mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-23 20:16:55 +01:00
Merge pull request #14650 from farie82/TGUI-labor-point-claim
[TGUI] labor claim console + misc fixes
This commit is contained in:
@@ -181,6 +181,7 @@ GLOBAL_LIST_INIT(sandbag_recipes, list ( \
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singular_name = "diamond"
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origin_tech = "materials=6"
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sheettype = "diamond"
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merge_type = /obj/item/stack/sheet/mineral/diamond
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materials = list(MAT_DIAMOND=MINERAL_MATERIAL_AMOUNT)
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point_value = 25
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@@ -197,6 +198,7 @@ GLOBAL_LIST_INIT(sandbag_recipes, list ( \
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singular_name = "uranium sheet"
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origin_tech = "materials=5"
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sheettype = "uranium"
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merge_type = /obj/item/stack/sheet/mineral/uranium
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materials = list(MAT_URANIUM=MINERAL_MATERIAL_AMOUNT)
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point_value = 20
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@@ -210,6 +212,7 @@ GLOBAL_LIST_INIT(sandbag_recipes, list ( \
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singular_name = "plasma sheet"
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origin_tech = "plasmatech=2;materials=2"
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sheettype = "plasma"
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merge_type = /obj/item/stack/sheet/mineral/plasma
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materials = list(MAT_PLASMA=MINERAL_MATERIAL_AMOUNT)
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resistance_flags = FLAMMABLE
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max_integrity = 100
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@@ -252,6 +255,7 @@ GLOBAL_LIST_INIT(sandbag_recipes, list ( \
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singular_name = "gold bar"
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origin_tech = "materials=4"
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sheettype = "gold"
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merge_type = /obj/item/stack/sheet/mineral/gold
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materials = list(MAT_GOLD=MINERAL_MATERIAL_AMOUNT)
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point_value = 20
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@@ -265,6 +269,7 @@ GLOBAL_LIST_INIT(sandbag_recipes, list ( \
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singular_name = "silver bar"
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origin_tech = "materials=4"
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sheettype = "silver"
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merge_type = /obj/item/stack/sheet/mineral/silver
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materials = list(MAT_SILVER=MINERAL_MATERIAL_AMOUNT)
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point_value = 20
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@@ -278,6 +283,7 @@ GLOBAL_LIST_INIT(sandbag_recipes, list ( \
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singular_name = "bananium sheet"
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origin_tech = "materials=4"
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sheettype = "bananium"
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merge_type = /obj/item/stack/sheet/mineral/bananium
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materials = list(MAT_BANANIUM=MINERAL_MATERIAL_AMOUNT)
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point_value = 50
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@@ -294,6 +300,7 @@ GLOBAL_LIST_INIT(sandbag_recipes, list ( \
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singular_name = "beret"
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origin_tech = "materials=4"
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sheettype = "tranquillite"
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merge_type = /obj/item/stack/sheet/mineral/tranquillite
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materials = list(MAT_TRANQUILLITE=MINERAL_MATERIAL_AMOUNT)
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wall_allowed = FALSE //no tranquilite walls in code
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point_value = 50
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@@ -319,6 +326,7 @@ GLOBAL_LIST_INIT(sandbag_recipes, list ( \
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throw_speed = 1
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throw_range = 3
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sheettype = "titanium"
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merge_type = /obj/item/stack/sheet/mineral/titanium
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materials = list(MAT_TITANIUM=MINERAL_MATERIAL_AMOUNT)
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point_value = 20
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@@ -349,6 +357,7 @@ GLOBAL_LIST_INIT(titanium_recipes, list(
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throw_speed = 1
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throw_range = 3
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sheettype = "plastitanium"
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merge_type = /obj/item/stack/sheet/mineral/plastitanium
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materials = list(MAT_TITANIUM=2000, MAT_PLASMA=2000)
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point_value = 45
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@@ -1,5 +1,3 @@
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GLOBAL_LIST(labor_sheet_values)
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/**********************Prisoners' Console**************************/
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/obj/machinery/mineral/labor_claim_console
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@@ -14,6 +12,7 @@ GLOBAL_LIST(labor_sheet_values)
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var/obj/machinery/door/airlock/release_door
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var/door_tag = "prisonshuttle"
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var/obj/item/radio/intercom/announcer
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var/static/list/sheet_values
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/obj/machinery/mineral/labor_claim_console/Initialize()
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. = ..()
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@@ -21,14 +20,13 @@ GLOBAL_LIST(labor_sheet_values)
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announcer.config(list("Security" = 0))
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locate_stacking_machine()
