|
||||
return
|
||||
|
||||
|
||||
|
||||
/obj/structure/transit_tube/station/attack_hand(mob/user as mob)
|
||||
if(!pod_moving)
|
||||
for(var/obj/structure/transit_tube_pod/pod in loc)
|
||||
if(!pod.moving && pod.dir in directions())
|
||||
if(icon_state == "closed")
|
||||
open_animation()
|
||||
|
||||
else if(icon_state == "open")
|
||||
close_animation()
|
||||
|
||||
|
||||
|
||||
/obj/structure/transit_tube/station/proc/open_animation()
|
||||
if(icon_state == "closed")
|
||||
icon_state = "opening"
|
||||
spawn(OPEN_DURATION)
|
||||
if(icon_state == "opening")
|
||||
icon_state = "open"
|
||||
|
||||
|
||||
|
||||
/obj/structure/transit_tube/station/proc/close_animation()
|
||||
if(icon_state == "open")
|
||||
icon_state = "closing"
|
||||
spawn(CLOSE_DURATION)
|
||||
if(icon_state == "closing")
|
||||
icon_state = "closed"
|
||||
|
||||
|
||||
|
||||
/obj/structure/transit_tube/station/proc/launch_pod()
|
||||
for(var/obj/structure/transit_tube_pod/pod in loc)
|
||||
if(!pod.moving && pod.dir in directions())
|
||||
spawn(5)
|
||||
pod_moving = 1
|
||||
close_animation()
|
||||
sleep(CLOSE_DURATION + 2)
|
||||
if(icon_state == "closed" && pod)
|
||||
pod.follow_tube()
|
||||
|
||||
pod_moving = 0
|
||||
|
||||
return
|
||||
|
||||
|
||||
|
||||
/obj/structure/transit_tube/proc/should_stop_pod(pod, from_dir)
|
||||
return 0
|
||||
|
||||
|
||||
|
||||
/obj/structure/transit_tube/station/should_stop_pod(pod, from_dir)
|
||||
return 1
|
||||
|
||||
|
||||
|
||||
/obj/structure/transit_tube/proc/pod_stopped(pod, from_dir)
|
||||
return 0
|
||||
|
||||
|
||||
|
||||
/obj/structure/transit_tube/station/pod_stopped(obj/structure/transit_tube_pod/pod, from_dir)
|
||||
pod_moving = 1
|
||||
spawn(5)
|
||||
open_animation()
|
||||
sleep(OPEN_DURATION + 2)
|
||||
pod_moving = 0
|
||||
pod.mix_air()
|
||||
|
||||
if(automatic_launch_time)
|
||||
var/const/wait_step = 5
|
||||
var/i = 0
|
||||
while(i < automatic_launch_time)
|
||||
sleep(wait_step)
|
||||
i += wait_step
|
||||
|
||||
if(pod_moving || icon_state != "open")
|
||||
return
|
||||
|
||||
launch_pod()
|
||||
|
||||
|
||||
|
||||
// Returns a /list of directions this tube section can
|
||||
// connect to.
|
||||
/obj/structure/transit_tube/proc/directions()
|
||||
return tube_dirs
|
||||
|
||||
|
||||
|
||||
/obj/structure/transit_tube/proc/has_entrance(from_dir)
|
||||
from_dir = turn(from_dir, 180)
|
||||
|
||||
for(var/direction in directions())
|
||||
if(direction == from_dir)
|
||||
return 1
|
||||
|
||||
return 0
|
||||
|
||||
|
||||
|
||||
/obj/structure/transit_tube/proc/has_exit(in_dir)
|
||||
for(var/direction in directions())
|
||||
if(direction == in_dir)
|
||||
return 1
|
||||
|
||||
return 0
|
||||
|
||||
|
||||
|
||||
// Searches for an exit direction within 45 degrees of the
|
||||
// specified dir. Returns that direction, or 0 if none match.
|
||||
/obj/structure/transit_tube/proc/get_exit(in_dir)
|
||||
var/near_dir = 0
|
||||
var/in_dir_cw = turn(in_dir, -45)
|
||||
var/in_dir_ccw = turn(in_dir, 45)
|
||||
|
||||
for(var/direction in directions())
|
||||
if(direction == in_dir)
|
||||
return direction
|
||||
|
||||
else if(direction == in_dir_cw)
|
||||
near_dir = direction
|
||||
|
||||
else if(direction == in_dir_ccw)
|
||||
near_dir = direction
|
||||
|
||||
return near_dir
|
||||
|
||||
|
||||
|
||||
/obj/structure/transit_tube/proc/exit_delay(pod, to_dir)
|
||||
return exit_delay
|
||||
|
||||
/obj/structure/transit_tube/proc/enter_delay(pod, to_dir)
|
||||
return enter_delay
|
||||
|
||||
|
||||
|
||||
/obj/structure/transit_tube_pod/proc/follow_tube()
|
||||
if(moving)
|
||||
return
|
||||
|
||||
moving = 1
|
||||
|
||||
spawn()
|
||||
var/obj/structure/transit_tube/current_tube = null
|
||||
var/next_dir
|
||||
var/next_loc
|
||||
|
||||
for(var/obj/structure/transit_tube/tube in loc)
|
||||
if(tube.has_exit(dir))
|
||||
current_tube = tube
|
||||
break
|
||||
|
||||
while(current_tube)
|
||||
next_dir = current_tube.get_exit(dir)
|
||||
|
||||
if(!next_dir)
|
||||
break
|
||||
|
||||
sleep(current_tube.exit_delay(src, dir))
|
||||
next_loc = get_step(loc, next_dir)
|
||||
|
||||
current_tube = null
|
||||
for(var/obj/structure/transit_tube/tube in next_loc)
|
||||
if(tube.has_entrance(next_dir))
|
||||
current_tube = tube
|
||||
break
|
||||
|
||||
if(current_tube == null)
|
||||
dir = next_dir
|
||||
step(src, dir)
|
||||
break
|
||||
|
||||
sleep(current_tube.enter_delay(src, next_dir))
|
||||
dir = next_dir
|
||||
loc = next_loc
|
||||
|
||||
if(current_tube && current_tube.should_stop_pod(src, next_dir))
|
||||
current_tube.pod_stopped(src, dir)
|
||||
break
|
||||
|
||||
moving = 0
|
||||
|
||||
|
||||
|
||||
// HUGE HACK: Because the pod isn't a mecha, travelling through tubes over space
|
||||
// won't protect people from space.
|
||||
// This avoids editing an additional file, so that adding
|
||||
// tubes to a SS13 codebase is a simple as dropping this code file and the
|
||||
// required icon files somewhere where BYOND can find them.
|
||||
/mob/living/carbon/human/handle_environment(datum/gas_mixture/environment)
|
||||
if(!istype(loc, /obj/structure/transit_tube_pod))
|
||||
return ..(environment)
|
||||
|
||||
|
||||
|
||||
/obj/structure/transit_tube_pod/return_air()
|
||||
var/datum/gas_mixture/GM = new()
|
||||
GM.oxygen = MOLES_O2STANDARD * 2
|
||||
GM.nitrogen = MOLES_N2STANDARD
|
||||
GM.temperature = T20C
|
||||
return GM
|
||||
|
||||
// For now, copying what I found in an unused FEA file (and almost identical in a
|
||||
// used ZAS file). Means that assume_air and remove_air don't actually alter the
|
||||
// air contents.
|
||||
/obj/structure/transit_tube_pod/assume_air(datum/gas_mixture/giver)
|
||||
return 0
|
||||
|
||||
/obj/structure/transit_tube_pod/remove_air(amount)
|
||||
var/oxygen = MOLES_O2STANDARD
|
||||
var/carbon_dioxide = 0
|
||||
var/nitrogen = MOLES_N2STANDARD
|
||||
var/toxins = 0
|
||||
|
||||
var/datum/gas_mixture/GM = new()
|
||||
|
||||
var/sum = oxygen + carbon_dioxide + nitrogen + toxins
|
||||
if(sum>0)
|
||||
GM.oxygen = (oxygen/sum)*amount
|
||||
GM.carbon_dioxide = (carbon_dioxide/sum)*amount
|
||||
GM.nitrogen = (nitrogen/sum)*amount
|
||||
GM.toxins = (toxins/sum)*amount
|
||||
|
||||
GM.temperature = T20C
|
||||
GM.update_values() //Needed in ZAS to prevent suffocation. Not present in FEA. Comment/uncomment as nessecary.
