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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 11:37:40 +01:00
Fixes reported issues.
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@@ -23,7 +23,7 @@
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attackby(var/obj/item/O as obj, var/mob/user as mob, params)
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if(istype(O, /obj/item/organ/brain/crystal ))
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user << "\red This brain is too malformed to be able to use with the [src]."
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user << "<span class='warning'> This brain is too malformed to be able to use with the [src].</span>"
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return
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if(istype(O,/obj/item/organ/brain) && !brainmob) //Time to stick a brain in it --NEO
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if(!O:brainmob)
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@@ -17,7 +17,7 @@
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turf_to_check.overlays += image('icons/turf/floors.dmi', "smatter_side_[direction]")
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/turf/simulated/floor/plating/smatter/Del()
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/turf/simulated/floor/plating/smatter/Destroy()
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..()
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var/list/step_overlays = list("n" = NORTH, "s" = SOUTH, "e" = EAST, "w" = WEST)
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@@ -59,7 +59,7 @@
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if(istype(turf_to_check,/turf/space) || istype(turf_to_check,/turf/simulated/floor))
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turf_to_check.overlays += image('icons/turf/walls.dmi', "smatter_side_[direction]")
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/turf/simulated/smatter/Del()
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/turf/simulated/smatter/Destroy()
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..()
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var/list/step_overlays = list("n" = NORTH, "s" = SOUTH, "e" = EAST, "w" = WEST)
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