mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-18 18:44:48 +01:00
blood drunk update
This commit is contained in:
@@ -218,3 +218,5 @@
|
||||
#define hasorgans(A) (ishuman(A))
|
||||
|
||||
#define is_admin(user) (check_rights(R_ADMIN, 0, (user)) != 0)
|
||||
|
||||
#define SLEEP_CHECK_DEATH(X) sleep(X); if(QDELETED(src) || stat == DEAD) return;
|
||||
@@ -140,6 +140,15 @@
|
||||
..()
|
||||
animate(src, alpha = 0, time = duration)
|
||||
|
||||
/obj/effect/temp_visual/decoy/fading/threesecond
|
||||
duration = 40
|
||||
|
||||
/obj/effect/temp_visual/decoy/fading/fivesecond
|
||||
duration = 50
|
||||
|
||||
/obj/effect/temp_visual/decoy/fading/halfsecond
|
||||
duration = 5
|
||||
|
||||
/obj/effect/temp_visual/fire
|
||||
icon = 'icons/goonstation/effects/fire.dmi'
|
||||
icon_state = "3"
|
||||
|
||||
@@ -34,7 +34,7 @@ Difficulty: Medium
|
||||
move_to_delay = 3
|
||||
projectiletype = /obj/item/projectile/kinetic/miner
|
||||
projectilesound = 'sound/weapons/kenetic_accel.ogg'
|
||||
ranged = 1
|
||||
ranged = TRUE
|
||||
ranged_cooldown_time = 16
|
||||
pixel_x = -16
|
||||
crusher_loot = list(/obj/item/melee/energy/cleaving_saw, /obj/item/gun/energy/kinetic_accelerator, /obj/item/crusher_trophy/miner_eye)
|
||||
@@ -47,8 +47,12 @@ Difficulty: Medium
|
||||
var/dashing = FALSE
|
||||
var/dash_cooldown = 15
|
||||
var/guidance = FALSE
|
||||
var/transform_stop_attack = FALSE // stops the blood drunk miner from attacking after transforming his weapon until the next attack chain
|
||||
deathmessage = "falls to the ground, decaying into glowing particles."
|
||||
death_sound = "bodyfall"
|
||||
attack_action_types = list(/datum/action/innate/megafauna_attack/dash,
|
||||
/datum/action/innate/megafauna_attack/kinetic_accelerator,
|
||||
/datum/action/innate/megafauna_attack/transform_weapon)
|
||||
|
||||
/obj/item/gps/internal/miner
|
||||
icon_state = null
|
||||
@@ -56,13 +60,52 @@ Difficulty: Medium
|
||||
desc = "The sweet blood, oh, it sings to me."
|
||||
invisibility = 100
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/guidance
|
||||
guidance = TRUE
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/hunter/AttackingTarget()
|
||||
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/Initialize(mapload)
|
||||
. = ..()
|
||||
if(. && prob(12))
|
||||
INVOKE_ASYNC(src, .proc/dash)
|
||||
miner_saw = new(src)
|
||||
internal_gps = new/obj/item/gps/internal/miner(src)
|
||||
|
||||
// Add a zone selection UI; otherwise the mob can't melee attack properly.
