@@ -454,6 +454,7 @@
|
||||
#include "code\game\gamemodes\nuclear\nuclear.dm"
|
||||
#include "code\game\gamemodes\nuclear\nuclearbomb.dm"
|
||||
#include "code\game\gamemodes\nuclear\pinpointer.dm"
|
||||
#include "code\game\gamemodes\revolution\anti_revolution.dm"
|
||||
#include "code\game\gamemodes\revolution\revolution.dm"
|
||||
#include "code\game\gamemodes\revolution\rp_revolution.dm"
|
||||
#include "code\game\gamemodes\sandbox\h_sandbox.dm"
|
||||
@@ -480,6 +481,7 @@
|
||||
#include "code\game\jobs\job\science.dm"
|
||||
#include "code\game\jobs\job\security.dm"
|
||||
#include "code\game\jobs\job\silicon.dm"
|
||||
#include "code\game\machinery\adv_med.dm"
|
||||
#include "code\game\machinery\ai_slipper.dm"
|
||||
#include "code\game\machinery\airlock_control.dm"
|
||||
#include "code\game\machinery\alarm.dm"
|
||||
@@ -651,6 +653,7 @@
|
||||
#include "code\game\objects\effects\decals\misc.dm"
|
||||
#include "code\game\objects\effects\decals\remains.dm"
|
||||
#include "code\game\objects\effects\decals\Cleanable\aliens.dm"
|
||||
#include "code\game\objects\effects\decals\Cleanable\fuel.dm"
|
||||
#include "code\game\objects\effects\decals\Cleanable\humans.dm"
|
||||
#include "code\game\objects\effects\decals\Cleanable\misc.dm"
|
||||
#include "code\game\objects\effects\decals\Cleanable\robots.dm"
|
||||
@@ -731,6 +734,7 @@
|
||||
#include "code\game\objects\items\weapons\RSF.dm"
|
||||
#include "code\game\objects\items\weapons\scrolls.dm"
|
||||
#include "code\game\objects\items\weapons\stunbaton.dm"
|
||||
#include "code\game\objects\items\weapons\surgery_limbattachment.dm"
|
||||
#include "code\game\objects\items\weapons\surgery_tools.dm"
|
||||
#include "code\game\objects\items\weapons\swords_axes_etc.dm"
|
||||
#include "code\game\objects\items\weapons\table_rack_parts.dm"
|
||||
@@ -965,10 +969,10 @@
|
||||
#include "code\modules\critters\critter_defenses.dm"
|
||||
#include "code\modules\critters\critters.dm"
|
||||
#include "code\modules\critters\hivebots\hivebot.dm"
|
||||
#include "code\modules\detectivework\detective_work.dm"
|
||||
#include "code\modules\detectivework\evidence.dm"
|
||||
#include "code\modules\detectivework\footprints_and_rag.dm"
|
||||
#include "code\modules\detectivework\scanner.dm"
|
||||
#include "code\modules\DetectiveWork\detective_work.dm"
|
||||
#include "code\modules\DetectiveWork\evidence.dm"
|
||||
#include "code\modules\DetectiveWork\footprints_and_rag.dm"
|
||||
#include "code\modules\DetectiveWork\scanner.dm"
|
||||
#include "code\modules\flufftext\Dreaming.dm"
|
||||
#include "code\modules\flufftext\Hallucination.dm"
|
||||
#include "code\modules\flufftext\TextFilters.dm"
|
||||
|
||||
@@ -274,6 +274,47 @@ proc/build_surgery_steps_list()
|
||||
"\red Your hand slips, nicking internal organs in [target]'s abdomen with \the [tool]!")
|
||||
affected.createwound(BRUISE, 20)
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////
|
||||
// INTERNAL WOUND PATCHING //
|
||||
//////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/datum/surgery_step/fix_vein
|
||||
required_tool = /obj/item/weapon/FixOVein
|
||||
|
||||
can_use(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/datum/organ/external/affected = target.get_organ(target_zone)
|
||||
|
||||
var/internal_bleeding = 0
|
||||
for(var/datum/wound/W in affected.wounds) if(W.internal)
|
||||
internal_bleeding = 1
|
||||
break
|
||||
|
||||
return affected.open == 2 && internal_bleeding
|
||||
|
||||
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/datum/organ/external/affected = target.get_organ(target_zone)
|
||||
if (affected.stage == 0)
|
||||
user.visible_message("[user] starts patching the damaged vein in [target]'s [affected.display_name] with \the [tool]." , \
|
||||
"You start patching the damaged vein in [target]'s [affected.display_name] with \the [tool].")
|
||||
|
||||
end_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/datum/organ/external/affected = target.get_organ(target_zone)
|
||||
user.visible_message("\blue [user] has patched the damaged vein in [target]'s [affected.display_name] with \the [tool].", \
|
||||
"\blue You have patched the damaged vein in [target]'s [affected.display_name] with \the [tool].")
|
||||
|
||||
for(var/datum/wound/W in affected.wounds) if(W.internal)
|
||||
affected.wounds -= W
|
||||
affected.update_damages()
|
||||
|
||||
fail_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/datum/organ/external/affected = target.get_organ(target_zone)
|
||||
user.visible_message("\red [user]'s hand slips, smearing [tool] in the incision in [target]'s [affected.display_name]!" , \
|
||||
"\red Your hand slips, smearing [tool] in the incision in [target]'s [affected.display_name]!")
|
||||
affected.take_damage(5, 0)
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////
|
||||
// BONE SURGERY //
|
||||
//////////////////////////////////////////////////////////////////
|
||||
|
||||
@@ -40,7 +40,7 @@ turf/simulated/hotspot_expose(exposed_temperature, exposed_volume, soh)
|
||||
if(locate(/obj/fire) in src)
|
||||
return 1
|
||||
var/datum/gas/volatile_fuel/fuel = locate() in air_contents.trace_gases
|
||||
var/obj/liquid_fuel/liquid = locate() in src
|
||||
var/obj/effect/decal/cleanable/liquid_fuel/liquid = locate() in src
|
||||
if(air_contents.calculate_firelevel(liquid) > vsc.IgnitionLevel && (fuel || liquid || air_contents.toxins > 0.5))
|
||||
igniting = 1
|
||||
if(air_contents.oxygen < 0.5)
|
||||
@@ -63,7 +63,7 @@ obj
|
||||
anchored = 1
|
||||
mouse_opacity = 0
|
||||
|
||||
//luminosity = 3
|
||||
luminosity = 3
|
||||
|
||||
icon = 'fire.dmi'
|
||||
icon_state = "1"
|
||||
@@ -90,7 +90,7 @@ obj
|
||||
//Get whatever trace fuels are in the area
|
||||
datum/gas/volatile_fuel/fuel = locate(/datum/gas/volatile_fuel/) in air_contents.trace_gases
|
||||
//Also get liquid fuels on the ground.
|
||||
obj/liquid_fuel/liquid = locate() in S
|
||||
obj/effect/decal/cleanable/liquid_fuel/liquid = locate() in S
|
||||
|
||||
var/datum/gas_mixture/flow = air_contents.remove_ratio(0.25)
|
||||
//The reason we're taking a part of the air instead of all of it is so that it doesn't jump to
|
||||
@@ -177,67 +177,12 @@ obj
|
||||
|
||||
..()
|
||||
|
||||
obj/liquid_fuel
|
||||
//Liquid fuel is used for things that used to rely on volatile fuels or plasma being contained to a couple tiles.
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
icon_state = "fuel"
|
||||
layer = TURF_LAYER+0.2
|
||||
anchored = 1
|
||||
var/amount = 1 //Basically moles.
|
||||
|
||||
New(newLoc,amt=1)
|
||||
src.amount = amt
|
||||
|
||||
//Be absorbed by any other liquid fuel in the tile.
|
||||
for(var/obj/liquid_fuel/other in newLoc)
|
||||
if(other != src)
|
||||
other.amount += src.amount
|
||||
spawn other.Spread()
|
||||
del src
|
||||
|
||||
Spread()
|
||||
. = ..()
|
||||
|
||||
proc/Spread()
|
||||
//Allows liquid fuels to sometimes flow into other tiles.
|
||||
if(amount < 0.5) return
|
||||
var/turf/simulated/S = loc
|
||||
if(!istype(S)) return
|
||||
for(var/d in cardinal)
|
||||
if(S.air_check_directions & d)
|
||||
if(rand(25))
|
||||
var/turf/simulated/O = get_step(src,d)
|
||||
if(!locate(/obj/liquid_fuel) in O)
|
||||
new/obj/liquid_fuel(O,amount*0.25)
|
||||
amount *= 0.75
|
||||
|
||||
flamethrower_fuel
|
||||
icon_state = "mustard"
|
||||
anchored = 0
|
||||
New(newLoc, amt = 1, d = 0)
|
||||
dir = d //Setting this direction means you won't get torched by your own flamethrower.
|
||||
. = ..()
|
||||
Spread()
|
||||
//The spread for flamethrower fuel is much more precise, to create a wide fire pattern.
|
||||
if(amount < 0.1) return
|
||||
var/turf/simulated/S = loc
|
||||
if(!istype(S)) return
|
||||
|
||||
for(var/d in list(turn(dir,90),turn(dir,-90)))
|
||||
if(S.air_check_directions & d)
|
||||
var/turf/simulated/O = get_step(S,d)
|
||||
new/obj/liquid_fuel/flamethrower_fuel(O,amount*0.25,d)
|
||||
O.hotspot_expose((T20C*2) + 380,500) //Light flamethrower fuel on fire immediately.
|
||||
|
||||
amount *= 0.5
|
||||
|
||||
|
||||
turf/simulated/var/fire_protection = 0 //Protects newly extinguished tiles from being overrun again.
|
||||
turf/proc/apply_fire_protection()
|
||||
turf/simulated/apply_fire_protection()
|
||||
fire_protection = world.time
|
||||
|
||||
datum/gas_mixture/proc/zburn(obj/liquid_fuel/liquid)
|
||||
datum/gas_mixture/proc/zburn(obj/effect/decal/cleanable/liquid_fuel/liquid)
|
||||
//This proc is similar to fire(), but uses a simple logarithm to calculate temp, and is thus more stable with ZAS.
|
||||
if(temperature > PLASMA_MINIMUM_BURN_TEMPERATURE)
|
||||
var
|
||||
@@ -295,7 +240,7 @@ datum/gas_mixture/proc/zburn(obj/liquid_fuel/liquid)
|
||||
return 0
|
||||
|
||||
|
||||
datum/gas_mixture/proc/calculate_firelevel(obj/liquid_fuel/liquid)
|
||||
datum/gas_mixture/proc/calculate_firelevel(obj/effect/decal/cleanable/liquid_fuel/liquid)
|
||||
//Calculates the firelevel based on one equation instead of having to do this multiple times in different areas.
