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blood drunk update
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@@ -140,6 +140,15 @@
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..()
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animate(src, alpha = 0, time = duration)
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/obj/effect/temp_visual/decoy/fading/threesecond
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duration = 40
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/obj/effect/temp_visual/decoy/fading/fivesecond
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duration = 50
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/obj/effect/temp_visual/decoy/fading/halfsecond
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duration = 5
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/obj/effect/temp_visual/fire
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icon = 'icons/goonstation/effects/fire.dmi'
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icon_state = "3"
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