|
||||
|
||||
return GM
|
||||
|
||||
|
||||
|
||||
// Called when a pod arrives at, and before a pod departs from a station,
|
||||
// giving it a chance to mix its internal air supply with the turf it is
|
||||
// currently on.
|
||||
/obj/structure/transit_tube_pod/proc/mix_air()
|
||||
//Needs to be implemented at some point
|
||||
|
||||
|
||||
|
||||
// When the player moves, check if the pos is currently stopped at a station.
|
||||
// if it is, check the direction. If the direction matches the direction of
|
||||
// the station, try to exit. If the direction matches one of the station's
|
||||
// tube directions, launch the pod in that direction.
|
||||
/obj/structure/transit_tube_pod/relaymove(mob/mob, direction)
|
||||
if(!moving && istype(mob, /mob) && mob.client)
|
||||
for(var/obj/structure/transit_tube/station/station in loc)
|
||||
if(!station.pod_moving && (dir in station.directions()))
|
||||
if(direction == station.dir)
|
||||
if(station.icon_state == "open")
|
||||
mob.loc = loc
|
||||
mob.client.Move(get_step(loc, direction), direction)
|
||||
|
||||
else
|
||||
station.open_animation()
|
||||
|
||||
else if(direction in station.directions())
|
||||
dir = direction
|
||||
station.launch_pod()
|
||||
|
||||
|
||||
|
||||
/obj/structure/transit_tube/New(loc)
|
||||
..(loc)
|
||||
|
||||
if(tube_dirs == null)
|
||||
init_dirs()
|
||||
|
||||
|
||||
|
||||
// Parse the icon_state into a list of directions.
|
||||
// This means that mappers can use Dream Maker's built in
|
||||
// "Generate Instances from Icon-states" option to get all
|
||||
// variations. Additionally, as a separate proc, sub-types
|
||||
// can handle it more intelligently.
|
||||
/obj/structure/transit_tube/proc/init_dirs()
|
||||
tube_dirs = parse_dirs(icon_state)
|
||||
|
||||
if(copytext(icon_state, 1, 3) == "D-")
|
||||
density = 0
|
||||
|
||||
|
||||
|
||||
// Tube station directions are simply 90 to either side of
|
||||
// the exit.
|
||||
/obj/structure/transit_tube/station/init_dirs()
|
||||
tube_dirs = list(turn(dir, 90), turn(dir, -90))
|
||||
|
||||
|
||||
|
||||
// Uses a list() to cache return values. Since they should
|
||||
// never be edited directly, all tubes with a certain
|
||||
// icon_state can just reference the same list. In theory,
|
||||
// reduces memory usage, and improves CPU cache usage.
|
||||
// In reality, I don't know if that is quite how BYOND works,
|
||||
// but it is probably safer to assume the existence of, and
|
||||
// rely on, a sufficiently smart compiler/optimizer.
|
||||
/obj/structure/transit_tube/proc/parse_dirs(text)
|
||||
var/global/list/direction_table = list()
|
||||
|
||||
if(text in direction_table)
|
||||
return direction_table[text]
|
||||
|
||||
var/list/split_text = stringsplit(text, "-")
|
||||
|
||||
// If the first token is D, the icon_state represents
|
||||
// a purely decorative tube, and doesn't actually
|
||||
// connect to anything.
|
||||
if(split_text[1] == "D")
|
||||
direction_table[text] = list()
|
||||
return null
|
||||
|
||||
var/list/directions = list()
|
||||
|
||||
for(var/text_part in split_text)
|
||||
var/direction = text2dir_extended(text_part)
|
||||
|
||||
if(direction > 0)
|
||||
directions += direction
|
||||
|
||||
direction_table[text] = directions
|
||||
return directions
|
||||
|
||||
|
||||
|
||||
// A copy of text2dir, extended to accept one and two letter
|
||||
// directions, and to clearly return 0 otherwise.
|
||||
/obj/structure/transit_tube/proc/text2dir_extended(direction)
|
||||
switch(uppertext(direction))
|
||||
if("NORTH", "N")
|
||||
return 1
|
||||
if("SOUTH", "S")
|
||||
return 2
|
||||
if("EAST", "E")
|
||||
return 4
|
||||
if("WEST", "W")
|
||||
return 8
|
||||
if("NORTHEAST", "NE")
|
||||
return 5
|
||||
if("NORTHWEST", "NW")
|
||||
return 9
|
||||
if("SOUTHEAST", "SE")
|
||||
return 6
|
||||
if("SOUTHWEST", "SW")
|
||||
return 10
|
||||
else
|
||||
return 0
|
||||
@@ -25,6 +25,9 @@
|
||||
var/datum/organ/external/parent
|
||||
var/list/datum/organ/external/children
|
||||
|
||||
// Internal organs of this body part
|
||||
var/list/datum/organ/internal/internal_organs
|
||||
|
||||
var/damage_msg = "\red You feel an intense pain"
|
||||
var/broken_description
|
||||
|
||||
@@ -93,6 +96,13 @@
|
||||
droplimb(1)
|
||||
return
|
||||
|
||||
// High brute damage or sharp objects may damage internal organs
|
||||
if(internal_organs != null) if( (sharp && brute >= 5) || brute >= 10) if(prob(5))
|
||||
// Damage an internal organ
|
||||
var/datum/organ/internal/I = pick(internal_organs)
|
||||
I.take_damage(brute / 2)
|
||||
brute -= brute / 2
|
||||
|
||||
if(status & ORGAN_BROKEN && prob(40) && brute)
|
||||
owner.emote("scream") //getting hit on broken hand hurts
|
||||
if(used_weapon)
|
||||
@@ -555,7 +565,6 @@
|
||||
max_damage = 150
|
||||
min_broken_damage = 75
|
||||
body_part = UPPER_TORSO
|
||||
var/ruptured_lungs = 0
|
||||
|
||||
/datum/organ/external/groin
|
||||
name = "groin"
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
/****************************************************
|
||||
INTERNAL ORGANS
|
||||
****************************************************/
|
||||
|
||||
/*
|
||||
/datum/organ/internal
|
||||
name = "internal"
|
||||
var/damage = 0
|
||||
@@ -62,3 +64,53 @@
|
||||
var/lungs = null
|
||||
var/stomach = null
|
||||
|
||||
*/
|
||||
|
||||
/mob/living/carbon/human/var/list/internal_organs = list()
|
||||
|
||||
/datum/organ/internal
|
||||
// amount of damage to the organ
|
||||
var/damage = 0
|
||||
var/min_bruised_damage = 10
|
||||
var/min_broken_damage = 30
|
||||
var/parent_organ = "chest"
|
||||
|
||||
/datum/organ/internal/proc/is_bruised()
|
||||
return damage >= min_bruised_damage
|
||||
|
||||
/datum/organ/internal/proc/is_broken()
|
||||
return damage >= min_broken_damage
|
||||
|
||||
|
||||
/datum/organ/internal/New(mob/living/carbon/human/H)
|
||||
..()
|
||||
var/datum/organ/external/E = H.organs_by_name[src.parent_organ]
|
||||
if(E.internal_organs == null)
|
||||
E.internal_organs = list()
|
||||
E.internal_organs += src
|
||||
H.internal_organs[src.name] = src
|
||||
src.owner = H
|
||||
|
||||
/datum/organ/internal/proc/take_damage(amount)
|
||||
src.damage += amount
|
||||
|
||||
var/datum/organ/external/parent = owner.get_organ(parent_organ)
|
||||
owner.custom_pain("Something inside your [parent.display_name] hurts a lot.", 1)
|
||||
|
||||
/datum/organ/internal/heart
|
||||
name = "heart"
|
||||
parent_organ = "chest"
|
||||
|
||||
|
||||
/datum/organ/internal/lungs
|
||||
name = "lungs"
|
||||
parent_organ = "chest"
|
||||
|
||||
/datum/organ/internal/liver
|
||||
name = "liver"
|
||||
parent_organ = "chest"
|
||||
|
||||
|
||||
/datum/organ/internal/kidney
|
||||
name = "kidney"
|
||||
parent_organ = "chest"
|
||||
@@ -81,3 +81,10 @@ mob/living/carbon/human/proc/handle_pain()
|
||||
maxdam = dam
|
||||
if(damaged_organ)
|
||||
pain(damaged_organ.display_name, maxdam, 0)
|
||||
|
||||
// Damage to internal organs hurts a lot.
