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Resprites Quantum Pads and Cargo Pads (#27595)
* Resprites Quantum Pads and Cargo Pads Adds a new sprite and animation for teleporter pads * Fix rendering layers Makes quantum pads move to a higher layer while active
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@@ -1,3 +1,6 @@
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#define QPAD_ANIM_WINDUP 0.8 SECONDS
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#define QPAD_ANIM_COOLDOWN 0.7 SECONDS
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/obj/machinery/quantumpad
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name = "quantum pad"
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desc = "A bluespace quantum-linked telepad used for teleporting objects to other quantum pads."
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@@ -168,57 +171,70 @@
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else
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to_chat(user, "<span class='warning'>Linked pad is not on or near any active cameras on the station.</span>")
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/obj/machinery/quantumpad/proc/sparks()
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do_sparks(5, 1, get_turf(src))
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/obj/machinery/quantumpad/attack_ghost(mob/dead/observer/ghost)
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if(!QDELETED(linked_pad))
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ghost.forceMove(get_turf(linked_pad))
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/obj/machinery/quantumpad/proc/precharge()
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layer = HIGH_OBJ_LAYER
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linked_pad.layer = HIGH_OBJ_LAYER
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flick("qpad-beam", src)
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flick("qpad-beam", linked_pad)
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addtimer(CALLBACK(src, PROC_REF(finish_teleport)), max((teleport_speed + QPAD_ANIM_COOLDOWN), 1))
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/obj/machinery/quantumpad/proc/finish_teleport()
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if(!teleporting)
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layer = BELOW_OBJ_LAYER
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linked_pad.layer = BELOW_OBJ_LAYER
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/obj/machinery/quantumpad/proc/doteleport(mob/user)
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if(linked_pad)
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playsound(get_turf(src), 'sound/weapons/flash.ogg', 25, 1)
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teleporting = TRUE
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src.icon_state = "qpad-charge"
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linked_pad.icon_state = "qpad-charge"
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addtimer(CALLBACK(src, PROC_REF(precharge)), max((teleport_speed - QPAD_ANIM_WINDUP), 1))
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addtimer(CALLBACK(src, PROC_REF(process_teleport)), teleport_speed)
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spawn(teleport_speed)
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if(!src || QDELETED(src))
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teleporting = FALSE
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return
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if(stat & NOPOWER)
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to_chat(user, "<span class='warning'>[src] is unpowered!</span>")
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teleporting = FALSE
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return
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if(!linked_pad || QDELETED(linked_pad) || linked_pad.stat & NOPOWER)
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to_chat(user, "<span class='warning'>Linked pad is not responding to ping. Teleport aborted.</span>")
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teleporting = FALSE
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return
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/obj/machinery/quantumpad/proc/process_teleport(mob/user)
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if(!src || QDELETED(src))
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teleporting = FALSE
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return
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if(stat & NOPOWER)
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to_chat(user, "<span class='warning'>[src] is unpowered!</span>")
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teleporting = FALSE
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return
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if(!linked_pad || QDELETED(linked_pad) || linked_pad.stat & NOPOWER)
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to_chat(user, "<span class='warning'>Linked pad is not responding to ping. Teleport aborted.</span>")
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teleporting = FALSE
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return
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teleporting = FALSE
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last_teleport = world.time
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teleporting = FALSE
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last_teleport = world.time
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// use a lot of power
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use_power(10000 / power_efficiency)
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sparks()
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linked_pad.sparks()
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flick("qpad-beam", src)
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playsound(get_turf(src), 'sound/weapons/emitter2.ogg', 25, TRUE)
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flick("qpad-beam", linked_pad)
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playsound(get_turf(linked_pad), 'sound/weapons/emitter2.ogg', 25, TRUE)
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var/tele_success = TRUE
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for(var/atom/movable/ROI in get_turf(src))
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// if is anchored, don't let through
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if(ROI.anchored)
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if(isliving(ROI))
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var/mob/living/L = ROI
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if(L.buckled)
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// TP people on office chairs
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if(L.buckled.anchored)
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continue
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else
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continue
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else if(!isobserver(ROI))
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// use a lot of power
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use_power(10000 / power_efficiency)
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playsound(get_turf(src), 'sound/weapons/emitter2.ogg', 25, TRUE)
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playsound(get_turf(linked_pad), 'sound/weapons/emitter2.ogg', 25, TRUE)
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var/tele_success = TRUE
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for(var/atom/movable/ROI in get_turf(src))
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// if is anchored, don't let through
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if(ROI.anchored)
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if(isliving(ROI))
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var/mob/living/L = ROI
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if(L.buckled)
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// TP people on office chairs
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if(L.buckled.anchored)
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continue
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tele_success = do_teleport(ROI, get_turf(linked_pad))
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if(!tele_success)
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to_chat(user, "<span class='warning'>Teleport failed due to bluespace interference.</span>")
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else
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continue
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else if(!isobserver(ROI))
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continue
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tele_success = do_teleport(ROI, get_turf(linked_pad), do_effect = FALSE)
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if(!tele_success)
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to_chat(user, "<span class='warning'>Teleport failed due to bluespace interference.</span>")
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src.icon_state = "qpad-idle"
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linked_pad.icon_state = "qpad-idle"
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#undef QPAD_ANIM_WINDUP
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#undef QPAD_ANIM_COOLDOWN
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