PTL North and South perspective shift (#27791)

Resprites the PTL north and south facing sprites to respect 3/4ths perspective.
This commit is contained in:
ExusA
2025-01-06 08:09:46 +00:00
committed by GitHub
parent 5decf5a7b3
commit 2bf81a39e2
3 changed files with 3 additions and 9 deletions
@@ -63,7 +63,7 @@
/// Gives our power input when multiplied with power_format_multi. The multiplier signifies the units of power, and this is how many of them we are inputting.
var/input_number = 0
/// Gives our power output when multiplied with power_format_multi_output. The multiplier signifies the units of power, and this is how many of them we are outputting.
var/output_number = 0
var/output_number = 1
/// Our set input pulling
var/input_pulling = 0
/// Targetable areas in lavaland
@@ -312,7 +312,7 @@
if("set_input")
input_number = clamp(params["set_input"], 0, 999) //multiplies our input by if input
if("set_output")
output_number = clamp(params["set_output"], 0, 999)
output_number = clamp(params["set_output"], 1, 999)
if("inputW")
power_format_multi = 1
@@ -366,13 +366,6 @@
if(stat & BROKEN)
return
var/last_disp = return_charge()
var/last_chrg = inputting
var/last_fire = firing
if(last_disp != return_charge() || last_chrg != inputting || last_fire != firing)
update_icon()
if(powernet && input_attempt && turned_on)
input_pulling = min(input_available, input_number * power_format_multi, capacity - charge )
@@ -392,6 +385,7 @@
firing = FALSE
output_level = 0
destroy_lasers()
update_icon()
return
if(!firing)
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