|
||||
var
|
||||
datum/gas/volatile_fuel/fuel = locate() in trace_gases
|
||||
@@ -305,7 +250,7 @@ datum/gas_mixture/proc/calculate_firelevel(obj/liquid_fuel/liquid)
|
||||
tox_concentration = toxins / volume
|
||||
fuel_concentration = 0
|
||||
|
||||
if(fuel) fuel_concentration = (fuel.moles*5) / volume
|
||||
if(fuel) fuel_concentration = (fuel.moles) / volume
|
||||
if(liquid) liquid_concentration = (liquid.amount*15) / volume
|
||||
return (oxy_concentration + tox_concentration + liquid_concentration + fuel_concentration)*100
|
||||
|
||||
|
||||
@@ -11,9 +11,10 @@
|
||||
var/datum/data/record/foundrecord
|
||||
|
||||
for(var/datum/data/record/t in data_core.general)
|
||||
if(t.fields["name"] == name)
|
||||
foundrecord = t
|
||||
break
|
||||
if (t)
|
||||
if(t.fields["name"] == name)
|
||||
foundrecord = t
|
||||
break
|
||||
|
||||
if(foundrecord)
|
||||
foundrecord.fields["rank"] = assignment
|
||||
@@ -36,6 +37,7 @@
|
||||
|
||||
var/id = add_zero(num2hex(rand(1, 1.6777215E7)), 6) //this was the best they could come up with? A large random number? *sigh*
|
||||
|
||||
|
||||
//General Record
|
||||
var/datum/data/record/G = new()
|
||||
G.fields["id"] = id
|
||||
@@ -48,6 +50,7 @@
|
||||
G.fields["m_stat"] = "Stable"
|
||||
G.fields["sex"] = H.gender
|
||||
G.fields["species"] = H.get_species()
|
||||
G.fields["photo"] = get_id_photo(H)
|
||||
general += G
|
||||
|
||||
//Medical Record
|
||||
@@ -94,3 +97,161 @@
|
||||
locked += L
|
||||
return
|
||||
|
||||
|
||||
proc/get_id_photo(var/mob/living/carbon/human/H)
|
||||
var/icon/preview_icon = null
|
||||
|
||||
var/g = "m"
|
||||
if (H.gender == FEMALE)
|
||||
g = "f"
|
||||
switch(H.get_species())
|
||||
if("Tajaran")
|
||||
preview_icon = new /icon('icons/effects/species.dmi', "tajaran_[g]_s")
|
||||
preview_icon.Blend(new /icon('icons/effects/species.dmi', "tajtail_s"), ICON_OVERLAY)
|
||||
if( "Soghun")
|
||||
preview_icon = new /icon('icons/effects/species.dmi', "lizard_[g]_s")
|
||||
preview_icon.Blend(new /icon('icons/effects/species.dmi', "sogtail_s"), ICON_OVERLAY)
|
||||
if("Skrell")
|
||||
preview_icon = new /icon('icons/effects/species.dmi', "skrell_[g]_s")
|
||||
else
|
||||
preview_icon = new /icon('human.dmi', "torso_[g]_s")
|
||||
preview_icon.Blend(new /icon('human.dmi', "chest_[g]_s"), ICON_OVERLAY)
|
||||
preview_icon.Blend(new /icon('human.dmi', "groin_[g]_s"), ICON_OVERLAY)
|
||||
preview_icon.Blend(new /icon('human.dmi', "head_[g]_s"), ICON_OVERLAY)
|
||||
|
||||
for(var/datum/organ/external/E in H.organs)
|
||||
if(E.status & ORGAN_CUT_AWAY) continue
|
||||
|
||||
var/icon/temp = new /icon('human.dmi', "[E.name]_s")
|
||||
if(E.status & ORGAN_ROBOT)
|
||||
temp.MapColors(rgb(77,77,77), rgb(150,150,150), rgb(28,28,28), rgb(0,0,0))
|
||||
|
||||
preview_icon.Blend(temp, ICON_OVERLAY)
|
||||
|
||||
// Skin tone
|
||||
if(H.get_species() == "Human")
|
||||
if (H.s_tone >= 0)
|
||||
preview_icon.Blend(rgb(H.s_tone, H.s_tone, H.s_tone), ICON_ADD)
|
||||
else
|
||||
preview_icon.Blend(rgb(-H.s_tone, -H.s_tone, -H.s_tone), ICON_SUBTRACT)
|
||||
|
||||
var/icon/eyes_s = new/icon("icon" = 'icons/mob/human_face.dmi', "icon_state" = "eyes_s")
|
||||
eyes_s.Blend(rgb(H.r_eyes, H.g_eyes, H.b_eyes), ICON_ADD)
|
||||
|
||||
var/datum/sprite_accessory/hair_style = hair_styles_list[H.h_style]
|
||||
if(hair_style)
|
||||
var/icon/hair_s = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_s")
|
||||
hair_s.Blend(rgb(H.r_hair, H.g_hair, H.b_hair), ICON_ADD)
|
||||
eyes_s.Blend(hair_s, ICON_OVERLAY)
|
||||
|
||||
var/datum/sprite_accessory/facial_hair_style = facial_hair_styles_list[H.f_style]
|
||||
if(facial_hair_style)
|
||||
var/icon/facial_s = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_s")
|
||||
facial_s.Blend(rgb(H.r_facial, H.g_facial, H.b_facial), ICON_ADD)
|
||||
eyes_s.Blend(facial_s, ICON_OVERLAY)
|
||||
|
||||
var/icon/clothes_s = null
|
||||
switch(H.mind.assigned_role)
|
||||
if("Head of Personnel")
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "hop_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
|
||||
if("Bartender")
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "ba_suit_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
if("Botanist")
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "hydroponics_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
if("Chef")
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "chef_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
if("Janitor")
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "janitor_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
if("Librarian")
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "red_suit_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
if("Quartermaster")
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "qm_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
|
||||
if("Cargo Technician")
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "cargotech_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
if("Shaft Miner")
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "miner_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
if("Lawyer")
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "lawyer_blue_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
|
||||
if("Chaplain")
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "chapblack_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
if("Research Director")
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "director_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_open"), ICON_OVERLAY)
|
||||
if("Scientist")
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "toxinswhite_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_tox_open"), ICON_OVERLAY)
|
||||
if("Chemist")
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "chemistrywhite_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_chem_open"), ICON_OVERLAY)
|
||||
if("Chief Medical Officer")
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "cmo_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_cmo_open"), ICON_OVERLAY)
|
||||
if("Medical Doctor")
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "medical_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_open"), ICON_OVERLAY)
|
||||
if("Geneticist")
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "geneticswhite_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_gen_open"), ICON_OVERLAY)
|
||||
if("Virologist")
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "virologywhite_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_vir_open"), ICON_OVERLAY)
|
||||
if("Captain")
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "captain_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
|
||||
if("Head of Security")
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "hosred_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "jackboots"), ICON_UNDERLAY)
|
||||
if("Warden")
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "warden_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "jackboots"), ICON_UNDERLAY)
|
||||
if("Detective")
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "detective_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "detective"), ICON_OVERLAY)
|
||||
if("Security Officer")
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "secred_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "jackboots"), ICON_UNDERLAY)
|
||||
if("Chief Engineer")
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "chief_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/belt.dmi', "utility"), ICON_OVERLAY)
|
||||
if("Station Engineer")
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "engine_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "orange"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/belt.dmi', "utility"), ICON_OVERLAY)
|
||||
if("Atmospheric Technician")
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "atmos_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/belt.dmi', "utility"), ICON_OVERLAY)
|
||||
if("Roboticist")
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "robotics_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_open"), ICON_OVERLAY)
|
||||
else
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "grey_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
preview_icon.Blend(eyes_s, ICON_OVERLAY)
|
||||
if(clothes_s)
|
||||
preview_icon.Blend(clothes_s, ICON_OVERLAY)
|
||||
del(eyes_s)
|
||||
del(clothes_s)
|
||||
|
||||
return preview_icon
|
||||
@@ -43,11 +43,14 @@ to null does not delete the object itself. Thank you.
|
||||
var/severity = null//severity descr
|
||||
var/longevity = 250//time in "ticks" the virus stays in inanimate object (blood stains, corpses, etc). In syringes, bottles and beakers it stays infinitely.
|
||||
var/list/hidden = list(0, 0)
|
||||
var/age = 0 // age of the disease in the current mob
|
||||
var/stage_minimum_age = 0 // how old the disease must be to advance per stage
|
||||
// if hidden[1] is true, then virus is hidden from medical scanners
|
||||
// if hidden[2] is true, then virus is hidden from PANDEMIC machine
|
||||
|
||||
|
||||
/datum/disease/proc/stage_act()
|
||||
age++
|
||||
var/cure_present = has_cure()
|
||||
//world << "[cure_present]"
|
||||
|
||||
@@ -59,7 +62,7 @@ to null does not delete the object itself. Thank you.
|
||||
|
||||
if(stage > max_stages)
|
||||
stage = max_stages
|
||||
if(stage_prob != 0 && prob(stage_prob) && stage != max_stages && !cure_present) //now the disease shouldn't get back up to stage 4 in no time
|
||||
if(stage_prob != 0 && prob(stage_prob) && stage != max_stages && !cure_present && age > stage_minimum_age * stage) //now the disease shouldn't get back up to stage 4 in no time
|
||||
stage++
|
||||
if(stage != 1 && (prob(1) || (cure_present && prob(cure_chance))))
|
||||
stage--
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
/datum/disease/appendicitis
|
||||
form = "Condition"
|
||||
name = "Appendicitis"
|
||||
max_stages = 3
|
||||
max_stages = 4
|
||||
spread = "Acute"
|
||||
cure = "Surgery"
|
||||
agent = "Shitty Appendix"
|
||||
agent = "Appendix"
|
||||
affected_species = list("Human")
|
||||
permeability_mod = 1
|
||||
contagious_period = 9001 //slightly hacky, but hey! whatever works, right?
|
||||
@@ -12,16 +12,22 @@
|
||||
severity = "Medium"
|
||||
longevity = 1000
|
||||
hidden = list(0, 1)
|
||||
stage_minimum_age = 100 // at least 100 life ticks per stage
|
||||
|
||||
/datum/disease/appendicitis/stage_act()
|
||||
..()
|
||||
switch(stage)
|
||||
if(1)
|
||||
if(prob(5)) affected_mob.emote("cough")
|
||||
if(affected_mob.op_stage.appendix == 2.0)
|
||||
// appendix is removed, can't get infected again
|
||||
src.cure()
|
||||
if(prob(5))
|
||||
affected_mob << "\red You feel a stinging pain in your abdomen!"
|
||||
affected_mob.emote("me",1,"winces slightly.")
|
||||
if(2)
|
||||
if(prob(3))
|
||||
affected_mob << "\red You feel a stabbing pain in your abdomen!"
|
||||
affected_mob.Stun(rand(2,3))
|
||||
affected_mob.emote("me",1,"winces painfully.")
|
||||
affected_mob.adjustToxLoss(1)
|
||||
if(3)
|
||||
if(prob(1))
|
||||
@@ -38,4 +44,18 @@
|
||||
else
|
||||
affected_mob << "\red You gag as you want to throw up, but there's nothing in your stomach!"
|
||||
affected_mob.Weaken(10)
|
||||
affected_mob.adjustToxLoss(3)
|
||||
affected_mob.adjustToxLoss(3)
|
||||
|
||||
if(4)
|
||||
if(prob(1) && ishuman(affected_mob))
|
||||
var/mob/living/carbon/human/H = affected_mob
|
||||
H << "\red Your abdomen is a world of pain!"
|
||||
H.Weaken(10)
|
||||
H.op_stage.appendix = 2.0
|
||||
|
||||
var/datum/organ/external/groin = H.get_organ("groin")
|
||||
var/datum/wound/W = new /datum/wound/internal_bleeding(25)
|
||||
H.adjustToxLoss(25)
|
||||
groin.wounds += W
|
||||
|
||||
src.cure()
|
||||
|
||||
@@ -3,9 +3,9 @@
|
||||
max_stages = 4
|
||||
spread = "On contact"
|
||||
spread_type = CONTACT_GENERAL
|
||||
cure = "Ryetalin"
|
||||
cure = "ryetalyn"
|
||||
curable = 0
|
||||
cure = "Ryetalyn"
|
||||
cure_id = "ryetalyn"
|
||||
curable = 1
|
||||
agent = "S4E1 retrovirus"
|
||||
affected_species = list("Human")
|
||||
var/list/original_dna = list()
|
||||
|
||||
@@ -55,6 +55,9 @@ datum/mind
|
||||
|
||||
var/rev_cooldown = 0
|
||||
|
||||
// the world.time since the mob has been brigged, or -1 if not at all
|
||||
var/brigged_since = -1
|
||||
|
||||
New(var/key)
|
||||
src.key = key
|
||||
|
||||
@@ -1081,6 +1084,37 @@ datum/mind
|
||||
fail |= !ticker.mode.equip_revolutionary(current)
|
||||
|
||||
|
||||
// check whether this mind's mob has been brigged for the given duration
|
||||
// have to call this periodically for the duration to work properly
|
||||
proc/is_brigged(duration)
|
||||
var/turf/T = current.loc
|
||||
if(!istype(T))
|
||||
brigged_since = -1
|
||||
return 0
|
||||
|
||||
var/is_currently_brigged = 0
|
||||
|
||||
if(istype(T.loc,/area/security/brig))
|
||||
is_currently_brigged = 1
|
||||
for(var/obj/item/weapon/card/id/card in current)
|
||||
is_currently_brigged = 0
|
||||
break // if they still have ID they're not brigged
|
||||
for(var/obj/item/device/pda/P in current)
|
||||
if(P.id)
|
||||
is_currently_brigged = 0
|
||||
break // if they still have ID they're not brigged
|
||||
|
||||
if(!is_currently_brigged)
|
||||
brigged_since = -1
|
||||
return 0
|
||||
|
||||
if(brigged_since == -1)
|
||||
brigged_since = world.time
|
||||
|
||||
return (duration <= world.time - brigged_since)
|
||||
|
||||
|
||||
|
||||
|
||||
//Initialisation procs
|
||||
/mob/living/proc/mind_initialize()
|
||||
|
||||
@@ -45,7 +45,6 @@
|
||||
|
||||
|
||||
proc/take_damage(brute, burn, sharp, used_weapon = null, list/forbidden_limbs = list())
|
||||
// TODO: this proc needs to be rewritten to not update damages directly
|
||||
if((brute <= 0) && (burn <= 0))
|
||||
return 0
|
||||
if(status & ORGAN_DESTROYED)
|
||||
@@ -105,8 +104,9 @@
|
||||
possible_points += children
|
||||
if(forbidden_limbs.len)
|
||||
possible_points -= forbidden_limbs
|
||||
// if(!possible_points.len)
|
||||
// message_admins("Oh god WHAT! [owner]'s [src] was unable to find an organ to pass overdamage to!")