|
||||
for(var/organ_name in internal_organs)
|
||||
var/datum/organ/internal/I = internal_organs[organ_name]
|
||||
if(I.damage > 2) if(prob(2))
|
||||
var/datum/organ/external/parent = get_organ(I.parent_organ)
|
||||
src.custom_pain("You feel a sharp pain in your [parent.display_name]", 1)
|
||||
@@ -10,7 +10,7 @@ var/list/possible_changeling_IDs = list("Alpha","Beta","Gamma","Delta","Epsilon"
|
||||
restricted_jobs = list("AI", "Cyborg")
|
||||
protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain")
|
||||
required_players = 2
|
||||
required_players_secret = 5
|
||||
required_players_secret = 10
|
||||
required_enemies = 1
|
||||
recommended_enemies = 4
|
||||
|
||||
@@ -37,7 +37,7 @@ var/list/possible_changeling_IDs = list("Alpha","Beta","Gamma","Delta","Epsilon"
|
||||
var/const/waittime_l = 600 //lower bound on time before intercept arrives (in tenths of seconds)
|
||||
var/const/waittime_h = 1800 //upper bound on time before intercept arrives (in tenths of seconds)
|
||||
|
||||
var/const/changeling_amount = 4
|
||||
var/changeling_amount = 4
|
||||
|
||||
/datum/game_mode/changeling/announce()
|
||||
world << "<B>The current game mode is - Changeling!</B>"
|
||||
@@ -55,6 +55,8 @@ var/list/possible_changeling_IDs = list("Alpha","Beta","Gamma","Delta","Epsilon"
|
||||
if(player.assigned_role == job)
|
||||
possible_changelings -= player
|
||||
|
||||
changeling_amount = 1 + round(num_players() / 10)
|
||||
|
||||
if(possible_changelings.len>0)
|
||||
for(var/i = 0, i < changeling_amount, i++)
|
||||
if(!possible_changelings.len) break
|
||||
|
||||
@@ -340,6 +340,18 @@ var/global/datum/controller/occupations/job_master
|
||||
|
||||
H.mind.initial_account = M
|
||||
|
||||
// If they're head, give them the account info for their department
|
||||
if(H.mind && job.head_position)
|
||||
var/remembered_info = ""
|
||||
var/datum/money_account/department_account = department_accounts[job.department]
|
||||
|
||||
if(department_account)
|
||||
remembered_info += "<b>Your department's account number is:</b> #[department_account.account_number]<br>"
|
||||
remembered_info += "<b>Your department's account pin is:</b> [department_account.remote_access_pin]<br>"
|
||||
remembered_info += "<b>Your department's account funds are:</b> $[department_account.money]<br>"
|
||||
|
||||
H.mind.store_memory(remembered_info)
|
||||
|
||||
spawn(0)
|
||||
H << "\blue<b>Your account number is: [M.account_number], your account pin is: [M.remote_access_pin]</b>"
|
||||
|
||||
|
||||
@@ -286,7 +286,7 @@
|
||||
for(var/datum/wound/W in e.wounds) if(W.internal)
|
||||
internal_bleeding = "<br>Internal Bleeding"
|
||||
break
|
||||
if(istype(e, /datum/organ/external/chest) && e:ruptured_lungs)
|
||||
if(istype(e, /datum/organ/external/chest) && occupant.is_lung_ruptured())
|
||||
lung_ruptured = "Lung Ruptured:"
|
||||
if(e.status & ORGAN_SPLINTED)
|
||||
splint = "Splinted:"
|
||||
@@ -305,6 +305,11 @@
|
||||
else
|
||||
dat += "<td>[e.display_name]</td><td>-</td><td>-</td><td>Not Found</td>"
|
||||
dat += "</tr>"
|
||||
for(var/organ_name in occupant.internal_organs)
|
||||
var/datum/organ/internal/i = occupant.internal_organs[organ_name]
|
||||
dat += "<tr>"
|
||||
dat += "<td>[i.name]</td><td>N/A</td><td>[i.damage]</td><td>None:</td>"
|
||||
dat += "</tr>"
|
||||
dat += "</table>"
|
||||
else
|
||||
dat += "\The [src] is empty."
|
||||
|
||||
@@ -270,5 +270,12 @@
|
||||
W.loc = src
|
||||
src.flash1 = W
|
||||
user << "\blue You insert the flash into the eye socket!"
|
||||
else if(istype(W, /obj/item/weapon/stock_parts/manipulator))
|
||||
user << "\blue You install some manipulators and modify the head, creating a functional spider-bot!"
|
||||
new /mob/living/simple_animal/spiderbot(get_turf(loc))
|
||||
user.drop_item()
|
||||
del(W)
|
||||
del(src)
|
||||
return
|
||||
return
|
||||
|
||||
|
||||
@@ -124,8 +124,9 @@
|
||||
icon_state = "rig-medical"
|
||||
name = "medical hardsuit"
|
||||
item_state = "medical_hardsuit"
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/storage/firstaid,/obj/item/device/healthanalyzer,/obj/item/stack/medical,/obj/item/roller)
|
||||
slowdown = 2.0
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/storage/firstaid,/obj/item/device/healthanalyzer,/obj/item/stack/medical)
|
||||
|
||||
|
||||
//Security
|
||||
/obj/item/clothing/head/helmet/space/rig/security
|
||||
name = "security hardsuit helmet"
|
||||
|
||||
@@ -10,14 +10,13 @@
|
||||
var/construction_time = 75
|
||||
var/searching = 0
|
||||
var/askDelay = 10 * 60 * 1
|
||||
|
||||
var/mob/living/carbon/brain/brainmob = null
|
||||
req_access = list(access_robotics)
|
||||
var/locked = 0
|
||||
var/mob/living/carbon/brain/brainmob = null//The current occupant.
|
||||
var/obj/mecha = null//This does not appear to be used outside of reference in mecha.dm.
|
||||
|
||||
attack_self(mob/user as mob)
|
||||
if(!brainmob && searching == 0)
|
||||
if(!brainmob.key && searching == 0)
|
||||
//Start the process of searching for a new user.
|
||||
user << "\blue You carefully locate the manual activation switch and start the positronic brain's boot process."
|
||||
icon_state = "posibrain-searching"
|
||||
@@ -37,7 +36,7 @@
|
||||
spawn(0)
|
||||
if(!C) return
|
||||
var/response = alert(C, "Someone is requesting a personality for a positronic brain. Would you like to play as one?", "Positronic brain request", "Yes", "No", "Never for this round")
|
||||
if(!C || brainmob) return //handle logouts that happen whilst the alert is waiting for a response, and responses issued after a brain has been located.
|
||||
if(!C || brainmob.key) return //handle logouts that happen whilst the alert is waiting for a response, and responses issued after a brain has been located.
