Merge pull request #8226 from Anasari/GarroteBehindYouNuffinPersonnel

Nuke Op items discount & rebalance
This commit is contained in:
Crazy Lemon
2018-01-04 14:51:28 -08:00
committed by GitHub
2 changed files with 23 additions and 14 deletions
+18 -9
View File
@@ -417,7 +417,7 @@ var/list/uplink_items = list()
desc = "A flamethrower, fuelled by a portion of highly flammable bio-toxins stolen previously from Nanotrasen stations. Make a statement by roasting the filth in their own greed. Use with caution."
reference = "FT"
item = /obj/item/weapon/flamethrower/full/tank
cost = 11
cost = 8
gamemodes = list(/datum/game_mode/nuclear)
surplus = 40
@@ -457,7 +457,7 @@ var/list/uplink_items = list()
desc = "A unique grenade that deploys a swarm of viscerators upon activation, which will chase down and shred any non-operatives in the area."
reference = "VDG"
item = /obj/item/weapon/grenade/spawnergrenade/manhacks
cost = 8
cost = 6
gamemodes = list(/datum/game_mode/nuclear)
surplus = 35
@@ -466,7 +466,7 @@ var/list/uplink_items = list()
desc = "A box full of preloaded syringes, containing various chemicals that seize up the victim's motor and broca system , making it impossible for them to move or speak while in their system."
reference = "BTS"
item = /obj/item/weapon/storage/box/syndie_kit/bioterror
cost = 6
cost = 5
gamemodes = list(/datum/game_mode/nuclear)
/datum/uplink_item/dangerous/saringrenades
@@ -474,7 +474,7 @@ var/list/uplink_items = list()
desc = "A box of four (4) grenades filled with Sarin, a deadly neurotoxin. Use extreme caution when handling and be sure to vacate the premise after using; ensure communication is maintained with team to avoid accidental gassings."
reference = "TGG"
item = /obj/item/weapon/storage/box/syndie_kit/sarin
cost = 15
cost = 12
gamemodes = list(/datum/game_mode/nuclear)
surplus = 0
@@ -698,7 +698,7 @@ var/list/uplink_items = list()
desc = "A 3-round magazine of soporific ammo designed for use with .50 sniper rifles. Put your enemies to sleep today!"
reference = "50S"
item = /obj/item/ammo_box/magazine/sniper_rounds/soporific
cost = 6
cost = 3
/datum/uplink_item/ammo/sniper/haemorrhage
name = ".50 Haemorrhage Magazine"
@@ -783,6 +783,15 @@ var/list/uplink_items = list()
item = /obj/item/weapon/gun/syringe/syndicate
cost = 4
surplus = 50
excludefrom = list(/datum/game_mode/nuclear)
/datum/uplink_item/stealthy_weapons/RSG
name = "Rapid Syringe Gun"
desc = "A rapid syringe gun able to hold six shot and fire them rapidly. Great together with the bioterror syringe"
reference = "RSG"
item = /obj/item/weapon/gun/syringe/rapidsyringe
cost = 4
gamemodes = list(/datum/game_mode/nuclear)
/datum/uplink_item/stealthy_weapons/detomatix
name = "Detomatix PDA Cartridge"
@@ -968,7 +977,7 @@ var/list/uplink_items = list()
and other medical supplies helpful for a medical field operative."
reference = "SCMK"
item = /obj/item/weapon/storage/firstaid/tactical
cost = 9
cost = 7
gamemodes = list(/datum/game_mode/nuclear)
//Space Suits and Hardsuits
@@ -1045,7 +1054,7 @@ var/list/uplink_items = list()
desc = "When used with an upload console, this module allows you to upload priority laws to an artificial intelligence. Be careful with their wording, as artificial intelligences may look for loopholes to exploit."
reference = "HAI"
item = /obj/item/weapon/aiModule/syndicate
cost = 14
cost = 12
/datum/uplink_item/device_tools/magboots
name = "Blood-Red Magboots"
@@ -1149,7 +1158,7 @@ var/list/uplink_items = list()
desc = "A printed circuit board that completes the teleporter onboard the mothership. Advise you test fire the teleporter before entering it, as malfunctions can occur."
item = /obj/item/weapon/circuitboard/teleporter
reference = "TP"
cost = 40
cost = 20
gamemodes = list(/datum/game_mode/nuclear)
surplus = 0
@@ -1158,7 +1167,7 @@ var/list/uplink_items = list()
desc = "Use to select the landing zone of your assault pod."
item = /obj/item/device/assault_pod
reference = "APT"
cost = 30
cost = 25
gamemodes = list(/datum/game_mode/nuclear)
surplus = 0
@@ -165,12 +165,12 @@
/obj/item/weapon/storage/firstaid/tactical/New()
..()
if(empty) return
new /obj/item/clothing/accessory/stethoscope( src )
new /obj/item/weapon/defibrillator/compact/combat/loaded(src)
new /obj/item/weapon/reagent_containers/hypospray/combat(src)
new /obj/item/weapon/reagent_containers/food/pill/patch/styptic(src)
new /obj/item/weapon/reagent_containers/food/pill/patch/silver_sulf(src)
new /obj/item/weapon/reagent_containers/ld50_syringe/lethal(src)
new /obj/item/weapon/reagent_containers/food/pill/patch/synthflesh(src) // Because you ain't got no time to look at what damage dey taking yo
new /obj/item/weapon/reagent_containers/food/pill/patch/synthflesh(src)
new /obj/item/weapon/reagent_containers/food/pill/patch/synthflesh(src)
new /obj/item/weapon/reagent_containers/food/pill/patch/synthflesh(src)
new /obj/item/weapon/defibrillator/compact/combat/loaded(src)
new /obj/item/clothing/glasses/hud/health/night(src)
return