|
||||
if(!possible_points.len)
|
||||
if(owner.stat != 2)
|
||||
message_admins("Oh god WHAT! [owner]'s [src] was unable to find an organ to pass overdamage to!")
|
||||
else
|
||||
var/datum/organ/external/target = pick(possible_points)
|
||||
if(brute)
|
||||
@@ -181,6 +181,11 @@
|
||||
if(W.damage == 0 && W.created + 10 * 10 * 60 <= world.time)
|
||||
wounds -= W
|
||||
// let the GC handle the deletion of the wound
|
||||
if(W.internal && !W.is_treated())
|
||||
// internal wounds get worse over time
|
||||
W.open_wound(0.5 * wound_update_accuracy)
|
||||
owner.vessel.remove_reagent("blood",0.1 * W.damage * wound_update_accuracy)
|
||||
|
||||
if(W.is_treated())
|
||||
// slow healing
|
||||
var/amount = 0.2
|
||||
@@ -196,6 +201,7 @@
|
||||
proc/bandage()
|
||||
var/rval = 0
|
||||
for(var/datum/wound/W in wounds)
|
||||
if(W.internal) continue
|
||||
rval |= !W.bandaged
|
||||
W.bandaged = 1
|
||||
return rval
|
||||
@@ -422,7 +428,7 @@
|
||||
|
||||
W = new wound_type(damage)
|
||||
if(BURN)
|
||||
var/list/size_names = list(/datum/wound/moderate_burn, /datum/wound/large_burn, /datum/wound/severe_burn, /datum/wound/deep_burn, /datum/wound/carbonised_area)
|
||||
var/list/size_names = list(/datum/wound/moderate_burn, /datum/wound/large_burn, /datum/wound/severe_burn, /datum/wound/deep_burn, /datum/wound/carbonised_area, /datum/wound/carbonised_area)
|
||||
wound_type = size_names[size]
|
||||
|
||||
W = new wound_type(damage)
|
||||
|
||||
@@ -38,6 +38,9 @@
|
||||
// 1 means all stages except the last should bleed
|
||||
var/max_bleeding_stage = 1
|
||||
|
||||
// internal wounds can only be fixed through surgery
|
||||
var/internal = 0
|
||||
|
||||
// helper lists
|
||||
var/tmp/list/desc_list = list()
|
||||
var/tmp/list/damage_list = list()
|
||||
@@ -90,7 +93,13 @@
|
||||
|
||||
// heal the given amount of damage, and if the given amount of damage was more
|
||||
// than what needed to be healed, return how much heal was left
|
||||
proc/heal_damage(amount)
|
||||
// set @heals_internal to also heal internal organ damage
|
||||
// TODO: set heals_internal to 0 by default
|
||||
proc/heal_damage(amount, heals_internal = 1)
|
||||
if(src.internal && !heals_internal)
|
||||
// heal nothing
|
||||
return amount
|
||||
|
||||
var/healed_damage = min(src.damage, amount)
|
||||
amount -= healed_damage
|
||||
src.damage -= healed_damage
|
||||
@@ -114,7 +123,8 @@
|
||||
src.min_damage = damage_list[current_stage]
|
||||
|
||||
proc/bleeding()
|
||||
return (!bandaged && (damage_type == BRUISE && damage >= 20 || damage_type == CUT) && current_stage <= max_bleeding_stage)
|
||||
// internal wounds don't bleed in the sense of this function
|
||||
return (!bandaged && (damage_type == BRUISE && damage >= 20 || damage_type == CUT) && current_stage <= max_bleeding_stage && !src.internal)
|
||||
|
||||
/** CUTS **/
|
||||
/datum/wound/cut
|
||||
@@ -211,4 +221,12 @@
|
||||
|
||||
needs_treatment = 1 // this only heals when bandaged
|
||||
|
||||
damage_type = BURN
|
||||
damage_type = BURN
|
||||
|
||||
/datum/wound/internal_bleeding
|
||||
internal = 1
|
||||
|
||||
stages = list("severed vein" = 30, "cut vein" = 20, "damaged vein" = 10, "bruised vein" = 5)
|
||||
max_bleeding_stage = 0
|
||||
|
||||
needs_treatment = 1
|
||||
@@ -1729,6 +1729,15 @@
|
||||
force = 0
|
||||
throwforce = 1.0
|
||||
|
||||
/obj/item/weapon/FixOVein
|
||||
name = "FixOVein"
|
||||
icon = 'surgery.dmi'
|
||||
icon_state = "fixovein"
|
||||
force = 0
|
||||
throwforce = 1.0
|
||||
origin_tech = "materials=1;biotech=3"
|
||||
var/usage_amount = 10
|
||||
|
||||
/obj/item/weapon/bonesetter
|
||||
name = "bone setter"
|
||||
icon = 'surgery.dmi'
|
||||
|
||||
@@ -215,7 +215,7 @@
|
||||
// world << sound('sound/AI/outbreak7.ogg')
|
||||
var/virus_type
|
||||
if(!virus)
|
||||
virus_type = pick(/datum/disease/dnaspread,/datum/disease/flu,/datum/disease/cold,/datum/disease/brainrot,/datum/disease/magnitis,/datum/disease/pierrot_throat)
|
||||
virus_type = pick(/datum/disease/dnaspread,/datum/disease/flu,/datum/disease/cold,/datum/disease/brainrot,/datum/disease/magnitis)
|
||||
else
|
||||
switch(virus)
|
||||
if("fake gbs")
|
||||
|
||||
@@ -119,6 +119,95 @@ datum/objective/mutiny/rp
|
||||
return 0
|
||||
return 1
|
||||
|
||||
datum/objective/anti_revolution/execute
|
||||
find_target()
|
||||
..()
|
||||
if(target && target.current)
|
||||
explanation_text = "[target.current.real_name], the [target.assigned_role] has extracted confidential information above their clearance. Execute \him[target.current]."
|
||||
else
|
||||
explanation_text = "Free Objective"
|
||||
return target
|
||||
|
||||
|
||||
find_target_by_role(role, role_type=0)
|
||||
..(role, role_type)
|
||||
if(target && target.current)
|
||||
explanation_text = "[target.current.real_name], the [!role_type ? target.assigned_role : target.special_role] has extracted confidential information above their clearance. Execute \him[target.current]."
|
||||
else
|
||||
explanation_text = "Free Objective"
|
||||
return target
|
||||
|
||||
check_completion()
|
||||
if(target && target.current)
|
||||
if(target.current.stat == DEAD || !ishuman(target.current))
|
||||
return 1
|
||||
return 0
|
||||
return 1
|
||||
|
||||
datum/objective/anti_revolution/brig
|
||||
var/already_completed = 0
|
||||
|
||||
find_target()
|
||||
..()
|
||||
if(target && target.current)
|
||||
explanation_text = "Brig [target.current.real_name], the [target.assigned_role] for 20 minutes to set an example."
|
||||
else
|
||||
explanation_text = "Free Objective"
|
||||
return target
|
||||
|
||||
|
||||
find_target_by_role(role, role_type=0)
|
||||
..(role, role_type)
|
||||
if(target && target.current)
|
||||
explanation_text = "Brig [target.current.real_name], the [!role_type ? target.assigned_role : target.special_role] for 20 minutes to set an example."
|
||||
else
|
||||
explanation_text = "Free Objective"
|
||||
return target
|
||||
|
||||
check_completion()
|
||||
if(already_completed)
|
||||
return 1
|
||||
|
||||
if(target && target.current)
|
||||
if(target.current.stat == DEAD)
|
||||
return 0
|
||||
if(target.is_brigged(10 * 60 * 10))
|
||||
already_completed = 1
|
||||
return 1
|
||||
return 0
|
||||
return 0
|
||||
|
||||
datum/objective/anti_revolution/demote
|
||||
find_target()
|
||||
..()
|
||||
if(target && target.current)
|
||||
explanation_text = "[target.current.real_name], the [target.assigned_role] has been classified as harmful to NanoTrasen's goals. Demote \him[target.current] to assistant."
|
||||
else
|
||||
explanation_text = "Free Objective"
|
||||
return target
|
||||
|
||||
find_target_by_role(role, role_type=0)
|
||||
..(role, role_type)
|
||||
if(target && target.current)
|
||||
explanation_text = "[target.current.real_name], the [!role_type ? target.assigned_role : target.special_role] has been classified as harmful to NanoTrasen's goals. Demote \him[target.current] to assistant."
|
||||
else
|
||||
explanation_text = "Free Objective"
|
||||
return target
|
||||
|
||||
check_completion()
|
||||
if(target && target.current && istype(target,/mob/living/carbon/human))
|
||||
var/obj/item/weapon/card/id/I = target.current:wear_id
|
||||
if(istype(I, /obj/item/device/pda))
|
||||
var/obj/item/device/pda/P = I
|
||||
I = P.id
|
||||
|
||||
if(!istype(I)) return 1
|
||||
|
||||
if(I.assignment == "Assistant")
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
return 1
|
||||
|
||||
datum/objective/debrain//I want braaaainssss
|
||||
find_target()
|
||||
|
||||
@@ -0,0 +1,222 @@
|
||||
// A sort of anti-revolution where the heads are given objectives to mess with the crew
|
||||
|
||||
/datum/game_mode/anti_revolution
|
||||
name = "anti-revolution"
|
||||
config_tag = "anti-revolution"
|
||||
required_players = 5
|
||||
|
||||
var/finished = 0
|
||||
var/checkwin_counter = 0
|
||||
var/const/waittime_l = 600 //lower bound on time before intercept arrives (in tenths of seconds)
|
||||
var/const/waittime_h = 1800 //upper bound on time before intercept arrives (in tenths of seconds)
|
||||
|
||||
var/required_execute_targets = 1
|
||||
var/required_brig_targets = 0
|
||||
|
||||
var/recommended_execute_targets = 1
|
||||
var/recommended_brig_targets = 3
|
||||
var/recommended_demote_targets = 3
|
||||
|
||||
var/list/datum/mind/heads = list()
|
||||
var/list/datum/mind/execute_targets = list()
|
||||
var/list/datum/mind/brig_targets = list()
|
||||
var/list/datum/mind/demote_targets = list()
|
||||
|
||||
///////////////////////////
|
||||
//Announces the game type//
|
||||
///////////////////////////
|
||||
/datum/game_mode/anti_revolution/announce()
|
||||
world << "<B>The current game mode is - Anti-Revolution!</B>"
|
||||
world << "<B>Looks like CentComm has given a few new orders..</B>"
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
//Gets the round setup, cancelling if there's not enough players at the start//
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
/datum/game_mode/anti_revolution/pre_setup()
|
||||
for(var/mob/new_player/player in world) if(player.mind)
|
||||
if(player.mind.assigned_role in command_positions)
|
||||
heads += player.mind
|
||||
else
|
||||
if(execute_targets.len < recommended_execute_targets)
|
||||
execute_targets += player.mind
|
||||
else if(brig_targets.len < recommended_brig_targets)
|
||||
brig_targets += player.mind
|
||||
else if(demote_targets.len < recommended_demote_targets)
|
||||
demote_targets += player.mind
|
||||
|
||||
|
||||
if(heads.len==0)
|
||||
return 0
|
||||
|
||||
if(execute_targets.len < required_execute_targets || brig_targets.len < required_brig_targets)
|
||||
return 0
|
||||
|
||||
return 1
|
||||
|
||||
|
||||
/datum/game_mode/anti_revolution/proc/add_head_objectives(datum/mind/head)
|
||||
for(var/datum/mind/target in execute_targets)
|
||||
var/datum/objective/anti_revolution/execute/obj = new
|
||||
obj.owner = head
|
||||
obj.target = target
|
||||
obj.explanation_text = "[target.current.real_name], the [target.assigned_role] has extracted confidential information above their clearance. Execute them."
|
||||
head.objectives += obj
|
||||
for(var/datum/mind/target in brig_targets)
|
||||
var/datum/objective/anti_revolution/brig/obj = new
|
||||
obj.owner = head
|
||||
obj.target = target
|
||||
obj.explanation_text = "Brig [target.current.real_name], the [target.assigned_role] for 20 minutes to set an example."