|
||||
if(response == "Yes")
|
||||
transfer_personality(C.mob)
|
||||
else if (response == "Never for this round")
|
||||
@@ -47,25 +46,10 @@
|
||||
|
||||
proc/transfer_personality(var/mob/candidate)
|
||||
|
||||
var/mob/living/carbon/brain/B = new(src)
|
||||
|
||||
src.searching = 0
|
||||
|
||||
src.brainmob = B
|
||||
src.brainmob.mind = candidate.mind
|
||||
|
||||
src.brainmob.name = "[pick(list("PBU","HIU","SINA","ARMA","OSI"))]-[rand(100, 999)]"
|
||||
src.brainmob.real_name = src.brainmob.name
|
||||
src.name = "positronic brain ([src.brainmob.name])"
|
||||
src.brainmob.loc = src
|
||||
src.brainmob.container = src
|
||||
src.brainmob.robot_talk_understand = 1
|
||||
src.brainmob.stat = 0
|
||||
src.brainmob.silent = 0
|
||||
src.brainmob.brain_op_stage = 4.0
|
||||
src.brainmob.key = candidate.key
|
||||
dead_mob_list -= src.brainmob
|
||||
living_mob_list += src.brainmob
|
||||
src.name = "positronic brain ([src.brainmob.name])"
|
||||
|
||||
src.brainmob << "<b>You are a positronic brain, brought into existence on [station_name()].</b>"
|
||||
src.brainmob << "<b>As a synthetic intelligence, you answer to all crewmembers, as well as the AI.</b>"
|
||||
@@ -101,7 +85,7 @@
|
||||
var/msg = "<span class='info'>*---------*\nThis is \icon[src] \a <EM>[src]</EM>!\n[desc]\n"
|
||||
msg += "<span class='warning'>"
|
||||
|
||||
if(src.brainmob)
|
||||
if(src.brainmob.key)
|
||||
switch(src.brainmob.stat)
|
||||
if(CONSCIOUS)
|
||||
if(!src.brainmob.client) msg += "It appears to be in stand-by mode.\n" //afk
|
||||
@@ -124,4 +108,19 @@
|
||||
brainmob.emp_damage += rand(10,20)
|
||||
if(3)
|
||||
brainmob.emp_damage += rand(0,10)
|
||||
..()
|
||||
|
||||
/obj/item/device/posibrain/New()
|
||||
|
||||
src.brainmob = new(src)
|
||||
src.brainmob.name = "[pick(list("PBU","HIU","SINA","ARMA","OSI"))]-[rand(100, 999)]"
|
||||
src.brainmob.real_name = src.brainmob.name
|
||||
src.brainmob.loc = src
|
||||
src.brainmob.container = src
|
||||
src.brainmob.robot_talk_understand = 1
|
||||
src.brainmob.stat = 0
|
||||
src.brainmob.silent = 0
|
||||
src.brainmob.brain_op_stage = 4.0
|
||||
dead_mob_list -= src.brainmob
|
||||
|
||||
..()
|
||||
@@ -38,6 +38,11 @@
|
||||
organs_by_name["l_foot"] = new/datum/organ/external/l_foot(organs_by_name["l_leg"])
|
||||
organs_by_name["r_foot"] = new/datum/organ/external/r_foot(organs_by_name["r_leg"])
|
||||
|
||||
new/datum/organ/internal/heart(src)
|
||||
new/datum/organ/internal/lungs(src)
|
||||
new/datum/organ/internal/liver(src)
|
||||
new/datum/organ/internal/kidney(src)
|
||||
|
||||
|
||||
// connect feet to legs and hands to arms
|
||||
/* var/datum/organ/external/organ = organs_by_name["l_hand"]
|
||||
@@ -899,26 +904,24 @@
|
||||
H.brainmob.mind.transfer_to(src)
|
||||
del(H)
|
||||
|
||||
var/datum/organ/external/chest/E = get_organ("chest")
|
||||
if(E.ruptured_lungs == 1)
|
||||
E.ruptured_lungs = 0
|
||||
for(var/datum/organ/internal/I in internal_organs)
|
||||
I.damage = 0
|
||||
|
||||
for (var/datum/disease/virus in viruses)
|
||||
virus.cure()
|
||||
..()
|
||||
|
||||
/mob/living/carbon/human/proc/is_lung_ruptured()
|
||||
var/datum/organ/external/chest/E = get_organ("chest")
|
||||
return E.ruptured_lungs
|
||||
|
||||
var/datum/organ/internal/lungs/L = internal_organs["lungs"]
|
||||
return L.is_bruised()
|
||||
|
||||
/mob/living/carbon/human/proc/rupture_lung()
|
||||
var/datum/organ/external/chest/E = get_organ("chest")
|
||||
var/datum/organ/internal/lungs/L = internal_organs["lungs"]
|
||||
|
||||
if(E.ruptured_lungs == 0)
|
||||
if(!L.is_bruised())
|
||||
src.custom_pain("You feel a stabbing pain in your chest!", 1)
|
||||
L.damage = L.min_bruised_damage
|
||||
|
||||
E.ruptured_lungs = 1
|
||||
/*
|
||||
/mob/living/carbon/human/verb/simulate()
|
||||
set name = "sim"
|
||||
|
||||
@@ -155,6 +155,16 @@ var/const/BLOOD_VOLUME_SURVIVE = 122
|
||||
//At this point, we dun care which blood we are adding to, as long as they get more blood.
|
||||
B.volume = B.volume + 0.1 // regenerate blood VERY slowly
|
||||
|
||||
// Damaged heart virtually reduces the blood volume, as the blood isn't
|
||||
// being pumped properly anymore.
|
||||
var/datum/organ/internal/heart/heart = internal_organs["heart"]
|
||||
switch(heart.damage)
|
||||
if(5 to 10)
|
||||
blood_volume *= 0.8
|
||||
if(11 to 20)
|
||||
blood_volume *= 0.5
|
||||
if(21 to INFINITY)
|
||||
blood_volume *= 0.3
|
||||
|
||||
switch(blood_volume)
|
||||
if(BLOOD_VOLUME_SAFE to 10000)
|
||||
@@ -1044,6 +1054,22 @@ var/const/BLOOD_VOLUME_SURVIVE = 122
|
||||
var/datum/organ/O = pick(organs)
|
||||
O.trace_chemicals[A.name] = 100
|
||||
|
||||
var/damaged_liver_process_accuracy = 10
|
||||
if(life_tick % damaged_liver_process_accuracy == 0)
|
||||
// Damaged liver means some chemicals are very dangerous
|
||||
var/datum/organ/internal/liver/liver = internal_organs["liver"]
|
||||
if(liver.damage >= liver.min_bruised_damage)
|
||||
for(var/datum/reagent/R in src.reagents.reagent_list)
|
||||
// Ethanol and all drinks are bad
|
||||
if(istype(R, /datum/reagent/ethanol))
|
||||
adjustToxLoss(0.1 * damaged_liver_process_accuracy)
|
||||
|
||||
// Can't cope with toxins at all
|
||||
for(var/toxin in list("toxin", "plasma", "sacid", "pacid", "cyanide", "lexorin", "amatoxin", "chloralhydrate", "carpotoxin", "zombiepowder", "mindbreaker"))
|
||||
if(src.reagents.has_reagent(toxin))
|
||||
adjustToxLoss(0.3 * damaged_liver_process_accuracy)
|
||||
|
||||
|
||||
updatehealth()
|
||||
|
||||
return //TODO: DEFERRED
|
||||
|
||||
@@ -106,7 +106,7 @@
|
||||
|
||||
var/list/listening = hearers(1, src)
|
||||
listening -= src
|
||||
//listening += src
|
||||
listening += src
|
||||
|
||||
var/list/heard = list()
|
||||
for (var/mob/M in listening)
|
||||
|
||||
@@ -0,0 +1,325 @@
|
||||
/mob/living/simple_animal/spiderbot
|
||||
|
||||
min_oxy = 0
|
||||
max_tox = 0
|
||||
max_co2 = 0
|
||||
minbodytemp = 0
|
||||
maxbodytemp = 500
|
||||
|
||||
var/obj/item/device/radio/borg/radio = null
|
||||
var/mob/living/silicon/ai/connected_ai = null
|
||||
var/obj/item/weapon/cell/cell = null
|
||||
var/obj/machinery/camera/camera = null
|
||||
var/obj/item/device/mmi/mmi = null
|
||||
var/list/req_access = list(access_robotics) //Access needed to pop out the brain.
|
||||
|
||||
name = "Spider-bot"
|
||||
desc = "A skittering robotic friend!"
|
||||
icon = 'icons/mob/robots.dmi'
|
||||
icon_state = "spiderbot-chassis"
|
||||
icon_living = "spiderbot-chassis"
|
||||
icon_dead = "spiderbot-smashed"
|
||||
wander = 0
|
||||
|
||||
health = 10
|
||||
maxHealth = 10
|
||||
|
||||
attacktext = "shocks"
|
||||
attacktext = "shocks"
|
||||
melee_damage_lower = 1
|
||||
melee_damage_upper = 3
|
||||
|
||||
response_help = "pets"
|
||||
response_disarm = "shoos"
|
||||
response_harm = "stomps on"
|
||||
|
||||
var/obj/item/held_item = null //Storage for single item they can hold.
|
||||
var/emagged = 0 //IS WE EXPLODEN?
|
||||
var/syndie = 0 //IS WE SYNDICAT? (currently unused)
|
||||
speed = -1 //Spiderbots gotta go fast.
|
||||
//pass_flags = PASSTABLE //Maybe griefy?
|
||||
small = 1
|
||||
speak_emote = list("beeps","clicks","chirps")
|
||||
|
||||
/mob/living/simple_animal/spiderbot/attackby(var/obj/item/O as obj, var/mob/user as mob)
|
||||
|
||||
if(istype(O, /obj/item/device/mmi) || istype(O, /obj/item/device/posibrain))
|
||||
var/obj/item/device/mmi/B = O
|
||||
if(src.mmi) //There's already a brain in it.
|
||||
user << "\red There's already a brain in [src]!"
|
||||
return
|
||||
if(!B.brainmob)
|
||||
user << "\red Sticking an empty MMI into the frame would sort of defeat the purpose."
