Addresses suggestion by Krausus/Syntax fix

This commit is contained in:
TullyBurnalot
2017-01-15 14:20:15 +00:00
parent c460124da2
commit 2d82f940f6
3 changed files with 8 additions and 12 deletions
@@ -143,7 +143,7 @@ var/list/possibleShadowlingNames = list("U'ruan", "Y`shej", "Nex", "Hel-uae", "N
sleep(90)
H.visible_message("<span class='warning'>[H]'s body begins to violently stretch and contort.</span>", \
"<span class='shadowling'>You begin to rend apart the final barries to godhood.</span>")
"<span class='shadowling'>You begin to rend apart the final barriers to godhood.</span>")
sleep(40)
to_chat(H, "<i><b>Yes!</b></i>")
-1
View File
@@ -1370,7 +1370,6 @@
if(!L.isfunctional())
continue
if(prob(chance))
L.on = 1
L.broken()
stoplag()
+7 -10
View File
@@ -514,17 +514,14 @@
status = LIGHT_EMPTY
update()
/obj/machinery/light/proc/broken(skip_sound_and_sparks = 0)
if(status == LIGHT_EMPTY || status == LIGHT_BROKEN)
/obj/machinery/light/proc/broken()
if(status == LIGHT_EMPTY || status == LIGHT_BROKEN || status == LIGHT_BURNED)
return
if(!skip_sound_and_sparks)
if(status == LIGHT_OK || status == LIGHT_BURNED)
playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1)
if(on)
var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread
s.set_up(3, 1, src)
s.start()
if(status == LIGHT_OK)
playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1)
var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread
s.set_up(3, 1, src)
s.start()
status = LIGHT_BROKEN
update()