|
||||
head.objectives += obj
|
||||
for(var/datum/mind/target in demote_targets)
|
||||
var/datum/objective/anti_revolution/demote/obj = new
|
||||
obj.owner = head
|
||||
obj.target = target
|
||||
obj.explanation_text = "[target.current.real_name], the [target.assigned_role] has been classified as harmful to NanoTrasen's goals. Demote them to assistant."
|
||||
head.objectives += obj
|
||||
|
||||
|
||||
/datum/game_mode/anti_revolution/post_setup()
|
||||
|
||||
for(var/datum/mind/head_mind in heads)
|
||||
add_head_objectives(head_mind)
|
||||
for(var/datum/mind/head_mind in heads)
|
||||
greet_head(head_mind)
|
||||
modePlayer += heads
|
||||
spawn (rand(waittime_l, waittime_h))
|
||||
send_intercept()
|
||||
..()
|
||||
|
||||
|
||||
/datum/game_mode/anti_revolution/process()
|
||||
checkwin_counter++
|
||||
if(checkwin_counter >= 5)
|
||||
if(!finished)
|
||||
ticker.mode.check_win()
|
||||
checkwin_counter = 0
|
||||
return 0
|
||||
|
||||
|
||||
/datum/game_mode/proc/greet_head(var/datum/mind/head_mind, var/you_are=1)
|
||||
var/obj_count = 1
|
||||
if (you_are)
|
||||
head_mind.current << "\blue It looks like this shift CentComm has some special orders for you.. check your objectives."
|
||||
head_mind.current << "\blue Note that you can ignore these objectives, but resisting NT's orders probably means demotion or worse."
|
||||
for(var/datum/objective/objective in head_mind.objectives)
|
||||
head_mind.current << "<B>Objective #[obj_count]</B>: [objective.explanation_text]"
|
||||
head_mind.special_role = "Corrupt Head"
|
||||
obj_count++
|
||||
|
||||
head_mind.current.verbs += /mob/proc/ResignFromHeadPosition
|
||||
|
||||
//////////////////////////////////////
|
||||
//Checks if the revs have won or not//
|
||||
//////////////////////////////////////
|
||||
/datum/game_mode/anti_revolution/check_win()
|
||||
if(check_head_victory())
|
||||
finished = 1
|
||||
else if(check_crew_victory())
|
||||
finished = 2
|
||||
return
|
||||
|
||||
///////////////////////////////
|
||||
//Checks if the round is over//
|
||||
///////////////////////////////
|
||||
/datum/game_mode/anti_revolution/check_finished()
|
||||
if(finished != 0)
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
|
||||
|
||||
//////////////////////////
|
||||
//Checks for crew victory//
|
||||
//////////////////////////
|
||||
/datum/game_mode/anti_revolution/proc/check_crew_victory()
|
||||
for(var/datum/mind/head_mind in heads)
|
||||
var/turf/T = get_turf(head_mind.current)
|
||||
if((head_mind) && (head_mind.current) && (head_mind.current.stat != 2) && T && (T.z == 1) && !head_mind.is_brigged(600))
|
||||
if(ishuman(head_mind.current))
|
||||
return 0
|
||||
return 1
|
||||
|
||||
/////////////////////////////
|
||||
//Checks for a head victory//
|
||||
/////////////////////////////
|
||||
/datum/game_mode/anti_revolution/proc/check_head_victory()
|
||||
for(var/datum/mind/head_mind in heads)
|
||||
for(var/datum/objective/objective in head_mind.objectives)
|
||||
if(!(objective.check_completion()))
|
||||
return 0
|
||||
|
||||
return 1
|
||||
|
||||
|
||||
/datum/game_mode/anti_revolution/declare_completion()
|
||||
|
||||
var/text = ""
|
||||
if(finished == 2)
|
||||
world << "\red <FONT size = 3><B> The heads of staff were relieved of their posts! The crew wins!</B></FONT>"
|
||||
else if(finished == 1)
|
||||
world << "\red <FONT size = 3><B> The heads of staff managed to meet the goals set for them by CentComm!</B></FONT>"
|
||||
|
||||
|
||||
|
||||
world << "<FONT size = 2><B>The heads of staff were: </B></FONT>"
|
||||
var/list/heads = list()
|
||||
heads = get_all_heads()
|
||||
for(var/datum/mind/head_mind in heads)
|
||||
text = ""
|
||||
if(head_mind.current)
|
||||
text += "[head_mind.current.real_name]"
|
||||
if(head_mind.current.stat == 2)
|
||||
text += " (Dead)"
|
||||
else
|
||||
text += " (Survived!)"
|
||||
else
|
||||
text += "[head_mind.key] (character destroyed)"
|
||||
|
||||
world << text
|
||||
|
||||
|
||||
world << "<FONT size = 2><B>Their objectives were: </B></FONT>"
|
||||
for(var/datum/mind/head_mind in heads)
|
||||
if(head_mind.objectives.len)//If the traitor had no objectives, don't need to process this.
|
||||
var/count = 1
|
||||
for(var/datum/objective/objective in head_mind.objectives)
|
||||
if(objective.check_completion())
|
||||
text += "<br><B>Objective #[count]</B>: [objective.explanation_text] <font color='green'><B>Success!</B></font>"
|
||||
feedback_add_details("head_objective","[objective.type]|SUCCESS")
|
||||
else
|
||||
text += "<br><B>Objective #[count]</B>: [objective.explanation_text] <font color='red'>Fail.</font>"
|
||||
feedback_add_details("head_objective","[objective.type]|FAIL")
|
||||
count++
|
||||
break // just print once
|
||||
return 1
|
||||
|
||||
|
||||
/datum/game_mode/anti_revolution/latespawn(mob/living/carbon/human/character)
|
||||
..()
|
||||
if(emergency_shuttle.departed)
|
||||
return
|
||||
|
||||
if(character.mind.assigned_role in command_positions)
|
||||
heads += character.mind
|
||||
modePlayer += character.mind
|
||||
add_head_objectives(character.mind)
|
||||
greet_head(character.mind)
|
||||
|
||||
/mob/proc/ResignFromHeadPosition()
|
||||
set category = "IC"
|
||||
set name = "Resign From Head Position"
|
||||
|
||||
if(!istype(ticker.mode, /datum/game_mode/anti_revolution))
|
||||
return
|
||||
|
||||
ticker.mode:heads -= src.mind
|
||||
src.mind.objectives = list()
|
||||
ticker.mode.modePlayer -= src.mind
|
||||
src.mind.special_role = null
|
||||
|
||||
src.verbs -= /mob/proc/ResignFromHeadPosition
|
||||
|
||||
src << "\red You resigned from your position, now you have the consequences."
|
||||
@@ -67,7 +67,6 @@
|
||||
modePlayer += head_revolutionaries
|
||||
spawn (rand(waittime_l, waittime_h))
|
||||
send_intercept()
|
||||
..()
|
||||
|
||||
/datum/game_mode/revolution/rp_revolution/greet_revolutionary(var/datum/mind/rev_mind, var/you_are=1)
|
||||
var/obj_count = 1
|
||||
@@ -108,6 +107,14 @@
|
||||
return 0
|
||||
return 1
|
||||
|
||||
///////////////////////////
|
||||
//Announces the game type//
|
||||
///////////////////////////
|
||||
/datum/game_mode/revolution/rp_revolution/announce()
|
||||
world << "<B>The current game mode is - Revolution!</B>"
|
||||
world << "<B>Some crewmembers are attempting to start a revolution!</B>"
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
//Announces the end of the game with all relavent information stated//
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
@@ -130,10 +137,11 @@
|
||||
|
||||
/mob/living/carbon/human/proc/RevConvert(mob/M as mob in oview(src))
|
||||
set name = "Rev-Convert"
|
||||
set category = "IC"
|
||||
if(((src.mind in ticker.mode:head_revolutionaries) || (src.mind in ticker.mode:revolutionaries)))
|
||||
if((M.mind in ticker.mode:head_revolutionaries) || (M.mind in ticker.mode:revolutionaries))
|
||||
src << "\red <b>[M] is already be a revolutionary!</b>"
|
||||
else if(ticker.mode:is_convertible(M))
|
||||
else if(!ticker.mode:is_convertible(M))
|
||||
src << "\red <b>[M] is implanted with a loyalty implant - Remove it first!</b>"
|
||||
else
|
||||
if(world.time < M.mind.rev_cooldown)
|
||||
@@ -156,37 +164,37 @@
|
||||
// only perform rev checks once in a while
|
||||
if(tried_to_add_revheads < world.time)
|
||||
tried_to_add_revheads = world.time+50
|
||||
var/active_revs = 0
|
||||
for(var/datum/mind/rev_mind in head_revolutionaries)
|
||||
var/active_revs = 0
|
||||
if(rev_mind.current.client && rev_mind.current.client.inactivity <= 10*60*20) // 20 minutes inactivity are OK
|
||||
active_revs++
|
||||
|
||||
if(active_revs == 0)
|
||||
log_admin("There are zero active head revolutionists, trying to add some..")
|
||||
message_admins("There are zero active head revolutionists, trying to add some..")
|
||||
var/added_heads = 0
|
||||
for(var/mob/living/carbon/human/H in world) if(H.client && H.mind && H.client.inactivity <= 10*60*20 && H.mind in revolutionaries)
|
||||
head_revolutionaries += H.mind
|
||||
for(var/datum/mind/head_mind in heads)
|
||||
var/datum/objective/mutiny/rp/rev_obj = new
|
||||
rev_obj.owner = H.mind
|
||||
rev_obj.target = head_mind
|
||||
rev_obj.explanation_text = "Assassinate or capture [head_mind.name], the [head_mind.assigned_role]."
|
||||
H.mind.objectives += rev_obj
|
||||
if(active_revs == 0)
|
||||
log_admin("There are zero active head revolutionists, trying to add some..")
|
||||
message_admins("There are zero active head revolutionists, trying to add some..")
|
||||
var/added_heads = 0
|
||||
for(var/mob/living/carbon/human/H in world) if(H.client && H.mind && H.client.inactivity <= 10*60*20 && H.mind in revolutionaries)
|
||||
head_revolutionaries += H.mind
|
||||
for(var/datum/mind/head_mind in heads)
|
||||
var/datum/objective/mutiny/rp/rev_obj = new
|
||||
rev_obj.owner = H.mind
|
||||
rev_obj.target = head_mind
|
||||
rev_obj.explanation_text = "Assassinate or capture [head_mind.name], the [head_mind.assigned_role]."
|
||||
H.mind.objectives += rev_obj
|
||||
|
||||
update_rev_icons_added(H.mind)
|
||||
H.verbs += /mob/living/carbon/human/proc/RevConvert
|
||||
update_rev_icons_added(H.mind)
|
||||
H.verbs += /mob/living/carbon/human/proc/RevConvert
|
||||
|
||||
H << "\red Congratulations, yer heads of revolution are all gone now, so yer earned yourself a promotion."
|
||||
added_heads = 1
|
||||
break
|
||||
H << "\red Congratulations, yer heads of revolution are all gone now, so yer earned yourself a promotion."
|
||||
added_heads = 1
|
||||
break
|
||||
|
||||
if(added_heads)
|
||||
log_admin("Managed to add new heads of revolution.")
|
||||
message_admins("Managed to add new heads of revolution.")
|
||||
else
|
||||
log_admin("Unable to add new heads of revolution.")
|
||||
message_admins("Unable to add new heads of revolution.")
|
||||
tried_to_add_revheads = world.time + 6000 // wait 10 minutes
|
||||
if(added_heads)
|
||||
log_admin("Managed to add new heads of revolution.")
|
||||
message_admins("Managed to add new heads of revolution.")
|
||||
else
|
||||
log_admin("Unable to add new heads of revolution.")
|
||||
message_admins("Unable to add new heads of revolution.")