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if(!GLOB.labor_sheet_values)
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var/sheet_list = list()
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if(!sheet_values)
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for(var/sheet_type in subtypesof(/obj/item/stack/sheet))
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var/obj/item/stack/sheet/sheet = sheet_type
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if(!initial(sheet.point_value) || (initial(sheet.merge_type) && initial(sheet.merge_type) != sheet_type)) //ignore no-value sheets and x/fifty subtypes
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continue
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sheet_list += list(list("ore" = initial(sheet.name), "value" = initial(sheet.point_value)))
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GLOB.labor_sheet_values = sheet_list
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sheet_values += list(list("ore" = initial(sheet.name), "value" = initial(sheet.point_value)))
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sheet_values = sortTim(sheet_values, /proc/cmp_sheet_list)
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/obj/machinery/mineral/labor_claim_console/Destroy()
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. = ..()
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@@ -45,7 +43,7 @@ GLOBAL_LIST(labor_sheet_values)
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I.forceMove(src)
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inserted_id = I
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to_chat(user, "<span class='notice'>You insert [I].</span>")
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SSnanoui.update_uis(src)
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SStgui.update_uis(src)
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return
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else
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to_chat(user, "<span class='notice'>There's an ID inserted already.</span>")
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@@ -53,75 +51,78 @@ GLOBAL_LIST(labor_sheet_values)
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return ..()
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/obj/machinery/mineral/labor_claim_console/attack_hand(mob/user)
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ui_interact(user)
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tgui_interact(user)
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/obj/machinery/mineral/labor_claim_console/attack_ghost(mob/user)
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attack_hand(user)
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/obj/machinery/mineral/labor_claim_console/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null, force_open = 1, var/master_ui = null, var/datum/topic_state/state = GLOB.default_state)
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ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open)
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/obj/machinery/mineral/labor_claim_console/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state)
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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ui = new(user, src, ui_key, "labor_claim_console.tmpl", name, 450, 625, state)
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ui = new(user, src, ui_key, "LaborClaimConsole", name, 315, 470, master_ui, state)
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ui.open()
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/obj/machinery/mineral/labor_claim_console/ui_data(mob/user)
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/obj/machinery/mineral/labor_claim_console/tgui_data(mob/user)
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var/list/data = list()
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var/can_go_home = FALSE
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data["emagged"] = (emagged) ? TRUE : FALSE
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data["emagged"] = emagged
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data["id_inserted"] = inserted_id != null
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if(inserted_id)
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data["id"] = inserted_id
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data["id_name"] = inserted_id.registered_name
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data["points"] = inserted_id.points
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data["goal"] = inserted_id.goal
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data["id_points"] = inserted_id.points
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data["id_goal"] = inserted_id.goal
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if(check_auth())
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can_go_home = TRUE
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if(stacking_machine)
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data["unclaimed_points"] = stacking_machine.points
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data["ores"] = GLOB.labor_sheet_values
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data["ores"] = sheet_values
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data["can_go_home"] = can_go_home
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return data
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/obj/machinery/mineral/labor_claim_console/Topic(href, href_list)
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/obj/machinery/mineral/labor_claim_console/tgui_act(action, params)
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if(..())
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return TRUE
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return
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if(href_list["handle_id"])
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if(inserted_id)
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if(!usr.put_in_hands(inserted_id))
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inserted_id.forceMove(get_turf(src))
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inserted_id = null
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else
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var/obj/item/I = usr.get_active_hand()
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if(istype(I, /obj/item/card/id/prisoner))
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if(!usr.unEquip(I))
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return
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I.forceMove(src)
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inserted_id = I
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if(href_list["claim_points"])
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inserted_id.points += stacking_machine.points
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stacking_machine.points = 0
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to_chat(usr, "Points transferred.")