|
||||
return
|
||||
if(!B.brainmob.key)
|
||||
var/ghost_can_reenter = 0
|
||||
if(B.brainmob.mind)
|
||||
for(var/mob/dead/observer/G in player_list)
|
||||
if(G.can_reenter_corpse && G.mind == B.brainmob.mind)
|
||||
ghost_can_reenter = 1
|
||||
break
|
||||
if(!ghost_can_reenter)
|
||||
user << "<span class='notice'>[O] is completely unresponsive; there's no point.</span>"
|
||||
return
|
||||
|
||||
if(B.brainmob.stat == DEAD)
|
||||
user << "\red [O] is dead. Sticking it into the frame would sort of defeat the purpose."
|
||||
return
|
||||
|
||||
if(jobban_isbanned(B.brainmob, "Cyborg"))
|
||||
user << "\red [O] does not seem to fit."
|
||||
return
|
||||
|
||||
user << "\blue You install [O] in [src]!"
|
||||
|
||||
user.drop_item()
|
||||
src.mmi = O
|
||||
src.transfer_personality(O)
|
||||
|
||||
O.loc = src
|
||||
src.update_icon()
|
||||
return 1
|
||||
|
||||
if (istype(O, /obj/item/weapon/weldingtool))
|
||||
var/obj/item/weapon/weldingtool/WT = O
|
||||
if (WT.remove_fuel(0))
|
||||
if(health < maxHealth)
|
||||
health += pick(1,1,1,2,2,3)
|
||||
if(health > maxHealth)
|
||||
health = maxHealth
|
||||
add_fingerprint(user)
|
||||
for(var/mob/W in viewers(user, null))
|
||||
W.show_message(text("\red [user] has spot-welded some of the damage to [src]!"), 1)
|
||||
else
|
||||
user << "\blue [src] is undamaged!"
|
||||
else
|
||||
user << "Need more welding fuel!"
|
||||
return
|
||||
else if(istype(O, /obj/item/weapon/card/id)||istype(O, /obj/item/device/pda))
|
||||
if (!mmi)
|
||||
user << "\red There's no reason to swipe your ID - the spiderbot has no brain to remove."
|
||||
return 0
|
||||
|
||||
var/obj/item/weapon/card/id/id_card
|
||||
|
||||
if(istype(O, /obj/item/weapon/card/id))
|
||||
id_card = O
|
||||
else
|
||||
var/obj/item/device/pda/pda = O
|
||||
id_card = pda.id
|
||||
|
||||
if(access_robotics in id_card.access)
|
||||
user << "\blue You swipe your access card and pop the brain out of [src]."
|
||||
eject_brain()
|
||||
|
||||
if(held_item)
|
||||
held_item.loc = src.loc
|
||||
held_item = null
|
||||
|
||||
return 1
|
||||
else
|
||||
user << "\red You swipe your card, with no effect."
|
||||
return 0
|
||||
else if (istype(O, /obj/item/weapon/card/emag))
|
||||
if (emagged)
|
||||
user << "\red [src] is already overloaded - better run."
|
||||
return 0
|
||||
else
|
||||
emagged = 1
|
||||
user << "\blue You short out the security protocols and overload [src]'s cell, priming it to explode in a short time."
|
||||
spawn(100) src << "\red Your cell seems to be outputting a lot of power..."
|
||||
spawn(200) src << "\red Internal heat sensors are spiking! Something is badly wrong with your cell!"
|
||||
spawn(300) src.explode()
|
||||
|
||||
else
|
||||
if(O.force)
|
||||
var/damage = O.force
|
||||
if (O.damtype == HALLOSS)
|
||||
damage = 0
|
||||
adjustBruteLoss(damage)
|
||||
for(var/mob/M in viewers(src, null))
|
||||
if ((M.client && !( M.blinded )))
|
||||
M.show_message("\red \b [src] has been attacked with the [O] by [user]. ")
|
||||
else
|
||||
usr << "\red This weapon is ineffective, it does no damage."
|
||||
for(var/mob/M in viewers(src, null))
|
||||
if ((M.client && !( M.blinded )))
|
||||
M.show_message("\red [user] gently taps [src] with the [O]. ")
|
||||
|
||||
/mob/living/simple_animal/spiderbot/proc/transfer_personality(var/obj/item/device/mmi/M as obj)
|
||||
|
||||
src.mind = M.brainmob.mind
|
||||
src.mind.key = M.brainmob.key
|
||||
src.name = "Spider-bot ([M.brainmob.name])"
|
||||
|
||||
/mob/living/simple_animal/spiderbot/proc/explode() //When emagged.
|
||||
for(var/mob/M in viewers(src, null))
|
||||
if ((M.client && !( M.blinded )))
|
||||
M.show_message("\red [src] makes an odd warbling noise, fizzles, and explodes.")
|
||||
explosion(get_turf(loc), -1, -1, 3, 5)
|
||||
eject_brain()
|
||||
Die()
|
||||
|
||||
/mob/living/simple_animal/spiderbot/proc/update_icon()
|
||||
if(mmi)
|
||||
if (istype(mmi,/obj/item/device/mmi))
|
||||
icon_state = "spiderbot-chassis-mmi"
|
||||
icon_living = "spiderbot-chassis-mmi"
|
||||
else
|
||||
icon_state = "spiderbot-chassis-posi"
|
||||
icon_living = "spiderbot-chassis-posi"
|
||||
else
|
||||
icon_state = "spiderbot-chassis"
|
||||
icon_living = "spiderbot-chassis"
|
||||
|
||||
/mob/living/simple_animal/spiderbot/proc/eject_brain()
|
||||
if(mmi)
|
||||
var/turf/T = get_turf(loc)
|
||||
if(T)
|
||||
mmi.loc = T
|
||||
if(mind) mind.transfer_to(mmi.brainmob)
|
||||
mmi = null
|
||||
src.name = "Spider-bot"
|
||||
update_icon()
|
||||
|
||||
/mob/living/simple_animal/spiderbot/Del()
|
||||
eject_brain()
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/spiderbot/New()
|
||||
|
||||
radio = new /obj/item/device/radio/borg(src)
|
||||
camera = new /obj/machinery/camera(src)
|
||||
camera.c_tag = "Spiderbot-[real_name]"
|
||||
camera.network = list("SS13")
|
||||
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/spiderbot/Die()
|
||||
|
||||
living_mob_list -= src
|
||||
dead_mob_list += src
|
||||
|
||||
if(camera)
|
||||
camera.status = 0
|
||||
|
||||
robogibs(src.loc, viruses)
|
||||
src.Del()
|
||||
return
|
||||
|
||||
//copy paste from alien/larva, if that func is updated please update this one also
|
||||
/mob/living/simple_animal/spiderbot/verb/ventcrawl()
|
||||
set name = "Crawl through Vent"
|
||||
set desc = "Enter an air vent and crawl through the pipe system."
|
||||
set category = "Spiderbot"
|
||||
|
||||
// if(!istype(V,/obj/machinery/atmoalter/siphs/fullairsiphon/air_vent))
|
||||
// return
|
||||
var/obj/machinery/atmospherics/unary/vent_pump/vent_found
|
||||
var/welded = 0
|
||||
for(var/obj/machinery/atmospherics/unary/vent_pump/v in range(1,src))
|
||||
if(!v.welded)
|
||||
vent_found = v
|
||||
break
|
||||
else
|
||||
welded = 1
|
||||
if(vent_found)
|
||||
if(vent_found.network&&vent_found.network.normal_members.len)
|
||||
var/list/vents = list()
|
||||
for(var/obj/machinery/atmospherics/unary/vent_pump/temp_vent in vent_found.network.normal_members)
|
||||
if(temp_vent.loc == loc)
|
||||
continue
|
||||
vents.Add(temp_vent)
|
||||
var/list/choices = list()
|
||||
for(var/obj/machinery/atmospherics/unary/vent_pump/vent in vents)
|
||||
if(vent.loc.z != loc.z)
|
||||
continue
|
||||
var/atom/a = get_turf(vent)
|
||||
choices.Add(a.loc)
|
||||
var/turf/startloc = loc
|
||||
var/obj/selection = input("Select a destination.", "Duct System") in choices
|
||||
var/selection_position = choices.Find(selection)
|
||||
if(loc==startloc)
|
||||
var/obj/target_vent = vents[selection_position]
|
||||
if(target_vent)
|
||||
loc = target_vent.loc
|
||||
else
|
||||
src << "\blue You need to remain still while entering a vent."
|
||||
else
|
||||
src << "\blue This vent is not connected to anything."