|
||||
tried_to_add_revheads = world.time + 6000 // wait 10 minutes
|
||||
|
||||
return ..()
|
||||
@@ -262,9 +262,6 @@
|
||||
if(!D.hidden[SCANNER])
|
||||
dat += text("<font color='red'><B>Warning: [D.form] Detected</B>\nName: [D.name].\nType: [D.spread].\nStage: [D.stage]/[D.max_stages].\nPossible Cure: [D.cure]</FONT><BR>")
|
||||
|
||||
if (occupant.virus2 || occupant.reagents.reagent_list.len > 0)
|
||||
dat += text("<font color='red'>Warning: Foreign substances detected in bloodstream.</FONT>")
|
||||
|
||||
dat += "<HR><table border='1'>"
|
||||
dat += "<tr>"
|
||||
dat += "<th>Organ</th>"
|
||||
@@ -273,8 +270,7 @@
|
||||
dat += "<th>Other Wounds</th>"
|
||||
dat += "</tr>"
|
||||
|
||||
for(var/name in occupant.organs)
|
||||
var/datum/organ/external/e = occupant.organs[name]
|
||||
for(var/datum/organ/external/e in occupant.organs)
|
||||
dat += "<tr>"
|
||||
var/AN = ""
|
||||
var/open = ""
|
||||
@@ -282,6 +278,10 @@
|
||||
var/imp = ""
|
||||
var/bled = ""
|
||||
var/splint = ""
|
||||
var/internal_bleeding = ""
|
||||
for(var/datum/wound/W in e.wounds) if(W.internal)
|
||||
internal_bleeding = "Internal Bleeding:"
|
||||
break
|
||||
if(e.status & ORGAN_SPLINTED)
|
||||
splint = "Splinted:"
|
||||
if(e.status & ORGAN_BLEEDING)
|
||||
@@ -295,7 +295,7 @@
|
||||
if(!AN && !open && !infected & !imp)
|
||||
AN = "None"
|
||||
if(!(e.status & ORGAN_DESTROYED))
|
||||
dat += "<td>[e.display_name]</td><td>[e.burn_dam]</td><td>[e.brute_dam]</td><td>[bled][AN][splint][open][infected][imp]</td>"
|
||||
dat += "<td>[e.display_name]</td><td>[e.burn_dam]</td><td>[e.brute_dam]</td><td>[bled][AN][splint][open][infected][imp][internal_bleeding]</td>"
|
||||
else
|
||||
dat += "<td>[e.display_name]</td><td>-</td><td>-</td><td>Not Found</td>"
|
||||
dat += "</tr>"
|
||||
|
||||
@@ -301,6 +301,7 @@ text("<A href='?src=\ref[src];operation=oddbutton'>[src.oddbutton ? "Yes" : "No"
|
||||
target_types += /obj/effect/decal/cleanable/vomit
|
||||
target_types += /obj/effect/decal/cleanable/robot_debris
|
||||
target_types += /obj/effect/decal/cleanable/crayon
|
||||
target_types += /obj/effect/decal/cleanable/liquid_fuel
|
||||
|
||||
if(src.blood)
|
||||
target_types += /obj/effect/decal/cleanable/xenoblood/
|
||||
|
||||
@@ -53,9 +53,20 @@
|
||||
if(3.0)
|
||||
dat += text("<B>Records Maintenance</B><HR>\n<A href='?src=\ref[];back=1'>Backup To Disk</A><BR>\n<A href='?src=\ref[];u_load=1'>Upload From disk</A><BR>\n<A href='?src=\ref[];del_all=1'>Delete All Records</A><BR>\n<BR>\n<A href='?src=\ref[];screen=1'>Back</A>", src, src, src, src)
|
||||
if(4.0)
|
||||
var/icon/front = new(active1.fields["photo"], dir = SOUTH)
|
||||
var/icon/side = new(active1.fields["photo"], dir = WEST)
|
||||
user << browse_rsc(front, "front.png")
|
||||
user << browse_rsc(side, "side.png")
|
||||
dat += "<CENTER><B>Medical Record</B></CENTER><BR>"
|
||||
if ((istype(src.active1, /datum/data/record) && data_core.general.Find(src.active1)))
|
||||
dat += text("Name: [] ID: []<BR>\nSex: <A href='?src=\ref[];field=sex'>[]</A><BR>\nAge: <A href='?src=\ref[];field=age'>[]</A><BR>\nFingerprint: <A href='?src=\ref[];field=fingerprint'>[]</A><BR>\nPhysical Status: <A href='?src=\ref[];field=p_stat'>[]</A><BR>\nMental Status: <A href='?src=\ref[];field=m_stat'>[]</A><BR>", src.active1.fields["name"], src.active1.fields["id"], src, src.active1.fields["sex"], src, src.active1.fields["age"], src, src.active1.fields["fingerprint"], src, src.active1.fields["p_stat"], src, src.active1.fields["m_stat"])
|
||||
dat += "<table><tr><td>Name: [active1.fields["name"]] \
|
||||
ID: [active1.fields["id"]]<BR>\n \
|
||||
Sex: <A href='?src=\ref[src];field=sex'>[active1.fields["sex"]]</A><BR>\n \
|
||||
Age: <A href='?src=\ref[src];field=age'>[active1.fields["age"]]</A><BR>\n \
|
||||
Fingerprint: <A href='?src=\ref[src];field=fingerprint'>[active1.fields["fingerprint"]]</A><BR>\n \
|
||||
Physical Status: <A href='?src=\ref[src];field=p_stat'>[active1.fields["p_stat"]]</A><BR>\n \
|
||||
Mental Status: <A href='?src=\ref[src];field=m_stat'>[active1.fields["m_stat"]]</A><BR></td><td align = center valign = top> \
|
||||
Photo:<br><img src=front.png height=64 width=64 border=5><img src=side.png height=64 width=64 border=5></td></tr></table>"
|
||||
else
|
||||
dat += "<B>General Record Lost!</B><BR>"
|
||||
if ((istype(src.active2, /datum/data/record) && data_core.medical.Find(src.active2)))
|
||||
@@ -84,6 +95,8 @@
|
||||
dat += "<br><b>Medical Robots:</b>"
|
||||
var/bdat = null
|
||||
for(var/obj/machinery/bot/medbot/M in world)
|
||||
if(!M)
|
||||
continue
|
||||
var/turf/bl = get_turf(M)
|
||||
bdat += "[M.name] - <b>\[[bl.x],[bl.y]\]</b> - [M.on ? "Online" : "Offline"]<br>"
|
||||
if((!isnull(M.reagent_glass)) && M.use_beaker)
|
||||
|
||||
@@ -105,9 +105,23 @@
|
||||
dat += "<B>Records Maintenance</B><HR>"
|
||||
dat += "<BR><A href='?src=\ref[src];choice=Delete All Records'>Delete All Records</A><BR><BR><A href='?src=\ref[src];choice=Return'>Back</A>"
|
||||
if(3.0)
|
||||
var/icon/front = new(active1.fields["photo"], dir = SOUTH)
|
||||
var/icon/side = new(active1.fields["photo"], dir = WEST)
|
||||
user << browse_rsc(front, "front.png")
|
||||
user << browse_rsc(side, "side.png")
|
||||
dat += "<CENTER><B>Security Record</B></CENTER><BR>"
|
||||
if ((istype(active1, /datum/data/record) && data_core.general.Find(active1)))
|
||||
dat += text("Name: <A href='?src=\ref[];choice=Edit Field;field=name'>[]</A> ID: <A href='?src=\ref[];choice=Edit Field;field=id'>[]</A><BR>\nSex: <A href='?src=\ref[];choice=Edit Field;field=sex'>[]</A><BR>\nAge: <A href='?src=\ref[];choice=Edit Field;field=age'>[]</A><BR>\nRank: <A href='?src=\ref[];choice=Edit Field;field=rank'>[]</A><BR>\nFingerprint: <A href='?src=\ref[];choice=Edit Field;field=fingerprint'>[]</A><BR>\nPhysical Status: []<BR>\nMental Status: []<BR>", src, active1.fields["name"], src, active1.fields["id"], src, active1.fields["sex"], src, active1.fields["age"], src, active1.fields["rank"], src, active1.fields["fingerprint"], active1.fields["p_stat"], active1.fields["m_stat"])
|
||||
dat += text("<table><tr><td> \
|
||||
Name: <A href='?src=\ref[src];choice=Edit Field;field=name'>[active1.fields["name"]]</A><BR> \
|
||||
ID: <A href='?src=\ref[src];choice=Edit Field;field=id'>[active1.fields["id"]]</A><BR>\n \
|
||||
Sex: <A href='?src=\ref[src];choice=Edit Field;field=sex'>[active1.fields["sex"]]</A><BR>\n \
|
||||
Age: <A href='?src=\ref[src];choice=Edit Field;field=age'>[active1.fields["age"]]</A><BR>\n \
|
||||
Rank: <A href='?src=\ref[src];choice=Edit Field;field=rank'>[active1.fields["rank"]]</A><BR>\n \
|
||||
Fingerprint: <A href='?src=\ref[src];choice=Edit Field;field=fingerprint'>[active1.fields["fingerprint"]]</A><BR>\n \
|
||||
Physical Status: [active1.fields["p_stat"]]<BR>\n \
|
||||
Mental Status: [active1.fields["m_stat"]]<BR></td> \
|
||||
<td align = center valign = top>Photo:<br><img src=front.png height=80 width=80 border=4> \
|
||||
<img src=side.png height=80 width=80 border=4></td></tr></table>")
|
||||
else
|
||||
dat += "<B>General Record Lost!</B><BR>"
|
||||
if ((istype(active2, /datum/data/record) && data_core.security.Find(active2)))
|
||||
|
||||
@@ -828,7 +828,15 @@ About the new airlock wires panel:
|
||||
src.aiHacking = 0
|
||||
src.attack_ai(user)
|
||||
|
||||
|
||||
/obj/machinery/door/airlock/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
|
||||
if (src.isElectrified())
|
||||
if (istype(mover, /obj/item))
|
||||
var/obj/item/i = mover
|
||||
if (i.m_amt)
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
s.set_up(5, 1, src)
|
||||
s.start()
|
||||
return ..()
|
||||
/obj/machinery/door/airlock/attack_paw(mob/user as mob)
|
||||
return src.attack_hand(user)
|
||||
|
||||
|
||||
@@ -90,3 +90,23 @@
|
||||
update_icon()
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/machinery/iv_drip/examine()
|
||||
set src in view()
|
||||
..()
|
||||
if (!(usr in view(2)) && usr!=src.loc) return
|
||||
|
||||
if(beaker)
|
||||
usr << "\blue Attached is \a [beaker] with:"
|
||||
if(beaker.reagents && beaker.reagents.reagent_list.len)
|
||||
for(var/datum/reagent/R in beaker.reagents.reagent_list)
|
||||
usr << "\blue [R.volume] units of [R.name]"
|
||||
else
|
||||
usr << "\blue Attached is an empty [beaker]."
|
||||
else
|
||||
usr << "\blue No chemicals are attached."
|
||||
|
||||
if(attached)
|
||||
usr << "\blue [attached] is attached."
|
||||
else
|
||||
usr << "\blue No one is attached."
|
||||
@@ -0,0 +1,58 @@
|
||||
obj/effect/decal/cleanable/liquid_fuel
|
||||
//Liquid fuel is used for things that used to rely on volatile fuels or plasma being contained to a couple tiles.
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
icon_state = "fuel"
|
||||
layer = TURF_LAYER+0.2
|
||||
anchored = 1
|
||||
var/amount = 1 //Basically moles.
|
||||
|
||||
New(newLoc,amt=1)
|
||||
src.amount = amt
|
||||
|
||||
//Be absorbed by any other liquid fuel in the tile.
|
||||
for(var/obj/effect/decal/cleanable/liquid_fuel/other in newLoc)
|
||||
if(other != src)
|
||||
other.amount += src.amount
|
||||
spawn other.Spread()
|
||||
del src
|
||||
|
||||
Spread()
|
||||
. = ..()
|
||||
|
||||
proc/Spread()
|
||||
//Allows liquid fuels to sometimes flow into other tiles.
|
||||
if(amount < 0.5) return
|
||||
var/turf/simulated/S = loc
|
||||
if(!istype(S)) return
|
||||
for(var/d in cardinal)
|
||||
if(S.air_check_directions & d)
|
||||
if(rand(25))
|
||||
var/turf/simulated/O = get_step(src,d)
|
||||
var/can_pass = 1
|
||||
for (var/obj/machinery/door/airlock/door in O)
|
||||
if (door.density)
|
||||
can_pass = 0
|
||||
if (can_pass)
|
||||
if(!locate(/obj/effect/decal/cleanable/liquid_fuel) in O)
|
||||
new/obj/effect/decal/cleanable/liquid_fuel(O,amount*0.25)
|
||||
amount *= 0.75
|
||||
|
||||
flamethrower_fuel
|
||||
icon_state = "mustard"
|
||||
anchored = 0
|
||||
New(newLoc, amt = 1, d = 0)
|
||||
dir = d //Setting this direction means you won't get torched by your own flamethrower.
|
||||
. = ..()
|
||||
Spread()
|
||||
//The spread for flamethrower fuel is much more precise, to create a wide fire pattern.