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if(href_list["move_shuttle"])
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if(!alone_in_area(get_area(src), usr))
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to_chat(usr, "<span class='warning'>Prisoners are only allowed to be released while alone.</span>")
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else
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switch(SSshuttle.moveShuttle("laborcamp", "laborcamp_home", TRUE, usr))
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if(1)
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to_chat(usr, "<span class='notice'>Shuttle not found.</span>")
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if(2)
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to_chat(usr, "<span class='notice'>Shuttle already at station.</span>")
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if(3)
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to_chat(usr, "<span class='notice'>No permission to dock could be granted.</span>")
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else
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if(!(emagged))
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var/message = "[inserted_id.registered_name] has returned to the station. Minerals and Prisoner ID card ready for retrieval."
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announcer.autosay(message, "Labor Camp Controller", "Security")
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to_chat(usr, "<span class='notice'>Shuttle received message and will be sent shortly.</span>")
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usr.create_log(MISC_LOG, "used [src] to call the laborcamp shuttle")
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switch(action)
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if("handle_id")
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if(inserted_id)
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if(!usr.put_in_hands(inserted_id))
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inserted_id.forceMove(get_turf(src))
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inserted_id = null
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else
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var/obj/item/I = usr.get_active_hand()
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if(istype(I, /obj/item/card/id/prisoner))
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if(!usr.unEquip(I))
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return
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I.forceMove(src)
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inserted_id = I
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if("claim_points")
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if(!inserted_id)
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return
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inserted_id.points += stacking_machine.points
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stacking_machine.points = 0
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to_chat(usr, "Points transferred.")
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if("move_shuttle")
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if(!alone_in_area(get_area(src), usr))
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to_chat(usr, "<span class='warning'>Prisoners are only allowed to be released while alone.</span>")
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else
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switch(SSshuttle.moveShuttle("laborcamp", "laborcamp_home", TRUE, usr))
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if(1)
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to_chat(usr, "<span class='notice'>Shuttle not found.</span>")
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if(2)
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to_chat(usr, "<span class='notice'>Shuttle already at station.</span>")
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if(3)
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to_chat(usr, "<span class='notice'>No permission to dock could be granted.</span>")
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else
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if(!emagged)
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var/message = "[inserted_id.registered_name] has returned to the station. Minerals and Prisoner ID card ready for retrieval."
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announcer.autosay(message, "Labor Camp Controller", "Security")
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to_chat(usr, "<span class='notice'>Shuttle received message and will be sent shortly.</span>")
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usr.create_log(MISC_LOG, "used [src] to call the laborcamp shuttle")
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return TRUE
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@@ -62,6 +62,7 @@ GLOBAL_LIST_INIT(bluespace_crystal_recipes, list(new/datum/stack_recipe("Breakdo
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icon_state = "polycrystal"
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desc = "A stable polycrystal, made of fused-together bluespace crystals. You could probably break one off."
