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https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-11 23:23:28 +01:00
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@@ -274,6 +274,7 @@
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else if(temp.wounds.len > 0)
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var/list/wound_descriptors = list()
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for(var/datum/wound/W in temp.wounds)
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if(W.internal && !temp.open) continue // can't see internal wounds
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var/this_wound_desc = W.desc
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if(W.bleeding()) this_wound_desc = "bleeding [this_wound_desc]"
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else if(W.bandaged) this_wound_desc = "bandaged [this_wound_desc]"
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@@ -1052,7 +1052,8 @@
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if(stuttering)
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stuttering = max(stuttering-1, 0)
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if (src.slurring)
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slurring = max(slurring-1, 0)
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if(silent)
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silent = max(silent-1, 0)
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@@ -17,10 +17,10 @@
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return
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if(src.dna)
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if(src.dna.mutantrace == "lizard")
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/*if(src.dna.mutantrace == "lizard") //Soghun stutterss-s-ss-sss.
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if(copytext(message, 1, 2) != "*")
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message = dd_replacetext(message, "s", stutter("ss"))
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*/
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if(src.dna.mutantrace == "metroid" && prob(5))
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if(copytext(message, 1, 2) != "*")
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if(copytext(message, 1, 2) == ";")
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@@ -368,13 +368,16 @@
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proc/AnnounceArrival(var/mob/living/carbon/human/character, var/rank)
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if (ticker.current_state == GAME_STATE_PLAYING)
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var/mob/living/silicon/ai/announcer = new (null)
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var/obj/item/device/radio/intercom/a = new /obj/item/device/radio/intercom(null)// BS12 EDIT Arrivals Announcement Computer, rather than the AI.
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a.autosay("\"[character.real_name],[character.wear_id.assignment ? " [character.wear_id.assignment]," : "" ] has arrived on the station.\"", "Arrivals Announcement Computer")
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del(a)
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/*
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var/mob/living/silicon/ai/announcer = new (null)
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announcer.name = "Arrivals Announcement Computer"
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announcer.real_name = "Arrivals Announcement Computer"
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a.autosay("\"[character.real_name],[character.wear_id.assignment ? " [character.wear_id.assignment]," : "" ] has arrived on the station.\"", announcer)
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del(a)
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del(announcer)
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*/
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proc/LateChoices()
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var/mills = world.time // 1/10 of a second, not real milliseconds but whatever
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@@ -296,6 +296,35 @@ datum/preferences
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dat += "Blood Type: <a href='byond://?src=\ref[user];preference=b_type;task=input'>[b_type]</a><br>"
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dat += "Skin Tone: <a href='byond://?src=\ref[user];preference=s_tone;task=input'>[-s_tone + 35]/220<br></a>"
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dat += "Limbs: <a href='byond://?src=\ref[user];preference=limbs;task=input'>Adjust Limbs</a><br>"
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for(var/name in organ_data)
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var/status = organ_data[name]
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var/organ_name = null
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switch(name)
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if("l_arm")
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organ_name = "left arm"
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if("r_arm")
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organ_name = "right arm"
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if("l_leg")
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organ_name = "left leg"
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if("r_leg")
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organ_name = "right leg"
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if("l_foot")
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organ_name = "left foot"
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if("r_foot")
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organ_name = "right foot"
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if("l_hand")
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organ_name = "left hand"
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if("r_hand")
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organ_name = "right hand"
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if(status == "cyborg")
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dat += "\tRobotical [organ_name] prothesis<br>"
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if(status == "amputated")
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dat += "\tAmputated [organ_name]<br>"
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dat+="<br>"
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if(gender == MALE)
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dat += "Underwear: <a href =\"byond://?src=\ref[user];preference=underwear;task=input\"><b>[underwear_m[underwear]]</b></a><br>"
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else
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@@ -814,10 +843,6 @@ datum/preferences
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var/list/valid_hairstyles = list()
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for(var/hairstyle in hair_styles_list)
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var/datum/sprite_accessory/S = hair_styles_list[hairstyle]
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if(gender == MALE && !S.choose_male)
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continue
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if(gender == FEMALE && !S.choose_female)
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continue
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if( !(species in S.species_allowed))
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continue
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@@ -938,6 +963,57 @@ datum/preferences
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sec_record = secmsg
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SetRecords(user)
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if("limbs")
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var/limb_name = input(user, "Which limb do you want to change?") as null|anything in list("Left Leg","Right Leg","Left Arm","Right Arm","Left Foot","Right Foot","Left Hand","Right Hand")
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if(!limb_name) return
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var/limb = null
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var/second_limb = null // if you try to change the arm, the hand should also change
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var/third_limb = null // if you try to unchange the hand, the arm should also change
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switch(limb_name)
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if("Left Leg")
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limb = "l_leg"
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second_limb = "l_foot"
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if("Right Leg")
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limb = "r_leg"