|
||||
if(amount < 0.1) return
|
||||
var/turf/simulated/S = loc
|
||||
if(!istype(S)) return
|
||||
|
||||
for(var/d in list(turn(dir,90),turn(dir,-90)))
|
||||
if(S.air_check_directions & d)
|
||||
var/turf/simulated/O = get_step(S,d)
|
||||
new/obj/effect/decal/cleanable/liquid_fuel/flamethrower_fuel(O,amount*0.25,d)
|
||||
O.hotspot_expose((T20C*2) + 380,500) //Light flamethrower fuel on fire immediately.
|
||||
|
||||
amount *= 0.5
|
||||
@@ -429,7 +429,8 @@ Code:
|
||||
|
||||
else
|
||||
for(var/obj/machinery/bot/secbot/B in SC.botlist)
|
||||
menu += "<A href='byond://?src=\ref[SC];op=control;bot=\ref[B]'>[B] at [B.loc.loc]</A><BR>"
|
||||
if (B)
|
||||
menu += "<A href='byond://?src=\ref[SC];op=control;bot=\ref[B]'>[B] at [B.loc.loc]</A><BR>"
|
||||
|
||||
menu += "<BR><A href='byond://?src=\ref[SC];op=scanbots'><img src=pda_scanner.png> Scan for active bots</A><BR>"
|
||||
|
||||
@@ -495,7 +496,8 @@ Code:
|
||||
|
||||
else
|
||||
for(var/obj/machinery/bot/mulebot/B in QC.botlist)
|
||||
menu += "<A href='byond://?src=\ref[QC];op=control;bot=\ref[B]'>[B] at [B.loc.loc]</A><BR>"
|
||||
if(B)
|
||||
menu += "<A href='byond://?src=\ref[QC];op=control;bot=\ref[B]'>[B] at [B.loc.loc]</A><BR>"
|
||||
|
||||
menu += "<BR><A href='byond://?src=\ref[QC];op=scanbots'><img src=pda_scanner.png> Scan for active bots</A><BR>"
|
||||
|
||||
|
||||
@@ -210,7 +210,7 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
|
||||
if (!connection)
|
||||
return
|
||||
|
||||
Broadcast_Message(connection, new /mob/living/silicon/ai(src),
|
||||
Broadcast_Message(connection, new /mob/living/silicon/ai(src,null,null,1),
|
||||
0, "*garbled automated announcement*", src,
|
||||
message, from, "Automated Announcement", from, "synthesized voice",
|
||||
4, 0, 1)
|
||||
|
||||
@@ -25,6 +25,10 @@
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/datum/organ/external/affecting = H.get_organ("chest")
|
||||
|
||||
if(affecting.status & ORGAN_ROBOT)
|
||||
user << "\red This isn't useful at all on a robotic limb.."
|
||||
return 1
|
||||
|
||||
if(istype(user, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/user2 = user
|
||||
affecting = H.get_organ(check_zone(user2.zone_sel.selecting))
|
||||
|
||||
@@ -284,9 +284,12 @@
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(!H.shoes)
|
||||
var/datum/organ/external/affecting = H.get_organ(pick("l_leg", "r_leg"))
|
||||
var/datum/organ/external/affecting = H.get_organ(pick("l_foot", "r_foot"))
|
||||
if(affecting.status & ORGAN_ROBOT)
|
||||
return
|
||||
|
||||
H.Weaken(3)
|
||||
if(affecting.take_damage(5, 0))
|
||||
H.UpdateDamageIcon()
|
||||
H.updatehealth()
|
||||
..()
|
||||
..()
|
||||
|
||||
@@ -16,8 +16,8 @@
|
||||
log_attack("<font color='red'> [user.real_name] ([user.ckey]) tried planting [name] on [target:real_name] ([target:ckey])</font>")
|
||||
user.visible_message("\red [user.name] is trying to plant some kind of explosive on [target.name]!")
|
||||
|
||||
log_admin("ATTACK: [user.real_name] ([user.ckey]) tried planting [name] on [target:real_name] ([target:ckey])")
|
||||
msg_admin_attack("ATTACK: [user.real_name] ([user.ckey]) tried planting [name] on [target:real_name] ([target:ckey])") //BS12 EDIT ALG
|
||||
log_admin("ATTACK: [user.real_name] ([user.ckey]) tried planting [name] on [target:real_name] ([target:ckey])")
|
||||
msg_admin_attack("ATTACK: [user.real_name] ([user.ckey]) tried planting [name] on [target:real_name] ([target:ckey])") //BS12 EDIT ALG
|
||||
|
||||
if(do_after(user, 50) && in_range(user, target))
|
||||
user.drop_item()
|
||||
|
||||
@@ -192,11 +192,9 @@
|
||||
usr << "\red [src] is locked and cannot be opened!"
|
||||
else if ((src.loc == user) && (!src.locked))
|
||||
playsound(src.loc, "rustle", 50, 1, -5)
|
||||
if (user.s_active == src)
|
||||
if (user.s_active)
|
||||
user.s_active.close(user) //Close and re-open
|
||||
src.show_to(user)
|
||||
else
|
||||
user.s_active.close(user) //Just close
|
||||
src.show_to(user)
|
||||
else
|
||||
..()
|
||||
for(var/mob/M in range(1))
|
||||
|
||||
@@ -42,10 +42,15 @@
|
||||
..()
|
||||
return
|
||||
|
||||
/* attackby(obj/item/weapon/W as obj, mob/user as mob) //BoH+BoH=Singularity, commented out
|
||||
attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(crit_fail)
|
||||
user << "\red The Bluespace generator isn't working."
|
||||
return
|
||||
if(istype(W, /obj/item/weapon/storage/backpack/holding) && !W.crit_fail)
|
||||
user << "\red The Bluespace interfaces of the two devices conflict and malfunction."
|
||||
del(W)
|
||||
return
|
||||
/* //BoH+BoH=Singularity, commented out.
|
||||
if(istype(W, /obj/item/weapon/storage/backpack/holding) && !W.crit_fail)
|
||||
investigate_log("has become a singularity. Caused by [user.key]","singulo")
|
||||
user << "\red The Bluespace interfaces of the two devices catastrophically malfunction!"
|
||||
@@ -56,8 +61,9 @@
|
||||
log_game("[key_name(user)] detonated a bag of holding")
|
||||
del(src)
|
||||
return
|
||||
*/
|
||||
..()
|
||||
*/
|
||||
|
||||
proc/failcheck(mob/user as mob)
|
||||
if (prob(src.reliability)) return 1 //No failure
|
||||
if (prob(src.reliability))
|
||||
|
||||
@@ -1,12 +1,5 @@
|
||||
/obj/item/weapon/storage/briefcase/New()
|
||||
..()
|
||||
new /obj/item/weapon/paper(src)
|
||||
new /obj/item/weapon/paper(src)
|
||||
new /obj/item/weapon/paper(src)
|
||||
new /obj/item/weapon/paper(src)
|
||||
new /obj/item/weapon/paper(src)
|
||||
new /obj/item/weapon/paper(src)
|
||||
new /obj/item/weapon/pen(src)
|
||||
|
||||
/obj/item/weapon/storage/briefcase/attack(mob/living/M as mob, mob/living/user as mob)
|
||||
//..()
|
||||
|
||||
@@ -62,7 +62,7 @@
|
||||
T.status &= ~ORGAN_ATTACHABLE
|
||||
T.status &= ~ORGAN_DESTROYED
|
||||
T.status |= ORGAN_ROBOT
|
||||
M.update_body()
|
||||
H.update_body()
|
||||
M.updatehealth()
|
||||
M.UpdateDamageIcon()
|
||||
del(src)
|
||||
|
||||
@@ -231,9 +231,8 @@
|
||||
message_admins("[key_name_admin(user)] triggered a fueltank explosion.")
|
||||
log_game("[key_name(user)] triggered a fueltank explosion.")
|
||||
user << "\red That was stupid of you."
|
||||
explosion(O.loc,-1,0,2)
|
||||
if(O)
|
||||
del(O)
|
||||
var/obj/structure/reagent_dispensers/fueltank/tank = O
|
||||
tank.explode()
|
||||
return
|
||||
if (src.welding)
|
||||
remove_fuel(1)
|
||||
@@ -393,4 +392,24 @@
|
||||
var/gen_amount = ((world.time-last_gen)/25)
|
||||
reagents += (gen_amount)
|
||||
if(reagents > max_fuel)
|
||||
reagents = max_fuel
|
||||
reagents = max_fuel
|
||||
|
||||
/obj/item/weapon/weldingtool/attack(mob/M as mob, mob/user as mob)
|
||||
if(hasorgans(M))
|
||||
var/datum/organ/external/S = M:organs[user.zone_sel.selecting]
|
||||
if(!(S.status & ORGAN_ROBOT) || user.a_intent != "help")
|
||||
return ..()
|
||||
if(S.brute_dam)
|
||||
S.heal_damage(15,0,0,1)
|
||||
if(user != M)
|
||||
user.visible_message("\red You patch some dents on \the [M]'s [S.display_name]",\
|
||||
"\red \The [user] patches some dents on \the [M]'s [S.display_name] with \the [src]",\
|
||||
"You hear a welder.")
|
||||
else
|
||||
user.visible_message("\red You patch some dents on your [S.display_name]",\
|
||||
"\red \The [user] patches some dents on their [S.display_name] with \the [src]",\
|
||||
"You hear a welder.")
|
||||
else
|
||||
user << "Nothing to fix!"
|
||||
else
|
||||
return ..()
|
||||
|
||||
@@ -176,6 +176,8 @@
|
||||
new /obj/item/clothing/under/det(src)
|
||||
new /obj/item/clothing/suit/armor/det_suit(src)
|
||||
new /obj/item/clothing/suit/det_suit(src)
|
||||
new /obj/item/clothing/suit/forensics/blue(src)
|
||||
new /obj/item/clothing/suit/forensics/red(src)
|
||||
new /obj/item/clothing/gloves/black(src)
|
||||
new /obj/item/clothing/head/det_hat(src)
|
||||
new /obj/item/clothing/shoes/brown(src)
|
||||
|
||||
@@ -101,6 +101,16 @@
|
||||
if (istype(mover, /obj/item/projectile))
|
||||
return prob(30)
|
||||
else
|
||||
var/turf/T = get_turf(src)
|
||||
var/obj/structure/cable/C = T.get_cable_node()
|
||||
if(C)
|
||||
if (C.powernet.avail)
|
||||
if (istype(mover, /obj/item))
|
||||
var/obj/item/i = mover
|
||||
if (i.m_amt)
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
s.set_up(5, 1, src)
|
||||
s.start()
|
||||
return !src.density
|
||||
|
||||
|
||||
|
||||
@@ -478,6 +478,15 @@
|
||||
dat += "<td><A href='?src=\ref[usr];priv_msg=\ref[M]'>PM</A></td></tr>"
|
||||
dat += "</table>"
|
||||
|
||||
if(istype(ticker.mode, /datum/game_mode/anti_revolution) && ticker.mode:heads.len)
|
||||
dat += "<br><table cellspacing=5><tr><td><B>Corrupt Heads</B></td><td></td></tr>"
|
||||
for(var/datum/mind/N in ticker.mode:heads)
|
||||
var/mob/M = N.current
|
||||
if(M)
|
||||
dat += "<tr><td><a href='?src=\ref[src];adminplayeropts=\ref[M]'>[M.real_name]</a>[M.client ? "" : " <i>(logged out)</i>"][M.stat == 2 ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
|
||||
dat += "<td><A href='?src=\ref[usr];priv_msg=\ref[M]'>PM</A></td></tr>"
|
||||
dat += "</table>"
|
||||
|
||||
if(ticker.mode.traitors.len > 0)
|
||||
dat += "<br><table cellspacing=5><tr><td><B>Traitors</B></td><td></td><td></td></tr>"
|
||||
for(var/datum/mind/traitor in ticker.mode.traitors)
|
||||
|
||||
@@ -14,9 +14,10 @@ var/list/adminhelp_ignored_words = list("unknown","the","a","an", "monkey", "ali
|
||||
if (src.handle_spam_prevention(msg,MUTE_ADMINHELP))
|
||||
return
|
||||
|
||||
src.verbs -= /client/verb/adminhelp
|
||||
/**src.verbs -= /client/verb/adminhelp
|
||||
spawn(1200)
|
||||
src.verbs += /client/verb/adminhelp // 2 minute cool-down for adminhelps
|
||||
src.verbs += /client/verb/adminhelp // 2 minute cool-down for adminhelps//Go to hell
|
||||
**/
|
||||
|
||||
if(!msg) return
|
||||
msg = sanitize(copytext(msg,1,MAX_MESSAGE_LEN))
|
||||
|
||||
@@ -13,7 +13,17 @@
|
||||
activate()
|
||||
if(!..()) return 0//Cooldown check
|
||||
var/turf/location = get_turf(loc)
|
||||
if(location) location.hotspot_expose(1000,1000)
|
||||
if(location)
|
||||
location.hotspot_expose(1000,1000)
|
||||
if (istype(src.loc,/obj/item/device/assembly_holder))
|
||||
if (istype(src.loc.loc, /obj/structure/reagent_dispensers/fueltank/))
|
||||
var/obj/structure/reagent_dispensers/fueltank/tank = src.loc.loc
|
||||
if (tank && tank.modded)
|
||||
tank.explode()
|
||||
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
s.set_up(3, 1, src)
|
||||
s.start()
|
||||
return 1
|
||||
|
||||
|
||||
|
||||
@@ -66,6 +66,25 @@
|
||||
allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/cigpacket,/obj/item/weapon/lighter,/obj/item/device/detective_scanner,/obj/item/device/taperecorder)
|
||||
armor = list(melee = 50, bullet = 10, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0)
|
||||
|
||||
//Forensics
|
||||
/obj/item/clothing/suit/forensics
|
||||
name = "jacket"
|
||||
desc = "A forensics technician jacket."