|
||||
zone_sel = new /obj/screen/zone_sel()
|
||||
|
||||
/datum/action/innate/megafauna_attack/dash
|
||||
name = "Dash To Target"
|
||||
icon_icon = 'icons/mob/actions/actions.dmi'
|
||||
button_icon_state = "sniper_zoom"
|
||||
chosen_message = "<span class='colossus'>You are now dashing to your target.</span>"
|
||||
chosen_attack_num = 1
|
||||
|
||||
/datum/action/innate/megafauna_attack/kinetic_accelerator
|
||||
name = "Fire Kinetic Accelerator"
|
||||
icon_icon = 'icons/obj/guns/energy.dmi'
|
||||
button_icon_state = "kineticgun"
|
||||
chosen_message = "<span class='colossus'>You are now shooting your kinetic accelerator.</span>"
|
||||
chosen_attack_num = 2
|
||||
|
||||
/datum/action/innate/megafauna_attack/transform_weapon
|
||||
name = "Transform Weapon"
|
||||
icon_icon = 'icons/obj/lavaland/artefacts.dmi'
|
||||
button_icon_state = "cleaving_saw"
|
||||
chosen_message = "<span class='colossus'>You are now transforming your weapon.</span>"
|
||||
chosen_attack_num = 3
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/OpenFire()
|
||||
if(client)
|
||||
switch(chosen_attack)
|
||||
if(1)
|
||||
dash(target)
|
||||
if(2)
|
||||
shoot_ka()
|
||||
if(3)
|
||||
transform_weapon()
|
||||
return
|
||||
|
||||
Goto(target, move_to_delay, minimum_distance)
|
||||
if(get_dist(src, target) > MINER_DASH_RANGE && dash_cooldown <= world.time)
|
||||
dash_attack()
|
||||
else
|
||||
shoot_ka()
|
||||
transform_weapon()
|
||||
|
||||
/obj/item/melee/energy/cleaving_saw/miner //nerfed saw because it is very murdery
|
||||
force = 6
|
||||
@@ -79,14 +122,6 @@ Difficulty: Medium
|
||||
icon_state = "ka_tracer"
|
||||
range = MINER_DASH_RANGE
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/Initialize()
|
||||
. = ..()
|
||||
miner_saw = new(src)
|
||||
internal_gps = new/obj/item/gps/internal/miner(src)
|
||||
|
||||
// Add a zone selection UI; otherwise the mob can't melee attack properly.
|
||||
zone_sel = new /obj/screen/zone_sel()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/adjustHealth(amount, updating_health = TRUE, forced = FALSE)
|
||||
var/adjustment_amount = amount * 0.1
|
||||
if(world.time + adjustment_amount > next_move)
|
||||
@@ -104,16 +139,19 @@ Difficulty: Medium
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/ex_act(severity, target)
|
||||
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/ex_act(severity)
|
||||
if(dash())
|
||||
return
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/MeleeAction(patience = TRUE)
|
||||
transform_stop_attack = FALSE
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/AttackingTarget()
|
||||
if(QDELETED(target))
|
||||
return
|
||||
if(next_move > world.time || !Adjacent(target)) //some cheating
|
||||
INVOKE_ASYNC(src, .proc/quick_attack_loop)
|
||||
if(client)
|
||||
transform_stop_attack = FALSE
|
||||
if(QDELETED(target) || transform_stop_attack)
|
||||
return
|
||||
face_atom(target)
|
||||
if(isliving(target))
|
||||
@@ -132,8 +170,6 @@ Difficulty: Medium
|
||||
miner_saw.melee_attack_chain(src, target)
|
||||
if(guidance)
|
||||
adjustHealth(-2)
|
||||
transform_weapon()
|
||||
INVOKE_ASYNC(src, .proc/quick_attack_loop)
|
||||
return TRUE
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/do_attack_animation(atom/A, visual_effect_icon, obj/item/used_item, no_effect)
|
||||
@@ -146,16 +182,10 @@ Difficulty: Medium
|
||||
. = ..()
|
||||
if(. && target && !targets_the_same)
|
||||
wander = TRUE
|
||||
transform_weapon()
|
||||
INVOKE_ASYNC(src, .proc/quick_attack_loop)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/OpenFire()
|
||||
Goto(target, move_to_delay, minimum_distance)
|
||||
if(get_dist(src, target) > MINER_DASH_RANGE && dash_cooldown <= world.time)
|
||||
INVOKE_ASYNC(src, .proc/dash, target)
|
||||
else
|
||||
shoot_ka()
|
||||
transform_weapon()
|
||||
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/proc/dash_attack()
|
||||
INVOKE_ASYNC(src, .proc/dash, target)
|
||||
shoot_ka()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/proc/shoot_ka()
|
||||
if(ranged_cooldown <= world.time && get_dist(src, target) <= MINER_DASH_RANGE && !Adjacent(target))
|
||||
@@ -166,21 +196,6 @@ Difficulty: Medium
|
||||
Shoot(target)
|
||||
changeNext_move(CLICK_CD_RANGE)
|
||||
|
||||
//I'm still of the belief that this entire proc needs to be wiped from existence.
|
||||
// do not take my touching of it to be endorsement of it. ~mso
|
||||
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/proc/quick_attack_loop()
|
||||
while(!QDELETED(target) && next_move <= world.time) //this is done this way because next_move can change to be sooner while we sleep.