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origin_tech = "bluespace=6;materials=3"
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merge_type = /obj/item/stack/sheet/bluespace_crystal
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materials = list(MAT_BLUESPACE = MINERAL_MATERIAL_AMOUNT)
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attack_verb = list("bluespace polybashed", "bluespace polybattered", "bluespace polybludgeoned", "bluespace polythrashed", "bluespace polysmashed")
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toolspeed = 1
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@@ -1,76 +0,0 @@
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<!--
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Title: Point Claim Console
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Used In File(s): \code\modules\mining\laborcamp\laborstacker.dm
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-->
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<style>
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.statusLabel {
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width: 200px;
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}
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.pointsValue {
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float: left;
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margin-right: 10px;
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}
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.centerButton {
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float: none;
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}
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</style>
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<h1>Ore values</h1>
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<div class='statusDisplay'>
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{{for data.ores}}
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<div class="line">
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<div class='statusLabel'>
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{{:value.ore}}:
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</div>
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<div class='statusValue'>
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{{:value.value}}
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</div>
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</div>
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{{/for}}
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</div>
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<h1>Points</h1>
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<div class='statusDisplay'>
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<div class="line">
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<div class='statusLabel'>
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ID:
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</div>
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<div class='statusValue'>
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{{:helper.link(data.id ? data.id_name : '-------------', null, { 'handle_id' : 1 })}}
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</div>
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</div>
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{{if data.id}}
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<div class="line">
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<div class='statusLabel'>
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Points collected:
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</div>
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<div class='statusValue'>
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{{:data.points}}
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</div>
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</div>
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<div class="line">
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<div class='statusLabel'>
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Goal:
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</div>
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<div class='statusValue'>
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{{:data.goal}}
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</div>
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</div>
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<div class="line">
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<div class='statusLabel'>
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Unclaimed points:
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</div>
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<div class='statusValue'>
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<div class="pointsValue">{{:data.unclaimed_points}}</div>
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{{:helper.link('Claim points', null, { 'claim_points' : 1 }, data.unclaimed_points ? null : 'disabled')}}
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</div>
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</div>
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{{/if}}
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</div>
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<div class='statusDisplay'>
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{{:helper.link('Move shuttle', null, { 'move_shuttle' : 1 }, data.can_go_home ? null : 'disabled', 'link centerButton')}}
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</div>
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@@ -0,0 +1,101 @@
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import { toTitleCase } from 'common/string';
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import { useBackend } from '../backend';
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import { Box, Button, ProgressBar, LabeledList, Section, Table } from '../components';
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import { Window } from '../layouts';
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export const LaborClaimConsole = (props, context) => {
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return (
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<Window>
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<Window.Content>
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<ShuttleControlSection />
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<MaterialValuesSection />
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</Window.Content>
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</Window>
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);
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};
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const ShuttleControlSection = (props, context) => {
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const { act, data } = useBackend(context);
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const {
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can_go_home,
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emagged,
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id_inserted,
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id_name,
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id_points,
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id_goal,
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unclaimed_points,
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} = data;
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const bad_progress = emagged ? 0 : 1;
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const completionStatus = emagged ? "ERR0R" : (can_go_home ? "Completed!" : "Insufficient");
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return (
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<Section>
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<LabeledList>
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<LabeledList.Item label="Status">
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{((!!id_inserted && (
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<ProgressBar
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value={id_points / id_goal}
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ranges={{
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good: [bad_progress, Infinity],
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bad: [-Infinity, bad_progress],
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}}>
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{id_points + ' / ' + id_goal + ' ' + completionStatus}
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</ProgressBar>
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)) || (!!emagged && "ERR0R COMPLETED?!@") || "No ID inserted"
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)}
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</LabeledList.Item>
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<LabeledList.Item label="Shuttle controls">
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<Button fluid
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content="Move shuttle"
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disabled={!can_go_home}
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onClick={() => act('move_shuttle')} />
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</LabeledList.Item>
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<LabeledList.Item
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label="Unclaimed points">
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<Button fluid
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content={"Claim points (" + unclaimed_points + ")"}
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disabled={!id_inserted || !unclaimed_points}
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onClick={() => act('claim_points')} />
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</LabeledList.Item>
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<LabeledList.Item
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label="Inserted ID">
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<Button fluid
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content={id_inserted ? id_name : '-------------'}
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onClick={() => act('handle_id')} />
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</LabeledList.Item>
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</LabeledList>
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</Section>
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);
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};
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const MaterialValuesSection = (props, context) => {
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const { data } = useBackend(context);
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const {
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ores,
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} = data;
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return (
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<Section title="Material values">
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<Table>
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<Table.Row header>
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<Table.Cell>
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Material
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</Table.Cell>
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<Table.Cell collapsing textAlign="right">
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Value
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</Table.Cell>
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</Table.Row>
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{ores.map(ore => (
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<Table.Row key={ore.ore}>
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<Table.Cell>
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{toTitleCase(ore.ore)}
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</Table.Cell>
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<Table.Cell collapsing textAlign="right">
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<Box color="label" inline>
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{ore.value}
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</Box>
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</Table.Cell>
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</Table.Row>
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))}
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</Table>
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</Section>
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);
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};
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File diff suppressed because one or more lines are too long
Reference in New Issue
Block a user