|
||||
else if(welded)
|
||||
src << "\red That vent is welded."
|
||||
else
|
||||
src << "\blue You must be standing on or beside an air vent to enter it."
|
||||
return
|
||||
|
||||
//copy paste from alien/larva, if that func is updated please update this one alsoghost
|
||||
/mob/living/simple_animal/spiderbot/verb/hide()
|
||||
set name = "Hide"
|
||||
set desc = "Allows to hide beneath tables or certain items. Toggled on or off."
|
||||
set category = "Spiderbot"
|
||||
|
||||
if (layer != TURF_LAYER+0.2)
|
||||
layer = TURF_LAYER+0.2
|
||||
src << text("\blue You are now hiding.")
|
||||
else
|
||||
layer = MOB_LAYER
|
||||
src << text("\blue You have stopped hiding.")
|
||||
|
||||
//Cannibalized from the parrot mob. ~Zuhayr
|
||||
|
||||
/mob/living/simple_animal/spiderbot/verb/drop_held_item()
|
||||
set name = "Drop held item"
|
||||
set category = "Spiderbot"
|
||||
set desc = "Drop the item you're holding."
|
||||
|
||||
if(stat)
|
||||
return
|
||||
|
||||
if(!held_item)
|
||||
usr << "\red You have nothing to drop!"
|
||||
return 0
|
||||
|
||||
if(istype(held_item, /obj/item/weapon/grenade))
|
||||
visible_message("\red [src] launches the [held_item]!", "\red You launch the [held_item]!", "You hear a skittering noise and a thump!")
|
||||
var/obj/item/weapon/grenade/G = held_item
|
||||
G.loc = src.loc
|
||||
G.prime()
|
||||
held_item = null
|
||||
return 1
|
||||
|
||||
visible_message("\blue [src] drops the [held_item]!", "\blue You drop the [held_item]!", "You hear a skittering noise and a soft thump.")
|
||||
|
||||
held_item.loc = src.loc
|
||||
held_item = null
|
||||
return 1
|
||||
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/spiderbot/verb/get_item()
|
||||
set name = "Pick up item"
|
||||
set category = "Spiderbot"
|
||||
set desc = "Allows you to take a nearby small item."
|
||||
|
||||
if(stat)
|
||||
return -1
|
||||
|
||||
if(held_item)
|
||||
src << "\red You are already holding the [held_item]"
|
||||
return 1
|
||||
|
||||
var/list/items = list()
|
||||
for(var/obj/item/I in view(1,src))
|
||||
if(I.loc != src && I.w_class <= 2)
|
||||
items.Add(I)
|
||||
|
||||
var/obj/selection = input("Select an item.", "Pickup") in items
|
||||
|
||||
if(selection)
|
||||
held_item = selection
|
||||
selection.loc = src
|
||||
visible_message("\blue [src] scoops up the [held_item]!", "\blue You grab the [held_item]!", "You hear a skittering noise and a clink.")
|
||||
return held_item
|
||||
|
||||
src << "\red There is nothing of interest to take."
|
||||
return 0
|
||||
@@ -127,6 +127,14 @@
|
||||
/obj/item/device/camera/attack(mob/living/carbon/human/M as mob, mob/user as mob)
|
||||
return
|
||||
|
||||
/obj/item/device/camera/attack_self(mob/user as mob)
|
||||
on = !on
|
||||
if(on)
|
||||
src.icon_state = "camera"
|
||||
else
|
||||
src.icon_state = "camera_off"
|
||||
user << "You switch the camera [on ? "on" : "off"]."
|
||||
return
|
||||
|
||||
/obj/item/device/camera/attackby(obj/item/I as obj, mob/user as mob)
|
||||
if(istype(I, /obj/item/device/camera_film))
|
||||
|
||||
@@ -37,8 +37,8 @@
|
||||
if(isnull(AC) || !istype(AC))
|
||||
return 0
|
||||
AC.loc = get_turf(src) //Eject casing onto ground.
|
||||
AC.desc += " This one is spent." //descriptions are magic
|
||||
if(AC.BB)
|
||||
AC.desc += " This one is spent." //descriptions are magic - only when there's a projectile in the casing
|
||||
in_chamber = AC.BB //Load projectile into chamber.
|
||||
AC.BB.loc = src //Set projectile loc to gun.
|
||||
return 1
|
||||
|
||||
@@ -109,7 +109,7 @@
|
||||
affected.fracture()
|
||||
if (prob(40))
|
||||
user.visible_message("\red Rib pierces the lung!")
|
||||
affected.ruptured_lungs = 1
|
||||
target.rupture_lung()
|
||||
|
||||
/datum/surgery_step/ribcage/mend_ribcage
|
||||
required_tool = /obj/item/weapon/bonegel
|
||||
@@ -168,9 +168,9 @@
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////
|
||||
// LUNG SURGERY //
|
||||
// CHEST INTERNAL ORGAN SURGERY //
|
||||
//////////////////////////////////////////////////////////////////
|
||||
/datum/surgery_step/ribcage/fix_lungs
|
||||
/datum/surgery_step/ribcage/fix_chest_internal
|
||||
required_tool = /obj/item/weapon/scalpel
|
||||
allowed_tools = list(/obj/item/weapon/shard, /obj/item/weapon/kitchenknife)
|
||||
|
||||
@@ -178,19 +178,59 @@
|
||||
max_duration = 90
|
||||
|
||||
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
return ..() && target.is_lung_ruptured() && target.op_stage.ribcage == 2
|
||||
var/is_chest_organ_damaged = 0
|
||||
var/datum/organ/external/chest/chest = target.get_organ("chest")
|
||||
for(var/datum/organ/internal/I in chest.internal_organs) if(I.damage > 0)
|
||||
is_chest_organ_damaged = 1
|
||||
break
|
||||
return ..() && is_chest_organ_damaged && target.op_stage.ribcage == 2
|
||||
|
||||
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
user.visible_message("[user] starts mending the rupture in [target]'s lungs with \the [tool].", \
|
||||
"You start mending the rupture in [target]'s lungs with \the [tool]." )
|
||||
var/datum/organ/internal/heart/heart = target.internal_organs["heart"]
|
||||
var/datum/organ/internal/lungs/lungs = target.internal_organs["lungs"]
|
||||
var/datum/organ/internal/liver/liver = target.internal_organs["liver"]
|
||||
var/datum/organ/internal/liver/kidney = target.internal_organs["kidney"]
|
||||
|
||||
if(lungs.damage > 0)
|
||||
user.visible_message("[user] starts mending the rupture in [target]'s lungs with \the [tool].", \
|
||||
"You start mending the rupture in [target]'s lungs with \the [tool]." )
|
||||
if(heart.damage > 0)
|
||||
user.visible_message("[user] starts mending the bruises on [target]'s heart with \the [tool].", \
|
||||
"You start mending the bruises on [target]'s heart with \the [tool]." )
|
||||
if(liver.damage > 0)
|
||||
user.visible_message("[user] starts mending the bruises on [target]'s liver with \the [tool].", \
|
||||
"You start mending the bruises on [target]'s liver with \the [tool]." )
|
||||
if(kidney.damage > 0)
|
||||
user.visible_message("[user] starts mending the bruises on [target]'s kidney with \the [tool].", \
|
||||
"You start mending the bruises on [target]'s kidney with \the [tool]." )
|
||||
target.custom_pain("The pain in your chest is living hell!",1)
|
||||
..()
|
||||
|
||||
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/datum/organ/external/chest/affected = target.get_organ("chest")
|
||||
user.visible_message("\blue [user] mends the rupture in [target]'s lungs with \the [tool].", \
|
||||
"\blue You mend the rupture in [target]'s lungs with \the [tool]." )
|
||||
affected.ruptured_lungs = 0
|
||||
var/datum/organ/internal/heart/heart = target.internal_organs["heart"]
|
||||
var/datum/organ/internal/lungs/lungs = target.internal_organs["lungs"]
|
||||
var/datum/organ/internal/liver/liver = target.internal_organs["liver"]
|
||||
var/datum/organ/internal/liver/kidney = target.internal_organs["kidney"]
|
||||
|
||||
if(lungs.damage > 0)
|
||||
user.visible_message("\blue [user] mends the rupture in [target]'s lungs with \the [tool].", \
|
||||
"\blue You mend the rupture in [target]'s lungs with \the [tool]." )
|
||||
lungs.damage = 0
|
||||
|
||||
if(heart.damage > 0)
|
||||
user.visible_message("\blue [user] treats the bruises on [target]'s heart with \the [tool].", \
|
||||
"\blue You treats the bruises on [target]'s heart with \the [tool]." )
|
||||
heart.damage = 0
|
||||
|