|
||||
stoplag(1)
|
||||
sleep((next_move - world.time) * 1.5) //but don't ask me what the fuck this is about
|
||||
if(QDELETED(target))
|
||||
return
|
||||
if(dashing || next_move > world.time || !Adjacent(target))
|
||||
if(dashing && next_move <= world.time)
|
||||
next_move = world.time + 1
|
||||
INVOKE_ASYNC(src, .proc/quick_attack_loop) //lets try that again.
|
||||
return
|
||||
AttackingTarget()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/proc/dash(atom/dash_target)
|
||||
if(world.time < dash_cooldown)
|
||||
return
|
||||
@@ -189,7 +204,9 @@ Difficulty: Medium
|
||||
var/turf/own_turf = get_turf(src)
|
||||
if(!QDELETED(dash_target))
|
||||
self_dist_to_target += get_dist(dash_target, own_turf)
|
||||
for(var/turf/simulated/O in RANGE_TURFS(MINER_DASH_RANGE, own_turf))
|
||||
for(var/turf/O in RANGE_TURFS(MINER_DASH_RANGE, own_turf))
|
||||
if(O.density)
|
||||
continue
|
||||
var/turf_dist_to_target = 0
|
||||
if(!QDELETED(dash_target))
|
||||
turf_dist_to_target += get_dist(dash_target, O)
|
||||
@@ -218,26 +235,29 @@ Difficulty: Medium
|
||||
var/turf/step_forward_turf = get_step(own_turf, get_cardinal_dir(own_turf, target_turf))
|
||||
new /obj/effect/temp_visual/small_smoke/halfsecond(step_back_turf)
|
||||
new /obj/effect/temp_visual/small_smoke/halfsecond(step_forward_turf)
|
||||
var/obj/effect/temp_visual/decoy/D = new /obj/effect/temp_visual/decoy(loc, src)
|
||||
animate(D, alpha = 0, time = 5)
|
||||
var/obj/effect/temp_visual/decoy/fading/halfsecond/D = new (own_turf, src)
|
||||
forceMove(step_back_turf)
|
||||
playsound(own_turf, 'sound/weapons/punchmiss.ogg', 40, 1, -1)
|
||||
dashing = TRUE
|
||||
alpha = 0
|
||||
animate(src, alpha = 255, time = 5)
|
||||
sleep(2)
|
||||
SLEEP_CHECK_DEATH(2)
|
||||
D.forceMove(step_forward_turf)
|
||||
forceMove(target_turf)
|
||||
playsound(target_turf, 'sound/weapons/punchmiss.ogg', 40, 1, -1)
|
||||
sleep(1)
|
||||
SLEEP_CHECK_DEATH(1)
|
||||
dashing = FALSE
|
||||
shoot_ka()
|
||||
return TRUE
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/proc/transform_weapon()
|
||||
if(time_until_next_transform <= world.time)
|
||||
miner_saw.transform_cooldown = 0
|
||||
miner_saw.transform_weapon(src, TRUE)
|
||||
if(!miner_saw.active)
|
||||
rapid_melee = 5 // 4 deci cooldown before changes, npcpool subsystem wait is 20, 20/4 = 5
|
||||
else
|
||||
rapid_melee = 3 // same thing but halved (slightly rounded up)
|
||||
transform_stop_attack = TRUE
|
||||
icon_state = "miner[miner_saw.active ? "_transformed":""]"
|
||||
icon_living = "miner[miner_saw.active ? "_transformed":""]"
|
||||
time_until_next_transform = world.time + rand(50, 100)
|
||||
@@ -263,4 +283,12 @@ Difficulty: Medium
|
||||
sleep(4)
|
||||
animate(src, alpha = 0, time = 6, easing = EASE_OUT, flags = ANIMATION_PARALLEL)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/guidance
|
||||
guidance = TRUE
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/hunter/AttackingTarget()
|
||||
. = ..()
|
||||
if(. && prob(12))
|
||||
INVOKE_ASYNC(src, .proc/dash)
|
||||
|
||||
#undef MINER_DASH_RANGE
|
||||
@@ -32,10 +32,15 @@
|
||||
mob_size = MOB_SIZE_LARGE
|
||||
layer = LARGE_MOB_LAYER //Looks weird with them slipping under mineral walls and cameras and shit otherwise
|
||||
