computer frames no longer invincible, ignored by animals

This commit is contained in:
Kyep
2018-12-06 17:45:27 -08:00
parent fe708c49ae
commit 2a32c2463c
2 changed files with 24 additions and 4 deletions
+23 -4
View File
@@ -4,10 +4,30 @@
name = "computer frame"
icon = 'icons/obj/stock_parts.dmi'
icon_state = "0"
max_integrity = 100
var/state = 0
var/obj/item/circuitboard/circuit = null
var/base_mineral = /obj/item/stack/sheet/metal
// weight = 1.0E8
/obj/structure/computerframe/deconstruct(disassembled = TRUE)
drop_computer_parts()
return ..() // will qdel the frame
/obj/structure/computerframe/obj_break(damage_flag)
deconstruct()
/obj/structure/computerframe/proc/drop_computer_parts()
new base_mineral(loc, 5)
if(circuit)
circuit.forceMove(loc)
circuit = null
if(state >= 3)
var/obj/item/stack/cable_coil/A = new /obj/item/stack/cable_coil( loc )
A.amount = 5
if(state >= 4)
new /obj/item/stack/sheet/glass(loc, 2)
/obj/item/circuitboard
density = 0
anchored = 0
@@ -420,8 +440,7 @@
if(do_after(user, 20 * WT.toolspeed, target = src))
if(!src || !WT.isOn()) return
to_chat(user, "<span class='notice'>You deconstruct the frame.</span>")
new /obj/item/stack/sheet/metal(loc, 5)
qdel(src)
deconstruct(TRUE)
if(1)
if(istype(P, /obj/item/wrench))
playsound(loc, P.usesound, 50, 1)
@@ -525,6 +544,7 @@
/obj/structure/computerframe/HONKputer
name = "Bananium Computer-frame"
icon = 'icons/obj/machines/HONKputer.dmi'
base_mineral = /obj/item/stack/sheet/mineral/bananium
/obj/structure/computerframe/HONKputer/attackby(obj/item/P as obj, mob/user as mob, params)
switch(state)
@@ -544,8 +564,7 @@
if(do_after(user, 20 * WT.toolspeed, target = src))
if(!src || !WT.isOn()) return
to_chat(user, "<span class='notice'>You deconstruct the frame.</span>")
new /obj/item/stack/sheet/mineral/bananium(loc, 5)
qdel(src)
deconstruct(TRUE)
if(1)
if(istype(P, /obj/item/wrench))
playsound(loc, P.usesound, 50, 1)
@@ -41,6 +41,7 @@
/obj/structure/grille,
/obj/structure/girder,
/obj/structure/rack,
/obj/structure/computerframe,
/obj/structure/barricade) //turned into a typecache in New()
var/atom/targets_from = null //all range/attack/etc. calculations should be done from this atom, defaults to the mob itself, useful for Vehicles and such
var/list/emote_taunt = list()