||||
if(liver.damage > 0)
|
||||
user.visible_message("\blue [user] treats the bruises on [target]'s liver with \the [tool].", \
|
||||
"\blue You treats the bruises on [target]'s liver with \the [tool]." )
|
||||
liver.damage = 0
|
||||
|
||||
if(kidney.damage > 0)
|
||||
user.visible_message("\blue [user] treats the bruises on [target]'s kidney with \the [tool].", \
|
||||
"\blue You treats the bruises on [target]'s kidney with \the [tool]." )
|
||||
kidney.damage = 0
|
||||
|
||||
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/datum/organ/external/chest/affected = target.get_organ("chest")
|
||||
|
||||
@@ -65,7 +65,11 @@ should be listed in the changelog upon commit though. Thanks. -->
|
||||
<ul class="changes bgimages16">
|
||||
<li class="soundadd">Set roundstart music to randomly choose between space.ogg and traitor.ogg (see <a =href='http://baystation12.net/forums/viewtopic.php?f=5&t=6972'>http://baystation12.net/forums/viewtopic.php?f=5&t=6972</a>)</li>
|
||||
<li class="experiment">All RUST components except for TEGs (which generate the power) are now obtainable ingame, bored engineers should get hold of them and setup an experimental reactor for testing purposes.</li>
|
||||
</ul>
|
||||
</ul>
|
||||
<h3 class="author">CIB updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Added internal organs. They're currently all located in the chest. Use advanced scanner to detect damage. Use the same surgery as for ruptured lungs to fix them.</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="commit sansserif">
|
||||
|
||||
|
Before Width: | Height: | Size: 68 KiB After Width: | Height: | Size: 88 KiB |
|
Before Width: | Height: | Size: 138 KiB After Width: | Height: | Size: 138 KiB |
|
Before Width: | Height: | Size: 134 KiB After Width: | Height: | Size: 134 KiB |
|
Before Width: | Height: | Size: 111 KiB After Width: | Height: | Size: 111 KiB |
|
Before Width: | Height: | Size: 24 KiB After Width: | Height: | Size: 24 KiB |
@@ -6944,10 +6944,10 @@
|
||||
"cDB" = (/obj/structure/stool/bed/chair{dir = 1},/turf/unsimulated/floor{icon_state = "grimy"},/area/centcom/creed)
|
||||
"cDC" = (/obj/machinery/computer/pod{id = "NTrasen"; name = "Hull Door Control"},/obj/item/device/radio/intercom{broadcasting = 1; dir = 1; frequency = 1441; name = "Spec Ops Intercom"; pixel_y = 28},/turf/unsimulated/floor{icon_state = "grimy"},/area/centcom/creed)
|
||||
"cDD" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/secure/briefcase,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/control)
|
||||
"cDE" = (/turf/simulated/floor{dir = 9; icon_state = "yellow"},/area/centcom/control)
|
||||
"cDF" = (/turf/simulated/floor{dir = 5; icon_state = "yellow"},/area/centcom/control)
|
||||
"cDG" = (/turf/simulated/floor{dir = 4; icon_state = "whitecorner"},/area/centcom/control)
|
||||
"cDH" = (/turf/simulated/floor{icon_state = "whitehall"; dir = 5},/area/centcom/control)
|
||||
"cDE" = (/turf/unsimulated/floor{tag = "icon-yellow (NORTHWEST)"; icon_state = "yellow"; dir = 9},/area/centcom/control)
|
||||
"cDF" = (/turf/unsimulated/floor{tag = "icon-yellow (NORTHEAST)"; icon_state = "yellow"; dir = 5},/area/centcom/control)
|
||||
"cDG" = (/turf/unsimulated/floor{tag = "icon-whitehall (NORTHWEST)"; icon_state = "whitehall"; dir = 9},/area/centcom/control)
|
||||
"cDH" = (/turf/unsimulated/floor{tag = "icon-whitehall (NORTHEAST)"; icon_state = "whitehall"; dir = 5},/area/centcom/control)
|
||||
"cDI" = (/obj/structure/rack,/obj/item/weapon/tank/emergency_oxygen/double,/obj/item/weapon/tank/emergency_oxygen/double,/obj/item/weapon/tank/emergency_oxygen/double,/obj/item/weapon/tank/emergency_oxygen/double,/obj/item/weapon/tank/emergency_oxygen/double,/obj/item/weapon/tank/emergency_oxygen/double,/obj/item/weapon/tank/emergency_oxygen/double,/obj/item/weapon/tank/emergency_oxygen/double,/obj/item/weapon/tank/emergency_oxygen/double,/obj/item/weapon/tank/emergency_oxygen/double,/obj/item/weapon/tank/emergency_oxygen/double,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/control)
|
||||
"cDJ" = (/obj/machinery/door/airlock/centcom{name = "General Access"; opacity = 1; req_access_txt = "101"},/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/control)
|
||||
"cDK" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 5; health = 1e+007},/turf/unsimulated/floor,/area/centcom/control)
|
||||
@@ -6955,10 +6955,10 @@
|
||||
"cDM" = (/obj/structure/stool/bed/chair{dir = 1},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/specops/centcom)
|
||||
"cDN" = (/turf/space,/turf/simulated/shuttle/wall{dir = 4; icon_state = "diagonalWall3"},/area/shuttle/specops/centcom)
|
||||
"cDO" = (/obj/structure/table/reinforced,/obj/item/weapon/gun/energy/pulse_rifle,/obj/item/weapon/gun/energy/lasercannon,/obj/item/weapon/gun/energy/gun/nuclear,/obj/item/weapon/gun/energy/gun/nuclear,/obj/item/weapon/gun/energy/gun/nuclear,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/control)
|
||||
"cDP" = (/obj/structure/table/reinforced,/obj/item/device/flash,/obj/item/clothing/glasses/meson,/obj/item/clothing/glasses/meson,/obj/item/clothing/glasses/meson,/obj/item/weapon/storage/belt/utility/full,/obj/item/weapon/storage/belt/utility/full,/obj/item/weapon/storage/belt/utility/full,/obj/item/clothing/gloves/yellow,/obj/item/clothing/gloves/yellow,/obj/item/clothing/gloves/yellow,/turf/simulated/floor{dir = 1; icon_state = "yellow"},/area/centcom/control)
|
||||
"cDQ" = (/obj/structure/table/reinforced,/obj/item/device/multitool,/obj/item/device/multitool,/obj/item/device/multitool,/obj/item/device/flash,/obj/item/device/flash,/obj/item/device/flash,/obj/item/weapon/rcd,/obj/item/weapon/rcd,/obj/item/weapon/rcd_ammo,/obj/item/weapon/rcd_ammo,/obj/item/weapon/rcd_ammo,/obj/item/weapon/rcd_ammo,/turf/simulated/floor{dir = 1; icon_state = "yellow"},/area/centcom/control)
|
||||
"cDR" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/belt/medical,/obj/item/weapon/storage/belt/medical,/obj/item/weapon/storage/belt/medical,/obj/item/weapon/reagent_containers/glass/bottle/inaprovaline,/obj/item/weapon/reagent_containers/glass/bottle/inaprovaline,/obj/item/weapon/reagent_containers/glass/bottle/inaprovaline,/obj/item/weapon/reagent_containers/hypospray,/obj/item/weapon/reagent_containers/hypospray,/obj/item/weapon/reagent_containers/hypospray,/obj/item/weapon/storage/box/syringes,/obj/item/device/flash,/obj/item/device/flash,/turf/simulated/floor{icon_state = "whitehall"; dir = 1},/area/centcom/control)
|
||||
"cDS" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/box/bodybags,/obj/item/weapon/storage/firstaid/o2,/obj/item/weapon/storage/firstaid/regular,/obj/item/device/flash,/obj/item/clothing/glasses/hud/health,/obj/item/clothing/glasses/hud/health,/obj/item/clothing/glasses/hud/health,/obj/item/device/flash,/obj/item/weapon/storage/firstaid/regular,/obj/item/weapon/storage/firstaid/regular,/obj/item/weapon/storage/pill_bottle/antitox,/obj/item/weapon/storage/pill_bottle/kelotane,/obj/item/weapon/storage/pill_bottle/kelotane,/obj/item/weapon/storage/pill_bottle/antitox,/obj/item/weapon/storage/pill_bottle/kelotane,/obj/item/weapon/storage/firstaid/regular,/obj/item/weapon/storage/firstaid/regular,/turf/simulated/floor{icon_state = "whitehall"; dir = 1},/area/centcom/control)
|
||||