mouse_opacity = MOUSE_OPACITY_OPAQUE // Easier to click on in melee, they're giant targets anyway
|
||||
var/chosen_attack = 1 // chosen attack num
|
||||
var/list/attack_action_types = list()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/New()
|
||||
..()
|
||||
apply_status_effect(STATUS_EFFECT_CRUSHERDAMAGETRACKING)
|
||||
for(var/action_type in attack_action_types)
|
||||
var/datum/action/innate/megafauna_attack/attack_action = new action_type()
|
||||
attack_action.Grant(src)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/Destroy()
|
||||
QDEL_NULL(internal_gps)
|
||||
@@ -113,3 +118,21 @@
|
||||
SSmedals.SetScore(BOSS_SCORE, C, 1)
|
||||
SSmedals.SetScore(score_type, C, 1)
|
||||
return TRUE
|
||||
|
||||
/datum/action/innate/megafauna_attack
|
||||
name = "Megafauna Attack"
|
||||
icon_icon = 'icons/mob/actions/actions_animal.dmi'
|
||||
button_icon_state = ""
|
||||
var/mob/living/simple_animal/hostile/megafauna/M
|
||||
var/chosen_message
|
||||
var/chosen_attack_num = 0
|
||||
|
||||
/datum/action/innate/megafauna_attack/Grant(mob/living/L)
|
||||
if(istype(L, /mob/living/simple_animal/hostile/megafauna))
|
||||
M = L
|
||||
return ..()
|
||||
return FALSE
|
||||
|
||||
/datum/action/innate/megafauna_attack/Activate()
|
||||
M.chosen_attack = chosen_attack_num
|
||||
to_chat(M, chosen_message)
|
||||
@@ -1,225 +0,0 @@
|
||||
/mob/living/simple_animal/hostile/asteroid/
|
||||
vision_range = 2
|
||||
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
|
||||
unsuitable_atmos_damage = 15
|
||||
faction = list("mining")
|
||||
weather_immunities = list("lava","ash")
|
||||
obj_damage = 30
|
||||
environment_smash = 2
|
||||
minbodytemp = 0
|
||||
heat_damage_per_tick = 20
|
||||
response_help = "pokes"
|
||||
response_disarm = "shoves"
|
||||
response_harm = "strikes"
|
||||
status_flags = 0
|
||||
a_intent = INTENT_HARM
|
||||
var/throw_message = "bounces off of"
|
||||
var/icon_aggro = null // for swapping to when we get aggressive
|
||||
see_in_dark = 8
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
|
||||
mob_size = MOB_SIZE_LARGE
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/Aggro()
|
||||
..()
|
||||
icon_state = icon_aggro
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/LoseAggro()
|
||||
..()
|
||||
if(stat == CONSCIOUS)
|
||||
icon_state = icon_living
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/bullet_act(var/obj/item/projectile/P)//Reduces damage from most projectiles to curb off-screen kills
|
||||
if(!stat)
|
||||
Aggro()
|
||||
if(P.damage < 30 && P.damage_type != BRUTE)
|
||||
P.damage = (P.damage / 3)
|
||||
visible_message("<span class='danger'>The [P] has a reduced effect on [src]!</span>")
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/hitby(atom/movable/AM)//No floor tiling them to death, wiseguy
|
||||
if(istype(AM, /obj/item))
|
||||
var/obj/item/T = AM
|
||||
if(!stat)
|
||||
Aggro()
|
||||
if(T.throwforce <= 20)
|
||||
visible_message("<span class='notice'>The [T.name] [src.throw_message] [src.name]!</span>")
|
||||
return
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/basilisk
|
||||
name = "basilisk"
|
||||
desc = "A territorial beast, covered in a thick shell that absorbs energy. Its stare causes victims to freeze from the inside."
