- Re-orders code in simple_animal/vox.dm death() to be the same as it was previously, so that the Vox Armalis actually display a visible_message on death.
This commit is contained in:
TheDZD
2015-11-27 18:43:01 -05:00
parent dc94291235
commit 2bf228d0fd
2 changed files with 9 additions and 1 deletions
@@ -99,6 +99,14 @@
if(F.on)
G.toggle_gunlight()
G.visible_message("<span class='danger'>[G]'s light fades and turns off.</span>")
else if(istype(I, /obj/item/clothing/head/hardhat)) //There really needs to be a better way to handle this.
var/obj/item/clothing/head/hardhat/hhat = I
if(hhat.on)
hhat.on = 0
hhat.set_light(0)
hhat.icon_state = "hardhat0_[hhat.item_color]"
hhat.item_state = "hardhat0_[hhat.item_color]"
hhat.visible_message("<span class='danger'>[hhat]'s light fades and turns off.</span>")
return I.light_range
/obj/effect/proc_holder/spell/aoe_turf/veil/proc/extinguishMob(var/mob/living/H)
+1 -1
View File
@@ -25,9 +25,9 @@
/mob/living/simple_animal/vox/armalis/death(gibbed)
if(!gibbed)
stat = DEAD
visible_message("<span class='danger'>[src] shudders violently and explodes!</B>","\red <B>You feel your body rupture!</span>")
explosion(get_turf(loc), -1, -1, 3, 5)
gib()
visible_message("<span class='danger'>[src] shudders violently and explodes!</B>","\red <B>You feel your body rupture!</span>")
return
return ..()