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Blood Trail Colouration is the Same as Pools
Blood pools had a duplicate definition of "NO_CLIENT_COLOUR" while it wasn't defined at all for blood trails. This resulted in a bug where upon wearing a pair of noir shades or becoming colourblind, blood trails would take on a different colouration than blood pools (drips, etc.) Now resolved by moving the duplicate definition to a place where it can do some good.
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@@ -15,7 +15,6 @@ var/global/list/image/splatter_cache=list()
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icon_state = "mfloor1"
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random_icon_states = list("mfloor1", "mfloor2", "mfloor3", "mfloor4", "mfloor5", "mfloor6", "mfloor7")
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var/base_icon = 'icons/effects/blood.dmi'
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appearance_flags = NO_CLIENT_COLOR
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blood_DNA = list()
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var/blood_state = BLOOD_STATE_HUMAN
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var/bloodiness = MAX_SHOE_BLOODINESS
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@@ -155,6 +154,7 @@ var/global/list/image/splatter_cache=list()
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random_icon_states = null
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var/list/existing_dirs = list()
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blood_DNA = list()
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appearance_flags = NO_CLIENT_COLOR
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/obj/effect/decal/cleanable/trail_holder/can_bloodcrawl_in()
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return TRUE
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