"cDP" = (/obj/structure/table/reinforced,/obj/item/device/flash,/obj/item/clothing/glasses/meson,/obj/item/clothing/glasses/meson,/obj/item/clothing/glasses/meson,/obj/item/weapon/storage/belt/utility/full,/obj/item/weapon/storage/belt/utility/full,/obj/item/weapon/storage/belt/utility/full,/obj/item/clothing/gloves/yellow,/obj/item/clothing/gloves/yellow,/obj/item/clothing/gloves/yellow,/turf/unsimulated/floor{tag = "icon-yellow (NORTH)"; icon_state = "yellow"; dir = 1},/area/centcom/control)
|
||||
"cDQ" = (/obj/structure/table/reinforced,/obj/item/device/multitool,/obj/item/device/multitool,/obj/item/device/multitool,/obj/item/device/flash,/obj/item/device/flash,/obj/item/device/flash,/obj/item/weapon/rcd,/obj/item/weapon/rcd,/obj/item/weapon/rcd_ammo,/obj/item/weapon/rcd_ammo,/obj/item/weapon/rcd_ammo,/obj/item/weapon/rcd_ammo,/turf/unsimulated/floor{tag = "icon-yellow (NORTH)"; icon_state = "yellow"; dir = 1},/area/centcom/control)
|
||||
"cDR" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/belt/medical,/obj/item/weapon/storage/belt/medical,/obj/item/weapon/storage/belt/medical,/obj/item/weapon/reagent_containers/glass/bottle/inaprovaline,/obj/item/weapon/reagent_containers/glass/bottle/inaprovaline,/obj/item/weapon/reagent_containers/glass/bottle/inaprovaline,/obj/item/weapon/reagent_containers/hypospray,/obj/item/weapon/reagent_containers/hypospray,/obj/item/weapon/reagent_containers/hypospray,/obj/item/weapon/storage/box/syringes,/obj/item/device/flash,/obj/item/device/flash,/turf/unsimulated/floor{tag = "icon-whitehall (NORTH)"; icon_state = "whitehall"; dir = 1},/area/centcom/control)
|
||||
"cDS" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/box/bodybags,/obj/item/weapon/storage/firstaid/o2,/obj/item/weapon/storage/firstaid/regular,/obj/item/device/flash,/obj/item/clothing/glasses/hud/health,/obj/item/clothing/glasses/hud/health,/obj/item/clothing/glasses/hud/health,/obj/item/device/flash,/obj/item/weapon/storage/firstaid/regular,/obj/item/weapon/storage/firstaid/regular,/obj/item/weapon/storage/pill_bottle/antitox,/obj/item/weapon/storage/pill_bottle/kelotane,/obj/item/weapon/storage/pill_bottle/kelotane,/obj/item/weapon/storage/pill_bottle/antitox,/obj/item/weapon/storage/pill_bottle/kelotane,/obj/item/weapon/storage/firstaid/regular,/obj/item/weapon/storage/firstaid/regular,/turf/unsimulated/floor{tag = "icon-whitehall (NORTH)"; icon_state = "whitehall"; dir = 1},/area/centcom/control)
|
||||
"cDT" = (/obj/structure/table/reinforced,/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/control)
|
||||
"cDU" = (/turf/unsimulated/floor{icon_state = "green"; dir = 5},/area/centcom/control)
|
||||
"cDV" = (/obj/machinery/vending/snack,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/control)
|
||||
@@ -6967,18 +6967,18 @@
|
||||
"cDY" = (/obj/structure/table/reinforced,/obj/item/weapon/gun/energy/ionrifle,/obj/item/weapon/gun/energy/ionrifle,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/control)
|
||||
"cDZ" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/box/flashbangs,/obj/item/weapon/storage/box/handcuffs,/obj/item/device/flash,/obj/item/clothing/glasses/sunglasses/sechud,/obj/item/clothing/glasses/sunglasses/sechud,/obj/item/clothing/glasses/sunglasses/sechud,/obj/item/weapon/storage/box/handcuffs,/turf/unsimulated/floor{icon_state = "red"; dir = 2},/area/centcom/control)
|
||||
"cEa" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/belt/security,/obj/item/weapon/storage/belt/security,/obj/item/weapon/storage/belt/security,/obj/item/device/flash,/obj/item/device/flash,/obj/item/device/flash,/turf/unsimulated/floor{icon_state = "red"; dir = 2},/area/centcom/control)
|
||||
"cEb" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/belt/security,/obj/item/weapon/storage/belt/security,/obj/item/weapon/storage/belt/security,/obj/item/device/flash,/obj/item/device/flash,/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/centcom/control)
|
||||
"cEc" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/box/flashbangs,/obj/item/device/flash,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/clothing/glasses/sunglasses/sechud,/obj/item/clothing/glasses/sunglasses/sechud,/obj/item/weapon/pinpointer/advpinpointer,/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/centcom/control)
|
||||
"cEb" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/belt/security,/obj/item/weapon/storage/belt/security,/obj/item/weapon/storage/belt/security,/obj/item/device/flash,/obj/item/device/flash,/turf/unsimulated/floor{tag = "icon-blue"; icon_state = "blue"},/area/centcom/control)
|
||||
"cEc" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/box/flashbangs,/obj/item/device/flash,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/clothing/glasses/sunglasses/sechud,/obj/item/clothing/glasses/sunglasses/sechud,/obj/item/weapon/pinpointer/advpinpointer,/turf/unsimulated/floor{tag = "icon-blue"; icon_state = "blue"},/area/centcom/control)
|
||||
"cEd" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/box,/obj/item/weapon/storage/box,/obj/item/weapon/storage/box,/obj/item/weapon/storage/box,/obj/item/weapon/storage/box,/obj/item/weapon/storage/box,/obj/item/weapon/storage/box,/obj/item/weapon/storage/box,/obj/item/weapon/storage/box,/obj/item/weapon/storage/box,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/control)
|
||||
"cEe" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "CentComPort"; name = "Security Doors"; opacity = 0},/turf/unsimulated/floor{icon_state = "green"; dir = 8},/area/centcom/control)
|
||||
"cEf" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 5; health = 1e+007},/turf/unsimulated/floor{name = "plating"},/area/centcom/control)
|
||||
"cEg" = (/obj/structure/table,/obj/machinery/door_control{desc = "A remote control switch for port-side blast doors."; icon_state = "doorctrl0"; id = "CentComPort"; name = "Security Doors"; pixel_y = -4; req_access_txt = "101"},/obj/machinery/door/window/southleft{dir = 1; name = "Security"; req_access_txt = "101"},/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/control)
|
||||
"cEh" = (/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "CentComPort"; name = "Security Doors"; opacity = 0},/turf/unsimulated/floor{icon_state = "green"; dir = 4},/area/centcom/control)
|
||||
"cEi" = (/obj/structure/table/reinforced,/obj/item/weapon/phone,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/control)
|
||||
"cEj" = (/turf/simulated/floor{icon_state = "red"; dir = 10},/area/centcom/control)
|
||||
"cEk" = (/turf/simulated/floor{icon_state = "red"; dir = 6},/area/centcom/control)
|
||||
"cEl" = (/turf/simulated/floor{icon_state = "blue"; dir = 10},/area/centcom/control)
|
||||
"cEm" = (/turf/simulated/floor{icon_state = "blue"; dir = 6},/area/centcom/control)
|
||||
"cEj" = (/turf/unsimulated/floor{icon_state = "red"; dir = 10},/area/centcom/control)
|
||||
"cEk" = (/turf/unsimulated/floor{tag = "icon-red (SOUTHEAST)"; icon_state = "red"; dir = 6},/area/centcom/control)
|
||||
"cEl" = (/turf/unsimulated/floor{tag = "icon-blue (SOUTHWEST)"; icon_state = "blue"; dir = 10},/area/centcom/control)
|
||||
"cEm" = (/turf/unsimulated/floor{tag = "icon-blue (SOUTHEAST)"; icon_state = "blue"; dir = 6},/area/centcom/control)
|
||||
"cEn" = (/obj/structure/reagent_dispensers/watertank,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/control)
|
||||
"cEo" = (/turf/unsimulated/wall,/area/centcom/ferry)
|
||||
"cEp" = (/obj/machinery/door/window/westright{req_access_txt = "101"},/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/control)
|
||||
|
||||