Blood Trail Colouration is the Same as Pools

Blood pools had a duplicate definition of "NO_CLIENT_COLOUR" while it
wasn't defined at all for blood trails.

This resulted in a bug where upon wearing a pair of noir shades or
becoming colourblind, blood trails would take on a different colouration
than blood pools (drips, etc.)

Now resolved by moving the duplicate definition to a place where it can
do some good.
This commit is contained in:
KasparoVy
2017-08-09 23:14:39 -04:00
parent 2b7d5f4d84
commit 29ee96be8f
@@ -15,7 +15,6 @@ var/global/list/image/splatter_cache=list()
icon_state = "mfloor1"
random_icon_states = list("mfloor1", "mfloor2", "mfloor3", "mfloor4", "mfloor5", "mfloor6", "mfloor7")
var/base_icon = 'icons/effects/blood.dmi'
appearance_flags = NO_CLIENT_COLOR
blood_DNA = list()
var/blood_state = BLOOD_STATE_HUMAN
var/bloodiness = MAX_SHOE_BLOODINESS
@@ -155,6 +154,7 @@ var/global/list/image/splatter_cache=list()
random_icon_states = null
var/list/existing_dirs = list()
blood_DNA = list()
appearance_flags = NO_CLIENT_COLOR
/obj/effect/decal/cleanable/trail_holder/can_bloodcrawl_in()
return TRUE