|
||||
item_state = "det_suit"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/cigpacket,/obj/item/weapon/lighter,/obj/item/device/detective_scanner,/obj/item/device/taperecorder)
|
||||
armor = list(melee = 10, bullet = 10, laser = 15, energy = 10, bomb = 0, bio = 0, rad = 0)
|
||||
|
||||
/obj/item/clothing/suit/forensics/red
|
||||
name = "red jacket"
|
||||
desc = "A red forensics technician jacket."
|
||||
icon_state = "forensics_red"
|
||||
|
||||
/obj/item/clothing/suit/forensics/blue
|
||||
name = "blue jacket"
|
||||
desc = "A blue forensics technician jacket."
|
||||
icon_state = "forensics_blue"
|
||||
|
||||
//Engineering
|
||||
/obj/item/clothing/suit/hazardvest
|
||||
name = "hazard vest"
|
||||
|
||||
@@ -274,6 +274,7 @@
|
||||
else if(temp.wounds.len > 0)
|
||||
var/list/wound_descriptors = list()
|
||||
for(var/datum/wound/W in temp.wounds)
|
||||
if(W.internal && !temp.open) continue // can't see internal wounds
|
||||
var/this_wound_desc = W.desc
|
||||
if(W.bleeding()) this_wound_desc = "bleeding [this_wound_desc]"
|
||||
else if(W.bandaged) this_wound_desc = "bandaged [this_wound_desc]"
|
||||
|
||||
@@ -1052,7 +1052,8 @@
|
||||
|
||||
if(stuttering)
|
||||
stuttering = max(stuttering-1, 0)
|
||||
|
||||
if (src.slurring)
|
||||
slurring = max(slurring-1, 0)
|
||||
if(silent)
|
||||
silent = max(silent-1, 0)
|
||||
|
||||
|
||||
@@ -17,10 +17,10 @@
|
||||
return
|
||||
|
||||
if(src.dna)
|
||||
if(src.dna.mutantrace == "lizard")
|
||||
/*if(src.dna.mutantrace == "lizard") //Soghun stutterss-s-ss-sss.
|
||||
if(copytext(message, 1, 2) != "*")
|
||||
message = dd_replacetext(message, "s", stutter("ss"))
|
||||
|
||||
*/
|
||||
if(src.dna.mutantrace == "metroid" && prob(5))
|
||||
if(copytext(message, 1, 2) != "*")
|
||||
if(copytext(message, 1, 2) == ";")
|
||||
|
||||
@@ -368,13 +368,16 @@
|
||||
|
||||
proc/AnnounceArrival(var/mob/living/carbon/human/character, var/rank)
|
||||
if (ticker.current_state == GAME_STATE_PLAYING)
|
||||
var/mob/living/silicon/ai/announcer = new (null)
|
||||
var/obj/item/device/radio/intercom/a = new /obj/item/device/radio/intercom(null)// BS12 EDIT Arrivals Announcement Computer, rather than the AI.
|
||||
a.autosay("\"[character.real_name],[character.wear_id.assignment ? " [character.wear_id.assignment]," : "" ] has arrived on the station.\"", "Arrivals Announcement Computer")
|
||||
del(a)
|
||||
/*
|
||||
var/mob/living/silicon/ai/announcer = new (null)
|
||||
announcer.name = "Arrivals Announcement Computer"
|
||||
announcer.real_name = "Arrivals Announcement Computer"
|
||||
a.autosay("\"[character.real_name],[character.wear_id.assignment ? " [character.wear_id.assignment]," : "" ] has arrived on the station.\"", announcer)
|
||||
del(a)
|
||||
del(announcer)
|
||||
*/
|
||||
|
||||
proc/LateChoices()
|
||||
var/mills = world.time // 1/10 of a second, not real milliseconds but whatever
|
||||
|
||||
@@ -296,6 +296,35 @@ datum/preferences
|
||||
dat += "Blood Type: <a href='byond://?src=\ref[user];preference=b_type;task=input'>[b_type]</a><br>"
|
||||
dat += "Skin Tone: <a href='byond://?src=\ref[user];preference=s_tone;task=input'>[-s_tone + 35]/220<br></a>"
|
||||
|
||||
dat += "Limbs: <a href='byond://?src=\ref[user];preference=limbs;task=input'>Adjust Limbs</a><br>"
|
||||
for(var/name in organ_data)
|
||||
var/status = organ_data[name]
|
||||
var/organ_name = null
|
||||
switch(name)
|
||||
if("l_arm")
|
||||
organ_name = "left arm"
|
||||
if("r_arm")
|
||||
organ_name = "right arm"
|
||||
if("l_leg")
|
||||
organ_name = "left leg"
|
||||
if("r_leg")
|
||||
organ_name = "right leg"
|
||||
if("l_foot")
|
||||
organ_name = "left foot"
|
||||
if("r_foot")
|
||||
organ_name = "right foot"
|
||||
if("l_hand")
|
||||
organ_name = "left hand"
|
||||
if("r_hand")
|
||||
organ_name = "right hand"
|
||||
|
||||
if(status == "cyborg")
|
||||
dat += "\tRobotical [organ_name] prothesis<br>"
|
||||
if(status == "amputated")
|
||||
dat += "\tAmputated [organ_name]<br>"
|
||||
dat+="<br>"
|
||||
|
||||
|
||||
if(gender == MALE)
|
||||
dat += "Underwear: <a href =\"byond://?src=\ref[user];preference=underwear;task=input\"><b>[underwear_m[underwear]]</b></a><br>"
|
||||
else
|
||||
@@ -814,10 +843,6 @@ datum/preferences
|
||||
var/list/valid_hairstyles = list()
|
||||
for(var/hairstyle in hair_styles_list)
|
||||
var/datum/sprite_accessory/S = hair_styles_list[hairstyle]
|
||||
if(gender == MALE && !S.choose_male)
|
||||
continue
|
||||
if(gender == FEMALE && !S.choose_female)
|
||||
continue
|
||||
if( !(species in S.species_allowed))
|
||||
continue
|
||||
|
||||
@@ -938,6 +963,57 @@ datum/preferences
|
||||
sec_record = secmsg
|
||||
SetRecords(user)
|
||||
|
||||
if("limbs")
|
||||
var/limb_name = input(user, "Which limb do you want to change?") as null|anything in list("Left Leg","Right Leg","Left Arm","Right Arm","Left Foot","Right Foot","Left Hand","Right Hand")
|
||||
if(!limb_name) return
|
||||
|
||||
var/limb = null
|
||||
var/second_limb = null // if you try to change the arm, the hand should also change
|
||||
var/third_limb = null // if you try to unchange the hand, the arm should also change
|
||||
switch(limb_name)
|
||||
if("Left Leg")
|
||||
limb = "l_leg"
|
||||
second_limb = "l_foot"
|
||||
if("Right Leg")
|
||||
limb = "r_leg"
|
||||
second_limb = "r_foot"
|
||||
if("Left Arm")
|
||||
limb = "l_arm"
|
||||
second_limb = "l_hand"
|
||||
if("Right Arm")
|
||||
limb = "r_arm"
|
||||
second_limb = "r_hand"
|
||||
if("Left Foot")
|
||||
limb = "l_foot"
|
||||
third_limb = "l_leg"
|
||||
if("Right Foot")
|
||||
limb = "r_foot"
|
||||
third_limb = "r_leg"
|
||||
if("Left Hand")
|
||||
limb = "l_hand"
|
||||
third_limb = "l_arm"
|
||||
if("Right Hand")
|
||||
limb = "r_hand"
|
||||
third_limb = "r_arm"
|
||||
|
||||
var/new_state = input(user, "What state do you wish the limb to be in?") as null|anything in list("Normal","Amputated","Prothesis")
|
||||
if(!new_state) return
|
||||
|
||||
switch(new_state)
|
||||
if("Normal")
|
||||
organ_data[limb] = null
|
||||
if(third_limb)
|
||||
organ_data[third_limb] = null
|
||||
if("Amputated")
|
||||
organ_data[limb] = "amputated"
|
||||
if(second_limb)
|
||||
organ_data[second_limb] = "amputated"
|
||||
if("Prothesis")
|
||||
organ_data[limb] = "cyborg"
|
||||
if(second_limb)
|
||||
organ_data[second_limb] = "cyborg"
|
||||
|
||||
|
||||
else
|
||||
switch(href_list["preference"])
|
||||
if("gender")
|
||||
@@ -1087,6 +1163,22 @@ datum/preferences
|
||||
character.h_style = h_style
|
||||
character.f_style = f_style
|
||||
|
||||
character.skills = skills
|
||||
|
||||
// Destroy/cyborgize organs
|
||||
for(var/name in organ_data)
|
||||
var/datum/organ/external/O = character.organs[name]
|
||||
if(!O) continue
|
||||
|
||||
var/status = organ_data[name]
|
||||
if(status == "amputated")
|
||||
O.amputated = 1
|
||||
O.status |= ORGAN_DESTROYED
|
||||
O.destspawn = 1
|
||||
else if(status == "cyborg")
|
||||
O.status |= ORGAN_ROBOT
|
||||
|
||||
|
||||
switch(UI_style)
|
||||
if("Orange")
|
||||
character.UI = 'icons/mob/screen1_Orange.dmi'
|
||||
|
||||
@@ -215,7 +215,29 @@ datum/preferences
|
||||
else if(species == "Skrell")
|
||||
preview_icon = new /icon('icons/effects/species.dmi', "skrell_[g]_s")
|
||||
else
|
||||
preview_icon = new /icon('icons/mob/human.dmi', "body_[g]_s")
|
||||
preview_icon = new /icon('human.dmi', "torso_[g]_s")
|
||||
|
||||
preview_icon.Blend(new /icon('human.dmi', "chest_[g]_s"), ICON_OVERLAY)
|
||||
|
||||
if(organ_data["head"] != "amputated")
|
||||
preview_icon.Blend(new /icon('human.dmi', "head_[g]_s"), ICON_OVERLAY)
|
||||
|
||||
for(var/name in list("l_arm","r_arm","l_leg","r_leg","l_foot","r_foot","l_hand","r_hand"))
|
||||
// make sure the organ is added to the list so it's drawn
|
||||
if(organ_data[name] == null)
|
||||
organ_data[name] = null
|
||||
|
||||
for(var/name in organ_data)
|
||||
if(organ_data[name] == "amputated") continue
|
||||
|
||||
var/icon/temp = new /icon('human.dmi', "[name]_s")
|
||||
if(organ_data[name] == "cyborg")
|
||||
temp.MapColors(rgb(77,77,77), rgb(150,150,150), rgb(28,28,28), rgb(0,0,0))
|
||||
|
||||
preview_icon.Blend(temp, ICON_OVERLAY)
|
||||
|
||||
preview_icon.Blend(new /icon('human.dmi', "groin_[g]_s"), ICON_OVERLAY)
|
||||
|
||||
|
||||
// Skin tone
|
||||
if(species == "Human")
|
||||
|
||||
@@ -127,6 +127,8 @@ datum/preferences/proc/savefile_save(mob/user)
|
||||
F["slotname"] << src.slot_name
|
||||
F["lobby_music"] << src.lobby_music
|
||||
|
||||
F["organ_data"] << src.organ_data
|
||||
|
||||
return 1
|
||||
|
||||
// loads the savefile corresponding to the mob's ckey
|
||||
@@ -260,6 +262,9 @@ datum/preferences/proc/savefile_load(mob/user)
|
||||
if(isnull(metadata))
|
||||
metadata = ""
|
||||
|
||||
F["organ_data"] >> src.organ_data
|
||||
if(!src.organ_data) src.organ_data = list()
|
||||
|
||||
//NOTE: Conversion things go inside this if statement
|
||||
//When updating the save file remember to add 1 to BOTH the savefile constants
|
||||
//Also take the old conversion things that no longer apply out of this if
|
||||
|
||||
@@ -63,10 +63,22 @@
|
||||
name = "Shoulder-length Hair"
|
||||
icon_state = "hair_b"
|
||||
|
||||
longalt
|
||||
name = "Shoulder-length Hair Alt"
|
||||
icon_state = "hair_longfringe"
|
||||
|
||||
longish
|
||||
name = "Longer Hair"
|
||||
icon_state = "hair_b2"
|
||||
|
||||
longer
|
||||
name = "Long Hair"
|
||||
icon_state = "hair_vlong"
|
||||
|
||||
longeralt
|
||||
name = "Long Hair Alt"
|
||||
icon_state = "hair_vlongfringe"
|
||||
|
||||
longest
|
||||
name = "Very Long Hair"
|
||||
icon_state = "hair_longest"
|
||||
|
||||
@@ -523,3 +523,24 @@ obj/structure/cable/proc/cableColor(var/colorC)
|
||||
icon = 'icons/obj/power_cond_cyan.dmi'
|
||||
if("white")
|
||||
icon = 'icons/obj/power_cond_white.dmi'
|
||||
|
||||
|
||||
/obj/item/weapon/cable_coil/attack(mob/M as mob, mob/user as mob)
|
||||
if(hasorgans(M))
|
||||
var/datum/organ/external/S = M:organs[user.zone_sel.selecting]
|
||||
if(!(S.status & ORGAN_ROBOT) || user.a_intent != "help")
|
||||
return ..()
|
||||
if(S.burn_dam > 0)
|
||||
S.heal_damage(0,15,0,1)
|
||||
if(user != M)
|
||||
user.visible_message("\red \The [user] repairs some burn damage on their [S.display_name] with \the [src]",\
|
||||
"\red You repair some burn damage on your [S.display_name]",\
|
||||
"You hear wires being cut.")
