mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-23 20:16:55 +01:00
FUCK YOU FUN CODE
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@@ -46,59 +46,7 @@
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src.adding += using
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action_intent = using
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//intent small hud objects
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/* var/icon/ico
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ico = new(ui_style, "black")
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ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1)
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ico.DrawBox(rgb(255,255,255,1),1,ico.Height()/2,ico.Width()/2,ico.Height())
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using = new /obj/screen( src )
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using.name = "help"
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using.icon = ico
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using.screen_loc = ui_acti
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using.alpha = ui_alpha
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using.layer = 21
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src.adding += using
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help_intent = using
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ico = new(ui_style, "black")
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ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1)
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ico.DrawBox(rgb(255,255,255,1),ico.Width()/2,ico.Height()/2,ico.Width(),ico.Height())
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using = new /obj/screen( src )
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using.name = "disarm"
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using.icon = ico
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using.screen_loc = ui_acti
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using.alpha = ui_alpha
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using.layer = 21
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src.adding += using
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disarm_intent = using
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ico = new(ui_style, "black")
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ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1)
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ico.DrawBox(rgb(255,255,255,1),ico.Width()/2,1,ico.Width(),ico.Height()/2)
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using = new /obj/screen( src )
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using.name = "grab"
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using.icon = ico
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using.screen_loc = ui_acti
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using.alpha = ui_alpha
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using.layer = 21
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src.adding += using
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grab_intent = using
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ico = new(ui_style, "black")
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ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1)
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ico.DrawBox(rgb(255,255,255,1),1,1,ico.Width()/2,ico.Height()/2)
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using = new /obj/screen( src )
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using.name = "harm"
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using.icon = ico
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using.screen_loc = ui_acti
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using.alpha = ui_alpha
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using.layer = 21
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src.adding += using
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hurt_intent = using
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*/
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//end intent small hud objects
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using = new /obj/screen/mov_intent()
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using.name = "mov_intent"
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@@ -232,15 +232,16 @@
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//Handle the gun settings buttons
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mymob.gun_setting_icon = new /obj/screen/gun/mode(null)
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if (mymob.client)
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if (mymob.client.gun_mode) // If in aim mode, correct the sprite
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mymob.gun_setting_icon.dir = 2
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for(var/obj/item/weapon/gun/G in mymob) // If targeting someone, display other buttons
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if (G.target)
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mymob.item_use_icon = new /obj/screen/gun/item(null)
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if (mymob.client.target_can_click)
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mymob.item_use_icon.dir = 1
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src.adding += mymob.item_use_icon
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mymob.item_use_icon = new /obj/screen/gun/item(null)
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//if (mymob.client)
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// if (mymob.client.gun_mode) // If in aim mode, correct the sprite
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// mymob.gun_setting_icon.dir = 2
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//for(var/obj/item/weapon/gun/G in mymob) // If targeting someone, display other buttons
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// if (G.target)
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// mymob.item_use_icon = new /obj/screen/gun/item(null)
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// if (mymob.client.target_can_click)
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// mymob.item_use_icon.dir = 1
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//src.adding += mymob.item_use_icon
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/*mymob.gun_move_icon = new /obj/screen/gun/move(null)
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if (mymob.client.target_can_move)
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mymob.gun_move_icon.dir = 1
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@@ -369,11 +369,11 @@
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/obj/screen/gun/item/Click()
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if(gun_click_time > world.time - 30) //give them 3 seconds between mode changes.
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return
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if(!istype(usr.get_active_hand(), /obj/item/weapon/gun))
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usr << "You need your gun in your active hand to do that!"
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return
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usr.client.AllowTargetClick()
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gun_click_time = world.time
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if(!istype(usr.get_active_hand(), /obj/item/weapon/gun))
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usr << "You need your gun in your active hand to do that!"
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return
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usr.client.AllowTargetClick()
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gun_click_time = world.time
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/obj/screen/inventory/Click()
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