Remove pooling, minor fixes

This commit is contained in:
Markolie
2017-01-21 02:48:19 +01:00
parent 9619b867ab
commit 2cedb7b20b
8 changed files with 96 additions and 96 deletions
@@ -283,7 +283,7 @@
if(..())
for(var/i in range(1, src))
if(isturf(i))
PoolOrNew(/obj/effect/overlay/temp/cult/sparks, i)
new /obj/effect/overlay/temp/cult/sparks(i)
continue
if(ishuman(i))
var/mob/living/carbon/human/H = i
@@ -366,7 +366,7 @@
var/mob/living/L = target
if(L.stat < DEAD)
L.heal_overall_damage(heal_power, heal_power)
PoolOrNew(/obj/effect/overlay/temp/heal, list(get_turf(target), "#80F5FF"))
new /obj/effect/overlay/temp/heal(get_turf(target), "#80F5FF")
/mob/living/simple_animal/hostile/lightgeist/ghostize()
if(..())
@@ -387,7 +387,7 @@
if(..())
var/list/L = list()
var/turf/T = get_step(src, dir)
PoolOrNew(/obj/effect/overlay/temp/emp/pulse,T)
new /obj/effect/overlay/temp/emp/pulse(T)
for(var/i in T)
if(istype(i, /obj/item) && !is_type_in_typecache(i, banned_items_typecache))
var/obj/item/W = i
@@ -261,7 +261,7 @@
if(!istype(T))
return
if(!istype(T, turf_type))
var/obj/effect/overlay/temp/lavastaff/L = PoolOrNew(/obj/effect/overlay/temp/lavastaff, T)
var/obj/effect/overlay/temp/lavastaff/L = new /obj/effect/overlay/temp/lavastaff(T)
L.alpha = 0
animate(L, alpha = 255, time = create_delay)
user.visible_message("<span class='danger'>[user] points [src] at [T]!</span>")
@@ -468,7 +468,7 @@
timer = world.time + cooldown_time
if(isliving(target) && chaser_timer <= world.time) //living and chasers off cooldown? fire one!
chaser_timer = world.time + chaser_cooldown
PoolOrNew(/obj/effect/overlay/temp/hierophant/chaser, list(get_turf(user), user, target, 1.5, friendly_fire_check))
new /obj/effect/overlay/temp/hierophant/chaser(get_turf(user), user, target, 1.5, friendly_fire_check)
add_logs(user, target, "fired a chaser at", src)
else
spawn(0)
@@ -493,7 +493,7 @@
if(do_after(user, 50, target = user))
var/turf/T = get_turf(user)
playsound(T,'sound/magic/Blind.ogg', 200, 1, -4)
PoolOrNew(/obj/effect/overlay/temp/hierophant/telegraph/teleport, list(T, user))
new /obj/effect/overlay/temp/hierophant/telegraph/teleport(T, user)
var/obj/effect/hierophant/H = new/obj/effect/hierophant(T)
rune = H
user.update_action_buttons_icon()
@@ -523,8 +523,8 @@
to_chat(user, "<span class='warning'>The rune is blocked by something, preventing teleportation!</span>")
user.update_action_buttons_icon()
return
PoolOrNew(/obj/effect/overlay/temp/hierophant/telegraph, list(T, user))
PoolOrNew(/obj/effect/overlay/temp/hierophant/telegraph, list(source, user))
new /obj/effect/overlay/temp/hierophant/telegraph(T, user)
new /obj/effect/overlay/temp/hierophant/telegraph(source, user)
playsound(T,'sound/magic/blink.ogg', 200, 1)
//playsound(T,'sound/magic/Wand_Teleport.ogg', 200, 1)
playsound(source,'sound/magic/blink.ogg', 200, 1)
@@ -540,13 +540,13 @@
user.update_action_buttons_icon()
return
add_logs(user, rune, "teleported self from ([source.x],[source.y],[source.z]) to")
PoolOrNew(/obj/effect/overlay/temp/hierophant/telegraph/teleport, list(T, user))
PoolOrNew(/obj/effect/overlay/temp/hierophant/telegraph/teleport, list(source, user))
new /obj/effect/overlay/temp/hierophant/telegraph/teleport(T, user)
new /obj/effect/overlay/temp/hierophant/telegraph/teleport(source, user)
for(var/t in RANGE_TURFS(1, T))
var/obj/effect/overlay/temp/hierophant/blast/B = PoolOrNew(/obj/effect/overlay/temp/hierophant/blast, list(t, user, TRUE)) //blasts produced will not hurt allies
var/obj/effect/overlay/temp/hierophant/blast/B = new /obj/effect/overlay/temp/hierophant/blast(t, user, TRUE) //blasts produced will not hurt allies
B.damage = 30
for(var/t in RANGE_TURFS(1, source))
var/obj/effect/overlay/temp/hierophant/blast/B = PoolOrNew(/obj/effect/overlay/temp/hierophant/blast, list(t, user, TRUE)) //but absolutely will hurt enemies
var/obj/effect/overlay/temp/hierophant/blast/B = new /obj/effect/overlay/temp/hierophant/blast(t, user, TRUE) //but absolutely will hurt enemies
B.damage = 30
for(var/mob/living/L in range(1, source))
spawn(0)
@@ -585,11 +585,11 @@
/obj/item/weapon/hierophant_staff/proc/cardinal_blasts(turf/T, mob/living/user) //fire cardinal cross blasts with a delay
if(!T)
return
PoolOrNew(/obj/effect/overlay/temp/hierophant/telegraph/cardinal, list(T, user))
new /obj/effect/overlay/temp/hierophant/telegraph/cardinal(T, user)
playsound(T,'sound/magic/blink.ogg', 200, 1)
//playsound(T,'sound/effects/bin_close.ogg', 200, 1)
sleep(2)
PoolOrNew(/obj/effect/overlay/temp/hierophant/blast, list(T, user, friendly_fire_check))
new /obj/effect/overlay/temp/hierophant/blast(T, user, friendly_fire_check)
for(var/d in cardinal)
spawn(0)
blast_wall(T, d, user)
@@ -603,16 +603,16 @@
for(var/i in 1 to range)
if(!J)
return
PoolOrNew(/obj/effect/overlay/temp/hierophant/blast, list(J, user, friendly_fire_check))
new /obj/effect/overlay/temp/hierophant/blast(J, user, friendly_fire_check)
previousturf = J
J = get_step(previousturf, dir)
/obj/item/weapon/hierophant_staff/proc/aoe_burst(turf/T, mob/living/user) //make a 3x3 blast around a target
if(!T)
return
PoolOrNew(/obj/effect/overlay/temp/hierophant/telegraph, list(T, user))
new /obj/effect/overlay/temp/hierophant/telegraph(T, user)
playsound(T,'sound/magic/blink.ogg', 200, 1)
//playsound(T,'sound/effects/bin_close.ogg', 200, 1)
sleep(2)
for(var/t in RANGE_TURFS(1, T))
PoolOrNew(/obj/effect/overlay/temp/hierophant/blast, list(t, user, friendly_fire_check))
new /obj/effect/overlay/temp/hierophant/blast(t, user, friendly_fire_check)