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Heavy laser buff and new sniper projectile
Boosted the heavy laser to do 45 damage instead of 40, making it slightly better than the standar laser. Made the energy drain slightly less on mechs Added a more slim projectile to the sniper rifle, the old fruit shot was to fat
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@@ -51,7 +51,7 @@
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equip_cooldown = 15
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name = "CH-LC \"Solaris\" Laser Cannon"
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icon_state = "mecha_laser"
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energy_drain = 60
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energy_drain = 50
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projectile = /obj/item/projectile/beam/heavylaser
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fire_sound = 'sound/weapons/lasercannonfire.ogg'
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@@ -193,7 +193,7 @@ var/list/beam_master = list()
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/obj/item/projectile/beam/heavylaser
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name = "heavy laser"
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icon_state = "heavylaser"
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damage = 40
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damage = 45
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/obj/item/projectile/beam/xray
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name = "xray beam"
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