Add pool noodles. (#31664)

* Add pool noodles.

* Apply suggestions from code review

These are proper pool noodles now.

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Alan <alfalfascout@users.noreply.github.com>

* Add hit sound. Allow zero-damage hit sounds.

---------

Signed-off-by: Alan <alfalfascout@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
This commit is contained in:
Alan
2026-03-13 19:33:54 +00:00
committed by GitHub
co-authored by DGamerL
parent 00d714f155
commit 2b680e4eb0
8 changed files with 38 additions and 2 deletions
+1 -1
View File
@@ -729,7 +729,7 @@ GLOBAL_DATUM_INIT(welding_sparks, /mutable_appearance, mutable_appearance('icons
var/mob/living/L = hit_atom
L.IgniteMob()
var/volume = get_volume_by_throwforce_and_or_w_class()
if(throwforce > 0)
if(throwforce > 0 || ("zero_damage_hitsound" in vars))
if(mob_throw_hit_sound)
SSthrowing.playsound_capped(hit_atom, mob_throw_hit_sound, volume, TRUE, -1)
else if(hitsound)