|
||||
icon = 'icons/mob/animal.dmi'
|
||||
icon_state = "Basilisk"
|
||||
icon_living = "Basilisk"
|
||||
icon_aggro = "Basilisk_alert"
|
||||
icon_dead = "Basilisk_dead"
|
||||
icon_gib = "syndicate_gib"
|
||||
move_to_delay = 20
|
||||
projectiletype = /obj/item/projectile/temp/basilisk
|
||||
projectilesound = 'sound/weapons/pierce.ogg'
|
||||
ranged = 1
|
||||
ranged_message = "stares"
|
||||
ranged_cooldown_time = 30
|
||||
throw_message = "does nothing against the hard shell of"
|
||||
vision_range = 2
|
||||
speed = 3
|
||||
maxHealth = 200
|
||||
health = 200
|
||||
harm_intent_damage = 5
|
||||
obj_damage = 60
|
||||
melee_damage_lower = 12
|
||||
melee_damage_upper = 12
|
||||
attacktext = "bites into"
|
||||
a_intent = INTENT_HARM
|
||||
speak_emote = list("chitters")
|
||||
attack_sound = 'sound/weapons/bladeslice.ogg'
|
||||
aggro_vision_range = 9
|
||||
idle_vision_range = 2
|
||||
turns_per_move = 5
|
||||
loot = list(/obj/item/stack/ore/diamond{layer = 4.1},
|
||||
/obj/item/stack/ore/diamond{layer = 4.1})
|
||||
|
||||
/obj/item/projectile/temp/basilisk
|
||||
name = "freezing blast"
|
||||
icon_state = "ice_2"
|
||||
damage = 0
|
||||
damage_type = BURN
|
||||
nodamage = 1
|
||||
flag = "energy"
|
||||
temperature = 50
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/basilisk/GiveTarget(var/new_target)
|
||||
if(..()) //we have a target
|
||||
if(isliving(target))
|
||||
var/mob/living/L = target
|
||||
if(L.bodytemperature > 261)
|
||||
L.bodytemperature = 261
|
||||
visible_message("<span class='danger'>The [src.name]'s stare chills [L.name] to the bone!</span>")
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/basilisk/ex_act(severity)
|
||||
switch(severity)
|
||||
if(1.0)
|
||||
gib()
|
||||
if(2.0)
|
||||
adjustBruteLoss(140)
|
||||
if(3.0)
|
||||
adjustBruteLoss(110)
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/goliath
|
||||
name = "goliath"
|
||||
desc = "A massive beast that uses long tentacles to ensare its prey, threatening them is not advised under any conditions."
|
||||
icon = 'icons/mob/animal.dmi'
|
||||
icon_state = "Goliath"
|
||||
icon_living = "Goliath"
|
||||
icon_aggro = "Goliath_alert"
|
||||
icon_dead = "Goliath_dead"
|
||||
icon_gib = "syndicate_gib"
|
||||
attack_sound = 'sound/weapons/punch4.ogg'
|
||||
mouse_opacity = MOUSE_OPACITY_OPAQUE
|
||||
move_to_delay = 40
|
||||
ranged = 1
|
||||
ranged_cooldown = 2 //By default, start the Goliath with his cooldown off so that people can run away quickly on first sight
|
||||
ranged_cooldown_time = 120
|
||||
friendly = "wails at"
|
||||
speak_emote = list("bellows")
|
||||
vision_range = 4
|
||||
speed = 3
|
||||
maxHealth = 300
|
||||
health = 300
|
||||
harm_intent_damage = 1 //Only the manliest of men can kill a Goliath with only their fists.
