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Merge pull request #8226 from Anasari/GarroteBehindYouNuffinPersonnel
Nuke Op items discount & rebalance
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@@ -417,7 +417,7 @@ var/list/uplink_items = list()
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desc = "A flamethrower, fuelled by a portion of highly flammable bio-toxins stolen previously from Nanotrasen stations. Make a statement by roasting the filth in their own greed. Use with caution."
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reference = "FT"
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item = /obj/item/weapon/flamethrower/full/tank
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cost = 11
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cost = 8
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gamemodes = list(/datum/game_mode/nuclear)
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surplus = 40
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@@ -457,7 +457,7 @@ var/list/uplink_items = list()
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desc = "A unique grenade that deploys a swarm of viscerators upon activation, which will chase down and shred any non-operatives in the area."
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reference = "VDG"
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item = /obj/item/weapon/grenade/spawnergrenade/manhacks
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cost = 8
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cost = 6
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gamemodes = list(/datum/game_mode/nuclear)
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surplus = 35
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@@ -466,7 +466,7 @@ var/list/uplink_items = list()
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desc = "A box full of preloaded syringes, containing various chemicals that seize up the victim's motor and broca system , making it impossible for them to move or speak while in their system."
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reference = "BTS"
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item = /obj/item/weapon/storage/box/syndie_kit/bioterror
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cost = 6
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cost = 5
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gamemodes = list(/datum/game_mode/nuclear)
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/datum/uplink_item/dangerous/saringrenades
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@@ -474,7 +474,7 @@ var/list/uplink_items = list()
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desc = "A box of four (4) grenades filled with Sarin, a deadly neurotoxin. Use extreme caution when handling and be sure to vacate the premise after using; ensure communication is maintained with team to avoid accidental gassings."
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reference = "TGG"
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item = /obj/item/weapon/storage/box/syndie_kit/sarin
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cost = 15
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cost = 12
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gamemodes = list(/datum/game_mode/nuclear)
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surplus = 0
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@@ -698,7 +698,7 @@ var/list/uplink_items = list()
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desc = "A 3-round magazine of soporific ammo designed for use with .50 sniper rifles. Put your enemies to sleep today!"
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reference = "50S"
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item = /obj/item/ammo_box/magazine/sniper_rounds/soporific
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cost = 6
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cost = 3
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/datum/uplink_item/ammo/sniper/haemorrhage
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name = ".50 Haemorrhage Magazine"
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@@ -783,6 +783,15 @@ var/list/uplink_items = list()
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item = /obj/item/weapon/gun/syringe/syndicate
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cost = 4
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surplus = 50
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excludefrom = list(/datum/game_mode/nuclear)
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/datum/uplink_item/stealthy_weapons/RSG
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name = "Rapid Syringe Gun"
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desc = "A rapid syringe gun able to hold six shot and fire them rapidly. Great together with the bioterror syringe"
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reference = "RSG"
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item = /obj/item/weapon/gun/syringe/rapidsyringe
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cost = 4
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gamemodes = list(/datum/game_mode/nuclear)
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/datum/uplink_item/stealthy_weapons/detomatix
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name = "Detomatix PDA Cartridge"
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@@ -968,7 +977,7 @@ var/list/uplink_items = list()
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and other medical supplies helpful for a medical field operative."
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reference = "SCMK"
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item = /obj/item/weapon/storage/firstaid/tactical
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cost = 9
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cost = 7
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gamemodes = list(/datum/game_mode/nuclear)
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//Space Suits and Hardsuits
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@@ -1045,7 +1054,7 @@ var/list/uplink_items = list()
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desc = "When used with an upload console, this module allows you to upload priority laws to an artificial intelligence. Be careful with their wording, as artificial intelligences may look for loopholes to exploit."
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reference = "HAI"
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item = /obj/item/weapon/aiModule/syndicate
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cost = 14
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cost = 12
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/datum/uplink_item/device_tools/magboots
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name = "Blood-Red Magboots"
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@@ -1149,7 +1158,7 @@ var/list/uplink_items = list()
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desc = "A printed circuit board that completes the teleporter onboard the mothership. Advise you test fire the teleporter before entering it, as malfunctions can occur."
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item = /obj/item/weapon/circuitboard/teleporter
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reference = "TP"
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cost = 40
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cost = 20
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gamemodes = list(/datum/game_mode/nuclear)
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surplus = 0
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@@ -1158,7 +1167,7 @@ var/list/uplink_items = list()
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desc = "Use to select the landing zone of your assault pod."
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item = /obj/item/device/assault_pod
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reference = "APT"
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cost = 30
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cost = 25
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gamemodes = list(/datum/game_mode/nuclear)
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surplus = 0
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@@ -165,12 +165,12 @@
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/obj/item/weapon/storage/firstaid/tactical/New()
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..()
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if(empty) return
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new /obj/item/clothing/accessory/stethoscope( src )
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new /obj/item/weapon/defibrillator/compact/combat/loaded(src)
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new /obj/item/weapon/reagent_containers/hypospray/combat(src)
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new /obj/item/weapon/reagent_containers/food/pill/patch/styptic(src)
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new /obj/item/weapon/reagent_containers/food/pill/patch/silver_sulf(src)
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new /obj/item/weapon/reagent_containers/ld50_syringe/lethal(src)
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new /obj/item/weapon/reagent_containers/food/pill/patch/synthflesh(src) // Because you ain't got no time to look at what damage dey taking yo
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new /obj/item/weapon/reagent_containers/food/pill/patch/synthflesh(src)
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new /obj/item/weapon/reagent_containers/food/pill/patch/synthflesh(src)
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new /obj/item/weapon/reagent_containers/food/pill/patch/synthflesh(src)
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new /obj/item/weapon/defibrillator/compact/combat/loaded(src)
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new /obj/item/clothing/glasses/hud/health/night(src)
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return
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