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Replaced the PALADIN module in the AI upload with the Corporate lawset
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2540 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -71,6 +71,11 @@ should be listed in the changelog upon commit tho. Thanks. -->
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<li>Diagonal movement is gone on account of them proving to be a bad idea in practice. A grand experiment nonetheless.</li>
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</ul>
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</li>
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<li><b>Kor updated:</b>
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<ul>
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<li>The PALADIN lawset in the AI upload has been replaced with the corporate lawset</li>
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</ul>
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</li>
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</ul>
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<b><font color='blue'>16 November 2011</font><b>
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@@ -2902,7 +2902,7 @@
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"bdP" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = "90Curve"},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = "90Curve"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor/plating,/area/maintenance/port)
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"bdQ" = (/obj/machinery/atmospherics/pipe/manifold{color = "red"; dir = 4; icon_state = "manifold-r-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/obj/structure/lattice,/turf/space,/area)
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"bdR" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/turret_protected/ai_upload)
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"bdS" = (/obj/structure/table,/obj/item/weapon/aiModule/asimov,/obj/item/weapon/aiModule/freeformcore,/obj/machinery/door/window{base_state = "right"; dir = 4; icon = 'windoor.dmi'; icon_state = "right"; name = "Core Modules"; req_access_txt = "20"},/obj/item/weapon/aiModule/paladin,/obj/structure/window/reinforced,/turf/simulated/floor/grid,/area/turret_protected/ai_upload)
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"bdS" = (/obj/structure/table,/obj/item/weapon/aiModule/asimov,/obj/item/weapon/aiModule/freeformcore,/obj/machinery/door/window{base_state = "right"; dir = 4; icon = 'windoor.dmi'; icon_state = "right"; name = "Core Modules"; req_access_txt = "20"},/obj/structure/window/reinforced,/obj/item/weapon/aiModule/corp,/turf/simulated/floor/grid,/area/turret_protected/ai_upload)
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"bdT" = (/obj/machinery/light/small{dir = 1},/turf/simulated/floor{icon_state = "bot"},/area/turret_protected/ai_upload)
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"bdU" = (/obj/machinery/flasher{pixel_x = 0; pixel_y = 24; id = "AI"},/obj/machinery/computer/borgupload,/turf/simulated/floor/grid,/area/turret_protected/ai_upload)
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"bdV" = (/turf/simulated/floor{icon_state = "bot"},/area/turret_protected/ai_upload)
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