|
||||
obj_damage = 100
|
||||
melee_damage_lower = 25
|
||||
melee_damage_upper = 25
|
||||
attacktext = "pulverizes"
|
||||
attack_sound = 'sound/weapons/punch1.ogg'
|
||||
throw_message = "does nothing to the rocky hide of the"
|
||||
aggro_vision_range = 9
|
||||
idle_vision_range = 5
|
||||
move_force = MOVE_FORCE_VERY_STRONG
|
||||
move_resist = MOVE_FORCE_VERY_STRONG
|
||||
pull_force = MOVE_FORCE_VERY_STRONG
|
||||
var/pre_attack = 0
|
||||
loot = list(/obj/item/stack/sheet/animalhide/goliath_hide{layer = ABOVE_MOB_LAYER})
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/goliath/Life()
|
||||
..()
|
||||
handle_preattack()
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/goliath/proc/handle_preattack()
|
||||
if(ranged_cooldown <= world.time + ranged_cooldown_time * 0.25 && !pre_attack)
|
||||
pre_attack++
|
||||
if(!pre_attack || stat || AIStatus == AI_IDLE)
|
||||
return
|
||||
icon_state = "Goliath_preattack"
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/goliath/revive()
|
||||
move_force = MOVE_FORCE_VERY_STRONG
|
||||
move_resist = MOVE_FORCE_VERY_STRONG
|
||||
pull_force = MOVE_FORCE_VERY_STRONG
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/goliath/OpenFire()
|
||||
var/tturf = get_turf(target)
|
||||
if(get_dist(src, target) <= 7)//Screen range check, so you can't get tentacle'd offscreen
|
||||
visible_message("<span class='warning'>The [src.name] digs its tentacles under [target.name]!</span>")
|
||||
new /obj/effect/goliath_tentacle/original(tturf)
|
||||
ranged_cooldown = world.time + ranged_cooldown_time
|
||||
icon_state = icon_aggro
|
||||
pre_attack = 0
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/goliath/adjustHealth(damage)
|
||||
ranged_cooldown--
|
||||
handle_preattack()
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/goliath/Aggro()
|
||||
vision_range = aggro_vision_range
|
||||
handle_preattack()
|
||||
if(icon_state != icon_aggro)
|
||||
icon_state = icon_aggro
|
||||
return
|
||||
|
||||
/obj/effect/goliath_tentacle/
|
||||
name = "Goliath tentacle"
|
||||
icon = 'icons/mob/animal.dmi'
|
||||
icon_state = "Goliath_tentacle"
|
||||
var/latched = 0
|
||||
|
||||
/obj/effect/goliath_tentacle/New()
|
||||
var/turftype = get_turf(src)
|
||||
if(istype(turftype, /turf/simulated/mineral))
|
||||
var/turf/simulated/mineral/M = turftype
|
||||
M.gets_drilled()
|
||||
spawn(20)
|
||||
Trip()
|
||||
|
||||
/obj/effect/goliath_tentacle/original
|
||||
|
||||
/obj/effect/goliath_tentacle/original/New()
|
||||
for(var/obj/effect/goliath_tentacle/original/O in loc)//No more GG NO RE from 2+ goliaths simultaneously tentacling you
|
||||
if(O != src)
|
||||
qdel(src)
|
||||
var/list/directions = cardinal.Copy()
|
||||
var/counter
|
||||
for(counter = 1, counter <= 3, counter++)
|
||||
var/spawndir = pick(directions)
|
||||
directions -= spawndir
|
||||
var/turf/T = get_step(src,spawndir)
|
||||
new /obj/effect/goliath_tentacle(T)
|
||||
..()
|
||||
|
||||
|
||||
/obj/effect/goliath_tentacle/proc/Trip()
|
||||
for(var/mob/living/M in src.loc)
|
||||
M.Stun(5)
|
||||
M.adjustBruteLoss(rand(10,15))
|
||||
latched = 1
|
||||
if(src && M)
|
||||
visible_message("<span class='danger'>The [src.name] grabs hold of [M.name]!</span>")
|
||||
if(!latched)
|
||||
qdel(src)
|
||||
else
|
||||
spawn(50)
|
||||
qdel(src)
|
||||
@@ -33,6 +33,7 @@
|
||||
ranged = 1
|
||||
retreat_distance = 5
|
||||
minimum_distance = 5
|
||||
projectilesound = 'sound/weapons/gunshots/gunshot.ogg'
|
||||
casingtype = /obj/item/ammo_casing/a357
|
||||
loot = list(/obj/effect/mob_spawn/human/corpse/russian/ranged, /obj/item/gun/projectile/revolver/mateba)
|
||||
|
||||
|
||||
@@ -262,6 +262,7 @@
|
||||
minimum_distance = 5
|
||||
icon_state = "syndicateranged"
|
||||
icon_living = "syndicateranged"
|
||||
projectilesound = 'sound/weapons/gunshots/gunshot.ogg'
|
||||
casingtype = /obj/item/ammo_casing/c45
|
||||
loot = list(/obj/effect/mob_spawn/human/corpse/syndicatesoldier, /obj/item/gun/projectile/automatic/c20r)
|
||||
|
||||
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 5.5 KiB |
Reference in New Issue
Block a user