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second_limb = "r_foot"
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if("Left Arm")
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limb = "l_arm"
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second_limb = "l_hand"
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if("Right Arm")
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limb = "r_arm"
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second_limb = "r_hand"
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if("Left Foot")
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limb = "l_foot"
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third_limb = "l_leg"
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if("Right Foot")
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limb = "r_foot"
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third_limb = "r_leg"
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if("Left Hand")
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limb = "l_hand"
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third_limb = "l_arm"
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if("Right Hand")
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limb = "r_hand"
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third_limb = "r_arm"
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var/new_state = input(user, "What state do you wish the limb to be in?") as null|anything in list("Normal","Amputated","Prothesis")
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if(!new_state) return
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switch(new_state)
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if("Normal")
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organ_data[limb] = null
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if(third_limb)
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organ_data[third_limb] = null
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if("Amputated")
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organ_data[limb] = "amputated"
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if(second_limb)
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organ_data[second_limb] = "amputated"
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if("Prothesis")
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organ_data[limb] = "cyborg"
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if(second_limb)
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organ_data[second_limb] = "cyborg"
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else
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switch(href_list["preference"])
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if("gender")
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@@ -1087,6 +1163,22 @@ datum/preferences
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character.h_style = h_style
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character.f_style = f_style
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character.skills = skills
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// Destroy/cyborgize organs
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for(var/name in organ_data)
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var/datum/organ/external/O = character.organs[name]
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if(!O) continue
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var/status = organ_data[name]
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if(status == "amputated")
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O.amputated = 1
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O.status |= ORGAN_DESTROYED
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O.destspawn = 1
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else if(status == "cyborg")
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O.status |= ORGAN_ROBOT
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switch(UI_style)
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if("Orange")
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character.UI = 'icons/mob/screen1_Orange.dmi'
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@@ -215,7 +215,29 @@ datum/preferences
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else if(species == "Skrell")
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preview_icon = new /icon('icons/effects/species.dmi', "skrell_[g]_s")
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else
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preview_icon = new /icon('icons/mob/human.dmi', "body_[g]_s")
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preview_icon = new /icon('human.dmi', "torso_[g]_s")
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preview_icon.Blend(new /icon('human.dmi', "chest_[g]_s"), ICON_OVERLAY)
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if(organ_data["head"] != "amputated")
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preview_icon.Blend(new /icon('human.dmi', "head_[g]_s"), ICON_OVERLAY)
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for(var/name in list("l_arm","r_arm","l_leg","r_leg","l_foot","r_foot","l_hand","r_hand"))
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// make sure the organ is added to the list so it's drawn
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if(organ_data[name] == null)
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organ_data[name] = null
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for(var/name in organ_data)
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if(organ_data[name] == "amputated") continue
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var/icon/temp = new /icon('human.dmi', "[name]_s")
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if(organ_data[name] == "cyborg")
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temp.MapColors(rgb(77,77,77), rgb(150,150,150), rgb(28,28,28), rgb(0,0,0))
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preview_icon.Blend(temp, ICON_OVERLAY)
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preview_icon.Blend(new /icon('human.dmi', "groin_[g]_s"), ICON_OVERLAY)
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// Skin tone
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if(species == "Human")
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@@ -127,6 +127,8 @@ datum/preferences/proc/savefile_save(mob/user)
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F["slotname"] << src.slot_name
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F["lobby_music"] << src.lobby_music
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F["organ_data"] << src.organ_data
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return 1
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// loads the savefile corresponding to the mob's ckey
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@@ -260,6 +262,9 @@ datum/preferences/proc/savefile_load(mob/user)
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if(isnull(metadata))
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metadata = ""
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F["organ_data"] >> src.organ_data
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if(!src.organ_data) src.organ_data = list()
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//NOTE: Conversion things go inside this if statement
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//When updating the save file remember to add 1 to BOTH the savefile constants
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//Also take the old conversion things that no longer apply out of this if
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@@ -63,10 +63,22 @@
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name = "Shoulder-length Hair"
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icon_state = "hair_b"
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longalt
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name = "Shoulder-length Hair Alt"
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icon_state = "hair_longfringe"
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longish
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name = "Longer Hair"
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icon_state = "hair_b2"
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longer
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name = "Long Hair"
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icon_state = "hair_vlong"
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longeralt
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name = "Long Hair Alt"
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icon_state = "hair_vlongfringe"
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longest
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name = "Very Long Hair"
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icon_state = "hair_longest"
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