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No more screaming clones
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@@ -65,7 +65,8 @@
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stance_damage = 0
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// Buckled to a bed/chair. Stance damage is forced to 0 since they're sitting on something solid
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if(istype(buckled, /obj/structure/stool/bed))
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// Not standing, so no need to care about stance
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if(istype(buckled, /obj/structure/stool/bed) || !isturf(loc))
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return
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for(var/limb_tag in list("l_leg","r_leg","l_foot","r_foot"))
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