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Automatic changelog compile, [ci skip]
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@@ -56,6 +56,36 @@
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-->
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<div class="commit sansserif">
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<h2 class="date">31 December 2017</h2>
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<h3 class="author">Fox McCloud updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Fixes arm implants being immune to EMPs.</li>
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</ul>
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<h3 class="author">FreeStylaLT updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">A dedicated toxic pill sprite, Cyanide and Toxin pills now use it by default.</li>
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</ul>
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<h3 class="author">KasparoVy updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Blood splattered by projectiles hitting a mob now land one tile away in the direction of the splatter graphic. Blood splattered on walls/windows/etc. can be cleaned off with soap.</li>
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<li class="bugfix">Xeno-blood splatter is now the appropriate colour.</li>
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</ul>
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<h3 class="author">Kyep updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">IAAs now require 10h of playtime, instead of 5h, to unlock. The IAA job's alt title is now "Human Resources Agent" instead of "Lawyer" or "Public Defender". IAAs now start with basic access to all departments (sci/med/cargo/eng), so that they can more easily conduct investigations. Overall, their role has been clarified, to be explicitly on the side of NT, not simply that of defendants. Further, they're empowered to, and expected to, actually conduct investigations, and generally be better at their jobs.</li>
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<li class="rscadd">The mech bay next to Robotics now has a robotic storage unit (cryopod for cyborgs).</li>
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<li class="tweak">The Construction Site (partially finished space station east of eng outpost) has been revamped. With basic power/atmos networks in place, it should now be much more viable to repair it during a round.</li>
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<li class="tweak">Added shutters to specops office next to ERT spawn. This prevents borgs remotely activating the admin-only buttons in that office.</li>
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</ul>
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<h3 class="author">Tayyyyyyy updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Crew pinpointers no longer lose signal when the target enters something like a sleeper or a mech</li>
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</ul>
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<h3 class="author">Vivalas updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">It is now possible to directly inject spaceacillin into organs during surgery, and it only uses 5u to completely cleanse the organ,</li>
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</ul>
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<h2 class="date">27 December 2017</h2>
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<h3 class="author">Tayyyyyyy updated:</h3>
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<ul class="changes bgimages16">
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@@ -5870,3 +5870,34 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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- rscadd: Repeated lines are now combined in the chat window. This can be disabled
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in chat window preferences.
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- rscadd: Paramedic, Blueshield, and Medivends get crew pinpointers
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2017-12-31:
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Fox McCloud:
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- bugfix: Fixes arm implants being immune to EMPs.
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FreeStylaLT:
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- rscadd: A dedicated toxic pill sprite, Cyanide and Toxin pills now use it by default.
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KasparoVy:
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- tweak: Blood splattered by projectiles hitting a mob now land one tile away in
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the direction of the splatter graphic. Blood splattered on walls/windows/etc.
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can be cleaned off with soap.
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- bugfix: Xeno-blood splatter is now the appropriate colour.
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Kyep:
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- tweak: IAAs now require 10h of playtime, instead of 5h, to unlock. The IAA job's
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alt title is now "Human Resources Agent" instead of "Lawyer" or "Public Defender".
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IAAs now start with basic access to all departments (sci/med/cargo/eng), so
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that they can more easily conduct investigations. Overall, their role has been
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clarified, to be explicitly on the side of NT, not simply that of defendants.
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Further, they're empowered to, and expected to, actually conduct investigations,
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and generally be better at their jobs.
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- rscadd: The mech bay next to Robotics now has a robotic storage unit (cryopod
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for cyborgs).
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- tweak: The Construction Site (partially finished space station east of eng outpost)
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has been revamped. With basic power/atmos networks in place, it should now be
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much more viable to repair it during a round.
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- tweak: Added shutters to specops office next to ERT spawn. This prevents borgs
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remotely activating the admin-only buttons in that office.
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Tayyyyyyy:
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- bugfix: Crew pinpointers no longer lose signal when the target enters something
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like a sleeper or a mech
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Vivalas:
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- tweak: It is now possible to directly inject spaceacillin into organs during surgery,
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and it only uses 5u to completely cleanse the organ,
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@@ -1,5 +0,0 @@
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author: "KasparoVy"
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delete-after: True
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changes:
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- tweak: "Blood splattered by projectiles hitting a mob now land one tile away in the direction of the splatter graphic. Blood splattered on walls/windows/etc. can be cleaned off with soap."
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- bugfix: "Xeno-blood splatter is now the appropriate colour."
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@@ -1,4 +0,0 @@
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author: "Vivalas"
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delete-after: True
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changes:
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- tweak: "It is now possible to directly inject spaceacillin into organs during surgery, and it only uses 5u to completely cleanse the organ,"
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@@ -1,4 +0,0 @@
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author: "Fox McCloud"
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delete-after: True
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changes:
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- bugfix: "Fixes arm implants being immune to EMPs."
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@@ -1,4 +0,0 @@
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author: "Kyep"
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delete-after: True
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changes:
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- tweak: "IAAs now require 10h of playtime, instead of 5h, to unlock. The IAA job's alt title is now \"Human Resources Agent\" instead of \"Lawyer\" or \"Public Defender\". IAAs now start with basic access to all departments (sci/med/cargo/eng), so that they can more easily conduct investigations. Overall, their role has been clarified, to be explicitly on the side of NT, not simply that of defendants. Further, they're empowered to, and expected to, actually conduct investigations, and generally be better at their jobs."
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@@ -1,4 +0,0 @@
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author: "Kyep"
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delete-after: True
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changes:
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- rscadd: "The mech bay next to Robotics now has a robotic storage unit (cryopod for cyborgs)."
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@@ -1,4 +0,0 @@
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author: "FreeStylaLT"
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delete-after: True
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changes:
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- rscadd: "A dedicated toxic pill sprite, Cyanide and Toxin pills now use it by default."
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@@ -1,4 +0,0 @@
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author: "Kyep"
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delete-after: True
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changes:
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- tweak: "Added shutters to specops office next to ERT spawn. This prevents borgs remotely activating the admin-only buttons in that office."
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@@ -1,4 +0,0 @@
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author: "Tayyyyyyy"
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delete-after: True
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changes:
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- bugfix: "Crew pinpointers no longer lose signal when the target enters something like a sleeper or a mech"
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@@ -1,4 +0,0 @@
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author: "Kyep"
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delete-after: True
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changes:
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- tweak: "The Construction Site (partially finished space station east of eng outpost) has been revamped. With basic power/atmos networks in place, it should now be much more viable to repair it during a round."
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