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Merge pull request #3564 from Crazylemon64/better_defibs
Might make the defib more reliable on players who have ghosted
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@@ -342,6 +342,13 @@
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user.visible_message("<span class='notice'>[user] places [src] on [M.name]'s chest.</span>", "<span class='warning'>You place [src] on [M.name]'s chest.</span>")
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playsound(get_turf(src), 'sound/machines/defib_charge.ogg', 50, 0)
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var/mob/dead/observer/ghost = H.get_ghost()
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if(ghost && !ghost.client)
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// In case the ghost's not getting deleted for some reason
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H.key = ghost.key
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log_to_dd("Ghost of name [ghost.name] is bound to [H.real_name], but lacks a client. Deleting ghost.")
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qdel(ghost)
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ghost = null
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var/tplus = world.time - H.timeofdeath
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var/tlimit = 6000 //past this much time the patient is unrecoverable (in deciseconds)
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var/tloss = 3000 //brain damage starts setting in on the patient after some time left rotting
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@@ -387,11 +394,12 @@
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user.visible_message("<span class='boldnotice'>[defib] buzzes: Resuscitation failed - Heart tissue damage beyond point of no return for defibrillation.</span>")
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else if(total_burn >= 180 || total_brute >= 180)
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user.visible_message("<span class='boldnotice'>[defib] buzzes: Resuscitation failed - Severe tissue damage detected.</span>")
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else if(ghost)
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user.visible_message("<span class='notice'>[defib] buzzes: Resuscitation failed: Patient's brain is unresponsive. Further attempts may succeed.</span>")
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ghost << "<span class='ghostalert'>Your heart is being defibrillated. Return to your body if you want to be revived!</span> (Verbs -> Ghost -> Re-enter corpse)"
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ghost << sound('sound/effects/genetics.ogg')
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else
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user.visible_message("<span class='notice'>[defib] buzzes: Resuscitation failed.</span>")
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if(ghost)
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ghost << "<span class='ghostalert'>Your heart is being defibrillated. Return to your body if you want to be revived!</span> (Verbs -> Ghost -> Re-enter corpse)"
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ghost << sound('sound/effects/genetics.ogg')
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playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0)
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defib.deductcharge(revivecost)
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update_icon()
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@@ -461,6 +469,13 @@
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user.visible_message("<span class='notice'>[user] places [src] on [M.name]'s chest.</span>", "<span class='warning'>You place [src] on [M.name]'s chest.</span>")
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playsound(get_turf(src), 'sound/machines/defib_charge.ogg', 50, 0)
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var/mob/dead/observer/ghost = H.get_ghost()
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if(ghost && !ghost.client)
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// In case the ghost's not getting deleted for some reason
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H.key = ghost.key
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log_to_dd("Ghost of name [ghost.name] is bound to [H.real_name], but lacks a client. Deleting ghost.")
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qdel(ghost)
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ghost = null
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var/tplus = world.time - H.timeofdeath
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var/tlimit = 6000 //past this much time the patient is unrecoverable (in deciseconds)
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var/tloss = 3000 //brain damage starts setting in on the patient after some time left rotting
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@@ -484,7 +499,7 @@
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H.adjustBruteLoss(tobehealed)
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user.visible_message("<span class='notice'>[user] pings: Resuscitation successful.</span>")
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playsound(get_turf(src), 'sound/machines/defib_success.ogg', 50, 0)
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H.stat = 1
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H.stat = UNCONSCIOUS
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H.update_revive()
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H.emote("gasp")
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if(tplus > tloss)
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@@ -498,11 +513,12 @@
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user.visible_message("<span class='warning'>[user] buzzes: Resuscitation failed - Heart tissue damage beyond point of no return for defibrillation.</span>")
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else if(total_burn >= 180 || total_brute >= 180)
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user.visible_message("<span class='warning'>[user] buzzes: Resuscitation failed - Severe tissue damage detected.</span>")
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else if(ghost)
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user.visible_message("<span class='notice'>[user] buzzes: Resuscitation failed: Patient's brain is unresponsive. Further attempts may succeed.</span>")
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ghost << "<span class='ghostalert'>Your heart is being defibrillated. Return to your body if you want to be revived!</span> (Verbs -> Ghost -> Re-enter corpse)"
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ghost << sound('sound/effects/genetics.ogg')
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else
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user.visible_message("<span class='warning'>[user] buzzes: Resuscitation failed.</span>")
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if(ghost)
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ghost << "<span class='ghostalert'>Your heart is being defibrillated. Return to your body if you want to be revived!</span> (Verbs -> Ghost -> Re-enter corpse)"
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ghost << sound('sound/effects/genetics.ogg')
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playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0)
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if(isrobot(user))
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var/mob/living/silicon/robot/R = user
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