Automatic changelog compile, [ci skip]

This commit is contained in:
ParadiseSS13-Bot
2017-12-31 11:57:30 -05:00
parent 58c6f3cf7a
commit 2a7beff684
11 changed files with 61 additions and 37 deletions
+30
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@@ -56,6 +56,36 @@
-->
<div class="commit sansserif">
<h2 class="date">31 December 2017</h2>
<h3 class="author">Fox McCloud updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes arm implants being immune to EMPs.</li>
</ul>
<h3 class="author">FreeStylaLT updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">A dedicated toxic pill sprite, Cyanide and Toxin pills now use it by default.</li>
</ul>
<h3 class="author">KasparoVy updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Blood splattered by projectiles hitting a mob now land one tile away in the direction of the splatter graphic. Blood splattered on walls/windows/etc. can be cleaned off with soap.</li>
<li class="bugfix">Xeno-blood splatter is now the appropriate colour.</li>
</ul>
<h3 class="author">Kyep updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">IAAs now require 10h of playtime, instead of 5h, to unlock. The IAA job's alt title is now "Human Resources Agent" instead of "Lawyer" or "Public Defender". IAAs now start with basic access to all departments (sci/med/cargo/eng), so that they can more easily conduct investigations. Overall, their role has been clarified, to be explicitly on the side of NT, not simply that of defendants. Further, they're empowered to, and expected to, actually conduct investigations, and generally be better at their jobs.</li>
<li class="rscadd">The mech bay next to Robotics now has a robotic storage unit (cryopod for cyborgs).</li>
<li class="tweak">The Construction Site (partially finished space station east of eng outpost) has been revamped. With basic power/atmos networks in place, it should now be much more viable to repair it during a round.</li>
<li class="tweak">Added shutters to specops office next to ERT spawn. This prevents borgs remotely activating the admin-only buttons in that office.</li>
</ul>
<h3 class="author">Tayyyyyyy updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Crew pinpointers no longer lose signal when the target enters something like a sleeper or a mech</li>
</ul>
<h3 class="author">Vivalas updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">It is now possible to directly inject spaceacillin into organs during surgery, and it only uses 5u to completely cleanse the organ,</li>
</ul>
<h2 class="date">27 December 2017</h2>
<h3 class="author">Tayyyyyyy updated:</h3>
<ul class="changes bgimages16">
+31
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@@ -5870,3 +5870,34 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
- rscadd: Repeated lines are now combined in the chat window. This can be disabled
in chat window preferences.
- rscadd: Paramedic, Blueshield, and Medivends get crew pinpointers
2017-12-31:
Fox McCloud:
- bugfix: Fixes arm implants being immune to EMPs.
FreeStylaLT:
- rscadd: A dedicated toxic pill sprite, Cyanide and Toxin pills now use it by default.
KasparoVy:
- tweak: Blood splattered by projectiles hitting a mob now land one tile away in
the direction of the splatter graphic. Blood splattered on walls/windows/etc.
can be cleaned off with soap.
- bugfix: Xeno-blood splatter is now the appropriate colour.
Kyep:
- tweak: IAAs now require 10h of playtime, instead of 5h, to unlock. The IAA job's
alt title is now "Human Resources Agent" instead of "Lawyer" or "Public Defender".
IAAs now start with basic access to all departments (sci/med/cargo/eng), so
that they can more easily conduct investigations. Overall, their role has been
clarified, to be explicitly on the side of NT, not simply that of defendants.
Further, they're empowered to, and expected to, actually conduct investigations,
and generally be better at their jobs.
- rscadd: The mech bay next to Robotics now has a robotic storage unit (cryopod
for cyborgs).
- tweak: The Construction Site (partially finished space station east of eng outpost)
has been revamped. With basic power/atmos networks in place, it should now be
much more viable to repair it during a round.
- tweak: Added shutters to specops office next to ERT spawn. This prevents borgs
remotely activating the admin-only buttons in that office.
Tayyyyyyy:
- bugfix: Crew pinpointers no longer lose signal when the target enters something
like a sleeper or a mech
Vivalas:
- tweak: It is now possible to directly inject spaceacillin into organs during surgery,
and it only uses 5u to completely cleanse the organ,
@@ -1,5 +0,0 @@
author: "KasparoVy"
delete-after: True
changes:
- tweak: "Blood splattered by projectiles hitting a mob now land one tile away in the direction of the splatter graphic. Blood splattered on walls/windows/etc. can be cleaned off with soap."
- bugfix: "Xeno-blood splatter is now the appropriate colour."
@@ -1,4 +0,0 @@
author: "Vivalas"
delete-after: True
changes:
- tweak: "It is now possible to directly inject spaceacillin into organs during surgery, and it only uses 5u to completely cleanse the organ,"
@@ -1,4 +0,0 @@
author: "Fox McCloud"
delete-after: True
changes:
- bugfix: "Fixes arm implants being immune to EMPs."
@@ -1,4 +0,0 @@
author: "Kyep"
delete-after: True
changes:
- tweak: "IAAs now require 10h of playtime, instead of 5h, to unlock. The IAA job's alt title is now \"Human Resources Agent\" instead of \"Lawyer\" or \"Public Defender\". IAAs now start with basic access to all departments (sci/med/cargo/eng), so that they can more easily conduct investigations. Overall, their role has been clarified, to be explicitly on the side of NT, not simply that of defendants. Further, they're empowered to, and expected to, actually conduct investigations, and generally be better at their jobs."
@@ -1,4 +0,0 @@
author: "Kyep"
delete-after: True
changes:
- rscadd: "The mech bay next to Robotics now has a robotic storage unit (cryopod for cyborgs)."
@@ -1,4 +0,0 @@
author: "FreeStylaLT"
delete-after: True
changes:
- rscadd: "A dedicated toxic pill sprite, Cyanide and Toxin pills now use it by default."
@@ -1,4 +0,0 @@
author: "Kyep"
delete-after: True
changes:
- tweak: "Added shutters to specops office next to ERT spawn. This prevents borgs remotely activating the admin-only buttons in that office."
@@ -1,4 +0,0 @@
author: "Tayyyyyyy"
delete-after: True
changes:
- bugfix: "Crew pinpointers no longer lose signal when the target enters something like a sleeper or a mech"
@@ -1,4 +0,0 @@
author: "Kyep"
delete-after: True
changes:
- tweak: "The Construction Site (partially finished space station east of eng outpost) has been revamped. With basic power/atmos networks in place, it should now be much more viable to repair it during a round."