|
||||
else
|
||||
user.visible_message("\red \The [user] repairs some burn damage on their [S.display_name] with \the [src]",\
|
||||
"\red You repair some burn damage on your [S.display_name]",\
|
||||
"You hear wires being cut.")
|
||||
else
|
||||
user << "Nothing to fix!"
|
||||
else
|
||||
return ..()
|
||||
|
||||
@@ -88,9 +88,14 @@ datum
|
||||
var/current_reagent_transfer = current_reagent.volume * part
|
||||
if(preserve_data)
|
||||
trans_data = current_reagent.data
|
||||
R.add_reagent(current_reagent.id, (current_reagent_transfer * multiplier), trans_data)
|
||||
src.remove_reagent(current_reagent.id, current_reagent_transfer)
|
||||
|
||||
if((current_reagent.id == "blood" && !ishuman(target)) || current_reagent.id != "blood")
|
||||
R.add_reagent(current_reagent.id, (current_reagent_transfer * multiplier), trans_data)
|
||||
src.remove_reagent(current_reagent.id, current_reagent_transfer)
|
||||
else if(current_reagent.id == "blood" && ishuman(target)) // can never be sure
|
||||
var/mob/living/carbon/human/H = target
|
||||
H.vessel.add_reagent(current_reagent.id, (current_reagent_transfer * multiplier), trans_data)
|
||||
src.remove_reagent(current_reagent.id, current_reagent_transfer)
|
||||
H.vessel.update_total()
|
||||
src.update_total()
|
||||
R.update_total()
|
||||
R.handle_reactions()
|
||||
|
||||
@@ -993,25 +993,22 @@ datum
|
||||
color = "#660000" // rgb: 102, 0, 0
|
||||
|
||||
//Commenting this out as it's horribly broken. It's a neat effect though, so it might be worth making a new reagent (that is less common) with similar effects. -Pete
|
||||
/*
|
||||
|
||||
reaction_obj(var/obj/O, var/volume)
|
||||
src = null
|
||||
var/turf/the_turf = get_turf(O)
|
||||
if(!the_turf)
|
||||
return //No sense trying to start a fire if you don't have a turf to set on fire. --NEO
|
||||
var/datum/gas_mixture/napalm = new
|
||||
var/datum/gas/volatile_fuel/fuel = new
|
||||
fuel.moles = 15
|
||||
napalm.trace_gases += fuel
|
||||
the_turf.assume_air(napalm)
|
||||
new/obj/effect/decal/cleanable/liquid_fuel(the_turf, volume)
|
||||
|
||||
reaction_turf(var/turf/T, var/volume)
|
||||
src = null
|
||||
var/datum/gas_mixture/napalm = new
|
||||
var/datum/gas/volatile_fuel/fuel = new
|
||||
fuel.moles = 15
|
||||
napalm.trace_gases += fuel
|
||||
T.assume_air(napalm)
|
||||
return*/
|
||||
|
||||
if(!T)
|
||||
return //No sense trying to start a fire if you don't have a turf to set on fire. --NEO
|
||||
new/obj/effect/decal/cleanable/liquid_fuel(T, volume)
|
||||
return
|
||||
|
||||
on_mob_life(var/mob/living/M as mob)
|
||||
if(!M) M = holder.my_atom
|
||||
M.adjustToxLoss(1)
|
||||
@@ -1639,7 +1636,7 @@ datum
|
||||
if(!M) M = holder.my_atom
|
||||
M.dizziness = 0
|
||||
M.drowsyness = 0
|
||||
M.stuttering = 0
|
||||
M.slurring = 0
|
||||
M.confused = 0
|
||||
..()
|
||||
return
|
||||
|
||||
@@ -89,26 +89,77 @@
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "weldtank"
|
||||
amount_per_transfer_from_this = 10
|
||||
var/modded = 0
|
||||
var/obj/item/device/assembly_holder/rig = null
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("fuel",1000)
|
||||
|
||||
examine()
|
||||
set src in view()
|
||||
..()
|
||||
if (!(usr in view(2)) && usr!=src.loc) return
|
||||
if (modded)
|
||||
usr << "\red Fuel faucet is wrenched open, leaking the fuel!"
|
||||
if(rig)
|
||||
usr << "<span class='notice'>There is some kind of device rigged to the tank."
|
||||
|
||||
attack_hand()
|
||||
if (rig)
|
||||
usr.visible_message("[usr] begins to detach [rig] from \the [src].", "You begin to detach [rig] from \the [src]")
|
||||
if(do_after(usr, 20))
|
||||
usr.visible_message("\blue [usr] detaches [rig] from \the [src].", "\blue You detach [rig] from \the [src]")
|
||||
rig.loc = get_turf(usr)
|
||||
rig = null
|
||||
overlays = new/list()
|
||||
|
||||
attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if (istype(W,/obj/item/weapon/wrench))
|
||||
user.visible_message("[user] wrenches [src]'s faucet [modded ? "closed" : "open"].", \
|
||||
"You wrench [src]'s faucet [modded ? "closed" : "open"]")
|
||||
modded = modded ? 0 : 1
|
||||
if (istype(W,/obj/item/device/assembly_holder))
|
||||
if (rig)
|
||||
user << "\red There is another device in the way."
|
||||
return ..()
|
||||
user.visible_message("[user] begins rigging [W] to \the [src].", "You begin rigging [W] to \the [src]")
|
||||
if(do_after(user, 20))
|
||||
user.visible_message("\blue [user] rigs [W] to \the [src].", "\blue You rig [W] to \the [src]")
|
||||
|
||||
var/obj/item/device/assembly_holder/H = W
|
||||
if (istype(H.a_left,/obj/item/device/assembly/igniter) || istype(H.a_right,/obj/item/device/assembly/igniter))
|
||||
message_admins("[key_name_admin(user)] rigged fueltank at ([loc.x],[loc.y],[loc.z]) for explosion.")
|
||||
log_game("[key_name(user)] rigged fueltank at ([loc.x],[loc.y],[loc.z]) for explosion.")
|
||||
|
||||
rig = W
|
||||
user.drop_item()
|
||||
W.loc = src
|
||||
|
||||
var/icon/test = getFlatIcon(W)
|
||||
test.Shift(NORTH,1)
|
||||
test.Shift(EAST,6)
|
||||
overlays += test
|
||||
|
||||
return ..()
|
||||
|
||||
|
||||
bullet_act(var/obj/item/projectile/Proj)
|
||||
if(istype(Proj ,/obj/item/projectile/beam)||istype(Proj,/obj/item/projectile/bullet))
|
||||
explosion(src.loc,-1,0,2)
|
||||
if(src)
|
||||
del(src)
|
||||
|
||||
|
||||
explode()
|
||||
|
||||
blob_act()
|
||||
explosion(src.loc,0,1,5,7,10)
|
||||
if(src)
|
||||
del(src)
|
||||
explode()
|
||||
|
||||
ex_act()
|
||||
explosion(src.loc,-1,0,2)
|
||||
explode()
|
||||
|
||||
proc/explode()
|
||||
if (reagents.total_volume > 500)
|
||||
explosion(src.loc,1,2,4)
|
||||
else if (reagents.total_volume > 100)
|
||||
explosion(src.loc,0,1,3)
|
||||
else
|
||||
explosion(src.loc,-1,1,2)
|
||||
if(src)
|
||||
del(src)
|
||||
|
||||
|
||||
@@ -57,14 +57,44 @@ should be listed in the changelog upon commit though. Thanks. -->
|
||||
|
||||
<!-- To take advantage of the pretty new format (well it was new when I wrote this anyway), open the "add-to-changelog.html" file in any browser and add the stuff and then generate the html code and paste it here -->
|
||||
<div class="commit sansserif">
|
||||
<h2 class="date">15.10.2012</h2>
|
||||
|
||||
|
||||
<h2 class="date">October 18th</h2>
|
||||
<h3 class="author">CIB updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Added a new type of wound, internal wounds. These should later be treated with surgery, though for now bicardine works.</li>
|
||||
<li class="tweak">Appendicitis now has a fourth stage in which the appendix burst and an internal wound is inflicted.</li>
|
||||
<li class="rscadd">The full body scanner is back.</li>
|
||||
</ul>
|
||||
<h3 class="author">Chinsky updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Ported over surgery procedures (face surgery and bone surgery). Re-added delays on surgery steps. !!WARNING!! almost all surgery steps now damage patient if interrupted (user moved or changed active hand between starting message and ending message), so be careful.</li>
|
||||
<li class="tweak">Now only cuting wounds and really bad blunt ones (>20 damage) will cause bleeding</li>
|
||||
<li class="tweak">Buffed up welder fuel tanks for all your nefarious needs.</li>
|
||||
<li class="tweak">Replaced evac hallway lights with less.. party ones.</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="commit sansserif">
|
||||
|
||||
|
||||
<h2 class="date">17.10.2012</h2>
|
||||
<h3 class="author">CIB updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Ported limb selection on startup. Note that this may still be bugged, so use at own risk.</li>
|
||||
<li class="tweak">You can now select opposite gender hairstyles.</li>
|
||||
</ul>
|
||||
<h3 class="author">Chinsky updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">Fixed arrivals announcment.</li>
|
||||
<li class="bugfix">Slur will properly fade away with time now.</li>
|
||||
<li class="bugfix">Anti-alco chem will get rid of slur now.</li>
|
||||
<li class="tweak">Throwing metal item at eletrified grilles and doors will cause them to spark.</li>
|
||||
<li class="rscadd">Added forensics tech jackets.</li>
|
||||
<li class="rscadd">Ported some hairstyles from pre-merge code.</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="commit sansserif">
|
||||
|
||||
<div class="commit sansserif">
|
||||
<h2 class="date">October 13th, 2012</h2>
|
||||
<h3 class="author">Cael_Aislinn updated:</h3>
|
||||
|
||||
|
Before Width: | Height: | Size: 187 KiB After Width: | Height: | Size: 188 KiB |
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Before Width: | Height: | Size: 25 KiB After Width: | Height: | Size: 25 KiB |
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Before Width: | Height: | Size: 227 KiB After Width: | Height: | Size: 228 KiB |
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Before Width: | Height: | Size: 41 KiB After Width: | Height: | Size: 103 KiB |
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Before Width: | Height: | Size: 54 KiB After Width: | Height: | Size: 55 KiB |
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Before Width: | Height: | Size: 57 KiB After Width: | Height: | Size: 58 KiB |
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Before Width: | Height: | Size: 7.8 KiB After Width: | Height: | Size: 8.0 KiB |
|
Before Width: | Height: | Size: 19 KiB After Width: | Height: | Size: 19 KiB |